Magic
Primary Magic: Vector Hack
Secondary Magic: -
Caster or Holder: Caster
Description: The user is able to manipulate vector forces - forces that have magnitude and direction - of both objects and living beings - however, the effects are limited on living beings, and the magic can only be performed on a being by touching them. This means kinetic reversal or redirection of blood can only be done so by touch as well, but the effects do not last long without constant contact. The user can manipulate, convert and affect anything that has a vector quantity (mainly acceleration, force, momentum and weight).
Strengths:
- User can influence objects possessing vectors and alter vectors
- By touching a being or being within a 10m range of objects, the user can manipulate their magnitude. They can also mimic superhuman strength and speed by altering their own vectors, etc. gravity/weight and kinetic movement, but not passively.
- The user can redirect forces, mainly gravity and kinetic. A falling object could float, and incoming bullets could be deflected away or reflected back according to the user's will. However, they can only do a very limited amount of actions at once.
- The user can make use of their body, the environment, natural occurrences (rain, lightning etc.), and objects with vectors. This makes the magic versatile in the way, despite how limiting it is. All the user's spells manifest physically.
Weaknesses:
- Users cannot instantaneously stop the motion of incoming spells, and cannot manipulate those spells and turn them into their own, only redirect or manipulate the vectors.
- Users cannot redirect/manipulate non-physical forces/energy etc. light, heat, gravity, shadow, mental, with the exception of sound due to it being form by vibrations
- Users can only redirect spells that posses vectors and have natural physical effects- anything physics doesn't apply to is a bane of the magic. (Etc. Darkness, light, non-natural energy, enchantments, illusions)
-Vector Hack is limited to physical alterations and spells. The user cannot cast illusions, summon or manifest their own form of energy, so the magic is limited in a sense.
- Users of Vector Hack have a lot of thinking to do, and therefore are more vulnerable to surprise or extremely high-speed/overwhelming attacks. The more vectors they manipulate, the more their focus is split, therefore making them more distracted and prone to making errors.
Lineage:
Unique Abilities:
Spells:
Primary Magic: Vector Hack
Secondary Magic: -
Caster or Holder: Caster
Description: The user is able to manipulate vector forces - forces that have magnitude and direction - of both objects and living beings - however, the effects are limited on living beings, and the magic can only be performed on a being by touching them. This means kinetic reversal or redirection of blood can only be done so by touch as well, but the effects do not last long without constant contact. The user can manipulate, convert and affect anything that has a vector quantity (mainly acceleration, force, momentum and weight).
Strengths:
- User can influence objects possessing vectors and alter vectors
- By touching a being or being within a 10m range of objects, the user can manipulate their magnitude. They can also mimic superhuman strength and speed by altering their own vectors, etc. gravity/weight and kinetic movement, but not passively.
- The user can redirect forces, mainly gravity and kinetic. A falling object could float, and incoming bullets could be deflected away or reflected back according to the user's will. However, they can only do a very limited amount of actions at once.
- The user can make use of their body, the environment, natural occurrences (rain, lightning etc.), and objects with vectors. This makes the magic versatile in the way, despite how limiting it is. All the user's spells manifest physically.
Weaknesses:
- Users cannot instantaneously stop the motion of incoming spells, and cannot manipulate those spells and turn them into their own, only redirect or manipulate the vectors.
- Users cannot redirect/manipulate non-physical forces/energy etc. light, heat, gravity, shadow, mental, with the exception of sound due to it being form by vibrations
- Users can only redirect spells that posses vectors and have natural physical effects- anything physics doesn't apply to is a bane of the magic. (Etc. Darkness, light, non-natural energy, enchantments, illusions)
-Vector Hack is limited to physical alterations and spells. The user cannot cast illusions, summon or manifest their own form of energy, so the magic is limited in a sense.
- Users of Vector Hack have a lot of thinking to do, and therefore are more vulnerable to surprise or extremely high-speed/overwhelming attacks. The more vectors they manipulate, the more their focus is split, therefore making them more distracted and prone to making errors.
Lineage:
- Commander's Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commander's Presence and The strategist.
Commander's Presence increases the morale and fighting spirit of their allies. Making them all immune to Fear and very bold, capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.
The strategist boosts the user's ability to make sound and well devised tactics. Their plans are favored by fortune and fate with higher likelihood of working smoothly. A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however, so invading a castle owned by another player will be just as difficult as though this ability were not in place.
Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.
Unique Abilities:
- Reversal:
Incoming actions/attacks that have magnitude can be redirected if the user is conscious and aware of it, and only when the attack is within 1m of the user - a spell circle will appear and deflect or redirect the spell. The ability works by reversing vectors, however, so if an attack targets but pulls back at the last minute, Reversal will pull it towards the user. Also, while the attack can be redirected, it cannot be destroyed/stopped, she can only perform two Reversals at a time for spells of or below her rank. This ability can be used once per post.
- Channeling:
The user can alter their surrounding vectors, allowing them to temporarily mimic superhuman strength and speed. They gain an increase of 15% in Speed and Strength. Similarly, they can apply this to objects they throw as well and increase the speed of the object according to their rank.
- Levitation:
By altering their own gravity and weight and directing it upwards, the user is able to levitate. However, they cannot attack while Levitation is active and are therefore vulnerable to attacks. A counter to this would be to have someone with them as a protector, but they can only apply this ability to themselves and one more person. Otherwise, the user could also constantly switch between spells and Levitation if they do not mind the continuous rise and fall, and a bout of motion sickness after.
Spells:
- D Ranks:
Name: Pinprick
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2
Description: The user inhales deeply, then whistles sharply. A spell circle forms and the vector of the air, which is a kinetic force, is altered. It then fires the air, now taking the form of a thin needle directly towards a target. The needle moves at a speed of 10m/s and is capable of piercing flesh. It causes D Rank damage in the form of a cut (if it skims across someone's skin instead of piercing) or a stab (self-explanatory).
Strengths:
- This can also be done with a projectile (etc. senbons/toothpick) and allows the same effect.
- Instead of whistling, the user can also choose to blow if silence is needed.
- The attack is small and quick so it's difficult to notice. If targeted towards fatal points of the body (throat usually), it is capable of killing.
Weaknesses:
- The attack can be stopped by shields of or above the user's rank
- Once it is intercepted with a hard surface, it dissipates, although it may leave or scratch or hole in it depending.
- It does not dissapear until it hits something, so if the opponent can stop it mid air, it can be redirected back towards her at either the same speed or even higher.
- It is weak against fire - if anything, it causes a small explosion upon impact on flames, so it may work against the user should they be too close to it. Similarly, it could also work in the user's favor if the user intends to use the opponent's magic against them, or manipulate the force of the blast.
Name: Havoc
Rank: D
Type: Offensive, Single-Target
Duration: 1 Post
Cooldown: 2 Posts
Description: A touch-and-go spell where user need only touch the opponent to place the magic circle and reverses blood flow, forcing the blood to move about wildly and in the wrong direction. This would cause the circulatory system to rupture and deal intense pain to that particular area touched, where damage would be heaviest. D rank Internal damage and internal bleeding is caused. If the user continues to hold on instead of simply touching, the damage spreads through a wider range and increases by 25%. Works on plants, humans and animals alike.
Strengths:
- The spell is useful for swift and short attacks on the enemy, allowing the user to dart into close range and back out again.
- Useful for spreading poison or another's magic into the body
Weaknesses:
- The user can place the spell circle on themselves or their own allies as well should they unintentionally touch themselves or the ally while the spell circle is activated. While they can minimize the rate of reversal as well as their ally's by touching them, they cannot undo the spell and there will be slight, but minimal damage.
- Weak against blood magic if the user of blood magic is of the same rank or higher, resulting only in minor bruising on the part the user touched.
- The spell requires close contact with the target, which results in the user being vulnerable and open to counter attacks.
Name: Earth-Shatter
Rank: D
Type: Offensive, Area/Multiple Targets
Duration: Instant
Cooldown: 2 Posts
Description: By stamping their foot on the ground, the user shatters up the earth within a 20m range and sends shards of it in a full 360 degree circle or keep it within a controlled area according to their will. This is caused by them altering the vector of the force the user applies on the earth. This causes D Rank damage in the form of cuts and stabs to multiple targets, dealing more damage the closer the target is to the user as more shards are created closer to the user.
Strengths:
- Deals with multiple enemies at once
- Throws enemies of the same rank or below backwards with the impact or drives them backwards with the shards, useful for intercepting multiple projectiles as well
Weaknesses:
- The shards don't go in any specific direction and cannot move according to the user's will, which may result in friendly fire.
- Shards cannot pierce through thick armor/defense spells above the user's rank, and if someone is capable of withstanding the impact they could walk right through all of it.
- Wind magic of the same rank can slow down the shards, whereas wind magic of a higher rank can direct it back towards the user.
Name: Windcutter(s)
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: By manipulating the vector of the surrounding air within a 5m radius of the user, they can concentrate and compress parcels of it into sharp wind blades that rotate rapidly at a speed of 10m/s. Each hand can have a maximum of 1 Windcutter that revolves around the hand, allowing for the user to engage in close combat with a maximum of 2 Windcutters, one on each hand.
Strengths:
- Allows for close range combat and for the user to combine it with elements like fire, water or electricity to increase the damage dealt. The user's hands will be safe from the elements due to the Vector manipulation, but that does not make them fully immune.
- The Windcutter can never be knocked out of the user's hand
Weaknesses:
- Leaves the user vulnerable to sneak/surprise attacks and ambushes due to the concentration split if more than one Windcutter is created
- When a windcutter is thrown/the attacking arm is injured badly whilst the spell is active, the Windcutter will flutter and will slowly weaken, then dissipate.
- The user cannot use any Abilities while the spell is active, and is therefore unable to deflect or redirect incoming attacks unless they release the spell.
Last edited by Hana Suzuki on 16th June 2017, 12:12 pm; edited 3 times in total