Gravity Manipulation
Primary Magic: Gravity Manipulation
Secondary Magic: N/A
Caster or Holder: Caster
Description: Gravity Manipulation allows the user to manipulate attractive and repulsive forces with objects and people, with the user either being the gravity center or otherwise specified that something else is the gravity center for a spell, or if Gravity were to be pushed in a certain direction.
With that in mind, Gravity Manipulation is capable of negating nearly anything that has a form of weight to it unless it's of equal and opposing force to Gravity Manipulation.
Strengths:
* Due to the force of gravity, it can be used both offensively and defensibly, since it can stop solid attacks and crush solid earth.
* It has the ability to negate other magic attacks launched at the colliding gravity, but it depends whether the magic has weight to it or not.
Weaknesses:
* The user's body is passively drawing in gravity without him being able to control it, this is a weakness because if any solid attack near misses Lucius, it may instead do a grazing hit against him.
* Gravity Manipulation can really only effect solid beings and objects, and can't mess with anything that doesn't have any weight, such as fire, lightning, etc.
* Due to the obvious nature of this magic, it can't ever be used for healing.
Lineage:
Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.
Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)
Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
Duration: 3
Cooldown: 4
Gravity Exclusion: A great amount of gravity is suddenly bursted out from Lucius, going in all directions. This is intended as a defensive ability that protects him from many opponents attacking him, to lessen the damage, this increases his damage reduction by 25% based on the duration.
Duration: 1
Cooldown: 2
Gravity Levitation: With his proficiency in Gravity Manipulation, Lucius is able to levitate himself in midair.
Primary Magic: Gravity Manipulation
Secondary Magic: N/A
Caster or Holder: Caster
Description: Gravity Manipulation allows the user to manipulate attractive and repulsive forces with objects and people, with the user either being the gravity center or otherwise specified that something else is the gravity center for a spell, or if Gravity were to be pushed in a certain direction.
With that in mind, Gravity Manipulation is capable of negating nearly anything that has a form of weight to it unless it's of equal and opposing force to Gravity Manipulation.
Strengths:
* Due to the force of gravity, it can be used both offensively and defensibly, since it can stop solid attacks and crush solid earth.
* It has the ability to negate other magic attacks launched at the colliding gravity, but it depends whether the magic has weight to it or not.
Weaknesses:
* The user's body is passively drawing in gravity without him being able to control it, this is a weakness because if any solid attack near misses Lucius, it may instead do a grazing hit against him.
* Gravity Manipulation can really only effect solid beings and objects, and can't mess with anything that doesn't have any weight, such as fire, lightning, etc.
* Due to the obvious nature of this magic, it can't ever be used for healing.
Lineage:
- Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil, elements, and general nature). Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D), for 200% user-ranked spell damage. Range is 30 meters + 15 per rank above D away from the user.
Force Resistance: Being a gravity magic user, Lucius has grown some form of resistance to others who use attacks that would push against him, such as another user of Gravity Magic, or Wind Magic. This doesn't mean he's immune to it however, basically this gives him 10% resistance(goes up by 10% each rank, max 50% at S Rank) to any knockback effect.
Gravity Training: Lucius uses his gravity magic sometimes to train under intense gravity, to better train his physical body and due to this, has become hardened for it. Lucius has a damage reduction of 5%(increases by 5% every rank, up to 25% max at S rank)
Sage of Wisdom's Boost: Lucius doesn't like to resort to the old spirit for help, but in serious scenarios or when he believes he's actually being pushed, he will call to the old spirit for help and when the spirit does, the spell damage of Lucius's gravity spells are increased by 25%.
Duration: 3
Cooldown: 4
Gravity Exclusion: A great amount of gravity is suddenly bursted out from Lucius, going in all directions. This is intended as a defensive ability that protects him from many opponents attacking him, to lessen the damage, this increases his damage reduction by 25% based on the duration.
Duration: 1
Cooldown: 2
Gravity Levitation: With his proficiency in Gravity Manipulation, Lucius is able to levitate himself in midair.
- Signature Spells:
- User Rank Signature:
- Name: Mighty Push
Rank: User ranked, caps at S Rank.
Type: Offensive, Defensive.
Duration: Instant
Cooldown: Once per post
Description: The user simply raises both of his hands up, letting out a great amount of gravity even more then his Gravity Exclusion ability, letting loose repulsive force in all directions in a large round-like ball that extends from Lucius, making this an AoE spell, it's range is the max range avaliable based on the user's rank, capping at 200 meters at S Rank.
Strengths: *Since the repulsive force is being excluded as a round-shaped ball that grows bigger from Lucius being the gravity center, any solid attacks launched at Lucius before the spell that is the same rank as Lucius's rank or lower will be negated.
Weaknesses: *This spell is more focused on a defensive, AoE style rather then attacking, so the damage of this spell is halved by the user's rank damage.
*Since this is a AoE and not a single-target spell, the range is smaller then a single target spell of the same rank.
- D-Ranked Spells:
D Ranked Spells:- Gravity Push:
- Name: Gravity Push
Rank: D
Type: Offensive and Defensive
Duration:1
Cooldown:2
Description: Lucius puts his hand up and aims it towards a location, then a purple magic circle shows in-front of his hand and gravity is pushed towards the targeted location.
This is a single-target spell, it can only go up to 30 metres, and does 20 damage+any bonuses if it were to hit an enemy. However, what makes this technique defensive is that if the gravity were to collide with an enemy projectile spell, it would lessen the impact of it and once it reaches Lucius, it would decrease the damage of it by 50% with spells that are of equal or lower rank.
Strengths:
* Can push back enemies.
* Depending on the type of spell, if a spell is in the way of the Gravity Push, it can lessen the impact of spells that are of equal rank or lower by 50% damage reduction, the other 50% still hits Lucius.
Weaknesses:
* It isn't a huge circle, therefore it's a small aimed blast of gravity and not a huge blast.
* Due to it's size, the Gravity Push can be dodged rather easy for those with the mobility.
* This is just an outlet of gravity that's released towards the location, and not like a continuous stream of it.
- Gravity Enhancement:
- Name: Gravity Enhancement
Rank: D
Type: Supportive
Duration:2
Cooldown:3
Description: Lucius boosts the physical capabilities of his body when he activates this spell, increasing strength and speed by 25%
Strengths:
* This increases Lucius's Strength and Speed by 25%
Weaknesses:
* Being a purely supportive spell, this spell by itself doesn't offer any damage to the enemy.
* This can only be used for Lucius, and he can't activate it on a ally.
- Gravity Well:
- Name: Gravity Well
Rank: D
Type: Offensive
Duration:1
Cooldown:4
Description: Lucius puts up both of his hands up in the air around the space of the desired location to put his gravity well, then a large magic circle opens up in the air and starts pushing down gravity on the area under that circle.
This is an Area of Effect spell, a 15 metre radius magic circle shows in the air and forces down gravity under it, usually the force is great enough to push opponents to the ground. This attack does 10 damage.
Strengths:
* Due to the force of gravity pushing down those under the circle, they are immobilized for the duration.
Weaknesses:
* This is an unrefined technique by Lucius, and therefore the gravity only hits hard in the middle of the magic circle, anyone who's on the outskirts of the gravity circle may find it easier to get out and be unaffected by the gravity.
* Lucius has to make sure his focus is still on keeping the Gravity Well active, otherwise if he is distracted or attacked by an outside source, the Gravity well can stop instantly.
- Gravity Ball:
- Name: Gravity Ball
Rank: D
Type: Offensive
Duration:1
Cooldown:2
Description: Lucius starts to collect a number of object that might be around him, rocks, furniture etc and flies them into the air to crush into each other, making a sized ball of objects clashed together, making a 3 metre radius ball. He then launches this against an opponent.
This is a single-target spell that does 20 damage, and can reach up to 40 metres. The speed of the Gravity Ball is slightly slower then a bullet.
Strengths:
* Since the ball of objects isn't massive, it is fast in projectile speed against an opponent.
Weaknesses:
* Most case scenario, the gravity ball is just comprised of normal objects, it would only hurt because of the fast speed. Anyone who has the physical strength or magic to combat this wouldn't be hurt at all.
* The ball is dodgeable if somebody was to react fast enough, since it isn't huge.
- C-Ranked Spells:
C-Ranked Spells- Debris Rain:
- Name: Debris Rain
Rank: C
Type: Offensive
Duration: 3
Cooldown: 5
Description: Lucius starts to collect a number of objects that are around the area and fly them towards the air, and starts flying them to a designated area from the air.
This is an AoE Spell, doing 20 damage and the Debris Rain itself in the air is around 60 meters in radius.
Strengths:
* This is one of the few spells Lucius has that don't require him to completely focus on a technique, once the objects are in the air they can stay there for 3 turns, even without Lucius's focus.
Weaknesses:
* Lucius can only launch several objects at a time towards an enemy, and not the entire debris rain at one enemy or an entire group.
* Lucius is passively using a certain amount of gravity to keep the objects into the air, if he uses a different gravity move, it'll cancel Debris Rain and all objects that were in the air start falling down to the ground.
- Gravity Punch:
- Name: Gravity Punch
Rank: C
Type: Offensive
Duration: 1
Cooldown: 3
Description: Lucius tries to get close to the opponent however he can, and as soon as he manages to punch them, whether it's their face or chest he'll let loose an outlet of gravity from his clenched fist afterwards.
This is a single-target spell, doing 50 damage in total if it lands and needs to be at least within 10 meters of his opponent in order to have a chance to land this.
Strengths:
* When Lucius punches his opponent with this attack, the damage is increased by 25%
Weaknesses:
* However, due to the gravity that is built in his fist, his speed is slowed down, opening the possibility that the opponent can easily dodge or outrun this attack.
* This also means he is more open to attack, because of the gravity built in his fist he can't exactly dodge or block attacks that well, so if there were a second opponent, they would be able to land an attack on Lucius easily.
- Gravity Center:
- Name: Gravity Center
Rank: C
Type: Supportive
Duration: 1
Cooldown: 3
Description: Lucius opens up a purple radius magic circle that can go up to 60 meters beneath him, and beneath anyone in range and a great force would start to push opponents or allies, excluding Lucius, towards the center of the magic circle.
This is an AoE spell with a magic circle in a radius of up to 60 meters, pushing anyone excluding Lucius towards the middle of the circle, this spell immobilizes anyone being pulled into the center, Lucius can only immobilize opponents who are the same rank or under Lucius's own rank.
Strengths:
* This is used to immobilize opponents so Lucius's allies can attack his enemies from a distance, and since the gravity is pushing towards the center, nearly any spell that is launched to the circle will go directly to the center.
Weaknesses:
* The only person not effected by Gravity Center is Lucius, if any allies are in the circle at the time of this spell being casted, they'll be forced to the center as well.
* Once more, this is a spell that requires Lucius's focus, if he gets attacked or distracted somehow the spell will be canceled.
List of Spell Fusions:N/A, need to be rank B first.
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Lucius Octavio on 13th February 2018, 1:56 am; edited 19 times in total