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    Requip: The Tactician

    Sevyne
    Sevyne

    Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 11
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Requip: The Tactician Empty Requip: The Tactician

    Post by Sevyne 10th February 2018, 4:31 pm

    Requip: The Tactician


    Primary Magic: Requip- The Tactician
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The tactician is a fairly modern magic being an offshoot of the ever popular Gunner requip style. Unlike the gunner which strictly limits it's abilities to the use of guns and gun related weapons/armor, the tactician makes use of multiple modern weapon forms. From gun-melee hybrids, to lacrima grenades this Requip style comes with a diverse and sometimes unpredictable set of options. However being this diverse, requires a mind for tactical strategy as going in gung-ho is not the best option for this magic.

    Sevyne herself uses this magic as one would expect instead of charging in wildly with an array of moves- she likes to analyze and provide support. While she mostly focuses on the ranged viability of her magic she has no qualms with fighting up close, she just isn't anywhere nearly as proficient as someone who specializes in close range magic would be. Overall Sevyne likes to stay back and keep at a ranged support position, but if put on a frontal offensive position she can manage herself.

    Strengths:
    Wide Array: Has multiple weapons for multiple occasions which allows her to have advantages over multiple opponents.

    All combat ranges: Her magic allows her to fight at long,mid and close range.

    No set style: Unlike some other magic, The tactician doesn't have a single style that is set in stone, thus making it much harder foes to set up countermeasures.

    Weaknesses:
    Wide array: While she has multiple weapons for multiple occasions this also applies in the inverse. Since she has no specific advantage, one advantage she has with one weapon can be a disadvantage with the next.

    Requip isn't instantaneous: While she certainly can requip with ample speed, it is not an instantaneous switch and if she can't switch her weapon in time it might be too late.

    Weapons are not invincible: Sevyne's weapons have durability and if pushed past that durability they do in fact break and need to be repaired.

    No set style: While being unpredictable is a blessing it can also be a curse, since the functionality of her weapons often serve different purposes than one another she has to have extensive knowledge on each of them to be used effectively.

    Lineage:

    Unique Abilities:
     
    • Firearm Affinity: While Sevyne has multitude of weapons, she feels most comfortable with firearm in her arms. While a gun type weapon is equipped she gains a 50% atack speed bonus. Which increases by 5% each rank. Capping at 60%

    • Melee adaptability: Sevyne has extensively worked on adjusting to the varying weights of different melee weapons, to the point where the change in weight doesn't affect her strikes at all. While a melee weapon is equipped she gets a 50% damage increase.  Which increases by 5% each rank. Capping at 60%

    •S.T.A.B: or Same Type Ability Bonus, is an ability that comes into effect when Sevyne switches between two weapons of the same type/affinity. When she does this she gains a 25% attack and speed increase (movement speed not attack speed) which lasts for two posts. Has a cooldown of 5 posts. Cool down and duration go up by one post per rank, and the effect goes up by 5% each rank. Capping at a 35% bonus.
    [Example: When Sevyne switches between a sniper rifle and a pistol she gains the 25% increase for two posts. Same applies if she switches between two weapons of the same element.]


    D ranked spells:

    Fused Spells(What Spells Went into the Fusion and their Ranks?)[/b]


    Last edited by Sevyne on 11th February 2018, 4:36 pm; edited 5 times in total
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    Guest
    Guest

    Requip: The Tactician Empty Re: Requip: The Tactician

    Post by Guest 11th February 2018, 12:49 pm

    Hello Sevyne! c: We have already met, so no need for too formal of an introduction.

    This is an awesome magic you have! I very much enjoyed the style and theme. ^o^

    There are a few corrections needed, which I listed in this lovely color. If you have any questions, please do not hesitate to PM me or ask them here. Once you have finished editing, please bump this thread and I will come back to take a look. (:

    Thanks!


    Sevyne wrote:
    Requip: The Tactician


    Primary Magic: Requip- The Tactician
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The tactician is a fairly modern magic being an offshoot of the ever popular Gunner requip style. Unlike the gunner which strictly limits it's abilities to the use of guns and gun related weapons/armor, the tactician makes use of multiple modern weapon forms. From gun-melee hybrids, to lacrima grenades this Requip style comes with a diverse and sometimes unpredictable set of options. However being this diverse, requires a mind for tactical strategy as going in gung-ho is not the best option for this magic.

    Sevyne herself uses this magic as one would expect instead of charging in wildly with an array of moves- she likes to analyze and provide support. While she mostly focuses on the ranged viability of her magic she has no qualms with fighting up close, she just isn't anywhere nearly as proficient as someone who specializes in close range magic would be. Overall Sevyne likes to stay back and keep at a ranged support position, but if put on a frontal offensive position she can manage herself.

    Strengths:
    Wide Array: Has multiple weapons for multiple occasions which allows her to have advantages over multiple opponents.

    All combat ranges: Her magic allows her to fight at long,mid and close range.

    No set style: Unlike some other magic, The tactician doesn't have a single style that is set in stone, thus making it much harder foes to set up countermeasures.

    Weaknesses:
    Wide array: While she has multiple weapons for multiple occasions this also applies in the inverse. Since she has no specific advantage, one advantage she has with one weapon can be a disadvantage with the next.

    Requip isn't instantaneous: While she certainly can requip with ample speed, it is not an instantaneous switch and if she can't switch her weapon in time it might be too late.

    Weapons are not invincible: Sevyne's weapons have durability and if pushed past that durability they do in fact break and need to be repaired.

    No set style: While being unpredictable is a blessing it can also be a curse, since the functionality of her weapons often serve different purposes than one another she has to have extensive knowledge on each of them to be used effectively.

    Lineage:

    Unique Abilities:
     
    • Firearm Affinity: While Sevyne has multitude of weapons, she feels most comfortable with firearm in her arms. While a gun type weapon is equipped she gains a 10% speed bonus. Which increases by 5% each rank. Cap this at 60% please.

    • Melee adaptability: Sevyne has extensively worked on adjusting to the varying weights of different melee weapons, to the point where the change in weight doesn't affect her strikes at all. While a melee weapon is equipped she gets a 10% damage increase.  Which increases by 5% each rank. Cap this at 60% please.

    •S.T.A.B: or Same Type Ability Bonus, is an ability that comes into effect when Sevyne switches between two weapons of the same type/affinity. When she does this she gains a 15% attack and speed increase (movement speed not attack speed) which lasts for two posts. Has a cooldown of 5 posts. Cool down and duration go up by one post per rank, and the effect goes up by 5% each rank. Cap this at 35%, please.
    [Example: When Sevyne switches between a sniper rifle and a pistol she gains the 15% increase for two posts. Same applies if she switches between two weapons of the same element.]

    I urge you to re-read the buff rules in the Magic and Spell Rules so you can get a better idea of buffs and make these Unique Abilities a little stronger than they are now. (: Single buffs can start at a solid 50%, and may be increased to 60% once you B rank. If you buff more than one stat, the numbers are divided.

    D ranked spells:

    Fused Spells(What Spells Went into the Fusion and their Ranks?)[/b]
    Sevyne
    Sevyne

    Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 11
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Requip: The Tactician Empty Re: Requip: The Tactician

    Post by Sevyne 11th February 2018, 4:32 pm

    Thank you for your corrections and advice, hopefully everything is in fixed up now~
    So- bump
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    Guest
    Guest

    Requip: The Tactician Empty Re: Requip: The Tactician

    Post by Guest 11th February 2018, 6:09 pm

    Spoiler:

    Requip: The Tactician 6frJJtL

      Current date/time is 24th November 2024, 12:05 am