Eldritch Vampire
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Vampires are mysterious creatures that without a doubt roam the Earthland just as humans do. Know and feared for their need to feast on human blood to grow stronger or even survive at all, one could say that they grew quite popular among the lovers of mythical creatures. However, Eldritch vampires are actually different from the more common species. With the blood that connects them to the Elder gods, they attained great powers and gained dominion over blood.
Often connected to twisted madness and horrors of the unknown darkness, the Eldritch vampires are capable of surviving day’s light, though this does decrease their powers quite a bit. Their magic also evolved from simple control over darkness and blood, now standing on a completely new level where chaos itself is imbued with the already terrific magic, rendering it all the more dangerous against anyone it will be used against.
Strengths:
- Can use BP to cast spells for double cost instead of MP, and in some cases even use HP for casting
- Can provide a great range of different abilities in different fields
Weaknesses:
- Generally weak to fire and light based magic, or even natural sources
- Vampires are generally weaker under the sun and can become blood starved
- Requires drinking another’s blood in order to gain powers. However, it is impossible to drink blood from another vampire
- Lineage:
- Necromancer’s Passion
Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures. Each spell rank has only 1 creature.
The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.
Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.
Unique Abilities:
Vampirism Traits
-Origin of Blood-
Even those that don’t know much about vampires will tell you that these mystical creatures love to drink blood. Something that is indeed the truth, and as an Eldritch vampire, Marianna has to do so as well. She gets another container that exists alongside her HP and MP, called BP (blood points). This meter will always start at 0% at the beginning of the thread and can be filled all the way to 100%. This is done so through drinking or generally absorbing blood from anything and everything that has it. The most effective way of doing so is drinking blood from an ally, which restores % of BP equal to half the spell damage appropriate for that person’s rank. In other words, drinking blood from a D ranked mage will recover 10% BP while drinking blood from S ranked mage will recover 50% BP. However, the mage that was preyed on will receive damage of equally large amount. This cannot be decreased by any shields, resistances or other damage lowering abilities. To make this a bit more bearable, a special poison is injected into the victim, causing them almost orgasmic pleasure for the duration of drinking. Once Marianna drinks character’s blood, she cannot consume that character’s blood again in the same thread.Another way is drinking and absorbing the blood of her enemies, which can be done pretty much the same way as drinking from allies. However, due to the stress of battle and the fact that her prey will be most likely fighting back, Sakura can only recover a maximum of 10% BP per post this way, no matter how many enemies she bites and tries to drink from. This % is also reduced by 1 for every rank the enemy is below Sakura, making it less effective to drink from enemies that are below her own rank. Alternatively, Sakura can convert her MP into BP with ratio one to one. Another perk of being an Eldritch vampire is immortality. This doesn’t mean Marianna cannot be defeated, it simply means that once she is, she will revive in another IC thread or off-screen. All of this comes with the drawbacks of decreased power by 50% when under the direct sun while having less than 50% BP. If Sakura doesn’t drink any blood for several IC days, she will also become blood-starved, exchanging her sanity and calm thinking for the need to feed.
Abomination of Blood
-Power of the Eldritch Vampire-
Vampires are beasts of blood, the pinnacle of vampiric creations. Marianna especially, with the curse of the Eldritch, is a beast which cannot even be comprehended by a mortal mind. It is said that every single Vampire has an ability that is unique to them alone, their ultimate weapon of choice that will always be at their disposal. If this truly goes for every single one creature of this kind is unknown, however, it is true for the girl herself. After bathing in the blood of others, their life force, for centuries without end, her very form started to change until it was no longer something which belonged to this world. She had become everything... and nothing. Her very existence changed its physical form and became intangible, a mass of sentient blood and dark energy. Though she had learned how to take on the human form for the sake of social interactions, this facade can quickly crumble during battle as she takes full advantage of her true form without any restrictions.When active, Marianna’s physical form will slowly dissolve into a highly variable otherworldly substance that is black in the core and reddish on its edges. This process is also instantly activated whenever the girl takes heavy damage, this substance quickly replacing and regenerating lost limbs or parts of the body and even organs inside of her. The range at which this form of hers can spread is the maximal burst range of her rank, speed being equal to her regular movement. When completely unleashed, Marianna will no longer resemble human even in shape, as she will be nothing more than a black mass of eyes and energy. Though this allows her to grow just about any number of limbs to attack the enemy for regular melee damage, it can also provide a much larger target for the enemy, depending on how much she will expand her form. But while this can sometimes aid her in combat, it is not the main use of her power.
Whenever Marianna devours someone (Requires OOC permission if used on player characters), she will take that someone's soul and lock it inside of her form. Once completely dominated, she can call forth the bodies of those she had killed in such manner, grow them out of her true form like extra limbs and use them to channel spells. Each body will channel only a certain type of spells that was their specialty or unique talent when they were still alive. When this happens, the extra bodies work the same way as the true form, unable to move outside of the burst range or even deal any damage unless the spell they are casting permits it. If any damage is dealt to them, it instantly affects Marianna instead, as the devoured bodies are now nothing more than extra part of her body. She can also detach these bodies for purely social interactions or even taken on their form and read their memories from when they were still alive.
Currently usable bodies:
- Lilith "LaCroix" Anataloijevna (unmasked) - Used to cast "Necromancy" spells
- Chimamire Sakura - Used to cast "Blood Blade" spells
- Rose Ambrose - Used to cast "Nightmare" spells
- Frey Rune ('awakened') - Used to cast "Aspect of Death" spells
Physical Superiority
Being a vampire, Marianna’s body and all of her senses are naturally stronger than those of any regular human. Her eyesight is much stronger, capable of grasping things that are even miles away nearly perfectly as well as being able to see in complete darkness. She has a strong sense of hearing that allows her to even audible hear the heartbeat of people that are near her, sense of smell that could be compared to one of trained tracking dogs and enhanced reflexes with speed that is at least 25% greater than the one of the regular mages.Infectious Madness
What exactly is the Eldritch? Many people have asked this question, yet the answer seems to be different every single time. The curse that follows Marianna on every step has started spreading, affecting the world around her as well. Anyone who is at a certain distance from the girl while she allows her insanity to be spread will start seeing things and hear voices that were previously not there. While this ability does not affect any specific aspect of the enemy, lower ranked opponents can go completely insane from this pulsing aura. Player characters are free to choose just how much they will be affected, but those who are of higher than her can easily deflect the madness completely. The range of this ability grows as Marianna ranks up, always staying at its possible maximum.“Eldritch is that which is far too complex for one’s mind, to the point where the brain completely gives up on trying to figure out what’s going on, leaving one in a state of utter confusion and fear.”
- Spells:
- Signatures:
Name: Blood Dominion
Rank: C
Type: Eldritch Inscription ; Offensive
Duration: Instant
Cooldown: Instant
Description: Do vampires have any blood of their own if they have to feed on one of other people? Surely this question has been asked many times. The answer for Marianna is yes, kinda. Her blood is completely black in color, however, it’s state also much more oil-like than regular blood. And just like any blood she actually drinks, she has full control over her own. Her body does not require it to keep on going, meaning she can easily expel it all out and actually use it as a weapon. In such state, she can give her blood any shape she wants in order to attack enemies. There are limits to this, as she can only deal her own rank in damage per post without any buffs. Both range and speed of this ability power up along with Marianna, always staying at the maximal numbers for her own rank. Another limitation of this ability is that if the vampire does not have any BP at all and thus needs to use her own blood, she is required to damage herself so that the blood can actually come out via a wound. Both cooldown and duration of this are instant, but the attacks formed are still limited to only being able to deal user’s rank of damage per post unless the user is affected by empowering magic.
Strengths:- Offers a great deal of freedom in attacking the enemy, as attacks of any shape can be formed with this spell
- While the spell has set maximal range, it’s creations can vary in size and shape freely as long as they do not exceed this maximum
- As both duration and cooldown of the spell are instant, Marianna can freely create objects of blood that will preserve from one post to another
Weaknesses:- Can not be used for defensive purposes in any way, attacks go straight through Marianna’s blood
- Even when used for multiple strikes on a single enemy, the damage will not be different from a singular, more powerful attack
- No matter how many times this spell hits the enemy, it cannot do more than 100% of its regular spell damage on its own. If there are multiple hits, the damage will be divided equally between them
- If Marianna has no foreign blood in her body, she is required to harm herself in order to use this signature spell
Name: Mist of Darkness
Rank: D
Type: Eldritch Inscription ; Movement support
Duration: Instant
Cooldown: Once per post
Description: With the power of Eldritch magic, Marianna can temporarily transform her body into dark magical energy and reform it somewhere else, essentially create a teleportation ability. However, this process is not quite instant as her body needs to fall apart into the darkness, which takes a fraction of a second. If any attack connects with her body in that small time frame, the spell will not take effect but will enter cooldown without even doing anything. The range of the teleportation cannot be greater than 15 meters.
Strengths:- Teleportation ability that can get Marianna out of a tight spot
Weaknesses:- Limited to area of 15 meters in all directions around Marianna at the moment of activation
- There is a small frame of time where Marianna can be attacked and the spell will not activate, only resulting in harmed user stumbling backward
- Offers a great deal of freedom in attacking the enemy, as attacks of any shape can be formed with this spell
- D-rank:
Name: Mad one’s creation
Rank: D
Type: Eldritch Inscription ; Offensive ; Support
Duration: 3 posts
Cooldown: 4 posts
Description: Simpler but longer lasting version of Blood Dominion, Marianna is capable of forming weapons out of blood and hardening them. Using these will simply enhance her melee damage by 50% instead of adding an actual unmoving value. Unlike normal weapons, these cannot be used for defense by any means. There is also no limit to how many blood weapons Marianna can create, but only she can use them. No weapon can be greater in 15 meters, though anything that big would be rather difficult to hold anyway.
Strengths:- Weapons can increase Marianna’s reach depending on their type
Weaknesses:- Only Marianna is capable of using these weapons, no one else can
- The weapons only enhance Marianna’s melee damage instead of adding their own spell damage to the strikes
Name: Reach of Blood
Rank: D
Type: Blood Blade ; Offensive ; Support
Duration: 3 posts
Cooldown: 4 posts
Description: Through her true form, Marianna summons forth the body of Chimamire Sakura who can stab herself and coat her blade in either her own blood or the one Marianna absorbed on the battlefield. Once this is done, blood will always shoot out of the weapon every time it swings, creating an extended range up to 15 meters. This extra blade of blood does regular melee damage on strike. If the actual sword connects, both melee damage from her and damage from this spell will be applied.
Strengths:- Extends Sakura and Marianna’s melee range up to 15 meters, as well as increasing their melee damage
Weaknesses:- Since this spell works through summoning another body of Marianna's true form, it can be restricting in Sakura's movement
- Uses BP or HP when casting instead of MP, making it more expensive in a way
- The extended blade only does spell damage without the added damage from a weapon
Name: Vampiric shifting
Rank: D
Type: Eldritch Inscription ; Movement support
Duration: 3 posts
Cooldown: 4 posts
Description: As a vampire, Marianna obtained the ability to temporarily shapeshift into a creature of her own choosing. When transformed, she loses all her offensive and defensive abilities but can gain flight or sprint at double the speed of her sprint depending on the chosen creature. She can also still feed in this form if she manages to find an unconscious or sleeping victim for herself. If she is attacked while transformed and the attack connects, the spell will automatically cancel itself, entering cooldown. This makes it very hard to use for escaping against someone with great precision.
Strengths:- Can be used to transform into small creatures that can easily fit in tiny places
- Increases Marianna’s traveling speed
Weaknesses:- No ability to attack or defend herself in this form
- Can be pretty suspicious if not used carefully and with precision, if used for stealth
- If Marianna’s damaged while transformed, the spell instantly wears off and enters cooldown
Name: Rush
Rank: D
Type: Blood Blade ; Offensive
Duration: Instant
Cooldown: 2 posts
Description: Vampires are usually naturally faster than humans. However, Marianna can even further extend this gap by using her true form and summoning forth the body of Chimamire Sakura who is also a vampire, fusing powers of the two together in her revived form and temporarily transforming her into a blur of dark and crimson red. In order to activate this ability, she has to attack an enemy with a weapon of any kind. Once active, the strike will be followed by four other nearly instant strikes that will deal regular melee damage just like a perfectly normal attack with the weapon would.
Strengths:- Allows performing several different strikes in seemingly single motion
Weaknesses:- Since this spell works through summoning another body of Marianna's true form, it can be restricting in Sakura's movement
- Can not hit multiple enemies
- All strikes do melee damage instead of spell damage
Name: Necromancy Art - Hell hound
Rank: D
Type: Necromancy ; Lineage ; Summoning
Duration: 3 posts
Cooldown: 4 posts
Description: LaCroix is an ancient being that lived many centuries back, even when the magic itself was a relatively fresh concept to the world. In those days, she was a companion to the first necromancer and learned the dark arts directly from him. And even now, she recalls how to use this dreadful power to bring forth the forces of undead, perished vampiric and eldritch horrors. And thus, Marianna can bring her body back through her true form and allow her to perform the puppetry.
This specific spell brings forth a vampiric hound, once a wolf that was a companion to men. But the lust for blood overcame the beast and transformed in drastically into a horror that would hunt not for its owner, but for itself. In the end, the beast perished by the hands of hunters that it once served. And it brings exactly that lust for blood and revenge with it when summoned by LaCroix, even if the beast is nothing more than a mere lump of flesh without its summoner.- Active ability - Flesh Hunter:
- Beasts were meant to hunt and so they do. The undead hound has fangs sharper than professionally made knives, capable of piercing one’s flesh in a single bite. When this ability activates, the beast can imbue its jaw with dark energy, making it’s attack even more deadly, dealing full D-ranked damage instead of regular melee one. As such attack always draws blood, it also transfers half of that damage to its owner as BP once the attack is finished.
Duration / Cooldown - Instant / 2 posts
- Passive ability - Feral Traits:
- It is pretty commonly known that creatures that move on four legs are generally faster than anything else, especially those that can act as predators in nature. Wolves are such example and so the undead beast naturally possesses speed greater than the one of the humans. With that, it’s movement speed and speed of all actions is based on Marianna’s own speed, but also increased by additional 25%
- Appearance:
- Click to enlarge
Strengths:- Gives Marianna another companion that fights by her side and can even recover some BP for her
Weaknesses:- If the communication between LaCroix and her undead servant is severed, the creature will become nothing more than motionless lump of rotting flesh and dark energy
- Having the form of a feral animal, the resurrected hell hound has rather limited range of attacks that it can use on the enemy
- Weapons can increase Marianna’s reach depending on their type
- C-rank:
Name: Mind Spike
Rank: C
Type: Eldritch Inscirption ; Offensive
Duration: Instant
Cooldown: 3 posts
Description: Utilizing her powers of the Eldritch Curse, Marianna creates a long red spike-like spear in her hand and throws it. Its reach is merely 30 meters with 15 m/s speed and once a living flesh is hit, the spear will simply go through it without actually dealing any damage. However, after few seconds long delay, veins and nerves in the part of living being that was hit will overload and quite literally explode, causing inner bleeding and damage. This deals regular C-ranked damage and most likely some heavy confusion to the enemy unless they are used to this type of damage being dealt to their body.
Strengths:- Deals inner damage rather than outer one, making things more difficult for the target
Weaknesses:- The attack has several seconds of delay between hitting and actually dealing damage
- The spear might be long, but it does stick in just about anything. This makes it impossible to hit multiple enemies at once
Name: Silent Sorrow
Rank: C
Type: Eldritch Inscription ; Offensive
Duration: 1 posts
Cooldown: 5 posts
Description: Marianna became the Abomination of Blood as her curse took its roots inside of her being. Such creature does not deserve any compassion and should be left well alone. The girl can cast this curse onto herself during combat, causing a heavy state of sadness to herself, to the point where she is paralyzed. Once cast, she falls to the ground and will remain immobile until the rest of the post and throughout the post of whoever else is in the thread. If she is attacked in this state at any point, a destructive aura will engulf the attacker and deal 150% of C-ranked damage to them. However, this does not actually protect Marianna from the attack, merely punishes the one who did not leave her to suffer alone. Only one attacker can be hurt via this curse and Marianna returns to normal at the start of her next post. It is also impossible to cast any other spells during the post when this curse is used.
Strengths:- Deals heavy damage to a single enemy that approaches Marianna after casting
Weaknesses:- Can only punish a single living creature that approaches Marianna after casting
- Disables the caster for the rest of the post and does not allow them to use any other spells
- Has longer cooldown than other spells of the same rank
- Can affect allies if Marianna doesn’t inform them of how the curse works
Name: Sacrifice of Life
Rank: C
Type: Eldritch Inscription ; Healing
Duration: Instant
Cooldown: 5 posts
Description: Is it possible to have compassion for something that is no longer alive? Something that no longer has its will driving it forward? Marianna was at the side of the first Necromancer and learned his ways of summoning. And just like most necromancers, she has no sympathy toward those she is toying with. Upon activation of this ability, all of her active summons of equal or lower rank will fall apart and die instantly. However, all the remaining health they had will go to Marianna, healing her or simply disappearing into nothingness if her health cannot go any higher. All the summons also have to be closer than 30 meters to be affected by this spell and the maximum which can be healed by sacrificing is capped at 2x C-ranked damage.
Strengths:- Allows for strong healing depending on the state of the summon
Weaknesses:- Instantly kills all of Marianna’s active summons within the designated range
- Only affects Marianna’s own summons and cannot be used on the enemy
Name: Necromancy Art - Eldritch Cursed Child
Rank: C
Type: Necromancy ; Lineage ; Summoning
Duration: 5 posts
Cooldown: 6 posts
Description: LaCroix is an ancient being that lived many centuries back, even when the magic itself was a relatively fresh concept to the world. In those days, she was a companion to the first necromancer and learned the dark arts directly from him. And even now, she recalls how to use this dreadful power to bring forth the forces of undead, perished vampiric and eldritch horrors. And thus, Marianna can bring her body back through her true form and allow her to perform the puppetry.
This specific spell brings forth a human who was once indifferent to the rest of her kin. However, she too was touched by the curse of the Eldritch beast. Her transformation was imperfect and she died screaming in the most terrific agony one could imagine. But even despite this failure, there is power flowing inside of her rotting body, ready to serve its new mistress no matter what.- Active ability - Screams of Agony:
- She who died experience the greatest pain you can possibly imagine now knows it for all of the eternity. Even if her mind is now gone, the body remembers. And on the command of her summoner, the body can relive this pain, screaming out in a voice that none shall be able to forget. Those who are 30 meters or closer to her when this happens will receive ¾ of C-ranked damage, as well as having their ability to hear anything at all be taken away for 5 posts. However, those who are at least one rank above the accursed child can power through the scream and avoid losing their hearing.
Duration / Cooldown - 5 posts / 6 posts
- Passive ability - Nightmare:
- The accursed child went through extensive mutations that destroyed her body before she finally died. Many eyes adorn her torn apart face, one of her arms transformed into tentacles and two extra skeletal hands are coming out of her back. Every single part of her body became a deadly weapon of Eldritch horrors and her strength reflects that. Instead of dealing her regular summon damage, the accursed child adapts Marianna’s heavy melee damage (150% of regular melee damage) with each of her melee strikes.
- Appearance:
- Click to enlarge
Strengths:- Gives Marianna another companion that fights by her side, capable of doing solid damage to enemies around her
Weaknesses:- If the communication between LaCroix and her undead servant is severed, the creature will become nothing more than motionless lump of rotting flesh and dark energy
- The child’s terrific appearance can be enough to scare even allies if they get a good look at her
- Deals inner damage rather than outer one, making things more difficult for the target
Last edited by Marianna Akeldama on 19th August 2017, 3:29 pm; edited 8 times in total