Magic
Primary Magic:
Eldritch Vampire
Secondary Magic:
-
Caster or Holder:
Holder
Description:
Vampires are mysterious creatures that without a doubt roam the Earthland just as humans do. But unlike them, these creatures are often afraid of the sun and consume blood of anything that lives instead of your average meals. Eldritch vampire takes it even further by being connected to the Elder gods and their insanity, turning twisted and dangerous most of the time.
Strengths:
Weaknesses:
Unique Abilities:
Vampirism – Even those that don’t know much about vampires will tell you that these mystical creatures love to drink blood. Well… it is true, and as an Eldritch vampire, Sakura has to do so as well. She gets another meter that exists alongside her HP and MP called BP (blood points). This meter will always start at 0% on the beginning of the thread and can be filled all the way to 100%. This is done so through drinking or generally absorbing blood from anything and everything that has it. The most effective way of doing so is drinking blood from an ally, which restores % of BP equal to that person’s rank spell damage. In other words, drinking blood from a D ranked mage will recover 20% BP while drinking blood from S ranked mage will recover 100% BP. However, the mage that was preyed on will get damage for equally large amount, and this cannot be decreased by any shields, resistances and such. To make this a bit more bearable, a special poison is injected into the victim, causing them an orgasmic pleasure for the duration of drinking. Sakura can prey on a single ally only once per thread.
Another way is drinking and absorbing blood of her enemies, which can be done pretty much the same way as drinking from allies. However, due to the stress of battle and the fact that her prey will be most likely fighting back, Sakura can only recover maximum of 10% BP per post this way, no matter how many enemies she bites and tries to drink from. This % is also reduced by 1 for every rank the enemy is below Sakura, making it less effective to drink from enemies that are below her own rank. Alternatively, Sakura can convert her MP into BP with ratio one to one. Alongside the ability to drink blood vampirism also brings enhanced senses, increased physical strength (described and increased in other abilities/spells) and immortality. This doesn’t mean Sakura cannot be defeated, it simply means that once she is, she will revive in another IC thread. All of this comes with the drawbacks of decreased power by 25% when under direct sun and having less than 50% BP. If Sakura doesn’t drink any blood for several IC days, she will also become blood-starved, exchanging her sanity and calm thinking for need to feed.
Effect: BP can be used to cast spells of this magic for double cost and to activate the vampiric transformations. Having enough BP also prevents Leila from being hurt by the sun.
Vampiric transformations - While Sakura simply is a vampire, she still looks very much like a human. And to regain this appearance, all her extra traits had to disappear as well. In order to re-activate them, she has to go through a vampiric transformation which can be activated once enough BP is consumed. These transformation drastically change her appearance and her power, alongside with the way she acts most of the time as well.
First transformation - Vampire
Once Sakura has at least 50% BP, she can use it to activate her first transformation. This doesn’t change her external appearance as much, but it does properly awaken her eldritch blood. While transformed, Sakura’s eyes will always remain crimson red with black sclera, most veins on her face being visible as pitch black lines. Her fingers transform into giant claws that deal the same damage as her holder weapon alongside with all of it’s passive abilities and are around half a meter tall. When fully active, Sakura gains 25% bonus to her melee damage and enhancement to smell and hearing.
Second transformation - Eldritch
After the first transformation fully activates and Sakura obtains another 75% BP, she can enter the second and for now, final transformation. In this state, her physical appearance will drastically change into something way more grotesque, getting 50% boost to her melee damage and 25% boost to her speed. She also grows extremely aggressive, nearly forfeiting all defense and sense of self-preservation. Her claws still deal equal damage to her holder weapon and have the same passive abilities as it, too. Unfortunately, in this form, Sakura takes 50% more damage from all fire-based attacks, as they can easily burn away her new fleshy skin. This transformation is required to cast certain spells.
Appearance
Vampiric strength - Even when not transformed, Sakura still has her inhuman strength that comes from the vampiric blood. Thanks to this, all attacks she deals have extra force pushing behind them, capable of increasing the effectiveness of all attacks, regardless of how fast or slow they are. All melee attacks that this girl now performs are always counted as heavy hits, even when they have the speed of a light one.
Lust for blood – As a vampire, Sakura is naturally drawn to blood. And her lust for it can even greatly boost her combat abilities, given the right circumstances. With this, any and all enemies that have bleeding effect on them in the form of a damage over time will receive 50% more damage when they are attacked by Sakura. However, if the enemy is not bleeding, Sakura will only do 75% of her melee damage to them. This only affects the girl herself and will not provide any bonus damage for her allies or anyone who would find themselves in her presence.
Primary Magic:
Eldritch Vampire
Secondary Magic:
-
Caster or Holder:
Holder
Description:
Vampires are mysterious creatures that without a doubt roam the Earthland just as humans do. But unlike them, these creatures are often afraid of the sun and consume blood of anything that lives instead of your average meals. Eldritch vampire takes it even further by being connected to the Elder gods and their insanity, turning twisted and dangerous most of the time.
Strengths:
- Can use BP to cast spells for double cost instead of MP, and in some cases even use HP
- Can provide a great range of different abilities in different fields
Weaknesses:
- Weak to fire and light based magic, or even natural sources
- Vampires are generally weaker under the sun and can become blood starved
- Have to drink human blood in order to survive and gain powers
- Lineage:
- Spirit Warrior
Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn’t know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn’t permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed, the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.
Unique Abilities:
Vampirism – Even those that don’t know much about vampires will tell you that these mystical creatures love to drink blood. Well… it is true, and as an Eldritch vampire, Sakura has to do so as well. She gets another meter that exists alongside her HP and MP called BP (blood points). This meter will always start at 0% on the beginning of the thread and can be filled all the way to 100%. This is done so through drinking or generally absorbing blood from anything and everything that has it. The most effective way of doing so is drinking blood from an ally, which restores % of BP equal to that person’s rank spell damage. In other words, drinking blood from a D ranked mage will recover 20% BP while drinking blood from S ranked mage will recover 100% BP. However, the mage that was preyed on will get damage for equally large amount, and this cannot be decreased by any shields, resistances and such. To make this a bit more bearable, a special poison is injected into the victim, causing them an orgasmic pleasure for the duration of drinking. Sakura can prey on a single ally only once per thread.
Another way is drinking and absorbing blood of her enemies, which can be done pretty much the same way as drinking from allies. However, due to the stress of battle and the fact that her prey will be most likely fighting back, Sakura can only recover maximum of 10% BP per post this way, no matter how many enemies she bites and tries to drink from. This % is also reduced by 1 for every rank the enemy is below Sakura, making it less effective to drink from enemies that are below her own rank. Alternatively, Sakura can convert her MP into BP with ratio one to one. Alongside the ability to drink blood vampirism also brings enhanced senses, increased physical strength (described and increased in other abilities/spells) and immortality. This doesn’t mean Sakura cannot be defeated, it simply means that once she is, she will revive in another IC thread. All of this comes with the drawbacks of decreased power by 25% when under direct sun and having less than 50% BP. If Sakura doesn’t drink any blood for several IC days, she will also become blood-starved, exchanging her sanity and calm thinking for need to feed.
Effect: BP can be used to cast spells of this magic for double cost and to activate the vampiric transformations. Having enough BP also prevents Leila from being hurt by the sun.
Vampiric transformations - While Sakura simply is a vampire, she still looks very much like a human. And to regain this appearance, all her extra traits had to disappear as well. In order to re-activate them, she has to go through a vampiric transformation which can be activated once enough BP is consumed. These transformation drastically change her appearance and her power, alongside with the way she acts most of the time as well.
First transformation - Vampire
Once Sakura has at least 50% BP, she can use it to activate her first transformation. This doesn’t change her external appearance as much, but it does properly awaken her eldritch blood. While transformed, Sakura’s eyes will always remain crimson red with black sclera, most veins on her face being visible as pitch black lines. Her fingers transform into giant claws that deal the same damage as her holder weapon alongside with all of it’s passive abilities and are around half a meter tall. When fully active, Sakura gains 25% bonus to her melee damage and enhancement to smell and hearing.
Second transformation - Eldritch
After the first transformation fully activates and Sakura obtains another 75% BP, she can enter the second and for now, final transformation. In this state, her physical appearance will drastically change into something way more grotesque, getting 50% boost to her melee damage and 25% boost to her speed. She also grows extremely aggressive, nearly forfeiting all defense and sense of self-preservation. Her claws still deal equal damage to her holder weapon and have the same passive abilities as it, too. Unfortunately, in this form, Sakura takes 50% more damage from all fire-based attacks, as they can easily burn away her new fleshy skin. This transformation is required to cast certain spells.
Appearance
Vampiric strength - Even when not transformed, Sakura still has her inhuman strength that comes from the vampiric blood. Thanks to this, all attacks she deals have extra force pushing behind them, capable of increasing the effectiveness of all attacks, regardless of how fast or slow they are. All melee attacks that this girl now performs are always counted as heavy hits, even when they have the speed of a light one.
Lust for blood – As a vampire, Sakura is naturally drawn to blood. And her lust for it can even greatly boost her combat abilities, given the right circumstances. With this, any and all enemies that have bleeding effect on them in the form of a damage over time will receive 50% more damage when they are attacked by Sakura. However, if the enemy is not bleeding, Sakura will only do 75% of her melee damage to them. This only affects the girl herself and will not provide any bonus damage for her allies or anyone who would find themselves in her presence.
- Spells:
- Signature spells:
- Name: Blood control
Rank: C
Type: Offensive
Duration: 5 posts / resets
Cooldown:
Description: Sakura has a complete control over the gathered blood inside of her body and can expel it at any moment. But doing just that would be simply just a waste. So instead, she can control the expelled blood further, giving it offensive properties and using it to attack. Each blood expel will cost her 5% BP, or HP if BP is at 0%. Each expel creates a ball of congealed blood that floats around the girl’s body and their limit is 5 balls. Each one of them can distance itself from Sakura maximum of 15 meters and moves at speed of 20 meters per second (Speed increases by 10 m/s for each rank up to S). They are also able to change shape into anything that is not bigger than 2 meters in any dimension and upon contact, they deal Sakura’s regular melee damage. Because of this, they can gain power only through buffs that increase melee damage instead of spell damage.
Strengths:- Can create up to five congealed blood balls that help with attacking
- Once created, they stay around Sakura for as long as she wishes them to
- Able to change shape into anything that is not bigger than 2 meters in any dimension
- Fast speed that increases in rank makes these rather hard to dodge once Sakura is close enough to attack with them
Weaknesses:- Unlike many signature spells, this one actually needs to sacrifice 5% BP or HP in order to create every single one of the balls
- They cannot provide any defensive effects, as any attacks will go straight through the congealed blood
- They don’t accept spell damage boosts and have to be targeted by melee damage increase boosts instead
- Can easily harm allies if they get too close to Sakura when she’s not paying attention to her surroundings
- Limited range of 15 meters that does not increase with Sakura’s rank, meaning the balls can only be used in close-quarters combat
- Sakura has to sacrifice one whole fourth of her total HP if she wants to have all five active from the very start, before she has chance to start gathering BP
Name: Blood gathering
Rank: D
Type: Recovery
Duration: Instant
Cooldown: Instant
Description: Very simple spell that allows Sakura to control the flow of blood on the battlefield. With this, she doesn’t need to get in harm’s way while trying to drink enemy’s blood directly, as she can simply redirect the flow of already spilled blood to her body and absorb it that way, not even having to show her fangs. This does not boost her BP recovery in any way, it just makes it much easier if there is spilled blood on the battlefield.
Strengths:- Saves Sakura the trouble of having to sink her teeth into the enemy in order to recover BP
Weaknesses:- Doesn’t provide any real boosts to any of her stats
- There needs to be spilled blood on the battlefield for this spell to even do anything
- Can create up to five congealed blood balls that help with attacking
- D-rank:
- Name: Flesh of Darkness
Rank: D
Type: Movement support
Duration: Instant
Cooldown: 2 posts
Description: With the power of Eldritch magic, Sakura can temporarily transform her body into dark magical energy and reform it somewhere else, essentially create a teleportation ability. However, this process is not quite instant as her body needs to fall apart into the darkness, which takes few seconds. If any attack connects with her body in that small time frame, the spell will not take effect, but will enter cooldown without even doing anything. Range of the teleportation cannot be greater than 15 meters.
Strengths:- Teleportation ability that can get Sakura out of a tight spot
Weaknesses:- Limited to area of 15 meters in all directions around Sakura at the moment of activation
- There is a small frame of time where Sakura can be attacked and the spell will not activate, only consuming MP/BP and entering cooldown instead
Name: Reach of Blood
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Taking her sword, Sakura can stab herself and coat the blade in either her own blood or the one she absorbed on the battlefield. Once this is done, blood will always shoot out of the weapon every time it swings, creating an extended range up to 15 meters. This extra blade of blood does Sakura’s melee damage and can be buffed by abilities that increase this type of attack. If her actual sword connects, it will do both melee damage from Sakura and melee damage from this spell.
Strengths:- Extends Sakura’s melee range up to 15 meters and increases her melee damage
Weaknesses:- Uses BP or HP when casting instead of MP, making it more expensive
- The extended blade only does melee damage without the added damage from a weapon
- Doesn’t accept spell damage boosts and has to be targeted by melee damage increase boosts instead
Name: Vampiric shifting
Rank: D
Type: Movement support
Duration: 3 posts
Cooldown: 4 posts
Description: As a vampire, Sakura obtained to ability to temporarily shape-shift into a bat of her own choosing. When transformed, she loses all her offensive and defensive abilities, but gains flight at double the speed of her sprint alongside a perfect night vision. She can also still feed in this form if she manages to find an unconscious or sleeping victim for herself. If she is attacked while transformed and the attack connects, the spell will automatically cancel itself, entering cooldown. This makes it very hard to use for escaping against someone with great precision.
Strengths:- Bats are small and can easily fit in tiny places
- Increase to vision and speed
Weaknesses:- No ability to attack or defend herself in this form
- Can be pretty suspicious during the day and outside of caves
- If attack in this form and damaged, the spell instantly wears of and enters cooldown
Name: Vampiric wings
Rank: D
Type: Movement support
Duration: 3 posts
Cooldown: 4 posts
Description: Sakura can shift and change into a bat that can already fly. But she surely cannot fight in that form and for that reason, she has this spell, which allows her to form a giant pair of bat wings from her back. These have length of at least 2 meters each, making them rather large, and Sakura can fly with them at double speed of her sprint. They can also block a single spell of her rank before they become rather fragile and will be destroyed with any following attack, sending the spell itself into premature cooldown.
Strengths:- Allows for much more flexible, faster and comfortable exploration
- Can negate one single attack if it’s not above Sakura’s rank
Weaknesses:- They don't add any offensive power into Sakura's arsenal, even if she tries to hit someone with these wings, it simply won't do any damage
- After one spell is blocked, they can be easily shattered if hit by even the weakest of attacks
- With how large these wings are, it's probably a bad idea to try and use them indoors, as they would restrict movement instead
- Teleportation ability that can get Sakura out of a tight spot
- C-rank:
- Name: Eldritch Insanity
Rank: C
Type: Aura
Duration: 5 posts
Cooldown: 6 posts
Description: Those who peer into the ancient knowledge of Eldritch and Elder gods often go mad, as these informations are not meant for mortal mind. Upon activation, Sakura will constantly emit aura that creates similar effect, sending those that are closer than 25 meters around her into a whirlpool of insanity. Those affected can start seeing and hearing thing, sometimes even blacking out for several seconds if they are weak to mind manipulation. Those that are resistant to having their minds manipulated will be affected less than others and the effects often differ greatly depending on the affected individual. But in all cases, it makes fighting and concentrating much harder than it usually is. This aura can also affect enemies of all ranks the same, as no one is safe from the Eldritch. That however means that allies can be also as easily affected.
Strengths:- Affects everyone, regardless of their rank as long as they are not resistant to mind manipulation
- Can make those affected see things, giving Sakura easier, more confused targets
Weaknesses:- Affects allies just as much it affects the enemy, making it rather hard to fight alongside Sakura when active
- Doesn’t actually deal any damage or status decreases, meaning the effects might not be all that useful from time to time, depending on the enemy
- Not very effective against those that have resistance to having their mind toyed with
Name: Mark of the Eldritch One
Rank: C
Type: Movement support
Duration: 4 posts
Cooldown: 5 posts
Description: Just as with the spell that allows Sakura to dissolve her body into darkness and teleport that way, she can place and Eldritch mark of the same dark origin onto her enemy. This is done via physical contact where the girl has to directly place her palm onto the enemy’s body. After this is done, Sakura will receive ability to teleport right to the marked target as long as the target itself is no further than 25 meters away from her. The teleportation itself is limited to one use per two posts for as long as the duration is active, allowing to jump right to the enemy two times if done correctly.
Strengths:- It is impossible to remove the mark by any normal means. The only way of forcefully removing it is cutting off the part of body that was marked
- Allows Sakura to instantly move to the target and start attacking instead of having to close the distance first
- When used correctly, the teleport can allow Sakura to slip past defenses of the target, provided that they are not protecting their body directly (e.g. wall that appeared in front of the target to guard them instead of full-body shield)
Weaknesses:- Sakura has to make a physical contact with the one she desires to mark and touch them with her palm.
- The teleportation is limited to only one use per two turns and only for as long as the spell’s duration is still going
- It is only possible to teleport right next to the marked target with this spell, not any other location
- Stops being useful if the enemy has spells or abilities that make them immune or very tanky against melee attacks
Name: Instant Strikes
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Spell that utilizes Sakura’s focus on speed and her weapon. When activated, her hands and blade will move at such speed that it will look like she did only one single attack while she in fact did five of them at once. Every single one of them counts as melee strike and they will all always only hit one single enemy, never multiple.
Strengths:- Allows to perform several different strikes in seemingly single motion
Weaknesses:- Cannot hit multiple enemies
- All strikes do melee damage instead of spell damage
- Affects everyone, regardless of their rank as long as they are not resistant to mind manipulation
Last edited by Chimamire Sakura on 12th November 2016, 11:49 am; edited 1 time in total