Primary Magic: MGS(Metallic God Slayer)
Secondary Magic: Anima Messor
Caster or Holder: Caster/Lost/God Slayer
Description: Cirven gave up his magic using Irritum to allow the Arcane Realm God of metal, Gilgamesh escape from his unjustified imprisonment inside of Irritum. He would have been completely without magic but Gilgamesh was thankful to him and granted him the ability and knowledge to use Metallic God Slayer magic. A magic that uses dark infused metal to slay god and angel type beings.
This magic completely supports Cirven’s already great ability with blades as he is able to produce swords with this magic as well as other bladed things. It also allows him to construct shields or other defensive things while fighting to help deal with attacks. He even uses this magic to form blasts of metal to attack enemies. The magic even can channel the darkness element it has to do some spells.
He also has the norm when it comes to slayer abilities now too. From enhanced strength, speed and senses. He almost feels the same as he did in the past when he was another type of slayer. The metal he produces with this magic always takes on a jet black appearance with traces of purple.
Strengths:
- Slayer Buffs: Cirven has gained buffs due to being a slayer that are explained below the strengths and weakness.
- Offensive/Defensive: Cirven is able to produce metal from his body for either attacking or for shields.
- Double the Damage to Thy Holiness: This magic deals double damage to holy, god and angel type beings that are non-human beings.
Weaknesses:
- Can Eat All But One: Even though he can eat regular metal and mixed element metals, Cirven cannot eat the metal from his Demon Slayer counterpart.
- Lightning Rod: Due to all of his spells being metal, Cirven will be a conductor for lightning attacks causing them to move towards him when he uses a spell putting him at a pretty big disadvantage with this magic. Even his allies lightning magic is pulled towards him. This causes any lightning magic to be pulled a full 5 meters closer to him than they would be making it much harder for him to dodge them.
- One and Only: Cirven can only control and manipulate metal that comes from his own body and has to form metal using his own body for spells.
- Magma?!: Lava or magma type magic can be used to easily deal with melting away the metal used in this magic. Cirven’s spells have to be higher rank to beat lava or magma spells in spell clashing as well as any weapon/armor he makes takes 50% extra damage.
- Slayer Buffs:
- 10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
Lineage:
- Dog Demon of Absorption:
- Dog Demon of Absorption
Lineage: Dog Demon of Absorption
Wielder: Cirven
Description: After losing his Slayer magic Cirven found himself feeling void of any magical power. It was to him like unplugging a lamp from its socket that a child used as a way of feeling better in the dark. No power meant no light and no light meant no safety. His powerlessness was only half true though. In a fit of angst he unlocked a hidden power inside of him that caused him to absorb his blade, the Kukan and merge with it changing its power and abilities. He would later find out that like the magic he originally used, he was able to absorb energy from things to enhance himself or others. This ability would be the same ability his own mother used against him to take his magic and would be the same ability he used to obtain his Slayer magic in the first place.
Abilities:
- Power of the Dog Demon Hybrid: Cirven can harness the power of his demonic side and release it changing his body to something different. His hair changes from its usual blue color to midnight black while his pupils change into a shining red color(can be seen shining in the dark) and around his pupils changes into a black color. His hands shape into claws and he grows fangs. These claws are as sharp and long as small daggers. In this form he gains a boost to his strength, reflexes and speed(66%). Also in this form Cirven's spell power and spell damage is increased by 50% due to his demonic power. This form lasts 6 posts and has a 7 post Cooldown. After this form is finished it will cause Cirven to be weakened for a short time and unable to use spells for 2 posts. This is due to him only being half demon and the drain on his body it causes.
- Senses and Abilities: Due to Cirven being a dog demon his sense of smell is heightened to the same extent if not a bit better than a Dragon Slayers. With this comes boost to his strength (25%), reflexes(30%) and speed(30%).
- Absorption: After practicing his natural ability Cirven found that he could use magical energy from spells or natural elements to boost his own power. When using this ability Cirven absorbs the energy from something or from an attack that uses magical energy of some kind. He has to be able to touch the energy he is absorbing to use this ability but in turn will gain MP and a damage boost equal to rank of spell to his next spell depending on the size of the object absorbed or rank of the spell(small chart below). This ability can only be used twice per thread and if an attack is absorbed Cirven will take half the damage of the spell absorbed because he is fully absorbing it unlike with his next ability. Each use needs to be 5 posts in between each other. Cirven can transfer the boost of power to another by touching them but he will give up all the effects on himself if done so. Cirven can only absorbs spells or things of his rank or lower.
- Absorption Redirect: Cirven can use his ability with absorbing energy from a natural element to turn it into an attack or redirect attacks that use magical energy. When used Cirven will have to absorb some energy from something and then after consuming it fully fire it back out. This involves him having to touch the thing producing the energy and firing it back out. With this ability he can absorb the energy from fire to shoot out a fireball or absorb a fireball attack to fire back the same fireball. Any attack that he directs back will deal damage equal to what damage it would have done. Any non-attack energy he absorbs will deal damage equal to his own rank. He can only use this ability on spells equal to his rank or lower. This ability can only be used twice per thread and with 4 posts in between each use. Cirven will take half of the damage of the spell absorbed if it is an attack.
Usage:
- Power of the Dog Demon: Gives a 66% boost to strength, speed and reflexes but these boosts do not stack with his passive boosts. Gives a 50% boost to his spell damage. 6 post duration with a 7 post Cooldown. After use Cirven will be weakened and unable to use spells for 2 posts.
- Senses and Abilities: Gives passives in the form of a heightened sense of smell, a 20% boost to strength and a 30% boost to speed and reflexes.
- Absorption: Gains MP and a damage boost equal to rank of spell to his next spell from the energy produced in natural elements or from spells directed at him. Any spell attacks absorbed will deal half their damage to him. Can be used to power up an ally instead by transferring the power to them. He can only absorb things of his rank or lower. Twice per thread usage with 5 posts in between each use. Chart below.
An inch to one foot in size/D-rank spell: 10% DMG boost on next spell/5% MP
2 feet to a meter/C-rank spell: 20% DMG boost on next spell/10% MP
2-5 meters/B-rank spell: 30% DMG boost on next spell/15% MP
Room sized/A-rank spell: 40% DMG boost on next spell/20% MP
House sized/S-rank spell: 50% DMG boost on next spell/25% MP
- Absorption Redirect: Allows the user to redirect energy from a natural element into blast of energy or redirect the energy from a spell. He can only absorb things his rank or lower(follow the chart above for rank by size). Damage dealt by a natural element is equal to his rank and damage dealt by a redirected attack is the same as the damage as that attack. Twice per thread use with 4 posts in between uses. Cirven will take half of the spell's damage if an attack is absorbed.
Unique Abilities:
- God’s Fortitude: Cirven’s mind is much harder to affect with mind altering spells making them 50% less effective than normal and lowering their effect duration to half. This is due to him taking on the attributes of a God. This includes fear type affects, illusions, etc. This also only affects spells of his rank or lower.
- God Complex: Cirven causes metal pieces to come out all across his body. Each piece is completely black with a purple shimmer and gives Cirven extra speed by making him more aerodynamic. This increases his speed by 20% and lasts 4 posts with a 6 post cooldown.
- Natural Resistance: Cirven’s skin and bones are hardened like the metal he forms with his magic and causes attacks to deal less damage to him. Cirven takes 15% less damage from everything but lightning based attacks. Lightning based attacks will instead deal 20% more damage.
- Metallic Limbs: Cirven’s limbs can be used to slash things due to him causing sharp pieces of black metal with a purple shimmer to form over his arms and legs. The metal covers his limbs and looks like claws. This metal grants him a 50% unarmed melee increase to damage. This also causes Cirven to deal an extra 25% more damage to barriers and shields with his unarmed melee attacks.
- Metal Adjuster: Cirven can use his ability with controlling metal to affect other metallic substances by touching them. After touching them the metallic object will be given an extra rank equal to its own rank of HP. This only works if the rank of the object is equal to of lesser than Cirven’s rank(max S-rank) and this can only be used to affect a single object every 3 posts. An object can only be affected once by Cirven in a thread.
Spells
- D Rank Spells:
- Metal Morph:
- Name: Metal Morph
Rank: D
Type: Support
Duration: 2 posts
Cooldown: 3 posts
Description: Cirven forms metal from out of his body to take on the form of a key or something more comical like a guitar. The items made from this spell are only allowed to be used outside of battle and are mostly to help Cirven in little ways with dealing with things and are not meant for battle at all.
Strengths:
- Can make things like keys molded through metal to fit and work in locked doors with keyholes.
- Can be used to show off a bit by making a type of instrument for Cirven to play or something similar.
- Cirven can move the metal used for this telepathically because it is metal formed from his own body.
Weaknesses:
- This spell cannot be used in battle.
- Nothing made will deal any sort of damage.
- This spell is for RP situations only.
- The things created have to be something that could be created through metal.
- Doppelganger:
- Name: Doppelganger
Rank: D
Type: Support
Duration: 2 posts
Cooldown: 3 posts
Description: Cirven uses this spell to channel the darkness part of his magic and create a clone of himself or an item(cannot be something as bigger than a person) and is projected throughout a shadow(s). This clone cannot use magic or deal damage but can move around just like he can and looks exactly like the thing being copied.
Strengths:
- Can be used to trick enemies after they lose track of him or something else they are after and can even be touched and felt.
- As long as Cirven has knowledge of the thing copied it will react, speak, etc like the real thing.
- Cirven can see what the object created would be able to see which adds a layer of use to it.
Weaknesses:
- If the copied item is no longer connected to the shadows then it will disperse.
- The copied item can only take 2 D-ranks of damage.
- The copied item cannot use magic or deal damage.
- Cirven must have knowledge of the thing he is copying to take full advantage of this spell or risk being found out.
- Spiked Utility:
- Name: Spiked Utility
Rank: D
Type: Supportive
Duration: 2 posts
Cooldown: 3 posts
Description: Cirven uses his magic to cause spikes to form from out of his body. These spikes do not have any purpose but to help him climb up things or to hold his body in place from the force of attacks.
Strengths:
- Spikes can be used to climb walls.
- Spikes can hold him in place from things like powerful winds or attacks.
Weaknesses:
- Spikes have no combat use at all.
- Even though he can climb up walls this will take away from his use of spells seeing as the climbing and spells both require him to use his limbs.
- Spells higher than D-rank will still blow him away.
- C Rank Spells:
- Metallic God’s Pillar:
- Name: Metallic God’s Pillar
Rank: C
Type: Offensive, Metallic God Slayer
Duration: Instant
Cooldown: 3 posts
Description: Cirven uses his magic to form one of his limbs into a metal pillar that takes on the same width as his arm and can reach lengths of up to 10 meters. This pillar can be used to hit enemies for blunt C-rank damage or can be used to push him up and over something if he needs to.
Strengths:
- Forms any of Cirven’s limbs into a metal pillar that reaches up to 10 meters.
- The pillar can be used to either attack enemies or be used to get Cirven over things if he needs.
Weaknesses:
- This spell does not last very long at all.
- Cirven cannot use this spell if his body is restrained properly or would risk hurting himself.
- Can only get him over things that are within 10 meters in height
- Metallic God’s Mist:
- Name: Metallic God’s Mist
Rank: C
Type: Support, Metallic God Slayer
Duration: 3 posts
Cooldown: 4 posts
Description: Cirven fires a black metal ball either from his limbs or mouth. When used to fire from either his mouth or limbs they will morph into a small cannon made of black metal. The ball will explode into a dark cloud of metal ash that covers an area of 20 meters for the duration. This cloud of ash is hard to see through and allows for opportunities. The metal ball travels at 10 m/s at a max distance of 20 meters. The explosion deals no damage and if the ball explodes on impact with anything.
Strengths:
- The metal ball flies out at 10 m/s to a max of 20 meters before exploding on its own.
- The metal ball explodes into a dark metal ash cloud that covers a 20 meter area to allow Cirven to take advantage somehow.
Weaknesses:
- People can easily just move out of the mist.
- The dark metal ash cloud only affects the eyes.
- This spell deals no damage at all and is completely support.
- Metallic God’s Burst:
- Name: Metallic God’s Burst
Rank: C
Type: Offensive, Metallic God Slayer
Duration: Instant
Cooldown: 3 posts
Description: Cirven places his hand out in front of him with each finger slightly bent. Bits of needles shoot out from his hand that deals C-rank damage to any within 15 meters in front of him in a cone. These needles explode into metal ash on impact which does no damage but covers a 15 meter area in the dark metal ash allowing for sneak attacks or a distraction for one post.
Strengths:
- This spells shoots off metal needles 15 meters in front of Cirven
- The needles explode and create a dark cloud of metal ash that covers 15 meters that is hard to see through
Weaknesses:
- Can be easily avoided if someone just stays out of the 15 meter range.
- The dark metal ash cloud only affects the eyes.
- The cloud is only active for one post.
- B Rank Spells:
- Metallic God’s Drill:
- Name: Metallic God’s Drill
Rank: B
Type: Offensive, Metallic God Slayer
Duration: Instant
Cooldown: 4 posts
Description: Cirven uses his magic to cause either of his limbs to form into a black drill with a purple shimmer in the light. The drill then spins as if someone had turned it on and can be used to stab into enemies for B-rank damage or used to drill into a shield or barrier dealing 50% more damage to them. This spell ends upon breaking a barrier or shield which does not allow Cirven to attack the person on the other side with it.
Strengths:
- Turns one of Cirven’s limbs into a drill and allows him to deal B-rank damage to enemies.
- Deals 50% more damage to shields and barriers.
Weaknesses:
- The drill limb used is forced to stay a drill for the duration and cannot change.
- Once this spell breaks a barrier or shield it will end.
- Can only be used on one limb at a time.
- Can be easily avoided by keeping your distance from Cirven.
- Metallic God’s Guard:
- Name: Metallic God’s Guard
Rank: B
Type: Support, Defensive, Metallic God Slayer
Duration: 2 posts
Cooldown: 4 posts
Description: Cirven has two large black walls of metal form from his body that can be used to block attacks. They form from any part of his body are and not connected to him after so they are 2 separate walls of metal from him. He can control the walls telepathically to use them to block attacks and they form quickly. Each wall can block 1 B-rank spell but can be put in front of each other to block a full A-rank spell. The walls are 10 feet high and 10 feet wide each and can be moved within 20 meters of Cirven.
Strengths:
- Cirven can control the walls telepathically within 20 meters of him.
- Each wall can block a B-rank spell or can be used together to block an A-rank spell.
- Both walls are 10 foot high and wide
Weaknesses:
- If either of the walls goes out of the 20 meter range they will fall to the ground motionless until Cirven can get within range again.
- Any S-rank spells will rip through the walls and deal 50% their damage still..
- One wall can be destroyed limiting the effectiveness of this spell.
- The walls only move around at 5 m/s.
- Metallic God’s Shells:
- Name: Metallic God’s Shells
Rank: B
Type: Offensive, Metallic God Slayer
Duration: 3 posts
Cooldown: 4 posts
Description: Cirven’s hand(s) mimic the shape of a gun with his fingers that are pointed out gaining holes at the tips. His hands can then shoot out metal bullets from his fingers. The bullets travel at 20 m/s up to 30 meters and deal B-rank damage. Can use one hand or both hands during the duration with the two bullet per post rule working for both combined.
Strengths:
- Allows Cirven to use his hands as if they were guns for a limited time.
- The bullets travel at 20 m/s up to 30 meters.
- Each bullet deals B-rank damage.
Weaknesses:
- Once the bullets move out of their 30 meter range they disperse.
- Even though they are called bullets they are moving fairly slow.
- Cirven can only shoot 2 bullets per post.
- The bullets can be blocked or deflected by a B-rank of higher mage.
- A Rank Spells:
- Metal God Formation:
- Name: Metal God Formation: Gilgamesh
Rank: A
Type: Multiple Blades, Requip, Metal God Slayer
Duration: 5 posts
Cooldown: 6 posts
Description: Cirven has six blades come out from his body. Each blade is 4 foot tall each and are able to attack anything within 30 meters of Cirven either through him controlling them telepathically or through wielding them in his own hands. Each blade is black but with a purple edging.
Passive: This spell produces six blades that can be controlled telepathically through Cirven or wielded in his own hands.
Active: Cirven places the six blades in up to a 30 meter circle around an enemy or enemies. The swords then change form into multiple small handleless blades and move at 25 m/s to hit everything in the circle for a single A-rank spell damage to everything hit once. After use this will go on cooldown for 2 posts.- Each Sword Looks Like:
Strengths:
- Multiple blades allows Cirven to attack from multiple angles and deal with multiple enemies at a time due to him being able to control them telepathically.
- Can use the blades himself also for added pressure on enemies.
- The active can be used to attack multiple opponents at a time within the circle the swords form.
Weaknesses:
- The blades can only be used to attack things within 30 meters of Cirven and cannot travel out of this range by him.
- If any of the blades is taken out of the 30 meter range it will fall to the ground motionless until Cirven can get in within 15 meters of him.
- If any of the blades are broken or destroyed then all the blades will disperse and the spell will go on cooldown.
- Even if a person is hit by multiple blades from the active they can will only take a single A-rank of damage.
- Metallic God’s Bellow:
- Name: Metallic God’s Bellow
Rank: A
Type: Offensive, Metallic God Slayer
Duration: Instant
Cooldown: 5 posts
Description: Cirven fires out a blast of shrapnel and metal to consume those in the blast and deal A-rank damage to them. The blast travels at 25 m/s and up to 50 meters. The blast comes out in a cone that is 15 meters wide. Cirven can fire this off the traditional way from his mouth or from one of his hands causing the same effect.- Looks Like:
Strengths:
- Covers a distance up to 50 meters at a speed of 25 m/s.
- The blast is shot out in a cone that is 15 meters wide and will damage any caught in in.
- Can either be shot out from his mouth or either of his hands.
Weaknesses:
- This attack comes directly out from Cirven which allows lightning to travel through it and hit him.
- Is not the best spell to use when trying to not destroy environments from its destructive nature.
- An S-rank projectile spell can be used to blow through the blast, negating it and dealing 50% of its damage still.
- Is fired straight ahead and cannot turn.
- Metallic God’s Blade Grave:
- Name: Metallic God’s Blade Grave
Rank: A
Type: Offensive, Metallic God Slayer
Duration: 3 posts
Cooldown: 5 posts
Description: Cirven causes two snake-like pieces of metal to dig into the ground silently and quickly from Cirven's body(does not have to be from a certain part as the metal can be formed from any part of him). The metal can then pop up from the ground within 30 meters of Cirven and try to skewer his enemies. The snake-like metal is 5 meters long each and can bend and move around like a snake as well as burrow into the ground quickly like a silent drill. They deal A-rank damage to targets that are hit but each piece can only take a single A-rank in damage each leaving the element of surprise as somewhat of a necessity for this spell.
Strengths:
- The snake-like metal digs into the ground silently and quickly to allow for Cirven to attack in stealthy ways.
- Each snake-like metal deals A-rank damage, are 5 meters long and can move like a snake.
- Cirven has telepathic control over the snake-like metal for 30 meters around him.
Weaknesses:
- Each snake-like metal can only take a single A-rank in damage each.
- If a person manages to stay out of the 30 meter range the snake-like metals can go they can completely avoid this spell.
- If there is no floor then the snake-like metal will have nothing to dig into.
- Only 2 snake-like metals are made with this spell which limits it a bit with multiple enemies.
- Aegis of the Metallic God:
- Name: Aegis of the Metallic God
Rank: A
Type: Defensive, Requip, Metallic God
Duration: 4 posts
Cooldown: 5 posts
Description: Cirven uses his magic to cause a black and purple armor to completely cover his body. The armor is usually black with purple under his arms and on the sides of his body. The armor adds to his damage reduction more by another 15% but will lower his speed by 20% as well as make his entire body a lightning rod and make him take more damage from lightning magic. Cirven can also use this armor to deflect an A-rank or lower spell besides a lightning spell.
Passive: Gains an extra 15% damage reduction to all sources but lightning magic.
Active: Cirven can deflect an A-rank or lower spell that is not a lightning spell by quickly swinging his hand through the air to swat the attack away. Can only deflect one spell per time this spell is activated.
Strengths:
- Extra 15% damage reduction to all sources but lightning magic.
- Cirven can deflect a A-rank or lower spell while using this armor.
- The armor covers his entire body giving him defense on every part of him and does not prevent him from using spells.
Weaknesses:
- With this armored form Cirven becomes a lightning rod for the entire duration.
- In this armored form Cirven is slowed by 20%.
- Is dealt 20% extra damage from lightning magic.
- Can only use the deflect active once per spell activation.
- Metallic God’s Masamune:
- Name: Metallic God’s Masamune
Rank: A
Type: Offensive, Metallic God Slayer
Duration: Instant
Cooldown: 5 posts
Description: Cirven forms his arm or leg into a long katana blade that he can use to quickly strike foes from a distance. The blade extends quickly and can reach 30 meters max for a an attack that can be made to strike those all in front of Cirven or can be used in a spinning attack to attack those all around Cirven. The slash of the blade moves as quickly as Cirven can slash a sword. The blade is strong even though how long it is and deals 50% extra damage to barriers and shields.
Strengths:
- Allows Cirven to quickly use a blade to slash his enemies up to 30 meters around him.
- The blade deals 50% more damage to barriers and shields.
- The attack moves as fast as Cirven can slash a sword.
Weaknesses:
- Attacking so many enemies at the same time can cause the blade to be moving into many hazards.
- This spell is only lasts a single post.
- The sword can still be blocked and stopped from hitting anyone.
- Allies can easily get in the way of the attack and be hurt also.
- Metallic God’s Artillery:
- Name: Metallic God’s Artillery
Rank: A
Type: Offensive, Metallic God Slayer
Duration: Instant
Cooldown: 5 posts
Description: Cirven forms a giant cannon using one of his limbs or from another part of his body and fires off a ball of metal that travels at 25 m/s up to 50 meters. The first thing that is hit by this ball causes it to explode into chunks of shrapnel dealing A-rank damage to all those within 0-20 meters of the explosion and anyone within 21-30 meters of the explosion will be dealt B-rank damage from the flying shrapnel. After use of this spell the entire 30 meters the explosion covered will be covered in a dark cloud of metal ashes for 2 posts.
Strengths:
- The cannon fires the metal ball out at 25 m/s up to 50 meters.
- This spell is capable of hitting a lot of enemies at one time.
- After the explosion, the 30 meter affected area will be clouded in a dark cloud of metal ash for
2 posts which can help for a distraction or can be used to allow for sneak attacks. The cloud is hard to see through.
Weaknesses:
- The first thing that the ball hits will cause it to explode which can be exploited by enemies.
- Anyone that is over 20 meters away from the explosion will be unaffected by it.
- This spell can easily damage an ally from its pretty wide area of effect.
- The cloud of metal ash only affects sight.
- Signature Spell(s):
- Shadow Tag:
Name: Shadow Tag
Rank: D
Type: Supportive
Duration: 3 posts
Cooldown: 3 posts
Description: Cirven uses a part of his magic that he rarely uses in the darkness element. He uses this element to allow him to jump into shadows of things literally and hide in them. When he jumps into the shadow of another person their shadow changes shape into what Cirven's shadow would look like.
Strengths:
- Adds a layer of stealth to Cirven's arsenal.
- Cirven can use the shadows to travel and even can be used to travel up something as long as there is shadows on it.
- Cirven can travel from shadow to shadow during the duration of the spell.
Weaknesses:
- While in the shadows Cirven cannot attack unless he ends the spell.
- If the shadow Cirven is in is hit by light or Cirven takes damage equal to his rank throughout the spell duration, the spell will end and Cirven will return to normal.
- This spell is completely useless in a well lit area where shadows are not as prevalent.
- When Cirven travels from one shadow to another the shadows will link suddenly revealing where he is if the person is quick enough.
- Ascended Manipulation:
Name: Ascended Manipulation
Rank: A
Type: Combative
Duration: Instant
Cooldown: Once per post
Description: Cirven uses MGS to change one of his limbs into a bladed weapon instantly in order to be used to attack an enemy and deal A-rank damage to them.
Strengths:
- Can be used quickly and efficiently.
- The bladed weapon can be made to be dull so that it does not kill an enemy if that is needed.
- The bladed weapon can be used the exact same way as any other weapon.
Weaknesses:
- Can simply be blocked or dodged.
- Any out of the range will not have to worry about this spell.
- If his limbs are restrained in any way he cannot use this spell efficiently.
- Anything immune to physical attacks will not be affected by this spell unless it is enhanced in some way.
- Spell Fusions:
- List of Spell Fusions:
- Metallic God’s Blade Graveyard:
- Name Metallic God’s Blade Graveyard
Rank: S
Type: Offensive, Metallic God Slayer
Fused Spells 2 Metallic God’s Blade Grave(A-rank)
Duration: Instant
Cooldown: 6 posts
Description: Cirven slams his feet or hands into the ground causing a rattling coming from underground. The ground then breaks apart as a field of metal spear-like spikes shoots up from the ground damaging all in its vicinity. The spear-like spikes appear quickly and cover a 40 meter area within 25 meters of Cirven. Think a field of tall spear-like spikes shoot up from the ground to damage all those inside of it. If there is not floor to dig into then the spikes will move across the floor as multiple flat pieces of metal quickly at 20 m/s from where Cirven is standing and launch their attack that way. After use the metal disperses.
Strengths:
- Wide range of effect which allows it to hit multiple enemies
- Even if there is nothing for the metal to dig into the metal will still be able to travel to the enemy.
- Cirven controls the metal telepathically to have it go where he wants it.
Weaknesses:
- This spell can accidentally be used to hurt allies.
- If the spell is not able to dig into the ground stealthily then the enemy will know where the metal is coming from and ready themselves for the attack.
- Cirven cannot move from his position as he uses this spell.
- The entire time this spell is used, the metal is connected to Cirven meaning that a lightning spell can course through it and damage him.
- Metallic God’s Masamune Drill:
- Name Metallic God’s Masamune Drill
Rank: 1.5 A-rank
Type: Offensive, Metallic God Slayer
Fused Spells Metallic God’s Masamune(A-rank) and Metallic God’s Drill(B-rank)
Duration: Instant
Cooldown: 6 posts
Description: Cirven forms a massive 30 meter long saw blade type sword from his arm or leg that he can swing around to deal damage to enemies within 30 meters of him. The saw part of the blade instantly starts up for the attack. This spell deals 75% more damage to barriers or shields causing them to usually break from the power of the combined spells.- Looks Like:
Strengths:
- Wide range of effect which allows it to hit multiple enemies within the 30 meter range.
- This spell deals 75% more damage to barriers and shields.
- The blade is swung as fast as Cirven can swing a sword.
Weaknesses:
- Only allows for a single swing.
- Allies can easily get in the way of the attack.
- Hitting multiple enemies can cause hazards still.
- A strong enough spell can still block the blade or it and simply be dodged.
Last edited by Cirven on 12th November 2016, 8:53 am; edited 15 times in total