Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Alex's Magic

    Shipping Goddess
    Shipping Goddess

    Hero To Be


    Hero To Be

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Coming Storms- Demon Slayer- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Truth
    Position : None
    Posts : 962
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1543.75

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Alex's Magic Empty Alex's Magic

    Post by Shipping Goddess 25th February 2017, 11:23 am

    Magic

    Primary Magic: Dream Make Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Dream Make Magic is a type of Molder / Maker magic, a magic that specializes in crafting your specific element into that of which you desire. With Dream Make, it is much like that, except the mage creates something from their mind - their dreams. This works very similar to Memory Make, but instead of crafting things you've seen before, the mage CAN craft things they've seen before, but not just that. It can be anything they dream about. This makes the magic very diverse, since it's based on what the mage is dreaming of, and can be extremely different depending on the day. This also gives the mage little choice when crafting, as it's limited to what they're dreaming about. In essence, it's diverse, yet limited, all at the same time.

    In Alex's case, this is much easier to decide what to craft, as, in their mind, they live in a permanent "dreamland," where all of their dreams exist. They can choose what to craft into existence, because of everything being in plain sight. Again, even though this is easier for Alex, it still is random in battle, as everything they craft is solely dependant on the dreams they are having.

    Spells are broken down into two categories - Dream Make, the natural form of the spells, and Nightmare Make, spells deriving from the darker dreams that Alex Has. Basic Dream Make spells are normal, crafting things in Alex's dreams into reality to use in battle. Nightmare Make spells are inheritantly more powerful, however damage Alex physically and mentally when using them, due to the spells forcing more energy out of them, and the spells deriving from Alex's negative emotions and fears. Otherwise, there is no difference to the spells, as they both are used the same way.

    As for spells themselves, the basis of spells can be extremely random. They could range from Alex dreaming about being a masterful Yoyoer, so they'd craft a yoyo into real life, to them dreaming about cotton candy coming back for revenge. It's random, as are dreams. The spells have a variety of effects, ranging from buffs to damage to defense, and some crafting everyday tools for basic use. The limit is quite literally Alex's imagination (and the amount of spells I'm limited to having...).

    Strengths:
    *Unnatural: This magic is definitely unpredictable to anyone who can't read minds or tell dreams or whatever, as it's nature isn't something basic like a one-element magic, summoning magic, or something else of the like where most of the spells have something in common that the opponent can deduce quickly.

    *Spectrum: This magic contains the whole spectrum of what can be used in battle, be it offense, defense, support, AoE, it isn't limited to one type.

    *No specific weaknesses: There are no specific counters to Dream Make. There are weaknesses, yes, but no specific counters such as Water vs Fire or Acid vs Metal for example.

    Weaknesses:
    *Sleep: The user must be asleep. While this isn't a problem for Alex most of the time, as they're naturally asleep, if someone were to have the ability to force Alex awake with a spell or something else, Alex's magic would be null.

    *Nightmares: Nightmare spells all deal 50% of total damage output back to Alex, and the damage is there regardless (meaning even if the spell has no effect on the enemy).

    *Hands: The user requires both hands touching their head when the spell begins. If only one is there, the spell has half potency (damage if damaging spell, durability if defensive spell, buff / effect if a support spell, etc), and will not work if neither are there.

    *Drowsing: When using the magic, Alex is in a state where they are wobbly on their feet due to only being half conscious to the outside world. This makes them unable to perform drastic feats of agility, and lowers their ability to dodge.

    Lineage:
    Calorie Shave:

    Unique Abilities:
    *Dreamland: At the beginning of every combat topic (done on the very first post and the effects last for the entire topic), Alex goes into one of five different dreamlands (chosen at random by a die roll). Each dreamland influences their magic, and gives them the perception of a different battlefield. The battlefield doesn't actually change, of course, but Alex's perception of it does. The five different dreamlands are:
    Spoiler:

    *Dreamland Dimensions: Due to the unnatural dimensions of Alex's dreamland, they're able to walk on any solid surface, regardless of gravity. They can walk on walls, cielings, pillars, slopes, and also sit, stand, run, and do everything as if they were on normal gravity.

    *Gateway to Dreamland: (combat effect)When in combat, Alex can transport sjort distances through doors, going directly into their dreamland and then out into the real world. To the opponent, Alex is just simply teleporting, but in Alex's eyes, they are physically enterring and walking through a doorway. The range of this teleport is 5 meters in any direction from Alex, and increases in range by 5 meters per rank up.
    (out of combat / plot effect)  When making physical contact, Alex can transport someone into their dreamland by inducing sleep on them. It won't literally transport their body, but instead their mind will "share" the dreamland that Alex goes into while asleep.
    For Reference:

    D Rank Spells:

    List of Spell Fusions:


    Last edited by Shipping Goddess on 8th May 2017, 7:13 pm; edited 3 times in total


    _____________________________________________________________________________________

    Alex's Magic M7mHyEw
    Alex's Magic CKWpl03
    Shipping Goddess
    Shipping Goddess

    Hero To Be


    Hero To Be

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Coming Storms- Demon Slayer- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Truth
    Position : None
    Posts : 962
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 1543.75

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Alex's Magic Empty Re: Alex's Magic

    Post by Shipping Goddess 25th February 2017, 11:34 am



    _____________________________________________________________________________________

    Alex's Magic M7mHyEw
    Alex's Magic CKWpl03
    avatar
    Guest
    Guest

    Alex's Magic Empty Re: Alex's Magic

    Post by Guest 3rd March 2017, 2:35 pm

    Alex's Magic VkztGmZ
    avatar
    Guest
    Guest

    Alex's Magic Empty Re: Alex's Magic

    Post by Guest 21st April 2017, 10:09 pm

    moved upon user's request

    Shipping Goddess wrote:Magic

    Primary Magic: Dream Make Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Dream Make Magic is a type of Molder / Maker magic, a magic that specializes in crafting your specific element into that of which you desire. With Dream Make, it is much like that, except the mage creates something from their mind - their dreams. This works very similar to Memory Make, but instead of crafting things you've seen before, the mage CAN craft things they've seen before, but not just that. It can be anything they dream about. This makes the magic very diverse, since it's based on what the mage is dreaming of, and can be extremely different depending on the day. This also gives the mage little choice when crafting, as it's limited to what they're dreaming about. In essence, it's diverse, yet limited, all at the same time.

    In Alex's case, this is much easier to decide what to craft, as, in their mind, they live in a permanent "dreamland," where all of their dreams exist. They can choose what to craft into existence, because of everything being in plain sight. Again, even though this is easier for Alex, it still is random in battle, as everything they craft is solely dependant on the dreams they are having.

    Spells are broken down into two categories - Dream Make, the natural form of the spells, and Nightmare Make, spells deriving from the darker dreams that Alex Has. Basic Dream Make spells are normal, crafting things in Alex's dreams into reality to use in battle. Nightmare Make spells are inheritantly more powerful, however damage Alex physically and mentally when using them, due to the spells forcing more energy out of them, and the spells deriving from Alex's negative emotions and fears. Otherwise, there is no difference to the spells, as they both are used the same way.

    As for spells themselves, the basis of spells can be extremely random. They could range from Alex dreaming about being a masterful Yoyoer, so they'd craft a yoyo into real life, to them dreaming about cotton candy coming back for revenge. It's random, as are dreams. The spells have a variety of effects, ranging from buffs to damage to defense, and some crafting everyday tools for basic use. The limit is quite literally Alex's imagination (and the amount of spells I'm limited to having...).

    Strengths:
    *Unnatural: This magic is definitely unpredictable to anyone who can't read minds or tell dreams or whatever, as it's nature isn't something basic like a one-element magic, summoning magic, or something else of the like where most of the spells have something in common that the opponent can deduce quickly.

    *Spectrum: This magic contains the whole spectrum of what can be used in battle, be it offense, defense, support, AoE, it isn't limited to one type.

    *No specific weaknesses: There are no specific counters to Dream Make. There are weaknesses, yes, but no specific counters such as Water vs Fire or Acid vs Metal for example.

    Weaknesses:
    *Sleep: The user must be asleep. While this isn't a problem for Alex most of the time, as they're naturally asleep, if someone were to have the ability to force Alex awake with a spell or something else, Alex's magic would be null.

    *Nightmares: Nightmare spells all deal 50% of total damage output back to Alex, and the damage is there regardless (meaning even if the spell has no effect on the enemy).

    *Hands: The user requires both hands touching their head when the spell begins. If only one is there, the spell has half potency (damage if damaging spell, durability if defensive spell, buff / effect if a support spell, etc), and will not work if neither are there.

    *Drowsing: When using the magic, Alex is in a state where they are wobbly on their feet due to only being half conscious to the outside world. This makes them unable to perform drastic feats of agility, and lowers their ability to dodge.

    Lineage:
    Calorie Shave:

    Unique Abilities:
    *Dreamland: At the beginning of every combat topic (done on the very first post and the effects last for the entire topic), Alex goes into one of five different dreamlands (chosen at random by a die roll). Each dreamland influences their magic, and gives them the perception of a different battlefield. The battlefield doesn't actually change, of course, but Alex's perception of it does. The five different dreamlands are:
    Spoiler:

    *Dreamland Dimensions: Due to the unnatural dimensions of Alex's dreamland, they're able to walk on any solid surface, regardless of gravity. They can walk on walls, cielings, pillars, slopes, and also sit, stand, run, and do everything as if they were on normal gravity.

    *Gateway to Dreamland: (combat effect)When in combat, Alex can transport sjort distances through doors, going directly into their dreamland and then out into the real world. To the opponent, Alex is just simply teleporting, but in Alex's eyes, they are physically enterring and walking through a doorway. The range of this teleport is 5 meters in any direction from Alex, and increases in range by 5 meters per rank up.
    (out of combat / plot effect)  When making physical contact, Alex can transport someone into their dreamland by inducing sleep on them. It won't literally transport their body, but instead their mind will "share" the dreamland that Alex goes into while asleep.

    D Rank Spells:

    List of Spell Fusions:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Alex's Magic Empty Re: Alex's Magic

    Post by desirée 16th December 2017, 6:23 pm

    Alex's Magic XEibTrW


    _____________________________________________________________________________________

    Alex's Magic IY2eFxu


      Current date/time is 21st November 2024, 12:35 pm