Magic
Primary Magic: Shadow Magic
Secondary Magic: n/a
Caster or Holder: Caster
Description: The Shadow Fix King Magic is a unique magic that is improved from the Fox leaps from Mountain Martial Art style of the Yamigitsune clan. The Creator of the Shadow Fox King Magic is Kuro Yamigitsune. It is a tough and grueling trial to get this magic.
The practitioner channel shadow chi over his limbs and strikes at his enemy as snarling Shadow Fox Heads appears around the lim be it an arm or leg and when you strike it bites at their acupoints weakening the mana flow and rendering them unable to cast. In a defensive form the shadow chi covers the whole body protecting the users acupoints from being broken leaving him protected from all forms of attack except for piercing ones.
Strengths:
Weaknesses:
[list]
[*]Relies on a secondary magic pool known as Shadow Chi
[*]Defense is weak to piercing type damage and effects
[*]The Shadow Chi is limited to a certain level
[*]If someone has sealing magic, they can seal Meridians
Lineage:
Name: Shadow Fox King's Fist
Rank: D
Type: Buff/Shadow
Duration: 3 Post
Cooldown: 4
Description: This spell is cast by the practicitioner manifesting shadow chi from his body to his fists and coating them with the shadows to form snarling fox heads on them. When striking an opponent they are stunned for a single post and lose 2% mana while you gain 3% mana in regeneration.
Strengths:
Weaknesses:
Name: Shadow Fox King's Chi Armor
Rank: D
Type: Defensive/Shadow
Duration: 2
Cooldown: 3
Description: The practitioner is covered in living shadow chi, making a cloak of shadow around them which absorbs shadow chi from shadow spells by 25% of the mana used to cast said spells, and provides a passive 20% damage reduction. This armor has a structural health of 50 HP befoe it is dissipated.
Strengths:
Weaknesses:
Name: Shadow Fox's Fury
Rank: D
Type: Buff/Support
Duration: 3 Posts
Cooldown: 4 Posts
Description: When the practitioner releases Shadow Chi, the muscles expand and grow, turning them into a hulking form. The fox mask on his face melds into him, likening his appearance to a shadowy kitsune during the spell's duration. This increases all damage by 25% for the duration of the spell.
Strengths:
Weaknesses:
Name: Shadow Fox King's Claws
Rank: D
Type: Offensive/Shadow
Duration: Instant
Cooldown: 2 Posts
Description: The practitioner grows claws on his fingers made of hardened shadow chi, using them to make a natural attack on a foe in any way he desires. This is a melee attack with D-rank spell damage, rending into the enemy.
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Shadow Magic
Secondary Magic: n/a
Caster or Holder: Caster
Description: The Shadow Fix King Magic is a unique magic that is improved from the Fox leaps from Mountain Martial Art style of the Yamigitsune clan. The Creator of the Shadow Fox King Magic is Kuro Yamigitsune. It is a tough and grueling trial to get this magic.
The practitioner channel shadow chi over his limbs and strikes at his enemy as snarling Shadow Fox Heads appears around the lim be it an arm or leg and when you strike it bites at their acupoints weakening the mana flow and rendering them unable to cast. In a defensive form the shadow chi covers the whole body protecting the users acupoints from being broken leaving him protected from all forms of attack except for piercing ones.
Strengths:
- Powerful offensive melee
- Great at close-quarters combat
- Has some defensive qualities
Weaknesses:
[list]
[*]Relies on a secondary magic pool known as Shadow Chi
[*]Defense is weak to piercing type damage and effects
[*]The Shadow Chi is limited to a certain level
[*]If someone has sealing magic, they can seal Meridians
Lineage:
- Spoiler:
Backed by Prophecy
Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?
Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
[/b]Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.
- Spoiler:
Name: Shadow Chi
Description: Whenever you cast a Shadow Spell, you gain one Shadow Chi per spell rank; D-rank spells give one, C-rank spells give two, B-rank spells give three, and further on. This Shadow Chi caps at a maximum of 50, and can be used in lieu with mana when casting a shadow spell. Doing so provides a +25% bonus to spell strength, with an extra +5% per user rank beyond D.
Name: Shadow Strike
Description: Whenever Shadow Fox King Chi Armor is active, the spellcaster's unarmed strikes are infused with the shadows, dealing extra damage on melee attacks equal to 3% per Shadow Ki, to a maximum of +100% melee damage (or effectively 2x damage).
Name: Shadow Fox King's Third-Eye
Description: This ability awakens once you have 25% of one's Shadow Chi Pool. amplifying the properties of the Shadow Chi and the Spellcaster's own inherit attributes; increasing Shadow Chi's spell strength bonus by an extra 10% and increasing your strength by 20%, with an added +10% per level. Additionally, you can see any effects of your rank or below.
Name: Shadow Fox King's Fist
Rank: D
Type: Buff/Shadow
Duration: 3 Post
Cooldown: 4
Description: This spell is cast by the practicitioner manifesting shadow chi from his body to his fists and coating them with the shadows to form snarling fox heads on them. When striking an opponent they are stunned for a single post and lose 2% mana while you gain 3% mana in regeneration.
Strengths:
- Offensive Buff for the Spellcaster
- Ability to stun an opponent struck
- Discrupts mana and provides a short mana regen
Weaknesses:
- No long-range capabilities
- Requires 10% of current Shadow Chi Pool
- If the Meridians are sealed, this spell is broken
- Light magic repels this spell's effect.
Name: Shadow Fox King's Chi Armor
Rank: D
Type: Defensive/Shadow
Duration: 2
Cooldown: 3
Description: The practitioner is covered in living shadow chi, making a cloak of shadow around them which absorbs shadow chi from shadow spells by 25% of the mana used to cast said spells, and provides a passive 20% damage reduction. This armor has a structural health of 50 HP befoe it is dissipated.
Strengths:
- Great defensive qualities
- Protects one's meridian pressure points
- Gains shadow chi when targeted with shadow spells
Weaknesses:
- It's weak against piercing and light attacks
- If the Meridians are sealed the spell dissipates
- Requires 10% of current Shadow Chi Pool
- If concentration is broken, the spell dissipates
Name: Shadow Fox's Fury
Rank: D
Type: Buff/Support
Duration: 3 Posts
Cooldown: 4 Posts
Description: When the practitioner releases Shadow Chi, the muscles expand and grow, turning them into a hulking form. The fox mask on his face melds into him, likening his appearance to a shadowy kitsune during the spell's duration. This increases all damage by 25% for the duration of the spell.
Strengths:
- The practitioner becomes a hulking shadow kitsune
- Increases all damage for the duration
Weaknesses:
- If one's meridians are sealed, the practitioner returns to normal with 1/2 of Shadow chi
- Weak against piercing and light attacks
- Requires 10% of current Shadow Chi Pool
Name: Shadow Fox King's Claws
Rank: D
Type: Offensive/Shadow
Duration: Instant
Cooldown: 2 Posts
Description: The practitioner grows claws on his fingers made of hardened shadow chi, using them to make a natural attack on a foe in any way he desires. This is a melee attack with D-rank spell damage, rending into the enemy.
Strengths:
- This is a powerful offensive spell
- It attacks with claws, dealing slashing and cutting damage
Weaknesses:
- As a melee attack, this requires contact in order to get off
- If one's meridians are sealed, the practitioner's claws return to regular nails
- Requires 10% of current Shadow Chi Pool
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by KuroYamigitsune on 22nd April 2017, 10:22 am; edited 12 times in total