Magic
Primary Magic: Shadow Magic
Secondary Magic:
Caster or Holder: Caster
Description: Shadow Magic is a type of magic that can be used as Offensive, Defensive or Supportive. It can be used to manipulate the shadows around him and make it easier to defend and dodge against certain attacks. It can be used to boost any physical attacks and also some attacks that involve using weapons by covering the weapon or part of his body in shadows. Most of his attacks are based in close combat and he can also increase his speed.
Primary Magic: Shadow Magic
Secondary Magic:
Caster or Holder: Caster
Description: Shadow Magic is a type of magic that can be used as Offensive, Defensive or Supportive. It can be used to manipulate the shadows around him and make it easier to defend and dodge against certain attacks. It can be used to boost any physical attacks and also some attacks that involve using weapons by covering the weapon or part of his body in shadows. Most of his attacks are based in close combat and he can also increase his speed.
- Large Area of Damage.
- Some attacks can be used on multiple targets at once.
- As his body is made from shadows, people are unable to hit him physically.
- If he is outside during the night or he is in a dark place, his powers increase by 30% while fighting.
Weaknesses: - Powers don’t naturally increase during day/ in light areas.
- As MOST of his attacks are based on close combat he will be at a disadvantage against oppenents that specialise in long-ranged attacks.
- Some spells take up a lot of MP.
- SOME of the ranged spells can only be used on one target.
- Offensive spells are ineffective and useless against Shadow Dragon/God/Demon Slayers as they get negated as they eat the shadows and regain health.
Abilities/Powers: - Lineage Ability: Phoenix Fire: Manipulating fire, the user can regenerate all of their magical energy, and reset all of their cool-downs.
Usage: Instant, can only be used twice per thread. Cool-down is 12 posts. - Anger Drive: When Destiny gets angry, a sinister, black, dark aura surrounds him increasing his power by 15%
- Shadow Ghost: Destiny can pass through walls as if he were a ghost. Takes a quite a bit of concentration to do so not always able to use when in a battle.
- Dark Rise: 30% increase in attack and defense in dark places.
- Elemental Resistance: Against Normal Mages: 25% resistance to shadow elemental attacks, 15% resistance to Earth/Ground Magic and 10% resistance to wind magic.
Against Dragon/God/Demon Slayers: 20% resistance to Shadow Magic, 10% resistance to Earth/Ground Magic and 5% resistance to Wind/Sky Magic (non-healing)
Strengths:
- Spells:
- D Rank Spells:
- Shadow Dash:
- Name: Shadow Dash
Rank: D
Type: Shadow Passive
Description: The user envelops themself in a shadow mainly focused on their arms and legs. The increase in speed depends on the users rank. If the user's rank is D then this increases the speed of the user by 20%. The speed increase this spell does goes up by 10% each rank.- Increases speed of the user.
- Easier to dodge attacks hard for opponent to dodge user’s attacks.
- Doesn’t use too much MP.
Weaknesses: - Faster Opponents can still outspeed me.
- Has a duration of 3 posts and a cooldown of 5 posts.
- Doesn’t last for too long.
- Takes a while to be able to use again.
Strengths:
Usage of MP: 5% - Increases speed of the user.
- Shadow Merge:
Name: Shadow
Rank: D
Type: Shadow Defensive
Description: If there are any shadows nearby or general dark areas close, the user is able to merge with the shadows around him/her and sink into the ground. Whilst this happens the user actually travels through a shadow-like portal into another dimension where they can not be seen or heard by anybody, however, the user of this is still able to see and hear everything that other people in the area do and what they say. This can be used to dodge attacks and to think up a strategy to win the battle, especially if the user is losing it. Also, due to being in another dimension the user can't be hit by any attacks.- Allows a quick escape from an attack
- Can spy on the target(s) for a short period of time
- Can think up a strategy to gain an advantage over the opponent to help the user and allies (if any) to win.
Weaknesses: - Needs to be near other shadows.
- Can't attack whilst this spell is active.
- The opponent(s) might also be able to use this opportunity to think of strategy's to win easier.
- Doesn't work on really high places such as while on a roof, on a balcony or if the user in the air.
Strengths:
Usage of MP: 5%
Duration: 2-6 Posts (user has choice of when to come out but can only stay for a maximum of 6 posts)
The cooldown time depends on how long the user stays in the dimension. Also, it will always be one post longer than the duration of the spell was.- Allows a quick escape from an attack
- Shadow Force:
Name: Shadow Force
Rank: D
Type: Shadow Offensive
Description: The user boosts their physical power by 20% in their arms and hands/fists and in their legs and feet. This also gives a 10% speed increase in these same parts of the body. As the legs are used for movement, the user's movement speed is also increased but only by 5%. Due to the fact that the user's arms/fists and his legs/feet are enveloped in shadows, if the target gets hit in the face, the target will be temporarily blinded for a couple of posts (duration in spell strengths).- Increase in physical power in arms and legs.
- Increase in attack and movement speed.
- Blinds the target for 2 posts if hit in the face.
Weaknesses: - ONLY the arms and legs are affected, the rest of the body stays the same.
- Very long cooldown.
- If target isn't hit in the face, no additional effects are added (target doesn't get blinded).
- Although the user can still defend while this spell is active, the damage taken stays the same as only the attacking power is increased.
Strengths:
Spell Effects: If opponent is hit in the face, then he/she is then blinded for 2 posts. However if the effect is currently active, then if the opponent is hit in the face AGAIN, then the post amount that he/she is blinded for doesn't increase. Even though this may be the case, if the effect wears off, but the spell is still active, if the user hits their opponent in the face again, they will then be blinded again for 2 posts.
Usage of MP: 5%
Duration: 5 Posts
Cooldown: 8 Posts- Increase in physical power in arms and legs.
- Shadow Blades:
Name: Shadow Blades
Rank: D
Type: Shadow Offensive
Description:Destiny's most powerful attack. The user summons 30 daggers made out of shadows/darkness. The shadow daggers hover in the air and do whatever the user wants them to do. They can be used as throwing knives, as proper daggers for the user to use or they can be just sent flying at the enemy. Another way they can be used to attack is by using them so that a group of them form a circle around the target and then hurtle towards him/her from all directions.
This spell can also be used to hit multiple targets at once.
The attack power also increases by 25%. However, the defensive power of the user is decreased by 5%. Has a great range of a 50m radius.- Extremely hard to dodge and is unpredictable as it can be used in different ways.
- Increase in attack power.
- Can attack multiple targets at once.
Weaknesses: - Uses a great amount of MP.
- Defensive power decreases.
- With enough speed, the target will be able to dodge the attacks.
- As user uses quite a lot of MP at once, the user will be left quite vulnerable defensively for 2-3 seconds.
Strengths:
Duration: 3 Posts
Cooldown: 5 Posts
Usage of MP: 10%
Damage Dealt: For 30 Blades that hit the target = 3 D Rank Hits + 75% (10 Blades = 1 D Rank Hit + 25% damage each!) --> (100 Damage(10 blades) + 25%(attack power increase) = 125 Damage x 3(30 blades) = 375 Damage)- Extremely hard to dodge and is unpredictable as it can be used in different ways.
Last edited by TrueDestiny on 21st April 2014, 8:42 am; edited 5 times in total