Primary Magic: Earth Dragon Slayer.
Secondary Magic: Poison Dragon Slayer Lacrima
Caster or Holder: Caster
Description: A form of lost magic developed to slay dragons, taught to Kaligos oddly enough by a dragon. Earth Dragon slaying magic changes the users body so that they have the ability to eat their chosen element in order to regain physical and magical strength. In addition they have many features of the dragons of their element, such as claws and strong hide. Every dragon slayer can unleash a powerful roar of their element.
Kaligos uses his dragon slayer magic to stay close with an opponent. The magic is very strong in close range, and very dangerous as it gives him both a strong physical defense and attack. Almost all of his spells are close range, except for his roar which is the only option he has for medium and far range.
Strengths:
- Tough Skin: The user of this magic can change his skin to stone, giving him both immense strength and defense, and making him very resistant to damage. (See abilities for the passive buff's granted by this magic)
- Close range: This magic provides many spells that accel in either taking damage or dealing damage at a close range. Making the user more fit for close range brawling then other forms of combat.
- Elemental Strengths: Earth is a tough element, sturdy and strong. It endures attacks, from wind, lightning, and fire as though they are one rank lower.
- Elemental Immunities: Since the users weight is in a constant state of flux and his magic has the ability to turn himself to stone the user is completely immune to the effects of Gravity magic, and as the user has a body used for the digestion of dirt, and all the chemical compounds found inside of it (yes even fresh manure) The user is immune to the effects of Poison magic.
Weaknesses:
- Long range: This magic holds little to no options for long range attacks, as it revolves around molding the body into earth.
- Elementally Earth is weak against water, ice, and Metal
- Non supportive: Dragon slayer magic is self centered, everything is either expelled or transformed from the self, and this means that it is also very isolationist, and doesn't add much to team work, or unison raids.
- Crippling motion sickness: The only Dragon slayer that was immune to this flaw is the sky dragon slayer, otherwise when standing on a platform that is otherwise moving Dragon slayers loose the ability to walk let alone fight.
- Vulnerability to crushing magic: Non gravity magic's that utilize crushing and kenetic forces such as Crash, or Kinetic energy smash through Kaligos's stone skin allowing them to attack the much softer layers underneath the scales. These magic's though rare are such that Earth magic has no defense against them. and he takes an extra 50% damage from these spells scaling with rank.
Abilities/Powers:
- Dragon Slayer senses: The users five senses are heightened to those of a dragons, sight, hearing, taste and touch are all affected, however the strongest of these senses for Kaligos is that of smell, if focused a dragon slayer can literally sniff out an opponent's hiding spot as if they were some kind of blood hound. (passive)
- Tough Skin: The user has a 50% passive buff to their skin when punched or hit with non magical attacks. This makes the earth dragon harder to stagger in a hand to hand fight, however this buff can only be applied to non magical attacks. In accordance with his rank. (passive)
- Earth Recovery: Kaligos can regain magical and physical health by consuming earth magic in any form, be it rocks, sand, and crystals. In accordance with the dragon slayer chart. (active)
- Dragon Force: Kaligos can now access Dragon Force, the most powerful state of the dragon slayer, which he can attain by either eating an A-H rank earth spell, an unlimited source of magical energy, or by eating earth for 7 posts strait in a mission. It is a state reserved for only the most dire of situations.
During this transformation his elemental strengths become elemental immunities, however his elemental weakness become complete vulnerabilities. His body takes on all the aspects of the earth dragon.
His passive 50% buff of his tough skin becomes a 75% buff to non magical attacks, and a 25% buff to all elemental and non elemental attacks that he is neither strong nor weak against. in accordance to the users rank.
and all spells can be cast free of charge. However this form only lasts for 7 posts as with the rules, and once it is used Kaligos is drained of all but 5% of his magic power.
- Poison Dragon Slayer Magic:
Secondary Magic: Poison Dragon Slayer Lacrima
Caster or Holder: Caster
Description: Poison Dragon Slayer magic is the ability to take on traits of a poison dragon. The claws and teeth of a poison dragon produce powerful venom\acids, in solid gaseous or even give them their own shape. Kaligos uses this magic almost like that of a maker mage, shaping his poisons into living creatures that are produced from his body.
The Poisons used by a poison dragon often leave burn marks upon flesh, and do very little physical damage while instead festering inside the opponent infecting them with highly toxic diseases. This gives them very strong offensive and supporting Debuffs but makes them rather weak in terms of defense.
Strengths:- Acids can act as corrosive solvent too metals, and fleshy parts, burning the skin and rotting away metal magic. Damage often remains after initail effect causing one or two additional posts worth of pain. Side effects of Poisons however often last until healed.
- Versatile: Sicknesses vary wildly in strength and stature. Able to inflict a wide variety of side effects such as slowing down, disorienting, blinding, and even paralyzing targets.
- Poisons must be extracted or cleansed: closing a wound does not heal the poison already inside a persons blood stream, same with healing the surface. Magical healing that only heals wounds is ineffective at removing poisons that require the body to be purified of all infection.
Weaknesses:- Instead of a duration poisons have a charge before activation. These are how many posts the disease takes in order to become effective with symptoms arising at certain milestones. Cool downs are as normal, but infecting a person twice with the same disease\toxic does nothing.
- Each time a poison is purified and then re infected onto a person the charge needed for the poison to take effect is increased by two.
- Little to no defensive ability.
- Healing magic designed to purify ones body as well as heal it negate the power of poison magic. However healing magic slows down the effect of poison magic in accordance to normal resistance rates. This applies to all types of healing be it holy, water, wind or any other kind of magic.
Abilities/Powers:
Draconic immunity to poison: Can devour poisons/toxin's and acid's to regain magical energy rendering himself immune to all diseases and illnesses except those of the god, demon, and Dragon venom slayers.
Poison baised dragon force: Much like his earth dragon force, eating enough of the element of poison incurs the activation of a poison dragon force.- D Rank Spell:
Name:Talons of the Poison Dragon
Rank: D
Type: Poison Offensive
Description:This spell creates a flock of five small crows made out of corrosive poisons. these birds fly in attacking one target from various angles clawing and pecking at one target burning their skin with each attack and causing the wounds inflicted to become infected with a powerful D rank poison. The birds have a range of 20 meters, and can only attack a single target.
Strengths:- Because they gang up on a single target the attack is difficult to dodge, and because they move around things like walls they can be difficult to block as well.
- they burn the skin causing D rank damage.
- the wounds caused by the birds fester and infect the targets body with a D rank poison, immediately after which their vision becomes blurry, and at the third post they go completely blind.
Weaknesses:- The birds only come into existence for the first post, and then fade away, any injury they inflict however caries the toxin's that then lives inside the opponents body.
- 3 posts for poison to fully fester.
- 6 post cool down
- Birds can be destroyed by any D rank magical attack.
- Poison can be delayed by healing magic or destroyed by purification.
- Because they gang up on a single target the attack is difficult to dodge, and because they move around things like walls they can be difficult to block as well.
- C rank spell:
Name: Poison Dragon Roar
Rank: C
Type: Poison Offensive
Description: The user Inhales a large amount of air and then breathes out a massive acidic gas. The acid extends in a cone for 30 meters, and errodes any metal of C rank or lower caught inside the wave. The gas acts as a poison, burning and choking anyone caught inside friend or foe. The acid is poisonus to breath in carrying with it a unique C rank toxin.
Strengths:- Errosive acid burns flesh and metal causing C rank damage to all inside the purple cloud of poison.
- Toxin is very potent dealing C rank damage for two posts after infection for a tottal of 3 C rank hits on the body (one when introduced to the acid, and two more posts after before pain fades away)
- This toxin burns your body from the inside. Attacking someones organs, and slowly raises the body heat of the individual with each passing post after the third post their body will sweat, causing them to exert more energy than needed, adding 5% to spell their spell costs, with an aditional 5% increase every 3 posts that they are not healed with a maxamum of 10% after post number six
3 posts 5%
6 posts 10%
Weaknesses:- Takes 9 posts for the poison to fully fester
- 6 post cool down. (remember that attacking someone with the same poison does nothing to increase fester rate, only dealing the base C rank damage)
- The burns can be healed stopping the C rank continuous damage. However the poison and mana increase must be cleansed in order to stop.
- can end up infecting allies.
- Strong magical winds can divert the gas dispelling it before it hits.
- Errosive acid burns flesh and metal causing C rank damage to all inside the purple cloud of poison.
- Acids can act as corrosive solvent too metals, and fleshy parts, burning the skin and rotting away metal magic. Damage often remains after initail effect causing one or two additional posts worth of pain. Side effects of Poisons however often last until healed.
- C Rank Spells:
Name: Roar of the earth Dragon
Rank: C
Type: Earth Offensive
Description: Kaligos takes a deep breath filling his lungs with air, and when he breaths out, the air becomes a burst of erosive sand. Functioning like a small sand blaster capable of hitting in a strait line at 40m/s. The sand expands outward in a cone reaching a radius of 15 feet. however it only goes for 25 meters, and stays in a strait line ejecting outward from his mouth. Hitting like a sand storm it eats through most material that gets caught in it's wake.
Strengths:- Eats through most C rank material: It acts like an erosive sand blaster, eating through c rank walls or defenses that get caught in it's wake. (Destroys C and D rank re-quip weapons and armors)
- Sand blasts flesh: The sand is moving so quickly that it rubs the flesh dry cutting and burning anyone who's flesh is caught inside.
- The sandstorm sucks the fuel out of fires, and smothers it. Putting out any fire below B rank destroying them.
Weaknesses:- the range on it is really only medium range of 25 meters.
- Elemental Affinity: Can be frozen by ice, and can be turned mud by water spells. C rank metal walls or barrier magic can sustain damage from this spell blocking it.
- avoidable: even at a cone of 25 feet, it's pointed in a single direction and travels in a strait line with no curves.
- Set up: Requires a deep breath in, and out, there for if placed underwater, or a place where oxygen is not viable, or his lungs have something blocking him, then this move is not usable.
- Cool down of four posts
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Name: Claws of the earth dragon
Rank: C
Type: Earth Offensive
Description: Kaligos can turn his for arms and fists into thick green crystalline claws. These claws look like the claws of that of a dragon, and gives him a powerful boost to his physical strength, and are hardened rocks. Punching someone in the face with these claws.
Strengths: - Durable: These crystalline claws are very durable, capable of blocking a solid C rank physical hit in their own right.
- Elemental affinity: Strong against fire, and lightning
- Grants the user C rank strength able to break bones with a punch, or disconnect joints.
Weaknesses:- Duration only last 3 posts
- Cool down for 5 posts
- Elemental affinity: Punching metal, metal wins. Can't block ice or water based attacks.
- No range: only good in close combat.
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Name: Wings of the Earth Dragon
Rank: C
Type: Earth Defensive
Description: The user projects two shields of sand from his back shoulders. These wings, are connected to Kaligos almost like muscles and can move around him, shifting from sand, or to solid rock, providing enough room to shield himself, and one other person in a protective shell. Though Kaligos calls them wings they do not allow him to fly, rather they are extendable and mold-able to his will.
Strengths:- Highly resistant: Can shift between hardened earth and durable sand. It takes B rank physical damage to break this spell.
- Can not be turned to glass: As it can shift between sand and hard stone. Fire attacks have little to no effect on it, and due to it's solid yet liquid state it can absorb and smother B rank fire attacks. A, and S rank fire attacks burst through the wings and hit those protected underneath it, it does not get turned to sand.
- The wings can unfold and have a range of 5 meters, in which they can potentially body slam someone for C rank damage.
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Weaknesses:- Duration only lasts 3 posts
- The wings are rather large, and while active, they cause him to slow down to 1/4th of Kaligos's natural speed.
- The spell is very uncomfortable to use, as the wings are connected to Kaligos's muscle structure, and thus they are heavy, and cumbersome.
- Cool down 4 posts
- Eats through most C rank material: It acts like an erosive sand blaster, eating through c rank walls or defenses that get caught in it's wake. (Destroys C and D rank re-quip weapons and armors)
- D rank spells:
Name: Scales of the earth Dragon
Rank: D
Type: Earth, Defensive
Description: Kaligos turns his flesh into stone increasing his physical defense and toughness. Making him much more durable, and harder too move as he becomes much heavier, his body becoming heavy boulders, punching or kicking him would be like doing so to a heavy rock.
Strengths:- Elemental affinity: Fire, lightning, and does less damage to his body by one rank. his insides are also hardened though not to the extent of his outer shell, but poisons are delayed, and weakened.
- Physical defense: Physically he becomes much more durable to physical harm acting like a living shield. Blunt, or physical attacks go down one rank. Gives the user a 200% defensive boost. in accordance to rank rules.
- Much heavier: He becomes much heavier affecting his natural momentium but also decreasing knock back by 10 feet.
- Strength increase: when hitting someone with boulders for fists, there is an increase to power, though this spell was built mainly for defense. (50% strength bonus)
Weaknesses:- Elemental affinity: Water, Ice, and Steel all do more damage. 50% vulnerability in accordance to his rank.
- Momentum loss: While in the stone form he looses 15% of his natural speed, due to being heavier.
- Crushing force: Moves designed to crush or break rocks can be devastating to a man made out of rocks.
- Lasts for 3 posts
- Once the armor breaks it goes on cool down for 4 posts
Name:Talon's of the earth dragon.
Rank: D
Type: Earth Offensive.
Description: The users arm extends into a blade of sand, that rips through fabric that it touches. The sand blade's consistency is like liquid allowing weapons to pass right on through it, but the course sand rips apart flesh dealing D rank damage.
Strengths:- Passes through swords and shields without stopping.
- Deals D rank damage to flesh, passing through armor, and ripping apart soft flesh.
- Can block and smother flames, as well as electricity spells of D rank. These however are the only things it can block.
Weaknesses:- lasts 1 post
- Cool down 3 posts
- wind spells disperse and break the sand.
- does not stop a weapon, or solid item. meaning it can not be used a shield the majority of the time as most things will pass right through the sand.
Name: Earth Dragon's Stomp
Rank: D
Type: Earth Offensive.
Description: The user stomps his foot hard against the ground, sending a wave of magical energy through the earth that shatters it. Sending up large jagged pillars of earth all around the user for a 10 meter area.
Strengths:- Area of effect stems 10 meters wide, with the pillars standing at 1.50 meters each.
- Is able to throw enemies off balance
- Each spike deals D rank damage (though due to size your probably only gonna get hit by one if any)
Weaknesses:- Cool down 5 posts
- The set up requires being able to stomp the ground, if that is impossible for one reason or another, then the spell can not be used.
- Spikes are brittle after summoning them, not useful for defensive shielding.
- Range is limited to 10 meters around the users immediate area.
- Elemental affinity: Fire, lightning, and does less damage to his body by one rank. his insides are also hardened though not to the extent of his outer shell, but poisons are delayed, and weakened.
Last edited by Kaligos on 27th April 2014, 4:01 pm; edited 16 times in total