Magic
Caster or Holder: Caster
Description:
A type of Lost Magic which allows the to transform the physical properties of the body into Earth Dragon qualities. Therefore, the user can transform his body with features of the Earth, utilizing both offensive and defensive styles. An Earth Dragon Slayer can consume Earth to replenish their own magic power and life force. Similarly, Earth attacks have an obvious apparent weakness when used on an Earth dragon slayer. However, the user cannot consume Earth created from their own magic, and although Earth is easy to find the properties must be pure untainted to gain the restoration it should prove. The user is capable of producing earth from his body and of manipulating it to attack his opponents. The user can control any of the elements known as "Earthen" including most solid objects. In addition, their senses are heightened to that of a dragon, with increased physical senses. Lastly, given the user is made of Earth properties and has full control, Earth attacks do little to no damage on the user.
Strengths:
- Elemental Strengths:
Earth is a tough element, sturdy and strong.
It endures attacks, from lightning, and fire at a 20% decrease to their attacks.
- Versatile: Earth is a complicated element visibly it seems it is made for slow defending because of its hard makeup. Yet, in smaller forms it has the fluidity of water, and everywhere in between. The range can be alternated based on the spells and whether they are attack, defense, or support.
Weaknesses:
- Elemental Weaknesses:
Water has the greatest effect on rock magic and renders it almost ineffective. It gets between the cracks of rocks and separates them bursting the magic.
Steel is the only element that has a similar hardness to rock, however due to the sharpness of it's edges it can cut through rock's outer layers rather easily.
- Time magic: Time magic has an ability to reverse the effects of Earth magic, making it almost unusable, or speed up the effects and have the rock crumble before it is even conjured.
Slowed Movement: Due to the heaviness of the body, the user's physical movement speed is reduced. Although, due to the increased muscle strength from being a dragon slayer, this speed is increased enough where an earth dragon slayer is just mildly slower, but still slower. Due to this Miharu has a permanent 25% decrease in speed.
- Motion Sickness: Their sense of balance and equilibrium is disturbed by constant motion, therefore most dragonslayers, Miharu included, get sick.
Abilities/Powers:
- Dragon Slayer abilities:
Dragon Force: Can only be activated by consuming an enormous amount of its own pure element, at least 25% of your own element once every post for 5 posts in a row must be consumed in order to be able to active it. Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. The spell power of each rank is increased to 150%. In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
(Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
Heightened Senses, and large magic reserve-Dragonslayers naturally have these abilities, similar to actual dragons, their bodies gave stronger senses than humans, and their reserves are easily filled when their element is consumed.
Can Eat any Form of Earth, or Earth magic
Earth Armour: The user has a natural 20% passive buff to their natural outer shell of skin. Miharu's skin is naturally coated by a thin sheet of Earth. This is further enforced in dragon force when Miharu's skin turns to Earth Dragon scales.
Lineage Ability: Musashi's Descent
This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. The users speed is increased by a factor of 40%. Usage: Speed and lightning fast reflex is passive.
Due to this ability Miharu's movement returns to normal, and the speed of his casting/reaction time is increased.
- D-Rank Spells:
- Clutch of the Earth Dragon:
- Name: Clutch of the Earth Dragon
Rank: D
Type: Earth Slayer
Description: Miharu makes a grabbing motion with his hand, clenching his fists focusing on the target,at this moment a surge of his magic is sent through the ground to the area of the target, the earth opens up small holes which then close quickly surrounding the target's base trapping it in two feet of Earth in height, and two feet around. Then every two posts the earth will climb up the target two more feet encasing it farther until Miharu commands the seemingly animate earth to stop. He can also command the Earth to immediately wear off and sink back to the ground, freeing the target. Every rank higher the mage becomes, the number of targets this can focus on becomes increased by two per rank.
Range is 20 feet, although it increases 20 feet for every rank.
The circumference of the Conic sized imprisonment has the ability to increase up to one foot more in circumference every rank.
Strengths:- Traps target and renders them immobile.
- Every two posts the target has less freedom than before as the rock climbs further up their body. Can be used on inanimate objects as well.
- Can also be used on Miharu to withstand knockbacks.
Weaknesses:- Only works on targets touching the ground, otherwise Miharu can't sense them.
- Can be broken by magic of a rank higher (assuming it isn't one of Miharu's elemental strengths) and blunt attacks from two ranks higher. If magic is on the same rank but not an elemental strength or weakness it will take 3 blunt attacks, or 1.5 spells attacks to break. As it grows it becomes stronger therefore fortifying it's strength for every time it grows add 1 more hit to spells and blunt attacks.
- If the elemental attack is one of Miharu's elemental weaknesses, the Earth magic will completely disperse.
- Cannot be used again while already in use on a different target
Duration:1 post
Cooldown: 3 posts - Traps target and renders them immobile.
- Earth Dragon's Stomp:
- Name: Earth Dragon's Stomp
Rank: D
Type: Defensive-Earth Slayer
Description: Since Miharu has enormous strength, and the Earth is such a known element to him, Miharu can stomp the Earth Rapidly causing ripples to form, and a physical wave of land to ripple effect outwards, a small earthquake, causing most targets to lose balance as the land becomes wavy and unstable. It rides outwards for 20 meters at a speed of 5 meters a second, and gets higher each meter before it subsides. Anyone in the area of the ellipse will be target if they are equal rank or lower compared to the user. If higher they will not be affected, unless previously debuffed by other statuses.
Strengths:- Causes opponent to lose balance, fall or slow down
- Since it is just altering the structure of the ground, it can't be blocked
- Although the opponent can ride the wave, it always works
Weaknesses:- Unless the user falls, this deals no damage
- This spell cannot target anyone it's AoE only
- Allies are also affected
- Cannot be used on materials not Earthen
Duration: 2 posts
Cooldown: 5 posts - Causes opponent to lose balance, fall or slow down
- Earth Dragon's Diamond Fist:
- Name: Earth Dragon's Diamond Fist
Rank: D
Type: Earth Slayer
Description: The user gathers magical energy around their fists, their fists becomes a large brown bright light of earth magic, and can be used like boxing gloves. Their fists becomes as hard and as sharp as a rock. This is one of the few Earth dragon slayer spells that manifests itself as energy instead of physical means. The energy is all focused into one attack of spiraling earth magic around Miharu's fist into one punch.
Strengths:- Fist become hard and sharp/jagged like diamonds
- Can be used to deal damage to animate or inanimate objects
- Does piercing damage since it's jagged and pointy
Weaknesses:- Once a hit lands the spells wears off
- Water magic can negate the spell cancelling the magic
- Wind magic can redirect it with air resistance to the sides
- Miharu must be close range to use this attack since it is a punching move
Duration: 1 post as the attack is instant, however if unused the spell is active for 2 posts
Cooldown:3 posts - Fist become hard and sharp/jagged like diamonds
- Earth Dragon:
- Name: Earth Dragon: Pillar of Heroism
Rank: D
Type: Earth Slayer
Description: User can shape Earth to generate pillars for attacks or defense. They may be able to guide the pillars, effective in offensive, defensive and even trapping the targets in combat. The pillars can be raised from the ground or released from the body, however depending on which is what changes the type. If raised from the ground it is defensive using the pillar to block attacks with a max of 4 pillars per use, or to trap a target. They have a durability value of 2 rank D attacks to break them, and anything higher will break it in one hit. However, elemental strengths take an extra hit, and elemental weaknesses break them one hit easier. When released from the body they are large pointy clubs of Earth which are swung to cause extreme blunt D rank damage due to their size. They are roughly 7 feet in height, and 4 feet around. Miharu is able to use it this way only twice, however, the club stays out unless destroyed for as long as the spell is active. Range to cast this spell is anywhere within 30 feet.
Strengths:- Very quick casting times
- Small Usage of Magic Power
- Very versatile Technique
Weaknesses:- Water will both crumble these pillars when equally forced
- Steel magic objects can burst right through these pillars with ease
- Large and easy to predict its direction, and arrival
- Heavy making it easy to swing, hard to control
Duration: 3 posts
Cooldown: 5 posts - Very quick casting times
Last edited by Miharu on 9th November 2014, 8:35 am; edited 4 times in total