Magic
Primary Magic: Requip: Lightsworn
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Requip
Description: The requip magic known as the Lightsworn is a combination of defensive and offensive equipment used to protect the caster as well as take down evil mages even though it isn't all it was intended for. Almost all of the equipment is a silver or gold or any combination of the such and has a primary element of light when counting as attacks. Most of the equipment is heavy and often causes the caster to slow down.
David uses this magic sparingly, he rather prefers his words than to brute force; but its always a good idea to have a backup plan for your backup plan. He uses the defensive spells offensively for sure and will use it to force his enemy into submission.
Strengths:
- Excellent for hunting down demons and creatures of the dark.
Weaknesses:
- Not as effective against creatures of light and holiness.
- The weapons and armor are heavy causing David to move 10% slower than rank.
Unique Abilities:
- All attacks made by the user are counted as light or holy when counting for damage(Though not increasing the damage at all)
- The caster has a passive 5% damage reduction(Increases by 5% per rank)
- The caster can gently touch someone and heal for user physical attack damage once every 5 posts.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Requip: Lightsworn
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Requip
Description: The requip magic known as the Lightsworn is a combination of defensive and offensive equipment used to protect the caster as well as take down evil mages even though it isn't all it was intended for. Almost all of the equipment is a silver or gold or any combination of the such and has a primary element of light when counting as attacks. Most of the equipment is heavy and often causes the caster to slow down.
David uses this magic sparingly, he rather prefers his words than to brute force; but its always a good idea to have a backup plan for your backup plan. He uses the defensive spells offensively for sure and will use it to force his enemy into submission.
Strengths:
- Excellent for hunting down demons and creatures of the dark.
Weaknesses:
- Not as effective against creatures of light and holiness.
- The weapons and armor are heavy causing David to move 10% slower than rank.
- Lineage::
- Silver Chaotica
Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.
Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.
Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability.
Unique Abilities:
- All attacks made by the user are counted as light or holy when counting for damage(Though not increasing the damage at all)
- The caster has a passive 5% damage reduction(Increases by 5% per rank)
- The caster can gently touch someone and heal for user physical attack damage once every 5 posts.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D rank spells:
Name: Aegis Gauntlet
Rank: D
Type: Requip Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: The Aegis Gauntlet is a singular glove that is a light metal that has soft golden trims. The gauntlet itself itself passively allows the user to lift up nearly anything that is not grounded with ease no matter the weight. The user can activate its ability at any time to create a barrier with a 5 feet diameter in front of the gauntlet while it is held out that blocks 2 D ranks worth of damage. Once the damage is blocked the barrier stays up to block projectiles but dealing the damage directly to the caster.
Strengths:
- Allows the user to pick up anything that isn't attached to the floor with ease.
- Can create a barrier that blocks 2 D damage and stops projectiles.
Weaknesses:
- When using the active the caster can end up taking much more damage than they can take.
- The caster cannot attack while the barrier is up or it will dispel the gauntlets prematurely.
- The user cannot attack with the gloved hand or else it has a 50% chance to break.(Will roll a d6 with 1 ,2 and 3 causing it to break)
Name: Titans Grasp
Rank: D
Type: Requip Offensive
Duration: 3 post
Cooldown: 4 posts
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: