Primary Magic: Eternal Blades
Secondary Magic: Naw
Caster or Holder: Caster
Description:
In the rough Eternal Blades is the caster version of re-equip magic minus the armor. It is the product of the failed experiment conducted on Kijin. This magic basically makes Kijin, or more precisely his body, the magic circle necessary for its execution. The power it grant him allow him to sprout any form of bladed weapon from his body, the earth near him or even the sky through spells, turning him into the literal master of any blade. Summoning from the ground or sky costs considerably more magic than when done from Kijin’s body. The weapons he creates normally are all lightly reinforced with magi, but can break/melt when exposed to extreme heat, cold or force depending on what kind of blade it is. All blades stay in existence for 1 day exactly before dissipating and their existence cannot be negated as when they fully materialize, they are real existing, independent objects. Kijin may also freely manipulate any blade he wishes by mere will, even that of an enemy. However, the larger the blade is and the more powerful it is, the more it will strain Kijin’s magic, depleting it at an accelerated rate. When the swords are used in spells they become immune to their normal weaknesses of heat, cold and/or magnetism. All spells revolve around wither creating blades, blade techniques or even combinations of both. (normal blades = blades not being used in spells or without special traits)
Strengths:
-near endless supply of weapons
-blades cannot be cancelled out when materialized
-blades are unsusceptible to their physical weaknesses/traits when in a spell
-Powerful combinations if spell are linked correctly
-all blades weigh 1/10 in Kijin’s hands allowing wielding of heavy blades with ease (strength does not apply anywhere else)
-free manipulation of blades (To control enemy blades they must be of lower or equal rank)
- own blades cannot harm him
Weaknesses:
-normal blades are easy to break for mage
-normal blades are practically lightning rods -> lighting magic -> can use conductivity of blades on the field to their advantage
-High cost when controlling powerful blades not of his possession
-Magnetism may prove problematic as it allows control over normal blades through magnetic field -> magic that involves magnetism
Abilities/Powers:
Blade Creation
Blade Manipulation
Blade Mastery
Blades of safety: A set of swords that allow teleportation with a minimum distance of 2 kilometers.
D-Rank Spells
Name: Sakuretsu Yoroi I
Rank: D
Type: Physical
Description:
Kijin curls up as small as possible. Then 36 swords protrude from his body, evenly distributed. This stance is held for a total of 4 posts. The blades negate any form of magic that comes in contact in them (normal attacks and D-/C-Rank spells). On contact with the first source of magic or at will prior to contact the blades fly out in linear paths, covering the area around Kijin.
Strengths:
-Can protect Kijin from one attack and will counter attack
-at least 2 swords will hit one target
-can cause deep cuts and even impale enemies that are unprotected
Weaknesses:
-Can be blocked by defensive spells
-While in stance Kijin cannot move or do anything else for the matter
-C-Rank spells will halve the amount of blades and diminished damage is taken by Kijin
-no effect on higher than C-Rank spells
Cool Down: 4
b]Name:[/b] Senko no ken
Rank: D
Type: Physical
Description:
Kijin needs two blades of any sort, on in each hand. He then dashes at magically enhanced speeds towards the enemy. Once at target location, he slashes the enemy up to 100 times in a single second dealing severe physical damage. During the dash he can evade any attack at the cost of 10 slashes and can “jump through” defensive barriers at the cost of 25 slashes. Damage decreases with every slash less. If all more than half hit, the attack causes severe injury through (many deep gashes and even severed limbs); 25-50 slashes hit then the total damage is halved, but still causes severe injury; any less than 25 slashes and the spell deals meager damage at best causing only light cuts and few deeper ones.
Strengths:
-Can be used to simply evade a large number of attacks
-Hard to counter due to speed and evasiveness
-can ignore defenses
Weaknesses:
-spell ends when amount of slashes reaches 0
-Damage decreases the more Kijin evades/ignores
-has to hit all slashes in one strike
-increased cost for higher ranked spells (20 slashes for C-rank attacks and 50 for barriers)
-anything above C-Rank ignores the effects
-If Kijin stops his dash the spell is cancelled
Cool Down: 4
Name: Yume no Tsubasa
Rank: D
Type: Physical
Description:
Kijin creates a blade that rises from the ground. This blade has no special physical traits only one effect. It vibrates at a frequency that disrupts the path of thought within an enemy(s). It guarantees that as long as this blade stays in existence the enemy cannot block or evade every third attack and every second attack the enemy executes will miss. This is due to the thought disruption which causes a short temporary black
Strengths:
-Allows an easy hit
-sword only needs one hand to wield so another blade can be used at the same time
-can target different enemies in sequence
Weaknesses:
-Blade only stays in existence for a short while (4 posts starting at the post of summoning)
-disappears once it leaves Kijin’s hand
-spells requiring the usage of two different specific blades cannot be used
-B-Rank or above are unaffected
-only effects attacks that require conscious control of it
-can only target one enemy
Cool Down: 5
Name: Jaso
Rank: D
Type: Physical
Description:
Kijin creates a spear that protrudes from his shoulder. It is capable of passing through D- and C-Rank defensive spells and causes paralysis for one post after a two-post delay. The reason is that the spear can slither through magic’s cracks and small holes and is covered in a slow-acting poison. The spear is 2.5 meters long. The spear may also be thrown for a maximum distance of 150 meters; beyond that it simply dissipates into magical energy.
Strengths:
-ignores defenses
-paralysis
Weaknesses:
-limited period of existence (4 posts starting at creation)
-poison is slow acting and can be cured through healing spells before effect applies
-poison affects only B-Rank and lower
-poison-based magic users are unaffected
Cool Down: 5
Secondary Magic: Naw
Caster or Holder: Caster
Description:
In the rough Eternal Blades is the caster version of re-equip magic minus the armor. It is the product of the failed experiment conducted on Kijin. This magic basically makes Kijin, or more precisely his body, the magic circle necessary for its execution. The power it grant him allow him to sprout any form of bladed weapon from his body, the earth near him or even the sky through spells, turning him into the literal master of any blade. Summoning from the ground or sky costs considerably more magic than when done from Kijin’s body. The weapons he creates normally are all lightly reinforced with magi, but can break/melt when exposed to extreme heat, cold or force depending on what kind of blade it is. All blades stay in existence for 1 day exactly before dissipating and their existence cannot be negated as when they fully materialize, they are real existing, independent objects. Kijin may also freely manipulate any blade he wishes by mere will, even that of an enemy. However, the larger the blade is and the more powerful it is, the more it will strain Kijin’s magic, depleting it at an accelerated rate. When the swords are used in spells they become immune to their normal weaknesses of heat, cold and/or magnetism. All spells revolve around wither creating blades, blade techniques or even combinations of both. (normal blades = blades not being used in spells or without special traits)
Strengths:
-near endless supply of weapons
-blades cannot be cancelled out when materialized
-blades are unsusceptible to their physical weaknesses/traits when in a spell
-Powerful combinations if spell are linked correctly
-all blades weigh 1/10 in Kijin’s hands allowing wielding of heavy blades with ease (strength does not apply anywhere else)
-free manipulation of blades (To control enemy blades they must be of lower or equal rank)
- own blades cannot harm him
Weaknesses:
-normal blades are easy to break for mage
-normal blades are practically lightning rods -> lighting magic -> can use conductivity of blades on the field to their advantage
-High cost when controlling powerful blades not of his possession
-Magnetism may prove problematic as it allows control over normal blades through magnetic field -> magic that involves magnetism
Abilities/Powers:
Blade Creation
Blade Manipulation
Blade Mastery
Blades of safety: A set of swords that allow teleportation with a minimum distance of 2 kilometers.
D-Rank Spells
Name: Sakuretsu Yoroi I
Rank: D
Type: Physical
Description:
Kijin curls up as small as possible. Then 36 swords protrude from his body, evenly distributed. This stance is held for a total of 4 posts. The blades negate any form of magic that comes in contact in them (normal attacks and D-/C-Rank spells). On contact with the first source of magic or at will prior to contact the blades fly out in linear paths, covering the area around Kijin.
Strengths:
-Can protect Kijin from one attack and will counter attack
-at least 2 swords will hit one target
-can cause deep cuts and even impale enemies that are unprotected
Weaknesses:
-Can be blocked by defensive spells
-While in stance Kijin cannot move or do anything else for the matter
-C-Rank spells will halve the amount of blades and diminished damage is taken by Kijin
-no effect on higher than C-Rank spells
Cool Down: 4
b]Name:[/b] Senko no ken
Rank: D
Type: Physical
Description:
Kijin needs two blades of any sort, on in each hand. He then dashes at magically enhanced speeds towards the enemy. Once at target location, he slashes the enemy up to 100 times in a single second dealing severe physical damage. During the dash he can evade any attack at the cost of 10 slashes and can “jump through” defensive barriers at the cost of 25 slashes. Damage decreases with every slash less. If all more than half hit, the attack causes severe injury through (many deep gashes and even severed limbs); 25-50 slashes hit then the total damage is halved, but still causes severe injury; any less than 25 slashes and the spell deals meager damage at best causing only light cuts and few deeper ones.
Strengths:
-Can be used to simply evade a large number of attacks
-Hard to counter due to speed and evasiveness
-can ignore defenses
Weaknesses:
-spell ends when amount of slashes reaches 0
-Damage decreases the more Kijin evades/ignores
-has to hit all slashes in one strike
-increased cost for higher ranked spells (20 slashes for C-rank attacks and 50 for barriers)
-anything above C-Rank ignores the effects
-If Kijin stops his dash the spell is cancelled
Cool Down: 4
Name: Yume no Tsubasa
Rank: D
Type: Physical
Description:
Kijin creates a blade that rises from the ground. This blade has no special physical traits only one effect. It vibrates at a frequency that disrupts the path of thought within an enemy(s). It guarantees that as long as this blade stays in existence the enemy cannot block or evade every third attack and every second attack the enemy executes will miss. This is due to the thought disruption which causes a short temporary black
- Spoiler:
Strengths:
-Allows an easy hit
-sword only needs one hand to wield so another blade can be used at the same time
-can target different enemies in sequence
Weaknesses:
-Blade only stays in existence for a short while (4 posts starting at the post of summoning)
-disappears once it leaves Kijin’s hand
-spells requiring the usage of two different specific blades cannot be used
-B-Rank or above are unaffected
-only effects attacks that require conscious control of it
-can only target one enemy
Cool Down: 5
Name: Jaso
Rank: D
Type: Physical
Description:
Kijin creates a spear that protrudes from his shoulder. It is capable of passing through D- and C-Rank defensive spells and causes paralysis for one post after a two-post delay. The reason is that the spear can slither through magic’s cracks and small holes and is covered in a slow-acting poison. The spear is 2.5 meters long. The spear may also be thrown for a maximum distance of 150 meters; beyond that it simply dissipates into magical energy.
- Spoiler:
Strengths:
-ignores defenses
-paralysis
Weaknesses:
-limited period of existence (4 posts starting at creation)
-poison is slow acting and can be cured through healing spells before effect applies
-poison affects only B-Rank and lower
-poison-based magic users are unaffected
Cool Down: 5
Last edited by Hindenburg on 15th February 2013, 11:26 pm; edited 1 time in total