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    Heroic Soul Take Over

    Aethon
    Aethon

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 13
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Heroic Soul Take Over Empty Heroic Soul Take Over

    Post by Aethon 20th December 2016, 7:06 pm

    [size=35]Magic
    [/size]
    [size=35]Primary Magic: Heroic Soul Take Over[/size]
    [size=35]Secondary Magic: None Yet[/size]
    [size=35]Caster or Holder: Caster[/size]
    [size=35]Description: By calling upon the souls of the deceased Heroes, Aethon is able to use aspects of said Heroes life to increase his own body. It is with these souls that he is able to alter the very limits of his body, far surpassing what is considered an average human. [/size]


    [size=35]With this magic it is possible to alter the mindset of it's user. Each Hero had their own struggles and their own strengths; each of these alters Aethon as he enters full takeover. [/size]
    [size=35]Strengths: [/size]
    [size=35]♦ Having access to many heroes throughout history means that he could, theoretically, have a very wide range of spells.[/size]
    Weaknesses:
    [size=35]♦ This does not grant access to all heroes. Only 4, at max, can be used. This means that certain strategies can be devised to counter his 4 heroes.[/size]
    [size=35]♦ Just because he can take over Heroes does not mean Aethon is, necessarily, of the same volition or strength as them. He takes on certain characteristics, not the entirety; this means he is not able to take the full effects. One example is if he were to have a takeover of Achilles he would not only have one vulnerable spot.[/size]
    Lineage: 
    Seductor's Touch:
    [/size]
    [size=35]Unique Abilities: [/size]
    A Souls Hunger: Each of the souls which Aethon is able to take over have a specific urge. Each left this world with a specific desire that will draw them into this world, even when they should not be able to come forth. 
    Blinding Rage: Having a hot temper, and wanting to redeem his past failures, Hercules is able to partially break his restraints when he senses Aethon committing certain acts. For every 50 damage dealt Aethon is able to generate a Blood Lust stack. Upon reaching 10 stacks Aethon is able to consume these 10 stacks to increase his melee damage by 25.% He must generate 10 stacks for this to occur. By increasing his melee damage he consumes all stacks, resetting the stack count to 0. After activation it takes 3 posts for Aethon to begin generating stacks again. If Aethon allows another souls hunger to take priority, then all Blood Lust stacks are lost.
    A Lovers Burden: Having fought for so long and having next to nothing to show for it Cú Chulainn had once found love. This love, however, was doomed to fail; having fallen in love with a fairy his mere presence was enough to kill most. It is with this grief, this remembrance that he calls himself forth. While fighting any being with a type of holy affinity Aethon shall generate a Grief stack; in order to begin generating these Grief stacks Aethon must have killed a creature with some sort of holy affinity*. Starting when the creature died, for each creature that dies (and contain a holy affinity*) Aethon gains the ability to generate a stack. Upon reaching 10 stacks Aethon is able to consume the 10 stacks and is able to increase the strength of his abilities, and passives, by 25%. This consumes all Effect stacks. After activation it takes 3 posts for Aethon to begin generating stacks again. If Aethon allows another souls hunger to take priority, then all Blood Lust stacks are lost.
    Blessings of the Dead: Seeing as Aethon is naturally blessed with the control, and synergy, of the heroic souls he has multiple boosts; each of these are something in which his Take Over's were known for.
    Charisma: Aethon has a silver tongue, at least when speaking to women! It seem's he is able to communicate with them in ways that simply lead to him being in a more favorable position than before they spoke. This is something that he has to thank Cú Chulainn for.
    Agility: Having the soul of a man who was famed for his mastery of the lance, the grace with which he wielded it, and his ability to talk to women, Aethon has been blessed with a 20% increase to speed and agility.
    Fortitude: Having the soul of a Demi-God under his control Aethon has been blessed with increased fortitude. Having to have gone through 12 trials that tested the physical capabilities of the Demi-God, Hercules has buffed Aethon. He is now able to enjoy 10% more HP and 20% more strength.
    Stacks: Stacks are something that are applied to either Aethon or his opponent(s). Unless the target is of the same descent as those the soul which has created the stacks then they are unable to be removed by passives, active dispelling effects, curing effects, etc. *Unless they are a rank above Aethon at the time of the stacks being applied.

    Rage: Rage stacks are generated by Aethon through a variety of ways; the one thing each and every one of these means has in common is the fact that it must be generated by either the Full Take Over of Hercules, or the Partial Take Overs. There is no other way to create these stacks. For each stack that is applied to Aethon he grows in strength. For the first 6 stacks Aethon gains 5% Endurance and Strength per stack. After the sixth stack Aethon does not receive any form of buff per stack. Upon hitting 10 stacks Aethon is able to "consume" these stacks to give him to enter a period of absolute rage. This rage is representative of the aggressive nature Hercules had as a person, and the countless acts of rage he had committed. While in this state he begins to lose himself to the soul of Hercules; attacking everything and anything in sight. With Hercules' soul gaining more power the passive stat effects of each partial, and full, take over for Hercules is increased by 10%.

    Effect: Effect stacks are generated by Aethon only under very specific circumstances. Effect stacks are part of a particular weapon associated with Cú Chulainn. Upon calling out Gáe Bulg, which may only be done after using Arm's of Cú Chulainn, Aethon generates a single stack. The accuracy of Gáe Bulg is now dependent upon the number of Effect stacks applied to target opponent. These stacks may only be applied to a single opponent at a time. These stacks only last for five posts, unless another Effect stack is applied; if this should occur the duration shall reset to the default five posts. These stacks have no effect other than what is listed below.

    1 StackEach strike of Gáe Bulg is now guaranteed to hit the target*. Each strike deals 10% more damage.
    2 StacksEach strike of Gáe Bulg is now guaranteed to strike the upper quadrant of the body.* Each strike deals 15% more damage.[size=38]Each strike of [/size]Gáe Bulg is now 10% faster.
    3 Stacks[size=38]Each strike of [/size]Gáe Bulg is now guaranteed to strike the chest of the opponent.* Each strike deals 20% more damage.[size=38]Each strike of [/size]Gáe Bulg is now 20% faster.
    4 Stacks[size=38]Each strike of [/size]Gáe Bulg is now 25% faster. Each strike deals 25% more damage.
    5 Stacks[size=38]Each strike of [/size]Gáe Bulg is now 27.5% faster. Each strike deals 30% more damage.
    6 StacksEach strike of Gáe Bulg is now 30% faster. Each strike deals 35% more damage.
    7 StacksEach strike of Gáe Bulg is now guaranteed to strike within 10 cm's of the heart.* Each strike deals 40% more damage.Each strike of Gáe Bulg is now 32.5% faster.
    8 StacksEach strike of Gáe Bulg is now 35% faster. Each strike deals 45% more damage.
    9 StacksEach strike of Gáe Bulg is now guaranteed to strike within 5 cm's of the heart.* Each strike deals 50% more damage.Each strike of Gáe Bulg is now 37.5% faster.
    10 StacksEach strike of Gáe Bulg is now guaranteed to strike the heart.* Each strike deals 55% more damage.Each strike of Gáe Bulg is now 40% faster.
    *This is assuming there is no attempt to dodge the strike. These strikes may be blocked, parried, etc. These stacks simply adjust the aiming of the spear.



    D Rank Spells:
    [size=35]List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)[/size]

    [size=35]Name [/size]
    Rank:
    Type: 
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Aethon on 26th December 2016, 9:49 am; edited 4 times in total
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    Heroic Soul Take Over Empty Re: Heroic Soul Take Over

    Post by Guest 26th December 2016, 9:34 am

    Hey there, Aethon!

    I'm Marceline Anicetus and I'll be grading your magic application; so, if you have any questions, feel free to contact me. You are able to contact me on here, via PM (Private Messaging), as well as on Skype at secret_sorrow, or on Discord at Marshy#6961. I'll try to make my grading as simple and clear as possible, but again, if you don't understand something or are concerned with something, feel free to get in contact with me. My requested edits can be found in this color and you are more than welcome to challenge them if you think what you have is okay.
    Aethon wrote:Magic

    Primary Magic: Heroic Soul Take Over
    Secondary Magic: None Yet
    Caster or Holder: Caster
    Description: By calling upon the souls of the deceased Heroes, Aethon is able to use aspects of said Heroes life to increase his own body. So, for your spell description, I would like a bit more than just a single sentence explaining what it is. Only because a) a single sentence doesn't really explain to me much what this magic is capable of doing and b) the template asked for two paragraphs (one on the magic's history and one on how your character utilizes it).
    Strengths: 
    ♦ Having access to many heroes throughout history means that he could, theoretically, have a very wide range of spells.
    Weaknesses:
    ♦ This does not grant access to all heroes. Only 4, at max, can be used. This means that certain strategies can be devised to counter his 4 heroes.
    ♦ Just because he can take over Heroes does not mean Aethon is, necessarily, of the same volition or strength as them. He takes on certain characteristics, not the entirety; this means he is not able to take the full effects. One example is if he were to have a takeover of Achilles he would not only have one vulnerable spot.
    Lineage: 
    Seductor's Touch:

    Unique Abilities: 
    A Souls Hunger: Each of the souls which Aethon is able to take over have a specific urge. Each left this world with a specific desire that will draw them into this world, even when they should not be able to come forth. 
    Blinding Rage: Having a hot temper, and wanting to redeem his past failures, Hercules is able to partially break his restraints when he senses Aethon committing certain acts. For every 50 damage dealt Aethon is able to generate a Blood Lust stack. Upon reaching 10 stacks Aethon is able to reduce the cooldown of any Hercules spell, including the Partial and Full take over, to 0. Reducing cooldowns is not plausible; in fact, it's no longer allowed or has never been allowed. I don't know why or the story behind it, so you can ask an admin if you're adamant in having it since I don't know it myself, I just know admins tell us it's not allowed. So, I would like this to please be changed to something else. He must generate 10 stacks for this to occur. By reducing a spell to 0 he consumes all stacks, resetting the stack count to 0 This will need to be edited as well.. After activation it takes 3 posts for Aethon to begin generating stacks again. If Aethon allows another souls hunger to take priority, then all Blood Lust stacks are lost.
    A Lovers Burden: Having fought for so long and having next to nothing to show for it Cú Chulainn had once found love. This love, however, was doomed to fail; having fallen in love with a fairy his mere presence was enough to kill most. It is with this grief, this remembrance that he calls himself forth. While fighting any being with a type of holy affinity Aethon shall generate a Grief stack; in order to begin generating these Grief stacks Aethon must have killed a creature with some sort of holy affinity*. Starting when the creature died, for each creature that dies (and contain a holy affinity*) Aethon gains the ability to generate a stack. Upon reaching 10 stacks Aethon is able to consume the 10 stacks and reduce the cooldown on any of Cú Chulainn's spells to 0 Again, reducing cooldowns of a spell is not plausible. It has not been allowed or was never allowed from teh start. So, again, I ask that this be changed to something more useful than reducing a cooldown, just as a stacked buff.. This consumes all Effect stacks. After activation it takes 3 posts for Aethon to begin generating stacks again. If Aethon allows another souls hunger to take priority, then all Blood Lust stacks are lost.
    *Both holy and unholy are considered holy affinity. Unholy isn't Holy though. . . it's the opposite of Holy; so, no, Unholy is not considered Holy.
    Blessings of the Dead: Seeing as Aethon is naturally blessed with the control, and synergy, of the heroic souls he has multiple boosts; each of these are something in which his Take Over's were known for.
    Charisma: Aethon has a silver tongue, at least when speaking to women! It seem's he is able to communicate with them in ways that simply lead to him being in a more favorable position than before they spoke. This is something that he has to thank Cú Chulainn for.
    Agility: Having the soul of a man who was famed for his mastery of the lance, the grace with which he wielded it, and his ability to talk to women, Aethon has been blessed with a 20% increase to speed and agility.
    Fortitude: Having the soul of a Demi-God under his control Aethon has been blessed with increased fortitude. Having to have gone through 12 trials that tested the physical capabilities of the Demi-God, Hercules has buffed Aethon. He is now able to enjoy 20% more HP 20% increased HP is a rather high buff to the max HP of a character. I'm fine with the 20% increase, as long as there is some sort of hefty drawback to the user, such as lowered magical power/damage, more susceptible to certain magic types, etc. Otherwise, please lower this to a 10% HP increase. and 20% more strength.
    Stacks: Stacks are something that are applied to either Aethon or his opponent(s). Unless the target is of the same descent as those the soul which has created the stacks then they are unable to be removed by passives, active dispelling effects, curing effects, etc. *Unless they are a rank above Aethon at the time of the stacks being applied.

    Rage: Rage stacks are generated by Aethon through a variety of ways; the one thing each and every one of these means has in common is the fact that it must be generated by either the Full Take Over of Hercules, or the Partial Take Overs. There is no other way to create these stacks. For each stack that is applied to Aethon he grows in strength. For the first 6 stacks Aethon gains 5% Endurance and Strength per stack. After the sixth stack Aethon does not receive any form of buff per stack. Upon hitting 10 stacks Aethon is able to "consume" these stacks to give him to enter a period of absolute rage. This rage is representative of the aggressive nature Hercules had as a person, and the countless acts of rage he had committed. While in this state he begins to lose himself to the soul of Hercules; attacking everything and anything in sight. With Hercules' soul gaining more power the passive stat effects of each partial, and full, take over for Hercules is increased by 10%. Please supply a duration and cooldown for this ability.

    Effect: Effect stacks are generated by Aethon only under very specific circumstances. Effect stacks are part of a particular weapon associated with Cú Chulainn. Upon calling out Gáe Bulg, which may only be done after using Arm's of Cú Chulainn, Aethon generates a single stack. The accuracy of Gáe Bulg is now dependent upon the number of Effect stacks applied to target opponent. These stacks may only be applied to a single opponent at a time. These stacks only last for five posts, unless another Effect stack is applied; if this should occur the duration shall reset to the default five posts. These stacks have no effect other than what is listed below.

    1 StackEach strike of Gáe Bulg is now guaranteed to hit the target*.
    2 StacksEach strike of Gáe Bulg is now guaranteed to strike the upper quadrant of the body.*Each strike of Gáe Bulg is now 10% faster.
    3 StacksEach strike of Gáe Bulg is now guaranteed to strike the chest of the opponent.*Each strike of Gáe Bulg is now 20% faster.
    4 StacksEach strike of Gáe Bulg is now 25% faster.
    5 StacksEach strike of Gáe Bulg is now 27.5% faster.
    6 StacksEach strike of Gáe Bulg is now 30% faster.
    7 StacksEach strike of Gáe Bulg is now guaranteed to strike within 10 cm's of the heart.*Each strike of Gáe Bulg is now 32.5% faster.
    8 StacksEach strike of Gáe Bulg is now 35% faster.
    9 StacksEach strike of Gáe Bulg is now guaranteed to strike within 5 cm's of the heart.*Each strike of Gáe Bulg is now 37.5% faster.
    10 StacksEach strike of Gáe Bulg is now guaranteed to strike the heart.*Each strike of Gáe Bulg is now 40% faster.
    *This is assuming there is no attempt to dodge the strike. These strikes may be blocked, parried, etc. These stacks simply adjust the aiming of the spear.
    This is just a fair warning that this is a waste of a stack as accuracy of a weapon is not a calculated stat on the site. Meaning, this isn't really necessary because roleplaying the accuracy of a weapon is almost impossible since the other player can simply dodge it.


    D Rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name 
    Rank:
    Type: 
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    I'm assuming the rest of the D-rank spells, after the 4th D-rank, aren't bought and thus aren't ready to be graded.
    Aethon
    Aethon

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 13
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Heroic Soul Take Over Empty Re: Heroic Soul Take Over

    Post by Aethon 26th December 2016, 10:05 am

    BUMP


    _____________________________________________________________________________________

    'All the evils in the world'? Bring thrice as much if you want to stain me!

    Heroic Soul Take Over♦️Aethon Wildes
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    Heroic Soul Take Over Empty Re: Heroic Soul Take Over

    Post by Guest 26th December 2016, 10:20 am

    Heroic Soul Take Over S1SnyFE

      Current date/time is 5th November 2024, 5:31 am