Magic
Primary Magic: Renewal Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster/Lost magic
Description: Users of Renewal Magic can regenerate quickly from the injuries they receive, their physical form reverting back to a point where they took no damage as their flesh merges back together upon being sliced, rearranging itself back together after being smashed, even destroying toxins and diseases that enter the body to the point where it was as though they were never there in the first place. This point of recovery is called the Origin Point, the position in time when the user first learns this magic and suffers from its effects, allowing them to become immortal without the need to be sustained from food nor needing the ability to breath. However, with this immortality the users of this magic kept it a secret from the world, becoming nomadic and travelling the globe as to prevent others from learning their secrets half-heartedly, as those who don’t learn from someone who has mastered this ability is doomed to be in a constant regeneration effect, producing cancerous growths from their body that would cause them immense pain shortly before dying as a horrendously distorted version of what they once were. Only those these nomadic masters of Renewal Magic deem worthy have magic taught to them, as such they dedicate almost their entire lives to learn this magic, resulting in many Renewal Magic users to be over the age of 60 when they enter the immortality phase, however those who are trained upon birth reach this stage within their early-to-mid 20s.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Note: Traded in 3 armors (Artifact, Legendary, Strong) for 3 sig and 3 non-sig slots
Primary Magic: Renewal Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster/Lost magic
Description: Users of Renewal Magic can regenerate quickly from the injuries they receive, their physical form reverting back to a point where they took no damage as their flesh merges back together upon being sliced, rearranging itself back together after being smashed, even destroying toxins and diseases that enter the body to the point where it was as though they were never there in the first place. This point of recovery is called the Origin Point, the position in time when the user first learns this magic and suffers from its effects, allowing them to become immortal without the need to be sustained from food nor needing the ability to breath. However, with this immortality the users of this magic kept it a secret from the world, becoming nomadic and travelling the globe as to prevent others from learning their secrets half-heartedly, as those who don’t learn from someone who has mastered this ability is doomed to be in a constant regeneration effect, producing cancerous growths from their body that would cause them immense pain shortly before dying as a horrendously distorted version of what they once were. Only those these nomadic masters of Renewal Magic deem worthy have magic taught to them, as such they dedicate almost their entire lives to learn this magic, resulting in many Renewal Magic users to be over the age of 60 when they enter the immortality phase, however those who are trained upon birth reach this stage within their early-to-mid 20s.
Strengths:
- Capable of recovering from almost anything, including dismembered limbs which simply reattach
- Provides an immunity to poisons/diseases
Weaknesses:
- Spells can also damage user if not careful
- The magic holds no way of causing harm to another or defending the user
- Most abilities require heavy damage to the user in order to be used
Lineage:
- Spoiler:
- Beast Pride:
Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Unique Abilities:
- Abililties:
- Thou Shalt Not Die: Upon hitting 0% health, Eric can expend 50% of his magic power to regenerate 30% of his health, saving him from a deadly situation.
What Doesn’t Kill You: Upon receiving heavy damage to any part of his body, that part of his body regens completely and becomes 50% stronger for a limited time of 5 posts at the cost of 50% less magic damage. (If arm is heavily damaged it regens completely and increases his strength in that arm by 50%. If leg is heavily damaged it regens completely and increases his speed and leg strength by 50%, allowing him to jump higher than before and deal extra damage with kicks. If eyes or any other sensory organ is dealt heavy damage it completely regens and increases in power by 50%) After the ability finishes its duration, the buff effects cannot take place for another 6 posts yet the regen effect still occurs.
Complete Body Control: Eric is capable of completely controlling his body, even if it has been separated from him (eg: dismembered arm still moves around. Can still see through eye/hear through ear if it is detached). If a body part leaves a 20m radius it can no longer be controlled. (range scales by 15m for each rank above D)
Origin: No matter how much damage Eric takes, his body will attempt to revert to its original state, providing a 5% regen to his health every other post and allowing him to reattached dismembered limbs and survive all kinds of fatal wounds.
Spells:
- Signature Spells:
Name: Reversion IV
Rank: User (Up to S)
Type: Healing
Duration: Instant
Cooldown: once per post
Description: Eric enters a state of sudden regeneration, closing all wounds and healing himself for 1 User Ranks worth of damage
Strengths:- Regenerates health
Weaknesses:- Only works once per post
- Doesn’t heal others
Name: Reversion III
Rank: User (scales to S)
Type: Healing
Duration: Instant
Cooldown: once per post
Description: Eric enters a state of sudden regeneration, closing all wounds and healing himself for 1 user ranks worth of damage (Scales to S)
Strengths:- Regenerates health
Weaknesses:- Only works once per post
- Doesn’t heal others
Name: Reversion II
Rank: User (scales to A)
Type: Healing
Duration: Instant
Cooldown: once per post
Description: Eric enters a state of sudden regeneration, closing all wounds and healing himself for 1 user ranks worth of damage (Scales to A)
Strengths:- Regenerates health
Weaknesses:- Only works once per post
- Doesn’t heal others
Name: Mana Reversion
Rank: User (Scales to B)
Type: Support
Duration: Instant
Cooldown: once per post
Description: Eric enters a state of sudden regeneration, his body readily absorbs more mana from the air around him to regenerate his mana pool user ranked spell (scales to B)
Strengths:- Regenerates mana
Weaknesses:- Only works once per post
- Doesn’t influence others
Name: Cleanse
Rank: D
Type: Healing
Duration: Instant
Cooldown: Once per post
Description: Eric’s body purges itself of anything that isn’t healthy to itself, cleansing it of any and all debuffs placed upon it that are of equal rank or lower
Strengths:- Removes all debuffs
Weaknesses:- Only works once per post
- Provides no healing
- Regenerates health
- C-Rank spells:
- Name: Healing Touch
Rank: C
Type: Healing
Duration: Instant
Cooldown: 3 posts
Description: Eric places a bare part of his body onto a person he wishes to heal, making skin-to-skin contact with them and temporarily passes onto them his regenerative ability, healing them of 1 C-Ranks worth of damage, closing their wounds and ridding them of all debuff of equal or lower rank than the user.
Strengths:- Heals an intended target
Weaknesses:- Cannot use to heal himself
- Requires skin-to-skin contact in order to work
Name: Overclock
Rank: C
Type: Buff
Duration: 4 posts
Cooldown: 5 posts
Description: Eric places his regeneration factor into an overclocked state, increasing his physical abilities (strength and resistance) by 50% each for the duration. However his body tires out after the duration ends, placing him at a 25% debuff on his physical abilities for 3 posts afterwards.
Strengths:- Increases strength and resistance temporarily
Weaknesses:- Doesn’t heal
- Overclocking results in a tired body, lowering his physical abilities after use by 25%
Name: Mana Overclock
Rank: C
Type: Healing
Duration: 4 posts
Cooldown: 5 posts
Description: Eric enters a state where his body more readily absorbs mana, allowing him to absorb 4% mana each post of the duration. Any excess mana that is stored above his limit when the spells duration ends places a toll on his body, dealing 0.5 D-Ranked damage to him upon the end of the duration.
Strengths:- Regens mana at a faster rate
Weaknesses:- Doesn’t heal body
- User can cause damage to themselves if not careful
Name: Regrowth
Rank: C
Type: Healing
Duration: Instant
Cooldown: 3 posts
Description: Eric instantly regenerates any part of him that is outside of control, healing himself for 1 C-Ranks worth of damage in the process.
Strengths:- Regenerates lost limbs
Weaknesses:- Useless if there are no lost limbs
- Doesn’t effect heavily damaged parts of his body
Name: Recovery Overclock
Rank: C
Type: Healing
Duration: 2 posts
Cooldown: 3 posts
Description: Eric sets his regeneration into overclock, allowing him to recover 0.75 C-Ranks worth of damage per post over the duration. If health is full when regeneration takes place, will deal 0.5 C-Ranks worth of damage instead.
Strengths:- Regenerates HP over the duration
Weaknesses:- Harms user if health is full
- Only heals user
Name: Reversion I
Rank: C
Type: Healing
Duration: Instant
Cooldown: 3 posts
Description: Eric enters a state of sudden regeneration, closing all wounds and healing himself for 1 C-Ranks worth of damage.
Strengths:- Regenerates health
Weaknesses:- Only heals the user
- Doesn’t heal others
- Heals an intended target
- D-Rank spells:
- Name: Lesser Reversion II
Rank: D
Type: Healing
Duration: Instant
Cooldown: 2 Posts
Description: Eric enters a state of sudden regeneration, closing all wounds and healing himself for D-Ranks worth of damage
Strengths:- Regenerates health
Weaknesses:- Only works once per post
- Doesn’t heal others
Name: Increased regeneration
Rank: D
Type: Healing
Duration: 2 posts
Cooldown: 3 Posts
Description: Eric surges with renewal energy, allowing him to regenerate an extra 5% HP every post (doesn't stack with other HP regen)
Strengths:- Improves regeneration ability
Weaknesses:- Only provides minor healing
- Doesn’t heal others
Name: Lesser Reversion I
Rank: D
Type: Healing
Duration: Instant
Cooldown: 2 Posts
Description: Eric enters a state of sudden regeneration, closing all wounds and healing himself for D-Ranks worth of damage
Strengths:- Regenerates health
Weaknesses:- Only works once per post
- Doesn’t heal others
Name: Overhaul
Rank: D
Type: Healing
Duration: Instant
Cooldown: 3 Posts
Description: Eric empowers his ‘Complete Body Control’ ability, Increasing its range temporarily by 20m
Strengths:- Increases range of 'Complete Body Control'
Weaknesses:- Provides no healing
- Requires user to sustain heavy damage
- Regenerates health
Note: Traded in 3 armors (Artifact, Legendary, Strong) for 3 sig and 3 non-sig slots
Last edited by Eric Everette on 26th December 2016, 6:13 pm; edited 2 times in total