Primary Magic: Skálm inn Sála | Sword within Soul Secondary Magic: x Caster or Holder: Holder | Lost Magic
Description: A sword which resembles the soul-- purely derived by magical and spiritual energy it is not as ordinary as one which has been made of metal. Although it certainly resembles the silver gleam of such material, it reflects rather brilliantly against the touch of light. It may gather the most of its strength from the wielder-- one of which can only be the soul which bears it-- but it also seems to attract energy from sources of light. Mainly the glow of the moon. It is a sword that is in tune completely with him, but it may also extend forth as a holder to forgotten memories and hidden emotions.
Not made from a substance of metal, but rather a form of light, it is actually derived from his own body. Specifically from the left side of his arm, the marking (Chinese /or a Midi dragon tattoo) will change from its usual hue. As it creeps upward into a perfect silver glow, the base of the hilt becomes visible from the palm of the hand until it can eventually be slowly/or quickly detached from the form made of light. For a brief moment the object takes its shape, forming features that are more appealing and realistic to something that seems like a katana.
Although an obvious tool made for combat, it also increases physical attributes and may place (what is later described in abilities) the Heill* on other individuals if he wishes it. The blade may also tear through the corrupt, but it will also seek to cleanse illness, poison or life threatening injuries, giving the appearance of an attack. As something made from the soul, it can easily reach forth and afflict emotions upon the other. Granting them memories that not even he has the will to see. They may be frightening or they may be uplifting, perhaps they do not make sense at all. It all depends on the opposing. Most of the time, the sword of the soul resonates whatever the holder may be feeling.
It holds only a single elemental purpose, being light. Other than that it is like any other blade in appearance and in action. He wields many sword techniques, most of which may be recognizable in Midi culture. Although it can change into something slightly more messy and violent than the calm and collected skills of those which practice intently. Therefore he is certainly adaptable to change in the field of battle as he can so easily shift the style of combat. Derived by the power of light, it absorbs whatever object or form of magic may be emitting the substance, taking it forth to strengthen small cracks that may have or have not been afflicted in the act of battle. Despite the potential of breaking, in the end it will always return from the soul whence it came from.
Strengths:
☾ His limitations do not simply end with physical attacks or the Heill* that may aid others or himself within combat. The sword is also able to conjure spells that can both be offensive, defensive or supportive. Though it is usually the start.
☾ It is a blade which searches for light, despite the opposing spells which may or may not be aimed in harming him, the blade does use the radiance of such attacks to an advantage. Replenishing what damage that may have been applied to the weapon as nonexistent.
☾ Both wields an advantage and disadvantage with the element opposite to it. Able to tear through shadow/or darkness with ease, the blade and the one which holds it forth can be overwhelmed by the other if their ranking is higher than his own. In some cases it may even lose what gleam it had before when it is solely required to be feeding off of some source of light.
☾ This weapon increases his physical and mental attributes-- also able to aid others in such an aspect if he wishes to place the Heill* upon them. Although the most of the sword’s abilities are derived in supporting the soul rather than solely focusing on those which surround him.
Weaknesses:
☽ The sword is apart of the soul. If one does manage to take this important half far off and away from his grasp, he could potentially lose his memories or fall into a lengthy slumber. Sometimes it could end up as both. The further it is from the soul, the weaker he shall become.
☽ As he gets the most of his power and spells from holding the weapon, if it is knocked from his hands he loses what he might have been conjuring. Although Theo does wield inhuman strength without the blade, he is still at a potential risk of being harmed by spells without the defence of his blade in hand.
☽ Despite the endless display of enchantment in the aim of this sword, it holds a single element and therefore is unable to cast any other form. The diversity is in the way the light is used, not in the array of elements which are not available to him.
☽ The blade is a melee focused weapon, and as such it does not do well against ranged attacks. Holding few defensive techniques, it is mostly avoided entirely by agility rather than deflecting. It does better when confronted directly with the enemy, rather than lengths before his desired target.
- LINEAGE | EAGLE VISION:
Lineage: Eagle Vision Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations. Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body. Usage: Passive.
Unique Abilities:
☾Heill☽ From what manner of action is able to enact this strange and enchanting ability, is the fact that is remains a clear indication of his being. What is clear is that it is only able to choose individuals with the blade itself, using it to mark others in a way which of course would never harm them. Some may be granted markings, others may be granted change in appearance, such as hair colour or eye colour. What leaves those chosen is dependant on them, and hence they will remain safe in the pursuit of those which would wish to hurt them solely based on this blessing. An impossible feat when there isn’t a way to truly identify them.
The Heill is not as powerful as it may seem, though it does increase the senses, alongside physical strength. It does not make one immortal or unavoidable to potential defeat. In-fact this ability is more of a hindrance to Theo than it is something that may support him. He can choose whomever he pleases, yet it is not something that should be carelessly given. Once someone has been chosen, he must risk the pain they go through, emotionally or physically. He can sense their doubt, and their happiness, but he cannot accurately portray it to the point it would be like reading a mind. The Heill takes the pain of the chosen and forces it onto the person which had granted it to them, lessening their injuries so that they may have an easier time within battle. Without however-- he cannot do much.
This is purely for plot purposes, at the moment it is locked. ✘ [When this becomes unlocked, it'll most likely need some modding. I would offer some right now, but I'm not entirely sure I understand it at the moment. ^^;]
☾Móttaka☽ There is a strong barrier that prevents harm, a defense reaction that acts purely based on his element of use. As he does require the blade to perform most attacks, his survival itself is spent solely on the absorption of light. With these aspects in mind, Theo is granted a 45% resistance towards all attacks that may be using the element of light. Of course it is not fully in regards to the fact that he still takes damage depending on the rank of the spell. An example would be anything of his ranking or higher. [You can bump this passive up to 50%.]
☾Víst☽ His body itself is derived by the element of light. Although it has taken shape into what you may see currently, that is not his true form. If he may find himself at a disadvantage with the blade, he shall change shape into a large almost dragon-like being. With a long and slim structure, feathery patches of raven and eyes of an alluring gold. What is the only strength in this change is the more impending size and the ability to take flight, other than that Theo is unable to use what spells are listed below as the usage for them comes in the grasp of his weapon - not of his form. This unique aspect however is something that is unlikely to be seen by anyone. It is a secret at which even he cannot comprehend therefore encouraging him not to expose of something whilst the truth of it is already dangerous enough.
☾Um-Huxan☽ In the striking gaze of any light source, Theo can use that to his advantage as something to go into hiding. The moon and the sun are his most influential sources, but lamp posts or fire and other small flares can allow him to go completely invisible. Even those that may be coming from his enemies. Although he is able to be entirely unseen, anyone with good enough hearing will be able to make out which direction he is going or moving. This ability ends as he wishes it or ends upon the contact of another in their attempt to inflict harm or even simply touch him by mistake.
☾Søvnig☽ The flesh is able to regenerate at the cost of his energy, depending on how much light Theo has absorbed into his system will be dependant on how fast the recovery is. Sometimes if he has starved himself of the resources (light being his only option for food) he will become tired, weak and have sudden spouts of illness. On a more natural and peaceful occasion however, Theo does not only use light as a form for battle but also something that is incredibly needed for his survival. He takes long naps in the sunlight or moonlight, gathering as much into his system as he can. Although he doesn’t necessarily need the sources within the sky, able to leech off of the more man-made options such as a fire, lamp-post or other forms of magic, the moon and the sun are what give him the most power. [This one is a little confusing to me on what exactly it does. Can you be more specific and provide numbers/percentages? If it's HP regen, that caps at +5% every other post. If it's MP regen, that's +15% every 5 posts. And if you're transferring MP to HP, that can go up to 50% every post.]
[At D rank, you get 3 UAs. You might want to note which of the remaining 4 UAs not for locked for plot use is locked until rank up, or remove it to save for when you add your C rank spells.]
- D RANK SPELLS:
- REBOUND |:
Name: Rebound | Rank: D Type: Offensive Duration: Instant Cooldown: 2 posts
Description: A powerful knockback, delivered by two instantaneous strikes in the brief and visible formation of a crescent moon. It is mostly meant to deflect incoming attacks that could prove harmful, though that is dependant on how Theo chooses to use the attack. For the most part it is an offensive, knockback in most close ranged situations. Visibly it is impossible to detect as the blade maintains the same shade, leaving a tracing of light torn into the air with each swing of the blade. It is a relatively fast spell, moving abruptly at about 15 m/s and holding a range of about 10-12 metres, though it is more powerful the closer he is to his enemy.
[This seems like a burst spell, which can only do one hit. You can up the range to 15 meters. Also, please state it does one rank's worth of damage and drop the "more powerful when closer to the enemy" part.]
Strengths: ☾ Has a very strong advantage against those that may be weaponless or hold a weakness towards light.
Weaknesses: ☽ Can only be most useful up close with the enemy as opposed to at a distance, therefore it is useless against someone that may be keeping themselves anywhere but close to his blade. - UPSURGE |:
Name: Upsurge | Rank: D Type: Supportive Duration: 2 posts Cooldown: 3 posts
Description: The blade is used as a means for casting an illusion, leaving a strange trail of light torn upon the air with the additional presence of his figure. Discarding a ghost for each time he teleports, confusing or causing his enemy to grow uncertain of how to handle to situation. How far he can go is limited to exactly 15 metres and a speed of 15 m/s, so it is most apparent if he is fighting someone at a closer range, however it can be useful for dodging something that is coming at him from a distance.
[Since this is a burst type of teleport, it can only last 1 post. That said, you can bump it to a 2 post cooldown.]
Strengths: ☾ Confusing a close ranged enemy with the potential opening of landing an attack or escaping.
Weaknesses: ☽ Only able to be used in a place that has light. Such as being out directly in daylight as opposed to standing obscured within a cavern or beneath the trees. Therefore those that have the ability to shroud the area in darkness will prevent Theo from using this spell.
- CRESCENT |:
Name: Crescent | Rank: D Type: Offensive Duration: Instant Cooldown: 2 posts
Description: This requires at least one post before Theo can actually use the spell, as it is an attack that requires the need to be charged up before being used. With the sword not yet sheathed from the palm of his hand, he stands in a slightly crouched position with his eyes closed, building energy throughout the time which passes whilst one hand grips firmly at the visible handle of the blade. As such this leaves him incredibly vulnerable to those that wish to attack. If he wants to move elsewhere the spell will end, or it may end upon him being attacked. Either way-- once the duration for the charge has passed the sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 30 metres in length and at speed of 15 m/s.
[Okie dokie! This is a charged spell, so the charging time needs to be included in the duration. So if it must charge 1 post, then the attack takes place in the 2nd post, the total duration would be 2 and the cooldown 3. If you charge 2 posts, the 3rd post is the attack and the cooldown is 4, which is the max here since D ranks can only have durations of 3 max.
That said, you need to state how much damage this spell does. It's an AOE, so it does 50% normal D rank damage, which is 20hp.
So, here's the complicated part! Bear with me. Given the drawbacks present, it would gain 50% of the already halved D rank damage. So it would gain 10hp per charge post. If you charge 1 post and execute on the second, it'll do 30hp damage. If you charge 2 and release on the 3rd, it'll do 40hp damage.
Also, as the rules state, if the attack is launched without a charge it will generally do less damage than a normal spell of its rank, so you'd subtract the halved damage of the half rank damage, so it would do just 10hp damage uncharged.]
Strengths: ☾ Can hit multiple enemies at once.
Weaknesses: ☽ Spell ends if Theo needs to dodge an incoming attack or is struck by an enemy while charging the spell. ☽ Does scarce damage to higher ranked enemies, though will still make them lose their balance or startle them.
- ENCLAVE |:
Name: Enclave | Rank: D Type: Supportive Duration: 2 posts Cooldown: 3 posts
Description: Theo is engulfed by the light of the blade, the marking on the left of his arm glowing brightly alongside the rest of his body. The energy is dependant on the amount of light he has fed upon prior to the use of this spell, however it grants him a higher potency in strength and speed of about 30%. Allowing him to use this support for whatever he pleases, whether it be in battle or not.
Strengths: ☾ It can be used as an additional in other spells, increasing his damage or being used to avoid harm.
Weaknesses: ☽ The blade can still be knocked from his hands, quickly ending the spell. ☽ Because it is at such a low level, the significance it has on those of a higher ranking is barely notable.
[You get a D+ advanced spells as well, if you wanted to add that in.]
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