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    Fel Flame.

    Sayrn
    Sayrn

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    Lineage : Gold Rush
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    Fel Flame. Empty Fel Flame.

    Post by Sayrn 17th November 2016, 7:19 pm


    Fel Flame, The Queens Weapon

    Secondary Magic: Shadow Dragon Slayer (2nd)

    Caster or Holder: Caster

    Description: Kana as the curse took hold of her was once a proud user of slow burn flame magic being a high ranking official in the Rune Knights at one point known well for her torture methods. The curse that changed not only her body but also her race and turned her into an undead monster also corrupted her flames turning them green and giving them a new property from where it was before, as where before Kana would slowly burn her opponents to ash this new Fel Flame would delay the burn all but entirely killing them in an instant after a while rather than slowly killing like before. this new delay caused a rift in Kana's methods over the years as she learned how to not only take advantage of this but also use it in her torture as she learned how to disarm this delayed damage. Due to this in combat Kana is able to be both a monster of green colored heat and rage but also a monster capable of inflicting great pain and suffering, or granting hope to her enemies in the end it depends on Kana's mood at the time and if she is feeling hungry.

    Strengths:
    > Can compound damage on one post then follow up with vastly more the next.
    > Is hard to cast limited barriers against due to the delays in damage.
    > The burn effects from this magic can make an enemy be forced to retreat from their allies singling them out for death.

    Weaknesses:
    > The delay allows enemies to plan for the damage and use their spells to counter.
    > On its own the magic is much weaker than most due to the delay as all spells are essentially -50% damage on the first hit.
    > Slayers can all but counter her flames as they can eat both instances of damage all but nullifying her usefulness.
    > If she is out damaged by an enemy she is essentially a sitting duck as her own magic is too weak to fight heavy damage.

    Lineage:
    The Undead Curse:
    Description: Over three hundred years ago Kana lived in the city of Era slowly gaining both fame as a great commander of the Rune Knights and infamy as their worst secret as their primary torturer. Kana was known as the Fire Queen as her magic "Slow Burn" was a flame designed not to burn bright but to burn slowly and painfully over the flesh of those she casted on. Due to this a plot was sprung by the dark mages of old to create a curse that would bring Kana not only to her knees from suffering but perhaps bring herself and her knowledge over to their side. So in secret over many nights and years they created the Undead Curse a spell that would eat the lives of those who cast it and put the one to suffer from it in unimaginable suffering. This curse did everything that they had wanted save for one thing, using her position Kana secured herself a job as the executioner keeping her curse at bay and her sanity in check for a time. Soon that unrivaled sanity and magic broke, her flames turned into a mockery of their former glory and her once vapid hatred of killing those who we're innocent turned into a great love of killing to the point of it becoming more than typical gratification for every death she caused. The mages had succeeded they made the monster, but they made one who loved to kill their kind.
    Abilities:
    Killing Curse: Slowly over time as a combat thread progresses Kana will begin to lose 5 HP per post the HP loss will begin after 5 posts of not killing any humanoids or sentient beasts of human level intelligence or beyond. When Kana kills an enemy she will gain back all health lost over time from the previous effect and double that. If Kana had not taken any damage from lack of murders then she will gain back a flat 25 HP.
    Cursed Fate: Over time due to her abilities as a carrier of the Undead Curse Kana has grown used to the pain and suffering that her need to kill comes with vastly increasing her natural HP by 50% at the cost of reducing all other healing effects besides the ones provided by "Killing Curse" by 75%
    Fel Flames: Kana has a natural boost to her flames of the Fel causing her natural and weapon strikes to deal half her rank in damage per strike up to a max of twice per post before her magic needs to recharge until the next post.
    Undead Benefits: Due to her natural abilities as an undead from this curse Kana has a 25% boost to her speed and strength being able to lift more and run faster than most along with a dangerous lack of pain reception meaning she has trouble telling when she herself is in real danger.
    Usage: Passives.

    Unique Abilities:
    Delayed Fall: ALL of Kana's spell damage be it from items of her own magic is split 50/50 upon contact with an enemy, the first 50% of her damage is direct while the next 50% happens one post after the impact, this does NOT affect Damage over Time and when the second damage triggers it carries none of the initial spells effects or debuffs instead it erupts from the enemies body in a 5m radius around them and CAN damage other enemies caught in it.
    Fel Burning: Enemies struck by Kana's spells are dealt 5 damage every post for 2 posts after being hit by her spells. This effect cannot stack but will refresh every spell cast and the damage starts at the end of the damage post.
    Disarm: Kana is capable of disarming the secondary damage from Delayed Fall on allies if they we're struck by one of her spells gaining back 25% of the spells cost, she can do the same on enemies but without the MP gain.
    Fel's Rebuke: When fighting another fire user or when hit by her own flames Kana begins to grow in power gaining 25% bonus damage on her spells but also taking 25% more fire damage this bonus lasts for 3 posts after being hit and cannot stack but only can be refreshed.



    Last edited by Kana Shivr on 24th November 2016, 7:18 pm; edited 2 times in total


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    Fel Flame. V7lUCnJz_o
    Sayrn
    Sayrn

    Dragon VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Demon Slayer- Dragon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 317
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 262.5

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Fel Flame. Empty Re: Fel Flame.

    Post by Sayrn 18th November 2016, 6:52 pm


    Spells:

    Signature Spells:

    Name: Fel Searing Strike.
    Rank: D-Rank.
    Type: Fire, Ranged, Combat, Single Target.
    Duration: Instant.
    Cooldown: 2 Posts.
    Description: Kana creates a ball of flame in her hands and throws it forwards as it leaves a trail of green sparks behind it. Enemies struck by the spell are staggered slightly and the flame will quickly flicker and fade after the impact. The spell travels at 9m/s after being thrown up to a max of 20m away and deals a simple 20 damage.
    Strengths:
    > Can be a simple way to create damage in a fight.
    > The effect is simple and silent.
    Weaknesses:
    > Has no other effects and does not burn enemies on it's own.
    > Is low in general range and at farther ranges is easier to see coming.
    > The sparks it leaves can lead someone to her.

    Name: Fel Claws.
    Rank: Same as User. (Caps at S)
    Type: Fire, Melee, Single Target.
    Duration: Instant.
    Cooldown: Instant.
    Description: Coating her weapon or hands in green flames Kana is able to imbue her strikes with the Fel Flames creating scythe like claws of pure fire. The claws only imbue Kana's next strike and she is incapable of touching her allies while it is active. The spell will fizzle out if not used within the post it is active so using it means you use it right then. The spell is added to her physical attacks meaning it has no "range or speed" to it but will deal 10 damage lower than her ranks damage at all times (Current active damage is 30)
    Strengths:
    > Can be flowed into physical strikes like nothing.
    > Makes a close quarters fight much easier and allows Kana to use this to torture with ease.
    Weaknesses:
    > Is melee range meaning it is not viable in long range battles.
    > Uses Kana's own physical speeds so if an enemy is faster this skill is much weaker.
    > If striking someone with a water body will deal 25% less damage to them.

    D-Rank Spells:

    Name: Fel Circle.
    Rank: D-Rank.
    Type: AoE, Fire, Multi-Target.
    Duration: Instant.
    Cooldown: 2 Posts.
    Description: Charging flames into both her hands Kana spins in an instant causing a circle of flame to quickly come from her expanding up to 5m away from her before fading into simple green sparks. The circle can hit anyone that is at least the size of Kana (5'4") and deals 20 damage to those hit by the circle which expands at 5m/s.
    Strengths:
    > Can deal with a group that wants to fight her at close quarters.
    > Still much weaker on it's own without Kana using her other spells.
    Weaknesses:
    > Is a very limited range for an AoE.
    > Even with the damage it has the delay can make it much weaker in a pinch.
    > This can burn allies that are in the AoE of it.

    Name: Fel Drive.
    Rank: D-Rank.
    Type: Fire, Melee, Single Target.
    Duration: Instant.
    Cooldown: 2 Posts.
    Description: Kana coats her arms in the Fel Flames creating great claws from them. These claws extend out 1 meter and then more Fel Flames propel Kana forwards at 9m/s up to 15m forwards to strike an enemy for 20 damage. As Kana flies forwards she leaves a trail of green sparks behind her from the Fel Flames.
    Strengths:
    > Can let Kana close the distance on a running enemy.
    > Can allow Kana to run if she is smart with the spell as the propulsion is not limited by height.
    Weaknesses:
    > If she misses she could be left open for a moment.
    > Allies that step in the way can get hit by the charge.
    > While the charge has no limits to direction if she hits an obstacle it is gonna stop her.

    Name: Fel Burning.
    Rank: D-Rank.
    Type: Fire, DoT, Single Target, Melee.
    Duration: 3 Posts.
    Cooldown: 4 Posts.
    Description: Igniting her hands with a slow burn Kana coats her hands in a special green and black flame. This flame causes her next strike from her hands to burn the enemy for 5 damage per post and up to 3 posts dealing a max of 15 base damage after those posts. While the enemy is burning from this effect it has a once per usage ability to double the afterburn from "Delayed Fall" on another spell but can only be used once per post and ONLY on D-Rank spells else it does not have the power to affect the spells.
    Strengths:
    > While weak on it's own the spell can boost some of Kana's other spells with damage.
    > Can allow for a "You are already dead" type deal and can be used for fear tactics.
    Weaknesses:
    > The burning effect can be removed if the enemies are hit with a C-Rank or higher water spell.
    > Without another spell to combo into this it is much weaker on it's own.
    > If the spell is not used within one post after coating her hands it fizzles out and Kana just wasted MP.

    Name: Fel Talons.
    Rank: D-Rank.
    Type: Fire, Melee, Single-Target, Hook.
    Duration: Instant.
    Cooldown: 2 Posts.
    Description: Coating her hands in the Fel Flame kana slowly coats her legs with it using her flame covered hands which soon takes the form of bird like talons. This empowers Kana's next kick to both deal 20 bonus damage to the enemy but also sounds out a wave of flame in the same bird talon like shape whether the kick connected or not. This wave of fire grabs the first enemy it hits within 5m forwards from the impact point and pulls them towards Kana leaving them at least 1m away from her. This tertiary grab effect deals NO damage and travels at 5m/s both when coming out and pulling back but cannot pull in anyone more than one rank above Kana.
    Strengths:
    > Can be used to continue the flow of melee combat quickly.
    > With the grab portion can be used to rip back escaping enemies and bring them to her.
    Weaknesses:
    > The pull itself deals no damage.
    > If the pull effect hits a much stronger enemy than Kana wanted could put her in a pinch.
    > Might cause an ally spell to miss if the grab hits their target.

    C-Rank Spells:

    Name: Fel Reaping.
    Rank: C-Rank.
    Type: Fire, Shadow, Melee, Single-Target.
    Duration: Instant.
    Cooldown: 3 Posts.
    Description: Quickly coating her hands in black and green flames Kana creates solid shadowfire Scythes in her hands which she can use once each. The scythes are hand scythes so they have a max reach of 1m in front of Kana and EACH deals 20 damage to the enemy it hits. If Kana uses both on one enemy they trigger her "Fel Burning" Passive but doubles the damage it deals and prevents the refresh mechanic on it until it fizzles out after 2 posts. The scythes themselves only last during the post and as such will turn to nothing after the post if wasted.
    Strengths:
    > Can help deal more DoT if she is fighting 1v1.
    > The DoT effect does more for Kana than the refresh would normally.
    Weaknesses:
    > The DoT can be put out by a B-Rank or higher water spell.
    > If Kana does not use the scythes fast enough she wastes MP.
    > Without both being used on the same person Kana loses a lot of damage potential.

    Name: Fel Inferno.
    Rank: C-Rank.
    Type: Buff, Fire, Self-Damage.
    Duration: 4 Posts.
    Cooldown: 5 Posts.
    Description: Coating her body in Fel Flames Kana forces her body to go above normal bounds buffing her speed and strength by 20% but also inflicting 5 damage per post to herself during the buff. While active Kana's eyes glow a deep green with obvious flames flickering out of them rather than her usual Red hue.
    Strengths:
    > Allows Kana to fight at a greater capacity than before as she is mainly a Melee combatant.
    > The Self Burn can trigger Fel's Rebuke.
    Weaknesses:
    > The Self damage CAN be dangerous if she does not take it into account.
    > Due to the spell being able to cause Fel's Rebuke she also suffers from the 25% increased damage from Fire as well.
    > With the self damage Kana also makes it so that enemies might potentially see her coming due to the bright green glow.

    Name: Fel Strike Combo.
    Rank: C-Rank.
    Type: Fire, Melee, Single-Target.
    Duration: Instant.
    Cooldown: 3 Posts.
    Description: Coating her hands in the usual flame claws Kana charges forwards at 20m/s up to a range of 25m. When Kana comes in contact with an enemy they are hit by 20 damage and Kana quickly ducks behind them slamming their back with a Flame imbued claw and dealing another 20 damage which knocks them forwards up to 3m away from her. Enemies that are one or more ranks above Kana are not able to be knocked about.
    Strengths:
    > Can be used to close distance very quickly to strike at an enemy.
    > Is a very powerful skill when used with her other ones as she can both use this to get in close or escape to buy time.
    Weaknesses:
    > Unlike her other dash skill this cannot go in any direction only forwards on the ground.
    > Will be stopped by obstacles but will at least damage them due to the momentum and the Fel Flames.
    > Due to the flames coating her arms she will likely be seen by enemies as she charges forwards.



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    Fel Flame. Empty Re: Fel Flame.

    Post by Guest 20th November 2016, 7:53 pm

    Fel Flame. AESz729
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    Fel Flame. Empty Re: Fel Flame.

    Post by desirée 16th December 2017, 5:50 pm

    Fel Flame. XEibTrW


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    Fel Flame. IY2eFxu


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