Magic Name: Flame God Slayer 1st Gen
Magic Type: Slayer
Description: As is typical of any Slayer type magic, God Slayer has primarily been created and spread around with the purpose of slaying Gods who have gone out of line and pose some sort of threat to the rest of the world population. Flame God Slayer magic in particular, utilizes the power of tainted, dark flames and their destructive, burning power in order to execute punishment upon the holy beings that stand in its way.
As its nature would suggest, Balthazar mainly wields this magic by using the all-consuming, fast powers of flame as a form of offense, it being what fire excels at the most. He has however trained to alter the focus of the flames slightly as well, having a couple defensive and buffing techniques in his arsenal as well. Most of the time, he uses the power to blaze his way ahead through the opposition, which is something he's always gladly done.
Strengths:
☪ Due to the magic being Fire based, it has an advantage against Ice type magic
☪ Flames sprout and spread quickly, thus this magic is fairly quick to cast
☪ While not found entirely left and right, fire isn't too hard to find or acquire/create, making it easier for the user to have sources to consume
Weaknesses:
☪ In return, it's naturally weak against Water type magic
☪ Things catch on flame easily, and thus unless the user is careful, they may accidentally make their surroundings burn beyond what was planned
☪ Fire is a rather flashy element, making the usage of this magic harder to make stealthy
Slayer Benefits:
+25% Strength, Speed, and HP.
Greatly enhanced Hearing, Sight, and Smell.
The Force Ability.
Ability to Consume Magic of same element for MP
Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Unique Abilities:
Magic Type: Slayer
Description: As is typical of any Slayer type magic, God Slayer has primarily been created and spread around with the purpose of slaying Gods who have gone out of line and pose some sort of threat to the rest of the world population. Flame God Slayer magic in particular, utilizes the power of tainted, dark flames and their destructive, burning power in order to execute punishment upon the holy beings that stand in its way.
As its nature would suggest, Balthazar mainly wields this magic by using the all-consuming, fast powers of flame as a form of offense, it being what fire excels at the most. He has however trained to alter the focus of the flames slightly as well, having a couple defensive and buffing techniques in his arsenal as well. Most of the time, he uses the power to blaze his way ahead through the opposition, which is something he's always gladly done.
Strengths:
☪ Due to the magic being Fire based, it has an advantage against Ice type magic
☪ Flames sprout and spread quickly, thus this magic is fairly quick to cast
☪ While not found entirely left and right, fire isn't too hard to find or acquire/create, making it easier for the user to have sources to consume
Weaknesses:
☪ In return, it's naturally weak against Water type magic
☪ Things catch on flame easily, and thus unless the user is careful, they may accidentally make their surroundings burn beyond what was planned
☪ Fire is a rather flashy element, making the usage of this magic harder to make stealthy
Slayer Benefits:
+25% Strength, Speed, and HP.
Greatly enhanced Hearing, Sight, and Smell.
The Force Ability.
Ability to Consume Magic of same element for MP
Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
- Lineage:
Serpent’s Fang:
Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
Ability: The user becomes agile like a snake, moving quickly in water and grass (50% speed/agility increase) and slithers like a snake during this time. The user also receives harder skin than others giving them a 25% damage resistance against attacks. The active ability is passive and also allows the user to spew out deadly venom from their mouth to paralyze living beings. Range of 5 meters, lasts 1 post. 5 post cooldown and is shot out in the form of a colored(up to the user what color - Blood Red) wad of spit.
Usage: Passive abilities that affects the user. The paralysis poison can have an effect against the same person a maximum of 2 times before they become immune for the rest of the thread but has no effect on H-ranks. Cooldown of the venom does not start until after the paralysis is over.
Unique Abilities:
- Revitalizing Heat: The power of flames within him burns pretty much at all times, and is unconsciously also used as a fuel to keep him going on and on. This allows Balthazar to recover 5% of his MP every other post.
- Muscle Burn: Having faced off with many ferocious wild animals and beasts during his training to master the magic, Balthazar has developed the ability to infuse the fire of his magic into his muscles, granting him extra speed and strength. +20% strength and Speed
- Heat Vision: Concentrating some of his magical energy into his eyes, Balthazar has the ability to see the heat signatures of objects and people within the range of his vision. It allows him to potentially track down those who are trying to hide/camouflage themselves from him, by exposing them through seeing their body heat. This ability can be maintained for 3 posts, with a 2 post cooldown. If attacking during Heat Vision being active, Balthazar gains an extra 50% to his speed due to the ability to locate his target and react to them much faster than with just the plain eye.
C Rank - Rise of Heritage: Using his mastery over flame, Balthazar has managed to apply its power to reinforce his natural powers, both as a bat, and his snake genes. This allows him to cover and enlarge his wings with the flames to let him fly, as naturally his wings aren't large enough to hold his weight. He can also enhance the paralyze poison produced from his snake genes, having it deal 50% of his current rank spell damage when it hits an opponent, as if there was burning flame infused into it. This follows the lineage rules and is only effective when the base paralyze power is applied as well.
D Rank
- Spells:
D rank: 4 + 5 (gotten here)
C rank: 3
Advanced: 1 D+; 1 C+
Signature: 1 D; 1 Player Rank- Signature:
- Blaze Burn:
- Name: Blaze Burn
Rank: D
Type: Buff
Duration: Passive
Damage: Boosts spell damage by 40%
Description: The tightly compressed heat allows Balthazar's spells to deal more direct damage upon impact.
- Needle Spear Shower:
- Name: Needle Spear Shower
Rank: D (scales with Player rank)
Type: Multiple Target
Damage: 30 HP (scales with rank)
Range: 45 meters (scales with rank)
Speed: 30 m/s (scales with rank)
Duration: Instant
Cooldown: N/A
Description: Coating his wings in burning flames, Balthazar then swings his wings in the direction of the enemies, sending a bunch of approximately 3 inch long needle-shaped flames in an attempt to pierce his opponents through with them.
Strengths:- The spell is fairly versatile and can be easily used from any position without compromising aim much.
Weaknesses:- Since it requires a spread of his wings in order to be cast out, the spell can potentially be rendered useless and unusable in very tight/small spaces.
- The spell is fairly versatile and can be easily used from any position without compromising aim much.
- D Rank:
- Flame God's Smoke Plume:
- Name: Flame God's Smoke Plume
Rank: D
Type: Area of Effect; Debuff
Damage: 25% speed debuff
Range: 30 meters
Speed: 15 m/s
Duration: 2 posts
Cooldown: 3 posts
Description: Taking a deep breath, Balthazar proceeds to exhale thick dark gray smoke instead of flames themselves.
Strengths:- This spell can prove to be a good diversion/escape option, as it clouds the vision of people in its range.
- Could cause opponents to get held back by cough attacks etc. if they happen to breath in a decent amount of the smoke.
Weaknesses:- Not very great in team fights, as the smoke would obstruct the vision of allies as well.
- Doesn't translate well into chaining other attacks due to it making aiming further spells trickier.
- This spell can prove to be a good diversion/escape option, as it clouds the vision of people in its range.
- Flame God's Crackling Tornado:
- Name: Flame God's Crackling Tornado
Rank: D
Type: Single Target
Damage: 40 HP
Range: 60 Meters
Speed: 60 m/s
Duration: 1 post
Cooldown: 2 posts
Description: Generating whirling flames between his hands into the shape of a tornado, Balthazar then sends it flying towards an opponent. The tornado grows slightly larger as it travels, taking in the surrounding air to fuel it's spinning flames further.
Strengths:- If the spell connects, it is likely to force the target into a spinning motion for a brief amount of time, effectively disorienting them.
Weaknesses:- Changing the direction of something rushing at high speeds is hard, thus this spell can be dodged quite well by getting out of its line of movement.
- If the spell connects, it is likely to force the target into a spinning motion for a brief amount of time, effectively disorienting them.
- Flame God's Searing Claws:
- Name: Flame God's Searing Claws
Rank: D
Type: Multiple Target
Damage: 30 HP
Range: 45 meters
Speed: N/A (relies on character speed)
Duration: Instant
Cooldown: 2 posts
Description: Manifesting flickering flames around his arms in the form of large gauntlets with sharp 3 inch claws adorning his fingers, Balthazar slices through the opponents within his reach.
Strengths:- Allows for a more precise aim due to being a close combat based spell.
Weaknesses:- It's not the best form of offense against ranged opponents.
- Allows for a more precise aim due to being a close combat based spell.
- Spirit of the Flame:
- Name: Spirit of the Flame
Rank: D
Type: Passive
Description: Being a master of fire allows Balthazar to have an innate resistance to fire and an ability to withstand high temperatures very well. He is also able to use fire as a source of strength, restoring 15% of his HP when he consumes his own element as a Slayer.
- Flame God's Firewall:
- Name: Flame God's Firewall
Rank: D
Type: Single Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 1 post
Cooldown: 2 posts
Description: Putting his hands on the ground, Balthazar sends searing flames rushing forward through it briefly before erupting upwards into a 3 ft tall wall of flame. If it makes contact with an opponent successfully, it inflicts them with a burning effect for 1 post which lowers their magic resistance by 50%.
Strengths:- Effective for catching opponents off guard as they try to close in, making them run straight through a flame wall.
Weaknesses:- Its course can't be changed mid-cast, thus those with fast reaction time can dodge out of the way with fair ease.
- Effective for catching opponents off guard as they try to close in, making them run straight through a flame wall.
- Flame God's Flickering Copy:
- Name: Flame God's Flickering Copy
Rank: D
Type: Single Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Cooldown: 4 posts
Description: Letting fiery fumes seep out from him, Balthazar forms them into a fiery copy of himself. The flame duplicate attempts to attack the opponent by smacking its body into them somehow, and vanishes after scoring a hit, or once the spell's duration runs out.
Strengths:- Allows user to 'gang' attack the opponent if pulled off right.
Weaknesses:- The fire clone isn't the most versatile attacker and can't cast any spells of its own.
- Allows user to 'gang' attack the opponent if pulled off right.
- Flame God's Singed Ashes:
- Name: Flame God's Singed Ashes
Rank: D
Type: Area of Effect; Debuff
Damage: 20 HP
Range: 30 meters
Speed: 15 m/s
Duration: Instant
Cooldown: 2 posts
Description: Balthazar blows out a large cloud of still burning ashes, which flutter over the area, burning the opponents they come in contact with. On hit, causes a 15% speed debuff for 1 post.
Strengths:- Small specks of scattered ashes everywhere make this spell harder to avoid.
Weaknesses:- Due to ashes being naturally light, they are easily blown off track with any kind of wind.
- Small specks of scattered ashes everywhere make this spell harder to avoid.
- Flame God's Burning Armor:
- Name: Flame God's Burning Armor
Rank: D
Type: Buff
Duration: 2 posts
Cooldown: 3 posts
Description: Balthazar creates a thin layer of compressed flames around his form, increasing his magical and physical resistance by 25%
- Flame God's Cauterizing Scythe:
- Name: Flame God's Cauterizing Scythe
Rank: D
Type: Single Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: Instant
Cooldown: 2 posts
Description: Making a sharp swipe with his hand, Balthazar creates a crescent moon shaped, blade like fire slash that bursts forth to slice into an enemy.
Strengths:- The spell is a good fast direct frontal offense.
Weaknesses:- Its width and choice of direction is limited by the movement the caster can make with their arms.
- The spell is a good fast direct frontal offense.
- C Rank:
- Flame God's Tsunami Flare:
- Name: Flame God's Tsunami Flare
Rank: C
Type: Area of Effect; DOT
Damage: 15 HP; 8 HP every subsequent post
Range: 60 meters
Speed: 30 m/s
Duration: 4 posts
Cooldown: 5 posts
Description: Setting the lower half of his body ablaze, Balthazar accumulates the flames before sending them out in the form of 6 ft tall waves in a circle around him. When the flames hit the ground, they temporarily make it searing hot, causing additional over time damage to opponents that stay within the range.
Strengths:- Can be used as a ward off technique to flush opponents who have gotten too close away with a wave of fire.
Weaknesses:- Its natural circular range makes it somewhat limiting, being unable to aim for opponents more directly.
- Can be used as a ward off technique to flush opponents who have gotten too close away with a wave of fire.
- Flame God's Burst Orb:
- Name: Flame God's Burst Orb
Rank: C
Type: Multiple Target
Damage: 45 HP
Range: 90 meters
Speed: 65 m/s
Duration: Instant
Cooldown: 2 posts
Description: This spell looks like your run of the mill fireball, however upon contact with a solid object, it explodes with a loud pop, creating a shower of smaller orbs that can hit nearby opponents.
Strengths:- Might pose as a mild surprise to those who expect it to just be a normal fireball.
- Since it explodes on contact with any solid structure, it could be used to get hits in by feigning a miss.
Weaknesses:- Coming in contact with a surface on accident is possible, making in potentially a wasted attack.
- Opponents close enough to each other are hardly guaranteed, making it often only do a single target spell's job.
- Might pose as a mild surprise to those who expect it to just be a normal fireball.
- Flame God's Binding Vines:
- Name: Flame God's Binding Vines
Rank: C
Type: Single Target
Damage: 60 HP
Range: 120 meters
Speed: 120 m/s
Duration: 1 post
Cooldown: 2 posts
Description: Accumulating fire in his palms, Balthazar shoots out long strings of flame, resembling that of vines made of pure fire in an attempt to grab and tie up an opponent. If hit, the opponent will be afflicted with a bind status for a turn and unable to move from the spot.
Strengths:- The movement of the vines can be controlled more or less freely within the range of the spell.
Weaknesses:- Requires the caster to focus on the manipulation, potentially leaving them open for a blindside attack.
- The movement of the vines can be controlled more or less freely within the range of the spell.
- Advanced:
- Magma Pit Hell:
- Name: Magma Pit Hell
Rank: D+
Type: Area of Effect; DOT
Damage: 15 HP; 8 HP over subsequent posts
Range: 45 meters
Speed: 25 m/s
Duration: 4 posts
Cooldown: 5 posts
Description: Focusing hot aura towards the ground, the spell causes the ground to crack and split, throwing opponents off balance, and eventually crumbling into a circular pit of hot bubbling lava. Causes additional damage to those that remain trapped down in it.
Strengths:- The lava substance is rather thick and goopy, making it harder to pull oneself out of it once having fallen in.
Weaknesses:- Can be simply avoided by taking to the air, or grabbing onto the edges of the pit fast enough to not fall down.
- The lava substance is rather thick and goopy, making it harder to pull oneself out of it once having fallen in.
- Blaze of the Sun:
- Name: Blaze of the Sun
Rank: C+
Type: Single Target; Debuff
Range: 180 meters
Duration: 5 posts
Cooldown: 6 posts
Description: Calling upon the extreme heat of godly flames, Balthazar raises the temperature around a person to rather uncomfortable levels, sapping their strength. Causes a 40% debuff to Strength and raises their spell costs by 40%.
Strengths:- Due to raise of temperature, this skill can rapidly accelerate melting any frozen or snowy surroundings/substances and aid in removing obstacles of such nature.
Weaknesses:- Since heat is carried by the air, the effects of this spell can potentially be fanned out by the presence/use of stronger winds.
- Due to raise of temperature, this skill can rapidly accelerate melting any frozen or snowy surroundings/substances and aid in removing obstacles of such nature.
Last edited by Balthazar on 20th August 2018, 1:09 am; edited 1 time in total