Kissos wrote:Marceline Anicetus wrote:Kissos wrote:*didn't even know this place was a thing...*
So, I need to know what would a proper defense - speed relationship be? Specifically, how high can defense go and how low can speed go.
I'm making summoning magic at the moment, and I want an A rank spell to be super tanky but super duper slow. I normally guess this stuff right off the bat, until I realized defense is much more... Valuable? Than speed.
Let's say I have 10% damage reduction and -10% speed, I'd still be able to move around almost as if it were nothing.
So, if I were to make it's move speed next to 0 (It's a giant robotic fortress basically that shoots lasers) how high would it's passive damage reduction be?
Basically, you can make them any percentage, but if the buff/debuff is enhancing/reducing two stats, it can only add up to 50% total, maybe even 65% depending on the drawbacks and such.
I don't really understand this. It seems to contradict itself. From what I take out of it is:
If it only raises / lowers one stat, it can be any percent
If it raises / lowers multiple stats, it can be 65% max
That seems to be... Counterproductive. Can I have a slightly more clear explanation? Here is a better example, albeit it's extreme.
I cast a spell
Spell doubles speed
Spell reduces strength to 0
In this example of course it's a little extreme, but would something along those lines (not exactly) be acceptable? Going back to my spell, I haven't thought of an exact percent yet but would, let's say... A speed reduction by 75% and a defense increase by 75% be possible? Again, it's a pretty hefty increase but it's an example, I still have yet to think of the full numbers
No. You're misunderstanding. Even with one stat, it can only go up to 75% at most, but two stats would have to add up to 75%. Nothing can essentially be brought down to 0, and even 75% is extremely high and would require some decent drawbacks to the user for such de/buffs to other players.
If you're trying to explain a trade of stats, say 75% speed for 75% strength, then that would be fine. When it comes to DR though, it's a bit more iffy, and staff has been thinking about maxing DR at 50% across all weapons, items, et cetera.