Primary Magic: Solis Iustitia
Secondary Magic: N/a
Caster or Holder: Caster
Description: By channeling the ethernano in his body Gideon is able to manipulate the very cosmos. This magic is one that could prevent the extinction of man, or cause it. This allows the user to control, create, destroy, celestial object; things like stars, black holes, planets. At a certain point he could even reform the universe as it is today! Pushing the limits of this magic could lead to an entire new universe.
Lineage:
Strengths
All ice/water magic is 25% less effective.
Climate does not effect Gideon.
Being in the presence of celestial enhances his abilities.
Weakness's
His body continually emits heat. Can lead to friendlies becoming dehydrated/nullifying his own spells effects.
Without celestial bodies he is unable to use the magic to its full extent. No U.A's or boosts that a spell may offer.
All AoE spells have the possibility to damage allies.
After a certain point it may distort the users personality. (I.E God Complex)
Unique Abilities
A Star's Brilliance: This is something that empowers Gideon; simply being outdoors fuels his power and allows for things to go his way; when in view of any celestial body, even made by his own magic, his spells cost 3% MP less to cast.
Suns Blessing: The energy emitted by the sun is able to empower Gideon; this increases his Magical damage output by 25% and regenerates HP at 3% a post. This only applies in DIRECT sunlight; must be able to see the sun! In twilight this is reduced to half efficiency, though in an eclipse it is at full power.
Moons Blessing: The moon is able to stimulate his body; this increases his regeneration of MP to 3% a post, and even increases his magical damage output by 25%. In twilight this is reduced to half efficiency, though in an eclipse it is at full power.
To Save an Innocent: So long as Gideon makes contact with a person, and has the intent on preventing harm to these people, Gideon is able to prevent any sort of negative effects (Or damage) that would be deal to them through his magic. Seeing as this is done through placing a bit of his ethernano, although it is too small to truly make a difference, they are able to feel the same effects from the sun and moon he is. This, however, is done at a much lower rate. These people are able to feel a 5% boost to their damage output, but they feel no increase in MP/HP regeneration (B: 10% & 1%, A:15% & 1% S:20% & 2% H:25% & 3%). Costs 3% Mp.
Secondary Magic: N/a
Caster or Holder: Caster
Description: By channeling the ethernano in his body Gideon is able to manipulate the very cosmos. This magic is one that could prevent the extinction of man, or cause it. This allows the user to control, create, destroy, celestial object; things like stars, black holes, planets. At a certain point he could even reform the universe as it is today! Pushing the limits of this magic could lead to an entire new universe.
Lineage:
- Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil, elements, and general nature). Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D), for 200% user-ranked spell damage. Range is 30 meters + 15 per rank above D away from the user.
Strengths
All ice/water magic is 25% less effective.
Climate does not effect Gideon.
Being in the presence of celestial enhances his abilities.
Weakness's
His body continually emits heat. Can lead to friendlies becoming dehydrated/nullifying his own spells effects.
Without celestial bodies he is unable to use the magic to its full extent. No U.A's or boosts that a spell may offer.
All AoE spells have the possibility to damage allies.
After a certain point it may distort the users personality. (I.E God Complex)
Unique Abilities
A Star's Brilliance: This is something that empowers Gideon; simply being outdoors fuels his power and allows for things to go his way; when in view of any celestial body, even made by his own magic, his spells cost 3% MP less to cast.
Suns Blessing: The energy emitted by the sun is able to empower Gideon; this increases his Magical damage output by 25% and regenerates HP at 3% a post. This only applies in DIRECT sunlight; must be able to see the sun! In twilight this is reduced to half efficiency, though in an eclipse it is at full power.
Moons Blessing: The moon is able to stimulate his body; this increases his regeneration of MP to 3% a post, and even increases his magical damage output by 25%. In twilight this is reduced to half efficiency, though in an eclipse it is at full power.
To Save an Innocent: So long as Gideon makes contact with a person, and has the intent on preventing harm to these people, Gideon is able to prevent any sort of negative effects (Or damage) that would be deal to them through his magic. Seeing as this is done through placing a bit of his ethernano, although it is too small to truly make a difference, they are able to feel the same effects from the sun and moon he is. This, however, is done at a much lower rate. These people are able to feel a 5% boost to their damage output, but they feel no increase in MP/HP regeneration (B: 10% & 1%, A:15% & 1% S:20% & 2% H:25% & 3%). Costs 3% Mp.
- D-Rank Spells:
Name: Sun's Domain
Rank: D
Type: Offensive, Fire
Duration: 3
Cooldown: 4
Description: By calling forth the powers of the celestial bodys, Gideon is able to manifest the abilities of the sun; controlling the waves of the sun, he is able to use this to fire a ball of fire at his opponent; this deals D-rank damage; for each post after this the opponent suffers burns that deal .375*D-rank damage. It has a 15 Meter range, and has a speed of 10 m/s.
Strengths:
Can start fires.
Weaknesses:
It has a short range.
Burns may be healed.
Name: Moon's Domain
Rank: D
Type: Water, Offensive
Duration: Instant
Cooldown:2
Description: By calling forth the powers of the celestial bodys, Gideon is able to manifest the abilities of the Moon; controlling the chill of the moon, he is able to use this to fire a ball of water at the opponent; This may stun the opponent. The water freezes and holds them in place for a post. This deals D-rank damage on impact. It has a 15 Meter range, and has a speed of 10 m/s.
Strengths:
If the spells hits it will stun for one post.
Weaknesses:
Flames can free the opponent.
He can free them if he is too close.
C-rank mages are only slowed by 50% for 1 post, and any rank above C is unaffected.
Name: Solar Guidance
Rank: D
Type: Support
Duration: 3
Cooldown: 4
Description: This spell increases the accuracy of all spells that are cast; this, essentially, means that for the duration of this spell every D-rank spell cast by Gideon will home in on it's target. Along with this each spell deals an additional 25% damage. If it was not apparent, only ranged attacks are homed in!.
Strengths:
Allows for increased damage.
Weaknesses:
Only D-rank spells are able to be homed.
Without any sunlight this spell serves no purpose.
Name: Hole of Nothingness
Rank: D
Type: Offensive/Support
Duration: 3
Cooldown: 4
Description: By channeling his magic into the abyss of nothing, Gideon is able to form a black hole; this hole, however, is only a meter in diameter and has some special properties; any spells that come within 10 meters are absorbed. It can handle 2 D-rank damage, and it will deal .5 D-rank damage.
Strengths:
Can withstand 2 D-rank damage.
Weaknesses:
Can fizzle friendly spells.
Can harm self.
- C-rank Spells:
Name: Star Formation: Weak
Rank: C
Type: Support
Duration: 1
Cooldown: 2
Description: By attempting to create a mini-star, albeit failing to do so, Gideon has come to a realization. By simply focusing his magic into on condense space he is able to create an explosion of heat. Not having the skills, or possibly simply not wanting to, form a true star this occurs. The explosion deals spell rank damage, while also blinding others for oneposts.
Strengths:
Blinds opponents.
Weaknesses:
If the opponent is blind, then they simply are dealt damage.
Does not restrain opponents; they can still move, albeit blindly.
Name: Stellar Purge
Rank: C
Type: Solar
Duration: Instant
Cooldown: 2
Description: By concentrating his magic Gideon is able to force a wave of heat out of his body; this mimics that of the sun. This spell is able to set the environment ablaze. This has a 30 meter radius. This burns the opponents, dealing spell rank damage.
Strengths:
It emits like a sphere, traveling in a 30 meter radius.
Weaknesses:
No burn effect ensues.
Is not as effective in water-rich environments.
Name: Blessings From Above
Rank: C
Type: Support
Duration: 4
Cooldown: 5
Description: Gideon is able to focus the rays of the sun onto him and his allies, though they must be marked, causing them to feel additional bonuses! This allows for 50% buff to damage output.
Strengths:
+50% damage!
Weaknesses:
If they are not tagged, they do not feel the effect.
Needs to be able to see the sun.
- Signature Spells:
- Solar Justice:
Rank: C
Type: Support
Description: Gideon is able feel the presence of the solar objects, even when not visible. By focusing on this he is able to force down a beam of light, which would clear a pathway to the sky. Basically removes the roof off of places.
Strengths:
Can help gain buffs.
Weaknesses:
No more than two layers may be destroyed.
Useless if outside.
- Meteor Creation:
Rank: C
Type: Instant
Description: Gideon is able to create a meteor that may be launched at the opponent. This is simply a single meteor that grows in size as he ranks. (C:20 m B:50 m A:75 m S:100 m H:200 m).
Strengths:
Deals rank damage.
Weaknesses:
Can hurt allies, even if tagged.
Only used 1 time per post.
Can destroy more then intended.
Last edited by Gideon on 18th October 2016, 12:10 pm; edited 7 times in total