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    Feline of Avernus

    Thran Warfair
    Thran Warfair

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 16
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Feline of Avernus
    Second Skill:
    Third Skill:

    Feline of Avernus Empty Feline of Avernus

    Post by Thran Warfair 16th October 2016, 9:11 am

    Primary Magic: Feline of Avernus
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster

    Description: This magic is a darkness cat magic that uses both darkness and the aspects of a cat to its advantage. It is only usable by people who are nekos or part cat. The darkness part of the magic is used to help stealth and also gives the attacks an element. Created by the mage Thran. It is so far a unique magic.  

    Strengths:
    -High stealth
    -High agility and speed

    Weaknesses:
    -Weak to pure light magic
    -No defense spells
    -low amount of range spells

    Lineage: Feline Sense:
    Description: A long time ago, on an island not yet discovered by the world, there lived a race called the Neko; half man - half feline. ( an ancestor of the modern Neko ) When explorers discovered their island, they slaughtered the Neko for their treasures and fur. However, the Neko carried a special virus that was passed onto the explorers, who then took it back to the mainland. The virus infected their blood and DNA, and grew as it was passed down from generation to generation.
    When the virus reaches its final stage it nests itself in the human brain. At random it would become active and partially transform and mutate the body of its host. The ears would grow hair and become pointed, the nails and teeth would get a bit sharper, the nose would grow long hairs and change shape, and the eyes would become cat eyes. The host's senses would become feline senses until the virus would become passive again. With enough practice, the host could stimulate and control the virus to become passive and active at will by controlling their emotions.
    Ability: Heightened speed(25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
    Usage: Passive.


    Unique Abilities:
    Feline's agility: Due to the Feline's nature of this magic the speed of the user is enhanced. At D rank speed is increased by 10% and increases 10% per rank.
    D rank-10%
    C rank-20%
    B rank-30%
    A rank-40%
    S rank-50%

    Dark's ally: This makes the user more likely to dodge spells in the dark.
    While in darkness the user can dodge 1 spell every 3 posts.

    Feline's vision: The dark has no effect on the mages eyes and can see just like normal. This includes being able to see in dark created by magic of equal or lower rank.


    Name: Darkness Claws
    Rank: D
    Type: Darkness
    Duration: 3 posts
    Cooldown: 4 posts

    Description: A hard swipe embedded with darkness. It appears as if the user grows shadow claws on their hand. The Claws deal darkness damage on each hit. Can not be used before Death pounce. If done in darkness while the opponent is aware it deals 125%. If used on an opponent in a well light area it only deals 75% damage. If it by a pure light spell then the claws disappear instantly.

    Strengths:
    -Good for close combat.
    -Fantastic if stealthed

    Weaknesses:
    -Weaker during the day or in a well-lit place.
    -Weaker if the opponent is aware of the attack.
    -Light magic would make the claws disappear.


    Name: Death's Pounce
    Rank: D
    Type: Darkness
    Description: The mage gets close to the ground and a dark ring forms around them. Then when the mage jumps they are propelled up to 10 Meters in light or 20 in darkness. Can not be used during Darkness Claws
    Duration:Instant
    Cooldown:3
    Strengths:
    -Closes distance
    -Better in the dark
    Weaknesses:
    -Weaker in light
    -May jump into an attack
    -No way to stop it.




    Name: Darkest mist
    Rank: D
    Type: Darkness
    Description: By holding both hand together and saying Darkest mist a pitch black mist explodes out of thin air to blanket an area of 15 meter long by 15 meter wide by 15 meter high. Does not work on windy days or if it is raining. Also, can be countered by wind and water spells of the same rank. People who can see in the dark can see shadows in the mist.
    Duration:4 posts
    Cooldown: 7 posts
    Strengths:
    -Creates darkness
    -Good way to use the stealth  
    Weaknesses:
    -Weather can stop it
    -Wind magic of equal rank can stop it
    -Water magic of equal rank can stop it.




    Name: Charmeleon
    Rank: D
    Type: Darkness
    Description: This spell uses illusions to make the user look like any living humanoid  (Can't turn into a turtle or a whale.). This can be used to look like anyone the mage can remember seeing and remember their name. Although this allows him to mimic a person's look and voise it does not allow him to mimic their magic. By Saying the target's name 3 time times will make them appear and sound like that person. It breaks if any spell is used or if a person says the mages real name. Mages of 2 or more ranks above this spell can see right through it. Mages of 1 rank of higher can hear a difference so if they are pretty intelligent they may be able to figure it out.      
    Duration:up to 4 posts
    Cooldown: 5 posts
    Strengths:
    -Amazing stealth
    -Look and sound like someone else
    Weaknesses:
    - if the mages real name is said at all then the illusion disappears.
    - if the mage uses any spell it disappears
    - could end up getting attacked by allies.
















    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Thran Warfair on 18th October 2016, 8:03 am; edited 1 time in total
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    Guest
    Guest

    Feline of Avernus Empty Re: Feline of Avernus

    Post by Guest 18th October 2016, 7:16 am

    Hey there, Thran! There's just a few things that need looking over before I approve your application. You can find them in this color. If you have any questions, don't hesitate to ask.
    Thran Warfair wrote:Primary Magic: Feline of Avernus
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster

    Description: This magic is a darkness cat magic that uses both darkness and the aspects of a cat to its advantage. It is only usable by people who are nekos or part cat. The darkness part of the magic is used to help stealth and also gives the attacks an element. Created by the mage Thran. It is so far a unique magic.  

    Strengths:
    -High stealth
    -High agility and speed

    Weaknesses:
    -Weak to pure light magic
    -No defense spells
    -low amount of range spells

    Lineage: Feline Sense:
    Description: A long time ago, on an island not yet discovered by the world, there lived a race called the Neko; half man - half feline. ( an ancestor of the modern Neko ) When explorers discovered their island, they slaughtered the Neko for their treasures and fur. However, the Neko carried a special virus that was passed onto the explorers, who then took it back to the mainland. The virus infected their blood and DNA, and grew as it was passed down from generation to generation.
    When the virus reaches its final stage it nests itself in the human brain. At random it would become active and partially transform and mutate the body of its host. The ears would grow hair and become pointed, the nails and teeth would get a bit sharper, the nose would grow long hairs and change shape, and the eyes would become cat eyes. The host's senses would become feline senses until the virus would become passive again. With enough practice, the host could stimulate and control the virus to become passive and active at will by controlling their emotions.
    Ability: Heightened speed(25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
    Usage: Passive.


    Unique Abilities:
    Feline's agility: Due to the Feline's nature of this magic the speed of the user is enhanced. At D rank speed is increased by 10% and increases 10% per rank.
    D rank-10%
    C rank-20%
    B rank-30%
    A rank-40%
    S rank-50%

    Dark's ally: This makes the user more likely to dodge spells in the dark. and more likely to get hit in the light.
    50% more likely to get hit during daylight or in a light place
    50% less likely to get hit during the night or in a dark place Evasiveness is not a calculated stat on the site, I suggest changing this to being able to dodge a single spell once every three (3) or four (4) posts.


    Feline's vision: The dark has no effect on the mages eyes and can see just like normal. This includes being able to see in dark created by magic of equal or lower rank.


    Name: Darkness Claws
    Rank: D
    Type: Darkness
    Duration: 3 posts
    Cooldown: 4 posts

    Description: A hard swipe embedded with darkness. It appears as if the user grows shadow claws on their hand. The Claws deal darkness damage on each hit. Can not be used before Death pounce. If the opponent gets hit by the claws and is not aware of the attack then it deals 125% spell damage I suggest changing the reason behind how the spell gets an extra 25% in damage because the other player could always be aware of your spells. If done in darkness while the opponent is aware it deals 100%. If used on an aware opponent in a well light area it only deals 75% damage. If it by a pure light spell then the claws disappear instantly

    Strengths:
    -Good for close combat.
    -Fantastic if stealthed

    Weaknesses:
    -A total waste if the target gets out of range. What is the range of the spell?
    -Weaker during the day or in a well-lit place.
    -Weaker if the opponent is aware of the attack.
    -Light magic would make the claws disappear.


    Name: Death's Pounce
    Rank: D
    Type: Darkness
    Description: The mage gets close to the ground and a dark ring forms around them. Then when the mage jumps they are propelled up to 10 Meters in light or 20 in darkness. Can not be used during Darkness Claws
    Duration:Instant
    Cooldown:3
    Strengths:
    -Closes distance
    -Better in the dark
    Weaknesses:
    -Weaker in light
    -May jump into an attack
    -No way to stop it.




    Name: Darkest mist
    Rank: D
    Type: Darkness
    Description: By holding both hand together and saying Darkest mist a pitch black mist explodes out of thin air to blanket an area of 15 meter long by 15 meter wide by 15 meter high. Does not work on windy days or if it is raining. Also, can be countered by wind and water spells of the same rank. People who can see in the dark can see shadows in the mist.
    Duration:4 posts
    Cooldown: 7 posts
    Strengths:
    -Creates darkness
    -Good way to use the stealth  
    Weaknesses:
    -Weather can stop it
    -Wind magic of equal rank can stop it
    -Water magic of equal rank can stop it.




    Name: Charmeleon
    Rank: D
    Type: Darkness
    Description: This spell uses illusions to make the user look like any living humanoid  (Can't turn into a turtle or a whale.). This can be used to look like anyone the mage can remember seeing and remember their name I request that it's added that Thran cannot use/mimic the illusioned person's magic. By Saying the target's name 3 time times will make them appear and sound like that person. It breaks if any spell is used or if a person says the mages real name. Mages of 2 or more ranks above this spell can see right through it. Mages of 1 rank of higher can hear a difference so if they are pretty intelligent they may be able to figure it out.      
    Duration:up to 6 posts Please give a solid duration of 4 posts or lower
    Cooldown: once per thread This is extremely limiting; I suggest lowering this to 5 posts or less, but always longer than the duration.
    Strengths:
    -Amazing stealth
    -Look and sound like someone else
    Weaknesses:
    - if the mages real name is said at all then the illusion disappears.
    - if the mage uses any spell it disappears
    - could end up getting attacked by allies.
















    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Thran Warfair
    Thran Warfair

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 16
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Feline of Avernus
    Second Skill:
    Third Skill:

    Feline of Avernus Empty Re: Feline of Avernus

    Post by Thran Warfair 18th October 2016, 8:04 am

    Fixed it.
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    Guest
    Guest

    Feline of Avernus Empty Re: Feline of Avernus

    Post by Guest 18th October 2016, 8:13 am

    Feline of Avernus AESz729

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