Magic
Primary Magic: Furim's Phantom
Secondary Magic: N/A
Caster or Holder: Caster
Description: Norva was born with the ability to detach things from reality. However, it was only until later on in his life that he was able to uncover this. Norva was able to tap into the spiritual existence of all things (even inanimate objects) and openly control their relative placement, and the magic was later dubbed "Furim's Phantom."
There are multiple existences apart from our own, each one with its own world nearly identical to ours. There is a thin layer between each existence that keeps spirits in their own realities, but this layer can be bypassed by people like Norva whose own physical existence has phased and detached from its 'assigned' reality. Objects from different universes can be moved and relocated into other existences, as well as pulled back into its initial position. This does not exclude those with the abilities. Sentient beings can also transcend the dividing barriers, either fully or partially. Whenever the barrier is being bypassed, a green aura glows around the effected space.
Strengths:
Weaknesses:
Lineage:
Primary Magic: Furim's Phantom
Secondary Magic: N/A
Caster or Holder: Caster
Description: Norva was born with the ability to detach things from reality. However, it was only until later on in his life that he was able to uncover this. Norva was able to tap into the spiritual existence of all things (even inanimate objects) and openly control their relative placement, and the magic was later dubbed "Furim's Phantom."
There are multiple existences apart from our own, each one with its own world nearly identical to ours. There is a thin layer between each existence that keeps spirits in their own realities, but this layer can be bypassed by people like Norva whose own physical existence has phased and detached from its 'assigned' reality. Objects from different universes can be moved and relocated into other existences, as well as pulled back into its initial position. This does not exclude those with the abilities. Sentient beings can also transcend the dividing barriers, either fully or partially. Whenever the barrier is being bypassed, a green aura glows around the effected space.
Strengths:
- Increased stealth
- Great for bypassing obstacles
Weaknesses:
- Green aura blatantly exposes magic use
- Requires an understanding of the destination
- Lacks spells that directly deal damage
Lineage:
- Viktor's Descent:
Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage: Passive toggle on/off.
- Realm Jumper: To close distances very quickly, Norva may jump out of reality and back into it in a different spot that was within 15 meters (increase by 5 meters for every rank higher than D). He will be engulfed in a green aura, then the aura will disappear along with him before popping back in a different place with the same flash of green. This ability can be used once every three posts.
- Hit-man's Physique: Through constant training and conditioning, Norva's body became more adaptable to every situation. His body became more fit as a hit man, passively increasing his strength, speed, and reaction time by 25% of the base rank stats.
- Focused Healing: After taking damage, Norva can passively use his magic to remove troublesome objects or agents within his wounds, causing his wounds to heal quicker, at 4% HP every other post. Removing any objects that damage the wound also nullifies poison and bleeding effects, or freezing and burning if the effect comes from an embedded object. However, if the effect comes from a spell or attack of 1 rank higher than Norva, the effect will only be reduced by %25. Spell and attack effects of 2 or more ranks higher remain at full effect.
- D-Ranked Spells:
- War Shot:
Rank: D
Type: Requip, Poison
Description: Norva stores additional weapons by taking advantage of multiple realities. One such weapon is the 'War Shot,' a double-action 44. magnum revolver loaded with a single poison-infused bullet. To requip the War Shot, Norva must say "Requip, War Shot" to verify the weapon to be requipped. His right hand will flash green, and the revolver will pop up in his hand. The bullet travels at 25 MPH (increases by 10 with each upgrade) and has a maximum effective range of 12.5 meters (increases by 5 with each upgrade). If the bullet hits, it will deal 10 HP damage, and leave a poison effect that will take away 10 HP per post for 3 posts.
Duration: 3 posts
Cooldown: 4 posts
Strengths:- Poison Effect
- Ranged attack
Weaknesses:- Loud (Ineffective for Stealth)
- Single Shot
- Norva must say "Requip: War Shot"
- Poison Effect
- Dragon Breath:
Rank: D
Type: Requip, Multi-hit, Fire
Description: Norva stores additional weapons by taking advantage of multiple realities. One such weapon is the 'Dragon Breath,' a 12 gauge pump-action shotgun loaded with a single flammable magnesium shell. To requip the Dragon Breath, Norva must say "Requip, Dragon Breath" to verify the weapon to be requipped. The area a foot in front of his chest will flash green, and the shotgun will pop up in his hands. The fired shell travels in a 45 degree cone at 25 MPH (increases by 10 with each upgrade) and has a maximum effective range of 12.5 meters (increases by 5 with each upgrade). If anyone is hit by this cone of fire, they will suffer 10 HP damage, and a burning effect that will take away 10 HP per post for 3 posts.
Duration: 3 posts
Cooldown: 4 posts
Strengths:- Burning Effect
- Can hit closely grouped enemies
- Ranged attack
Weaknesses:- Can catch the combat area on fire
- Loud (Ineffective for Stealth)
- Only has four shots
- Norva must say "Requip: Dragon Breath"
- Burning Effect
- Parallel Travel:
Rank: D
Type: Stealth
Description: When the moment calls for a disappearance, Norva may shift to a copied universe in which everything is mirroring reality. If he snaps his fingers, then his body will flash green and disappear from the battlefield, but he will still see exactly what is going on through the mirrored universe. Since the mirrored universe is exactly like reality, Norva can still take damage by his opponent's attacks (as their mirrored version does what they do) and his magical aura will still be able to be sensed. Norva may quickly reappear at will (to deliver an attack or for other unknown reasons) and disappear again. Parallel Travel is only fully effective against equal or lower ranked mages. Mages one rank higher will still see Norva, but as a shimmer. Mages two ranks higher will be able to fully see Norva. If he deems Parallel Travel no longer useful, Norva may reveal himself and deactivate the spell.
Duration: 3 posts
Cooldown: 4 posts
Strengths:- Good for stealth or combat advantage
- Can deactivate early if desired
Weaknesses:- Less effective against higher-ranked mages
- Can still be hit through the mirrored reality.
- Must snap fingers to activate
- Good for stealth or combat advantage
- Redirect:
Rank: D
Type: Support, Defensive
Description: As a defensive measure, Norva can redirect a few hits from a certain area to instead travel through a mirrored universe. To activate the spell, Norva must consciously choose an affected area, and say "redirect." If he does, then a 10 meter (increase by 5 for each upgrade) dome will be covered in a transparent green shield. Anything that is a spell or projectile will be absorbed into a mirrored universe. If the shield is attacked by a person, weapon, or other, then the shield will absorb the damage. The shield can redirect or absorb 2 hits of equal rank damage, and 1 hit of 1 rank higher before disappearing.
Duration: 2 posts
Cooldown: 3 posts
Strengths:- Can temporarily protect an area from damage
Weaknesses:- Nothing can enter or exit from the area until it disappears
- Requires Norva to consciously choose an affected area, and say "redirect."
- Can temporarily protect an area from damage
Last edited by Norva Odenias on 25th January 2017, 9:12 pm; edited 3 times in total