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    ArchReaper of Blood

    Raito
    Raito

    1 Year Anniversary- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 59
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: ArchReaper of Blood
    Second Skill:
    Third Skill:

    Bump ArchReaper of Blood

    Post by Raito 25th January 2017, 3:33 pm

    Magic

    Primary Magic: ArchReaper of Blood
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Blood, the life that flows in all living beings. It so wasted when people get wounded, or cut. The blood drips down, and they have to clean it up. Reapers of Blood use it to their will. Not only can they consume blood, but they can transform it, and shape it to their will. But ArchReapers are very different. ArchReapers of Blood have spells, specially designed to cause as much wounds as possible, and drain as much blood from their opponent as possible. To become an ArchReaper of Blood, one must kill their mentor, and wash their face in their blood.

    Raito has already gone through this process, killing his second mentor in the dead of night to become an ArchReaper. Through his gory and overkill process, he has aligned himself with the blood power of the previous ArchReapers of Blood. Through this, he has gained the power from previous Reapers, empowering him. Many assume that when a Reaper becomes an ArchReaper, they immediately become stronger. This is false, because by doing so, you actually reset your magic power, and have to start from square one. This is called "Test of Sanity". If a new ArchReaper of Blood can attain the same power level he did before achieving ArchReaper status, they will be a True ArchReaper of Blood.

    ArchReapers of Blood are interesting in many ways. For starters, they mainly two types of spells. Strong spells with long cooldowns, or Weak spells with little cooldowns. Their strong spells are the catalyst to start their blood feeding, as it's either a spell to cause a massive wound, or several cuts all around the body. This aids the weaker spells, by giving them a boost called "Blood Energy". Basically, the spell is infused with blood, increasing it's power in different ways. In more powerful stages, an ArchReaper can summon their own Scythe and Armaments, enabling the blood to be infused with these, granting extreme damage and good armour.
    Strengths:

    • Damage Over Time = Aids Attacks: As long as their target is bleeding, spells become stronger.
    • Speed: Since there is not much armour until the later stages, the user's speed is dramatically increased.
    • Demonic Combo: Though this may be unique to some few only, but since Caine's Descent is the active lineage of Raito, if the enemy tries to hide, because of the exposed blood, if Raito is in his Demonic form, he can track down anyone hiding.

    Weaknesses:

    • Almost no armour: Even with a blood infused set, an ArchReaper of Blood is weak at armour.
    • If you miss the first time, you're screwed: The main attack of the ArchReaper of Blood is essential to winning, as it causes the necessary bleeding used by the weaker spells to enchant their power.. If you can't land the first shot, your chance of survival is going to drop.
    • Heavy Armour: ArchReapers have trouble penetrating the heavy armour of Knights, or Re-equip mages. If Heavy armour can't be penetrated as quickly as possible, an ArchReaper of blood will most likely lose the battle.
    • Almost no weaponry: If Raito has to fight with weapons, he only has his scythe, and that has to be attained at a higher rank. Even if he does have it, the Scythe will eventually be destroyed, or it's duration will run out.

    Lineage:

    Unique Abilities:


    D Rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Raito on 26th January 2017, 5:40 pm; edited 3 times in total
    avatar
    Guest
    Guest

    Bump Re: ArchReaper of Blood

    Post by Guest 25th January 2017, 7:06 pm

    Hey there, Raito! I just have a few things that need to be fixed in your app. You can find them in this color.
    Raito wrote:Magic

    Primary Magic: ArchReaper of Blood
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Dark 'Dark' is not 'Caster' or 'Holder', please state whether this magic is 'Caster' or requires a medium to be cast, a.k.a 'Holder'.
    Description: Blood, the life that flows in all living beings. It so wasted when people get wounded, or cut. The blood drips down, and they have to clean it up. Reapers of Blood use it to their will. Not only can they consume blood, but they can transform it, and shape it to their will. But ArchReapers are very different. ArchReapers of Blood have spells, specially designed to cause as much wounds as possible, and drain as much blood from their opponent as possible. To become an ArchReaper of Blood, one must kill their mentor, and wash their face in their blood.

    Raito has already gone through this process, killing his second mentor in the dead of night to become an ArchReaper. Through his gory and overkill process, he has aligned himself with the blood power of the previous ArchReapers of Blood. Through this, he has gained the power from previous Reapers, empowering him. Many assume that when a Reaper becomes an ArchReaper, they immediately become stronger. This is false, because by doing so, you actually reset your magic power, and have to start from square one. This is called "Test of Sanity". If a new ArchReaper of Blood can attain the same power level he did before achieving ArchReaper status, they will be a True ArchReaper of Blood.

    ArchReapers of Blood are interesting in many ways. For starters, they mainly two types of spells. Strong spells with long cooldowns, or Weak spells with little cooldowns. Their strong spells are the catalyst to start their blood feeding, as it's either a spell to cause a massive wound, or several cuts all around the body. This aids the weaker spells, by giving them a boost called "Blood Energy". Basically, the spell is infused with blood, increasing it's power in different ways. In more powerful stages, an ArchReaper can summon their own Scythe and Armaments, enabling the blood to be infused with these, granting extreme damage and good armour.
    Strengths:

    • Damage Over Time = Aids Attacks: As long as their target is bleeding, spells become stronger.
    • Speed: Since there is not much armour until the later stages, the user's speed is dramatically increased.
    • Demonic Combo: Though this may be unique to some few only, but since Caine's Descent is the active lineage of Raito, if the enemy tries to hide, because of the exposed blood, if Raito is in his Demonic form, he can track down anyone hiding.

    Weaknesses:

    • Almost no armour: Even with a blood infused set, an ArchReaper of Blood is weak at armour.
    • If you miss the first time, you're screwed: The main attack of the ArchReaper of Blood is essential to winning, as it causes the necessary bleeding used by the weaker spells to enchant their power.. If you can't land the first shot, your chance of survival is going to drop.
    • Heavy Armour: ArchReapers have trouble penetrating the heavy armour of Knights, or Re-equip mages. If Heavy armour can't be penetrated as quickly as possible, an ArchReaper of blood will most likely lose the battle.
    • Almost no weaponry: If Raito has to fight with weapons, he only has his scythe, and that has to be attained at a higher rank. Even if he does have it, the Scythe will eventually be destroyed, or it's duration will run out.

    Lineage:

    Unique Abilities:


    D Rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Raito
    Raito

    1 Year Anniversary- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 59
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: ArchReaper of Blood
    Second Skill:
    Third Skill:

    Bump Re: ArchReaper of Blood

    Post by Raito 25th January 2017, 11:30 pm

    Bump!

    The edits have been done.

    Update: I've done a second edit, because I thought the speed of the Dark Missile / Blood Missile, was not clear enough. So as stated here: https://www.fairytail-rp.com/t5780-physical-body-equipment-and-pet-rules, I am going to change it to the same speed as running speed.
    avatar
    Guest
    Guest

    Bump Re: ArchReaper of Blood

    Post by Guest 26th January 2017, 5:35 pm

    I suggest increasing the missile's range to 20m and bringing the speed up to 10m/s
    Raito
    Raito

    1 Year Anniversary- Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 59
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: ArchReaper of Blood
    Second Skill:
    Third Skill:

    Bump Re: ArchReaper of Blood

    Post by Raito 26th January 2017, 5:41 pm

    Bump!
    avatar
    Guest
    Guest

    Bump Re: ArchReaper of Blood

    Post by Guest 26th January 2017, 5:48 pm

    ArchReaper of Blood S1SnyFE

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