Magic
Primary Magic: ArchReaper of Blood
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Blood, the life that flows in all living beings. It so wasted when people get wounded, or cut. The blood drips down, and they have to clean it up. Reapers of Blood use it to their will. Not only can they consume blood, but they can transform it, and shape it to their will. But ArchReapers are very different. ArchReapers of Blood have spells, specially designed to cause as much wounds as possible, and drain as much blood from their opponent as possible. To become an ArchReaper of Blood, one must kill their mentor, and wash their face in their blood.
Raito has already gone through this process, killing his second mentor in the dead of night to become an ArchReaper. Through his gory and overkill process, he has aligned himself with the blood power of the previous ArchReapers of Blood. Through this, he has gained the power from previous Reapers, empowering him. Many assume that when a Reaper becomes an ArchReaper, they immediately become stronger. This is false, because by doing so, you actually reset your magic power, and have to start from square one. This is called "Test of Sanity". If a new ArchReaper of Blood can attain the same power level he did before achieving ArchReaper status, they will be a True ArchReaper of Blood.
ArchReapers of Blood are interesting in many ways. For starters, they mainly two types of spells. Strong spells with long cooldowns, or Weak spells with little cooldowns. Their strong spells are the catalyst to start their blood feeding, as it's either a spell to cause a massive wound, or several cuts all around the body. This aids the weaker spells, by giving them a boost called "Blood Energy". Basically, the spell is infused with blood, increasing it's power in different ways. In more powerful stages, an ArchReaper can summon their own Scythe and Armaments, enabling the blood to be infused with these, granting extreme damage and good armour.
Strengths:
Weaknesses:
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: ArchReaper of Blood
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Blood, the life that flows in all living beings. It so wasted when people get wounded, or cut. The blood drips down, and they have to clean it up. Reapers of Blood use it to their will. Not only can they consume blood, but they can transform it, and shape it to their will. But ArchReapers are very different. ArchReapers of Blood have spells, specially designed to cause as much wounds as possible, and drain as much blood from their opponent as possible. To become an ArchReaper of Blood, one must kill their mentor, and wash their face in their blood.
Raito has already gone through this process, killing his second mentor in the dead of night to become an ArchReaper. Through his gory and overkill process, he has aligned himself with the blood power of the previous ArchReapers of Blood. Through this, he has gained the power from previous Reapers, empowering him. Many assume that when a Reaper becomes an ArchReaper, they immediately become stronger. This is false, because by doing so, you actually reset your magic power, and have to start from square one. This is called "Test of Sanity". If a new ArchReaper of Blood can attain the same power level he did before achieving ArchReaper status, they will be a True ArchReaper of Blood.
ArchReapers of Blood are interesting in many ways. For starters, they mainly two types of spells. Strong spells with long cooldowns, or Weak spells with little cooldowns. Their strong spells are the catalyst to start their blood feeding, as it's either a spell to cause a massive wound, or several cuts all around the body. This aids the weaker spells, by giving them a boost called "Blood Energy". Basically, the spell is infused with blood, increasing it's power in different ways. In more powerful stages, an ArchReaper can summon their own Scythe and Armaments, enabling the blood to be infused with these, granting extreme damage and good armour.
Strengths:
- Damage Over Time = Aids Attacks: As long as their target is bleeding, spells become stronger.
- Speed: Since there is not much armour until the later stages, the user's speed is dramatically increased.
- Demonic Combo: Though this may be unique to some few only, but since Caine's Descent is the active lineage of Raito, if the enemy tries to hide, because of the exposed blood, if Raito is in his Demonic form, he can track down anyone hiding.
Weaknesses:
- Almost no armour: Even with a blood infused set, an ArchReaper of Blood is weak at armour.
- If you miss the first time, you're screwed: The main attack of the ArchReaper of Blood is essential to winning, as it causes the necessary bleeding used by the weaker spells to enchant their power.. If you can't land the first shot, your chance of survival is going to drop.
- Heavy Armour: ArchReapers have trouble penetrating the heavy armour of Knights, or Re-equip mages. If Heavy armour can't be penetrated as quickly as possible, an ArchReaper of blood will most likely lose the battle.
- Almost no weaponry: If Raito has to fight with weapons, he only has his scythe, and that has to be attained at a higher rank. Even if he does have it, the Scythe will eventually be destroyed, or it's duration will run out.
- Lineage:
Caine's Descent
Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
During this state, the user becomes insane, and will attack anything they see.
Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
- Unique Abilities:
- Blood Drinker: Instead of absorbing the blood normally and using through spells, ArchReapers of Blood can drink blood for a boost in speed by 25%, for a minute.
Blood heal: For a small amount of their own blood, an ArchReaper of Blood can heal 10, +5 for every rank above D(e.g. C Rank = 15, B Rank = 20, etc.)
Boiling Blood: Raito can instantly shoot 3 to 5 blood stained arrows. If anyone's skin comes in contact with the arrow, they will feel as if their blood is boiling. The only way to relieve this is to cut the area where the arrow made contact. This can be used to get some blood. This ability can only be used every 6 posts.
- D Rank Spells:
- Name: Axe of Blood
Rank: D
Type: Dark, Offensive
Duration:Instant
Cooldown: 5 posts
Description: Raito fills his spells with dark energies, before releasing it through his hand. For a second, it looks like a thin strip of darkness for a few seconds, but then shifts into the form of an axe. The axe is faster than normal humans, and if it hits a target's skin, it deals 20 hp worth of damage, and will make the target will start to bleed. If the axe hits armour, it won't be able penetrate it if it's made of iron, or any metal stronger. Magical shields can only be penetrated if they are D Ranked. Any higher rank, will cause the axe to be destroyed. The area that it hits is the same path it took when it was shot out. The axe will disintegrate when it reaches 20 metres away from it's launching position.
Strengths:- Speed: The axe is extremely fast. Just able to catch up with D Ranked Mages.
- Bleed Spell: If the axe hits, the target has a chance of bleeding. If the bleeding occurs, the target's blood can be absorbed.
Weaknesses:- Long Cooldown: The Long cool down compensates for the effects that can be caused by this spell, and it's damage.
- Bleeding has a CHANCE: If the bleeding doesn't occur, that will be a very clear negative for the user.
- Armour Penetration is weak: If the enemy can use a shield that is made of iron, or a magical one that it is C class or higher, they can block the axe.
Name: Dark Missile / Blood Missile
Rank: D
Type: Dark, Offensive
Duration: Instant
Cooldown: 3 posts
Description: Raito shoots out a dark bolt of energy at the target, dealing 5 hp of damage. The spell has a range of 20 metres. If there is armour, it will shatter. The speed of a Dark Missile is 10m/per second. If blood has been absorbed, the Dark Missile becomes a Blood Missile. The Blood missile is a Dark Missile, but powered with blood. It deals 10 hp of damage. The spell has a range of 5 Metres. If there is armour, it will penetrate it if it's Weak-Grade armour. Blood missiles have a speed of 2 metres every second.
Strengths:- Damage: If blood is absorbed, this is easily an extreme spell that can be used on their opponent.
- Penetration: When blood is absorbed, the penetration of the spell is a good.
Weaknesses:- Long Cooldown: Three posts is more than enough for any opponent to counter attack and heal if they have a healing spell.
- Low Damage without Blood: If no blood is absorbed, the damage is barely a scratch.
- Low Penetration without Blood: If no blood is absorbed, the penetration is very low.
Name: Dark shield / Shield of Blood
Rank: D
Type: Dark, Defensive
Duration: 2 posts
Cooldown: 4 posts
Description: Raito conjures a small, circular, dark patch of energy, that is able to block spells. The shield's diameter is about twice the size of Raito's hand. The shield can last up to about 2 D rank spells, and 1 C rank spells. Any higher, and it will destroy it instantly. If blood is absorbed, the Dark Shield becomes a Shield of Blood. It's size grows to 4 times the size of Raito's hand. The shield can last about 4 D Rank Spells, and about 2 C Rank spells. The shield will shatter instantly by spells that are B rank or over.
Strengths:- Large shield: When absorbed with blood, the shield is pretty strong, and wide enough to block some spells.
- Decent Shield Duration: With a shield this defensive, it can be useful when used for 2 turns.
Weaknesses:- Small shield: Without the absorbed blood, the shield is going to be barely able to cover the chest of the user.
- Horrible Protection: Without the absorbed the blood, the shield can easily be broken.
- Long Cooldown: The cooldown is twice as long as the duration. If this shield is used recklessly, then the user will surely die.
Name: Chain of Darkness / Chain of Blood
Rank: D
Type: Dark, Offensive
Duration: 2
Cooldown: 4
Description: Raito shoots out a black chain from his hand, choosing a limb of the enemy to lock on. The Black chain can be broken by 2 D Rank spells, or 1 C Rank spells. If blood is absorbed, the chain is made out of blood, and if it is broken, the user it was locked on will take 5 HP worth of damage.
Strengths:- Enemy is forced: If blood is absorbed, the enemy with wither have to take damage, or wait for the duration of the chain to end.
Weaknesses:- Weak Chain Health: The chain can easily be damaged in both scenarios.
- Long Cooldown: 4 posts is long enough to kill an unarmoured ArchReaper of Blood.
- Speed: The axe is extremely fast. Just able to catch up with D Ranked Mages.
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Raito on 26th January 2017, 5:40 pm; edited 3 times in total