Username: LydiaSauer
Primary Magic Name: Thunder Demon Slayer: Dernier mot
Secondary Magic Name: Shadow Dragon Slayer: Yeux Ombres
Evidence of Accomplishment: Thread Here
Description: After her own demonic side latched to the Dragon Slayer Lacrima in wake of her kidnapping and torture Lydia has become able to harness and use with ease the great powers of the Shadow Dragon themselves. With all the strengths of her main magic this one has its own fields of great power allowing her to devour the shadows along with lightning and electricity. With all the great usage of her Shadow Magic she can now use it to make herself much harder to find than before be it through sending her spells through shadow itself to attack or blending and melding with the shadows. Due to this it makes Lydia not only much harder to find but also more lethal to those who do not know where she is as now she can strike from anywhere.
Strengths:
Weaknesses:
Abilities:
Spells:
Primary Magic Name: Thunder Demon Slayer: Dernier mot
Secondary Magic Name: Shadow Dragon Slayer: Yeux Ombres
Evidence of Accomplishment: Thread Here
Description: After her own demonic side latched to the Dragon Slayer Lacrima in wake of her kidnapping and torture Lydia has become able to harness and use with ease the great powers of the Shadow Dragon themselves. With all the strengths of her main magic this one has its own fields of great power allowing her to devour the shadows along with lightning and electricity. With all the great usage of her Shadow Magic she can now use it to make herself much harder to find than before be it through sending her spells through shadow itself to attack or blending and melding with the shadows. Due to this it makes Lydia not only much harder to find but also more lethal to those who do not know where she is as now she can strike from anywhere.
Strengths:
- Can allow for greater stealth.
- Makes it harder to pinpoint where she is attacking from.
- The spells allow her to pick up Medium Range combat over her typical long range ones.
Weaknesses:
- If there are too few shadows present then she has to attack the traditional way.
- While she can eat shadows she cannot eat mixed elements.
- The spells are based around medium range making them weaker due to the effects of Lydias main magic allowing closer range enemies to get in.
- While she is more mobile with the magic it is also limited by the shadows.
Abilities:
- Assault from Shadows: So long as Lydia is aware of them she is capable of using any shadows within a 40m radius of herself as a point of origin for her spells rather than herself with all the same drawbacks and charge time as if she was casting it herself. The spell is created at the middle of any shadow she uses.
Spells Scales with Rank: 25/40/55/70/85. - Black Shift: Lydia is capable of melding and traveling into the shadows at will while out of combat giving her great mobility while inside them and can create her own shadow to move along. While in combat Lydia rather than melding with the shadows and moving can actually become a much harder to see shadow form of herself when she is immobile for more than three seconds becoming like a shadow harder to see and almost transparent but still corporeal.
- Example:
- While not an extra ability per say whenever Lydia uses her spells from this magic or uses Shadows in general she enters her true Demonic form. (Provides no benefits)
- True Demonic Form:
Spells:
- D-Rank Spell:
D-Rank Spell Name: Shadow Dragons Roar.
Rank: D-Rank.
Duration: Instant.
Cooldown: 3 Posts.
Type: Shadow, Ranged, AoE.
Description: Charging the shadows around her into her mouth Lydia uses the power of the lacrima inside her to unleash the Shadow Dragons Roar. The roar takes the form of a concentrated beam of pure shadows that travels at 9m/s to a max distance of 15 meters. The spell deals AoE damage to anything caught in the 5m wide blast and deals 15 damage to all caught in it.
Strengths:- Deals AoE damage which can deal with multiple enemies.
- The shadows it siphons means it makes enemies hiding much harder.
Weaknesses:- Still makes noise meaning that it can cause stealth issues.
- Can damage allies that get in the way of her spell.
- Can cause massive damage to structures and bring them down on top of her if she is not careful.
- Deals AoE damage which can deal with multiple enemies.
- C-Rank Spell:
C-Rank Spell Name: Shadow Dragons Cleansing.
Rank: C-Rank.
Duration: Instant. (2 Posts for the buff reversal)
Cooldown: 3 Posts.
Type: Shadow, Ranged, Debuff.
Description: Charging the shadows around her into her hands Lydia claps her hands together combining the shadows into one concentrated ball of dark matter. Sending it towards her target the ball quickly turns into a beam of pure shadows that deals 30 damage to up to seven enemies caught in the blast. The blast is 10m wide and goes forwards at a rate of 20m/s to the max range of 25 meters. Anyone affected by the blast that is one rank above or lower than Lydia have all buffs reversed (meaning if it gives stats it reverses them to take stats as an example) onto them and doubled in effect if they are a rank or more lower than Lydia. Before any of the buffs reverse all prior debuffs are removed and THEN the buffs reverse.
Strengths:- Can cripple up to seven enemies that rely on buffs.
- Can help deal more damage to enemies that pride in their damage resistance.
Weaknesses:- If the spell is reflected onto her then she takes the brunt of the buff reversal.
- The spell needs to hit an enemy to deal with them.
- This spell can remove her allies buffs and if she is unlucky 100% reverse them putting them in danger.
- Can cripple up to seven enemies that rely on buffs.
- B-Rank Spell:
B-Rank Spell Name: Shadow Dragons Reaver.
Rank: B-Rank.
Duration: Instant.
Cooldown: 4 Posts.
Type: Shadow, Ranged.
Description: Lydia extends her right leg and stomps it down causing her shadow to extend and up to 50m away from herself and can bend and swerve to a degree of 5m away from the initial line before going too far and having to follow the path. As the shadow extends great spines rise from it dealing 60 damage to anything caught on this path. The shadow travels at 30m/s and the spines rise up to 10m upwards at 10m/s.
Strengths:- The spines and shadow are silent meaning they cannot be easily heard coming.
- With the range and curvature the spell can take Lydia can impale many enemies.
Weaknesses:- Has a limit to which the shadow can bend.
- Even if an enemy is on top of the shadow if they react fast enough they can avoid the spines.
- While the shadow extends Lydia is much slower and can be attacked.
- The spines and shadow are silent meaning they cannot be easily heard coming.
- A-Rank Spell:
A-Rank Spell Name: Shadow Dragons Annihilation Roar.
Rank: A-Rank.
Duration: Instant.
Cooldown: 4 Posts.
Type: Shadow, Ranged, AoE, Debuff.
Description: Much like the first Roar Lydia charges the shadows into her mouth and lets loose a massive beam of destruction ahead of herself. This time though the beam is 15m wide and travels up 75m forwards at 43m/s. The beam is much more dense than the previous and deals 60 damage to anything caught within the blast. Anyone not killed by the blast suffers a 25% increase to the damage they take for the next 3 posts and also if they are one rank or lower than Lydia suffer a 50% speed slow for one post after they take they damage.
Strengths:- Can cripple enemies caught in the blast if they are weaker than Lydia.
- The damage increase can cause the deaths of enemies that survive it.
Weaknesses:- The effects of the annihilation debuff can affect allies caught in the blast.
- The blast may be large but it can cause plenty of damage to area around her ruining advantage for herself of allies.
- If fighting an enemy more than one rank above herself she will be incapable of debuffing them.
- Can cripple enemies caught in the blast if they are weaker than Lydia.
- S-Rank Spell:
S-Rank Spell Name: Shadow Dragons Eternal Burial.
Rank: S-Rank.
Duration: 5 Posts.
Cooldown: 8 Posts.
Type: Shadow, AoE, Bind.
Description: Lydia channels the spell for a total of one post slowly gathering all shadows within half of a mile of range. After the shadows have been gathered Lydia is capable of coating an entire half miles worth of city in pure shadows which not only drags Lydia herself if caught in it down, but also enemies and allies. Anything caught within the Burial grounds is slowly coated in shadows and dragged into the ground itself anyone inside the burial grounds for the full 5 posts takes 100 damage. Enemies that are caught inside the Burial field are slowed by 50% and if they are on it for more than 3 posts become bound and unable to move for 1 post. Once all 5 posts are through the field detonates into a massive black explosion of shadows and all that are killed are eaten by the shadows while those who survived take 50 damage (Halved on Allies) and those who stuck in the field for all 5 posts take 100 damage (Also halved on Allies). Lydia can place the field at least 50 meters away from herself meaning she is always caught in her own field and must get out of it.
Strengths:- Can cause many enemies to take damage.
- The slow only affects enemies.
- The leavers penalty affects enemies but deals half damage to allies and Lydia herself.
Weaknesses:- Does not affect anyone (even the damage part) not on the field.
- If combined with an enemy that has plenty of CC can effectively make this spell their own and kill Lydia and her allies.
- The field can be stopped if Lydia is stunned or knocked unconscious while channeling and collecting the shadows.
- While collecting her shadows they can be followed right to her in an attempt to stop her from getting this spell off.
- Can cause many enemies to take damage.
- S-Rank Signature:
S-Rank Signature Spell Name: Shadow Dragons Greater Reaver.
Rank: S-Rank.
Duration: Instant.
Cooldown: Once per Post.
Type: Shadow, Ranged.
Description: Mush like the Shadow Dragons Reaver Lydia uses her right leg to send her own shadow forwards. Rather than affecting multiple enemies though the shadow has full 360 degree movement and seeks the enemy Lydia wants to attack at 55m/s and can travel up to 100 meters away from her before stopping. When the shadow reaches the target rather than one spine reaching up and goring them a circle at least 20m in radius rises and gores any enemies inside the AoE for 100 damage.
Strengths:- Can deal plenty of damage to enemies that are grouped together.
- The shadow will only trigger on Lydias chosen target meaning it cannot be wasted on other low priority targets.
Weaknesses:- If the chosen target leaves the range of the spell then it will have been wasted.
- Allies around her target can get gored by the spines themselves.
- Lydia herself can be damaged by this spell if the enemy somehow manages to get on top of her.
- Can deal plenty of damage to enemies that are grouped together.