Username: Crimzon
Primary Magic: Bone Demon Slayer
Secondary Magic: Shadow Dragon Slayer
Caster or Holder: Caster
Description: There once was a creature. A strange being consisting purely of bone. Some considered him a demon, others a god, but in truth he was a hybrid of both. Half white bone and half black bone. A powerful being whose mastery of bone was enough to destroy armies with a flick of his hand. One day though it was deemed he had gone too far and the other demons and gods rallied together and sealed away his power within a lacrima. A lacrima that was given to a group of guardians known as the Calguard. They were told only to give it over to those who were worthy and to retrieve it whenever its wielder died.
A single legendary lacrima coloured half white and half black like the Ying Yang symbol. It is gifted to those its guardians deem worthy. Once the choice is made the lacrima will either turn pure white to symbolise the holiness of the demon slayer or pure black to symbolise the corrupted nature of the demon slayer. When it is retrieved it will return to its original form allowing its next wielder to pick.
The bone demon demon's spirit is said to still reside within the lacrima and will whisper thoughts and ideas to the wielder and even hold quite coherent and decent conversation.
Bone Demon Slayers wield the ability to control, manipulate and create bone of varying density and size, even to the point of manipulating their own bones for attacks and defence. This of course allows the Bone Demon Slayers varying degrees of flexibility and creativity similar to a Metal Demon Slayer, creating things from simple weapons to complex contraptions, willing the bones to react to certain situations such as sudden force or vibrations. They also obtain a 5% HP regen when consuming non-magical bones, but only once per post.
Strengths:
Weaknesses:
Lineage:
Abilities:
Nathir’s Will: The will of the Bone Demon bares down upon all bone within a specific area, allowing Aether to manipulate anything that is made of bone within a 30 meter radius around him (does not affect bone surrounded by living tissue)[/spoiler]
Strong Bones MK I: After completing his training under Ardere, the flame god slayer, and entering the Demon Force state Aether’s skeleton absorbed the power left over from his Demonly Aura, tinting it a midnight white and strengthening it to the point of nigh-indestructability, capable of absorbing more damage than regular bones (immunity to all melee attacks below user rank)[/spoiler]
Strong Bones MKII: After barely surviving his B-Ranked exam against a Magma Wyvern, he had no choice but to absorb the Bone Demon Slayer lacrima directly into his skeleton and bind his soul and mind to it before his body gave out, allowing him to survive in return for sacrificing his flesh. Reduces all forms of elemental damage by 50% as since he is only bone there are no squishy fleshy bits left on his person, turning him into an undead sorcerer, a lich.
Undead Lord: Upon becoming a lich Aether was given the title of Undead Lord by the memories of Nathir which reside within the lacrima, granting him complete domination over all forms of undead that are at least 1 rank below his own, whilst also granting him the ability to completely manipulate and change the shape of bones within his sphere of influence.
Soulbound Demon: Aether, being a demon slayer but also undead, is immune to any and all forms of soul manipulation, and anti-undead effects and abilities.
Spells:
Extra spell slots used: 5 B-Rank (obtained via raffle prize)
Primary Magic: Bone Demon Slayer
Secondary Magic: Shadow Dragon Slayer
Caster or Holder: Caster
Description: There once was a creature. A strange being consisting purely of bone. Some considered him a demon, others a god, but in truth he was a hybrid of both. Half white bone and half black bone. A powerful being whose mastery of bone was enough to destroy armies with a flick of his hand. One day though it was deemed he had gone too far and the other demons and gods rallied together and sealed away his power within a lacrima. A lacrima that was given to a group of guardians known as the Calguard. They were told only to give it over to those who were worthy and to retrieve it whenever its wielder died.
A single legendary lacrima coloured half white and half black like the Ying Yang symbol. It is gifted to those its guardians deem worthy. Once the choice is made the lacrima will either turn pure white to symbolise the holiness of the demon slayer or pure black to symbolise the corrupted nature of the demon slayer. When it is retrieved it will return to its original form allowing its next wielder to pick.
The bone demon demon's spirit is said to still reside within the lacrima and will whisper thoughts and ideas to the wielder and even hold quite coherent and decent conversation.
Bone Demon Slayers wield the ability to control, manipulate and create bone of varying density and size, even to the point of manipulating their own bones for attacks and defence. This of course allows the Bone Demon Slayers varying degrees of flexibility and creativity similar to a Metal Demon Slayer, creating things from simple weapons to complex contraptions, willing the bones to react to certain situations such as sudden force or vibrations. They also obtain a 5% HP regen when consuming non-magical bones, but only once per post.
Strengths:
- 50% less damage from fire and lightning due to lack of flesh, rendering their effects lessened
- Bones created are of greater strength than regular bones
Weaknesses:
- Boneless creatures tend to have an easier time against spells that manipulate bones within a target body
- Causing bones to extrude from their own body will still be painful when struck
- Causes a slight amount of pain when manipulating the wielders own bones to expand or shape themselves
Lineage:
- Spoiler:
- Wielder: Aether Lepan
Lineage: Universal Tactician
Description: The world was once cast into turmoil, war was common place and kingdoms fought one another on a daily basis. It seemed like the wars would never end, new kingdoms sprung out from somewhere across the globe seemingly at random, sometimes formed from revolutionary armies from within kingdoms that managed to overthrow the current rulers, however there was always something flawed with the new kingdom that had risen, some reason as to why other kingdoms that surrounded it attempted to lay waste to anything that was not their own.
That was until one day, a simple man approached his kingdoms leaders in hopes of putting his powers to use. The kingdom was on the brink of defeat and had no reason to refuse the man a position, even after their current tactician had managed to succumb to assassins herself and so he was placed in the vacant position. During his time serving as the kingdoms tactician he had turned the once weak kingdom into a force to be reckoned with, his ability to see the battlefield no matter how far away he was, the ability to quickly and accurately transmit messages to his troops about enemy locations and defences, the ability to detect enemy and ally movement in a large area around him made him basically incapable of being assassinated, his exceedingly overwhelming amount of magic power, and his ability to bring forth monsters from the age of fire with no sort of physical repercussions made him the most powerful man in the kingdoms history. Over all of his time serving as the tactician for their armies he had earned the name of “Universal Tactician” Which even opposing kingdoms knew him by. He however ended up backing down from his place in power after uniting all the kingdoms under one banner, bringing peace to the war torn land where he proceeded to live out the rest of his days and passing his gifts down his bloodline.
Abilities:- Cosmetic abilities:
- Telepathic Communication: Aether is capable of telepathically connecting his mind with multiple others over large distances, communing messages and commands through a chibified version of himself appearing in their vision akin to that of an AI appearing in a HUD.
Birds-eye-view: Aether is capable of switching his sight from his current view to that of a top-down view (50m) of any battlefield taking place in the world, so long as he has knowledge that the battle is taking place.
- Not-so-cosmetic abilities:
- Minimap: Aether has a semi-transparent circle in his vision at all times which displays a 2D topographical map of the area in a 50 meter radius around him, with the people in the area appearing as grey dots, turning red when they become hostile and remaining green if he has knowledge that they are allies.
Greater Mana: Aether has a larger mana storage than the regular mage, bringing his max mana up to 125% instead of the regular 100%
Lessened pressure: Aether is capable of summoning 1 extra summon without feeling the effects of oversummoning.
Usage:
All abilities: passive
Abilities:
Nathir’s Will: The will of the Bone Demon bares down upon all bone within a specific area, allowing Aether to manipulate anything that is made of bone within a 30 meter radius around him (does not affect bone surrounded by living tissue)[/spoiler]
Strong Bones MK I: After completing his training under Ardere, the flame god slayer, and entering the Demon Force state Aether’s skeleton absorbed the power left over from his Demonly Aura, tinting it a midnight white and strengthening it to the point of nigh-indestructability, capable of absorbing more damage than regular bones (immunity to all melee attacks below user rank)[/spoiler]
Strong Bones MKII: After barely surviving his B-Ranked exam against a Magma Wyvern, he had no choice but to absorb the Bone Demon Slayer lacrima directly into his skeleton and bind his soul and mind to it before his body gave out, allowing him to survive in return for sacrificing his flesh. Reduces all forms of elemental damage by 50% as since he is only bone there are no squishy fleshy bits left on his person, turning him into an undead sorcerer, a lich.
Undead Lord: Upon becoming a lich Aether was given the title of Undead Lord by the memories of Nathir which reside within the lacrima, granting him complete domination over all forms of undead that are at least 1 rank below his own, whilst also granting him the ability to completely manipulate and change the shape of bones within his sphere of influence.
Soulbound Demon: Aether, being a demon slayer but also undead, is immune to any and all forms of soul manipulation, and anti-undead effects and abilities.
Spells:
- Signature spells:
- Bone Demon’s Lesser Undead:
- Spell Name: Bone Demon’s Lesser Undead
Rank: D
Duration: instant
Cooldown: instant
Type: Bone/Creation
Description: Aether quickly implants a bone into the skull of a corpse either by shooting it from his fingertips or by letting it burrow through the earth to reach its target. Upon reaching the skull of the corpse the bone quickly buries itself into the skull causing it to rise again as a lesser undead under the complete control of Aether with no limit of how many he can create other than how many bodies are near him.- passive:
- Any and all foes that are defeated by a lesser undead creature reanimate under Aether’s control
- Lesser undead last until destroyed in exchange for 50% of the usual summon health.
- Doesn’t effect Aether’s summoning limit
Weaknesses:- Capable of being one-shot by attacks above D-Rank
- Double damage is dealt when a headshot is landed, removing the control over the corpse.
- If the corpse could use magic in its life, it is unable to when reanimated.
- Bone Demon’s Refusal:
- Spell Name: Bone Demon’s Refusal
Rank: User
Duration: instant
Cooldown: instant
Type: Bone/offensive
Description: Aether places one hand on his target, forcibly willing their bones in the area he touched to move away from the point that he touched, sending the target flying away from him. Does no damage but is capable of launching a target 75m away at speeds of up to 60m/s.
Strengths:- Sends target flying away
Weaknesses:- Requires physical touch
- Target must have bones in order for the spell to work
- Sends target flying away
- D-Rank:
- Bone Demon’s Undying Grasp:
- D-Rank Spell Name: Bone Demon’s Undying Grasp
[*]Rank: D
Duration: instant
Cooldown: 2 posts
Type: Bone/Support
Description: Aether creates a small layer of bone in the earth under his feet around 5 meters in diameter which react to vibrations above them. When triggered white skeletal hands will reach up and grasp on to whatever triggered it and attempt to pull it down into the earth. The bones will lay dormant within a thread until triggered, stopping whatever stepped on it for 1 post until they are destroyed
Strengths:- Trap lasts until stepped on
- Trap stops whatever stands on it
Weaknesses:- Bones are easily destroyed by D-Rank+ spells
- Bones trigger regardless of who/whatever steps on it, causing Aether and allies to be capable of being trapped as well.
- Unable to trap more than one thing.
- Trap lasts until stepped on
- Bone Demon’s Rejection:
- D-Rank Spell Name: Bone Demon’s Rejection
Rank: D
Duration: instant
Cooldown: 2 posts
Type: Bone
Description: Aether places one hand on his target, forcibly willing their bones in the area he touched to move away from the point that he touched, sending the target flying away from him. Does no damage but is capable of launching a target 30m away at speeds of up to 20m/s.
Strengths:- Sends target flying away
Weaknesses:- Requires physical touch
- Target must have bones in order for the spell to work
- Sends target flying away
- Bone Demon’s Acceptance:
- D-Rank Spell Name: Bone Demon’s Acceptance
Rank: D
Duration: instant
Cooldown: 2 posts
Type: Bone
Description: Aether places one hand on his target, willing their bones within their bodies to fit back together as he lets his mana flow through them, causing calcium to generate at a faster rate and completely heal all broken bones within a targets body. Heals 5% of the targets health.
Strengths:- Fixes broken bones
Weaknesses:- Requires physical touch
- Target must have bones in order for the spell to work
- Fixes broken bones
- Bone Demon’s Thorns:
- D-Rank Spell Name: Bone Demon’s Thorns
Rank: D
Duration: instant
Cooldown: 2 posts
Type: Bone/Offense
Description: Aether manipulates the growth of the bone in his hand to expand out into that of a spherical ball, with the teeth of carnivorous animals within the ball. Upon impact with a surface the ball of bone will explode, sending the teeth out in all directions from the blast to hit everything within a 15 meter radius at 75% D-Ranked damage. How far it is thrown depends on who has thrown it.
Strengths:- Useful for clearing enemies out from cover
Weaknesses:- If mishandled can explode in wielders hand
- Teeth also damage allies that are within the blast radius
- Useful for clearing enemies out from cover
- C-Rank:
- Bone Demon’s ribcage:
- C-Rank Spell Name: Bone Demon’s Ribcage
Rank: C
Duration: 1 post
Cooldown: 3 posts
Type: Bone/Defence
Description: Aether swipes his hand horizontally from one side to the other, forming a wall of ribs in front of him to absorb incoming spells before either shattering or returning to the ground
Strengths:- Bones are capable of absorbing up to 2 C-Rank spell before shattering
Weaknesses:- Bones are unable to protect from attacks that come from above
- Bones are unable to protect from attacks coming from under Aether’s feet
- Bones are capable of absorbing up to 2 C-Rank spell before shattering
- Bone Demon’s Resurgence:
- C-Rank Spell Name: Bone Demon’s Resurgence
Rank: C
Duration: 3 posts
Cooldown: 4 posts
Type: Bone/support
Description: Aether increases the flow of mana into his bones, allowing the energy to absorb into the calcium and increase production over a short duration to both strengthen and restore his bones. Restores 15% HP per post of the duration, reduces all damage taken by 10%. Requires Aether to remain still before the spell is cast.
Strengths:- Increases survivability and durability
Weaknesses:- Cannot effect allies who have taken damage
- Requires 1 post charge to use.
- Increases survivability and durability
- Bone Demon’s Reinforcement:
- C-Rank Spell Name: Bone Demon’s Reinforcement
Rank: C
Duration: Instant
Cooldown: 3 posts
Type: Bone
Description: Whatever item Aether is currently wielding in his hands, be it a twig, sword, hammer or any other sort of weapon/item becomes temporarily covered in pure white bone. The next hit the weapon deals allows Aether to deal C-Ranked damage with the weapon, whilst also allowing the bone covered weapon to absorb 2 C-Rank’s worth of damage before the bone around it shatters off of the weapon.
Strengths:- Quick damage dealer
Weaknesses:- Easily cancelled by C-Rank or higher spell or equivalent
- Requires an item to be in his grasp in order to use this spell.
- Quick damage dealer
- B-Rank:
- Bone Demon’s Harrow Knight:
- B-Rank Spell Name: Bone Demon’s Hallow Knight
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Type: Grand Summon/Bone
Description: Aether throws a quickly made rib towards the ground, digging into the ground before rapidly expanding into a cocoon of white bone, which then compacts itself down to form a thin yet durable “Skin” above a white bone skeleton, giving it the look of a giant rotting corpse. This Hallow Knight is a huge creature equipped with an armor made of white metal with red bloodlines engraved on it. The armor has sharp thorns everywhere and looks like an incarnation of violence. Two demonic horns emerge from the helmet, with the face being visible underneath. Whilst its armor and fabric may seem like metal and cloth its actually highly condensed bone, this is also true of its sword and tower shield. The sword is nearly one hundred and thirty centimeters long which it carries in its right hand, its shield covers roughly 3/4ths of the knight’s body and is held in its left hand. The knight itself stands 3 meters tall with all its armor equipped.- visual:
- Best in close combat
Weaknesses:- Not that effective at long range combat
- Disadvantaged against more nimble opponents
- Active:
- One Hit Wonder: When the Hallow Knight has 20% health or lower and the remainder of its health is depleted in one strike, it will resurrect the next post as though it was just summoned. If this ability is used it doubles the number of posts required to cooldown before summoning again
- Passive:
- Wall of Bone Much like Aether's bones, the bone knight has extremely durable and dense bones, allowing it to reduce the damage it recieves from straight up close combat. This is further increased by its shield being the thickest part of the knight. (-10% damage to incoming magically buffed physical attacks and melee damage. -40% damage to incoming magically buffed physical attacks and melee damage upon hitting the shield)
- Bone Demon’s Uprising:
- B-Rank Spell Name: Bone Demon’s Uprising
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Type: Bone/Summon
Description: Aether stamps his foot on the ground, shooting a bone shard into the ground and manipulating it to reach a target in an instant before rising out of the ground as a giant skeletal arm with a hand clenched into a fist to knock the target up into the air. The arm from that point reacts to whatever command Aether gives it, and is capable of acting remotely without any command. However it cannot move from its position it emerges from, limiting its ability to move around the battlefield. In exchange for its limited mobility however its melee damage is doubled. The arm itself is 30 meters in length.- passive:
- Sensitive Bones: The giant skeletal arm is capable of sensing all enemies that move within a 60 meter radius around it.
- active:
- Reflex Enhancement: For 2 posts of its duration its speed and reflexes increase by up to 50%.
Strengths:- Appears where an enemy target is, allowing Aether to block off escape routes.
Weaknesses:- A large target for ranged magic
- Unable to move from where it was summoned
- Appears where an enemy target is, allowing Aether to block off escape routes.
- Bone Demon’s Pillars:
- B-Rank Spell Name: Bone Demon’s Pillars
Rank: B
Duration: Instant
Cooldown: 4 posts
Type: Bone/Offensive
Description: Aether manipulates the calcium in his body to rapidly increase in production, but instead of allowing his own bones to grow with the amount of calcium he quickly focuses all the excess bone he has created down through his feet which he channels into a large area to create numerous bone spikes roughly 10 meters in length each protrude from the ground around him, completely disregarding any sort of directional and domed defences he or any other mage has set up within the area. Has a range limit of 50 meters and all those who are hit within the area take B-Rank damage.
Strengths:- Large AoE prevents close combatants from approaching him absent-mindedly.
Weaknesses:- Bone spikes will harm allies within the area as well
- Due to the nature of the spell, Aether is incapable of moving whilst it is being cast.
- Large AoE prevents close combatants from approaching him absent-mindedly.
- Bone Demon’s Rage:
- B-Rank Spell Name: Bone Demon’s Rage
Rank: B
Duration: Instant
Cooldown: 4 posts
Type: Bone/Offensive
Description: Taking in a large breath Aether concentrates magic power into his skull as his eyes turn from their usual glowing red to that of a bright white as he opens his maw, releasing the built up energy as a torrent of bones imbued with holy energy at whatever is within his line of sight dealing B-Ranked damage to whoever it hits and tearing up the ground in its wake. The torrent travels up to 55m at a rate of 50m/s with a 15 meter cylindrical radius.
Strengths:- Destroys most environmental blockages and objects
Weaknesses:- Can be blocked easily with most forms of magical defenses
- Unable to move from where it was fired
- Destroys most environmental blockages and objects
- Bone Demon’s Raiha:
- B-Rank Spell Name: Bone Demon’s Raiha
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Type: Bone/Requip
Description: Aether holds an open palm out in front of him as a small bone in a cylindrical shape forms in front of his palm as he moves to grab and swing it away, manipulating its calcium content to rapidly produce and manipulating its shape to that of an Uchigatana with a blade length of 75cm and a spiral cross-guard similar to that of a spiral galaxy. The hilt of the sword is long enough to be wielded two-handed but it is not required and is fully capable of being used effectively when wielded in one hand. At its core within the hilt rests a highly condensed bone that is under constant mechanical stress, generating an electric current within the blade that shocks those that touch it. It can periodically generate a large enough charge that arcs off the blade to deal damage to a specific target.- passive:
- Arcing Thunder: Electricity flows through the blade of the weapon, allowing it to harm those that it barely misses, causing electricity to jump from the bone blade to the target if the blade comes within 30cm. Causes minor paralysis if a limb is shocked. Electric current absorbs same rank or lower electric currents which charge the blade for an extra 50% damage in the next strike, completely absorbing all the damage that would have been inflicted on the wielder.
- active:
- Chain Lightning: Increases the mechanical stress of the core in the hilt, causing a massive spike of electricity to wrap the blade before it is launched off, striking at anything within a 30 meter radius, jumping from target to target from whatever it first jumped to. Range of the jump decreases by 6 meters per jump and power decreases by 5% per jump. Instant cast, 3 post cooldown.
- Electricity generated through magically enhanced piezoelectricity
- Provides extra defensive capabilities against electricity users.
Weaknesses:- Electricity is generated but not manipulated, leaving the wielder and its allies susceptible to damage
- Allies within range of the passive ability will get shocked if not careful
- Shocks whoever touches the weapon if they are not properly protected
- Bone Demon’s Defiance:
- B-Rank Spell Name: Bone Demon’s Defiance
Rank: B
Duration: 4 posts
Cooldown: 5 posts
Type: Bone/Defensive
Description: Aether covers himself with a thin yet strong layer of bone that reacts to any form of physical contact, absorbing half the damage and causing a bone spike to protrude from the point of impact, damaging the striker for 50% B-Ranked damage. The bone spike is absorbed back into the thin layer of bone after striking.
Strengths:- Deals damage to those who strike Aether with melee abilities
Weaknesses:- Not as effective against ranged attacks
- Spikes only trigger upon physical contact.
- Deals damage to those who strike Aether with melee abilities
- Bone Demon’s Swift Lapin:
- B-Rank Spell Name: Bone Demon’s Swift Lapin
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Type: Bone/Summon
Description: Aether places a hand on the ground beneath him, letting bone flow through his hand and come up anywhere around him in a 5 meter radius in a semi-liquid state. It then begins to form quickly and harden into a bipedal creature made of heavy armor with a smooth finish. The armor itself has a bulky build, with wide shoulders and long, large arms with three fingers and no thumbs, and also short but thick legs which end on long two-toed feet. It has a long neck ending in a head roughly resembling a rabbit head. The interior of its mouth is black and it has a green eye inside. It also has black stripes running through its shoulders until its hands, with black shield-like shapes in the sides of its shoulders, and the sides of its torso are also black. It also has a lizard-like tail. Also despite its large build and thick armor the creature is actually quite swift, as it is not made of solid bone and the inside of it is hollow. It is capable of moving around as it has a small field surrounding its body that allows it to manipulate bone. Has a base speed of 60 meters per second.- Spoiler:
- passive:
- Speed Kills: Deals an extra 50% damage in melee damage due to its high speed, increasing by another 50% if affected with a speed buff.
- active:
- One Hit Wonder: When the Swift Lapin has 20% health or lower and the remainder of its health is depleted in one strike, it will resurrect the next post as though it was just summoned. If this ability is used it doubles the number of posts required to cooldown before summoning again
- Extremely useful in large, open areas
Weaknesses:- Not that effective at long range combat
- Easier to take out in enclosed spaces due to a lack of mobility
- Bone Demon’s Denial:
- B-Rank Spell Name: Bone Demon’s Denial
Rank: B
Duration: 3 posts
Cooldown: 4 posts
Type: Bone/offensive/support
Description: Aether covers his hand in small, unnoticeable needle-like bones, moving in to physically touch a target with his hand in any form of strike. Upon being struck by the hand Aether taps into their skeletal system, drawing calcium from their bones to regenerate his own health whilst also temporarily sealing their unique abilities and causing all spells that they use for the duration to cost an extra 50% more. Deals 50% B-Rank damage upon contact and regenerates 25% B-Rank damage upon contact.
Strengths:- Restricts opponent’s options of attack, causing them to become tired faster if they choose to use spells.
Weaknesses:- Requires physical touch
- Exposes Aether to counterattacks
- Restricts opponent’s options of attack, causing them to become tired faster if they choose to use spells.
Extra spell slots used: 5 B-Rank (obtained via raffle prize)
Last edited by Crimzon on 3rd December 2016, 6:24 am; edited 4 times in total