Username: Crimzon
Secondary Magic Name: Bone God Slayer (lacrima was purchased as Octobers item of the month https://www.fairytail-rp.com/t17470-items-of-the-month-shop#206116 )
Evidence of Accomplishment: https://www.fairytail-rp.com/t17531-crimzon-s-secondary-magic-training-private
Description: There once was a creature. A strange being consisting purely of bone. Some considered him a god, others a demon, but in truth he was a hybrid of both. Half white bone and half black bone. A powerful being whose mastery of bone was enough to destroy armies with a flick of his hand. One day though it was deemed he had gone too far and the other gods and demons rallied together and sealed away his power within a lacrima. A lacrima that was given to a group of guardians known as the Calguard. They were told only to give it over to those who were worthy and to retrieve it whenever its wielder died.
A single legendary lacrima coloured half white and half black like the Ying Yang symbol. It is gifted to those its guardians deem worthy. Once the choice is made the lacrima will either turn pure white to symbolise the holiness of the demon slayer or pure black to symbolise the corrupted nature of the god slayer. When it is retrieved it will return to its original form allowing its next wielder to pick.
The bone demon god's spirit is said to still reside within the lacrima and will whisper thoughts and ideas to the wielder and even hold quite coherent and decent conversation.
Bone God Slayers wield the ability to control, manipulate and create bone of varying density and size, even to the point of manipulating their own bones for attacks and defence. This of course allows the Bone God Slayers varying degrees of flexibility and creativity similar to a Metal God Slayer, creating things from simple weapons to complex contraptions, willing the bones to react to certain situations such as sudden force or vibrations.
Strengths:
Weaknesses:
Abilities:
Spells:
Secondary Magic Name: Bone God Slayer (lacrima was purchased as Octobers item of the month https://www.fairytail-rp.com/t17470-items-of-the-month-shop#206116 )
Evidence of Accomplishment: https://www.fairytail-rp.com/t17531-crimzon-s-secondary-magic-training-private
Description: There once was a creature. A strange being consisting purely of bone. Some considered him a god, others a demon, but in truth he was a hybrid of both. Half white bone and half black bone. A powerful being whose mastery of bone was enough to destroy armies with a flick of his hand. One day though it was deemed he had gone too far and the other gods and demons rallied together and sealed away his power within a lacrima. A lacrima that was given to a group of guardians known as the Calguard. They were told only to give it over to those who were worthy and to retrieve it whenever its wielder died.
A single legendary lacrima coloured half white and half black like the Ying Yang symbol. It is gifted to those its guardians deem worthy. Once the choice is made the lacrima will either turn pure white to symbolise the holiness of the demon slayer or pure black to symbolise the corrupted nature of the god slayer. When it is retrieved it will return to its original form allowing its next wielder to pick.
The bone demon god's spirit is said to still reside within the lacrima and will whisper thoughts and ideas to the wielder and even hold quite coherent and decent conversation.
Bone God Slayers wield the ability to control, manipulate and create bone of varying density and size, even to the point of manipulating their own bones for attacks and defence. This of course allows the Bone God Slayers varying degrees of flexibility and creativity similar to a Metal God Slayer, creating things from simple weapons to complex contraptions, willing the bones to react to certain situations such as sudden force or vibrations.
Strengths:
- Creative freedom
- Bones created are of greater strength than regular bones
Weaknesses:
- Boneless creatures tend to have an easier time against spells that manipulate bones within a target body
- Causing bones to extrude from their own body will still be painful when struck
- Causes a slight amount of pain when manipulating the wielders own bones to expand or shape themselves
Abilities:
- Nathir’s Will:
- Nathir’s Will (passive): The will of the Bone God bares down upon all bone within a specific area, allowing Aether to manipulate anything that is made of bone within a 20 meter radius around him (does not affect bone surrounded by living tissue)
- Strong Bones:
- Strong Bones (passive): After completing his training under Ardere, the flame god slayer, and entering the God Force state Aether’s skeleton absorbed the power left over from his Godly Aura, tinting it a midnight black and strengthening it to the point of nigh-indestructability, capable of absorbing more damage than regular bones (-20% damage to incoming magically buffed physical attacks and melee damage)
Spells:
- D-Rank:
- Bone God’s Undying Grasp:
- D-Rank Spell Name: Bone God’s Undying Grasp
Rank: D
Duration: instant
Cooldown: 2 posts
Type: Bone/Support
Description: Aether creates a small layer of bone in the earth under his feet around 5 meters in diameter which react to vibrations above them. When triggered black skeletal hands will reach up and grasp on to whatever triggered it and attempt to pull it down into the earth. The bones will lay dormant within a thread until triggered, stopping whatever stepped on it for 1 post until they are destroyed
Strengths:- Trap lasts until stepped on
- Trap stops whatever stands on it
Weaknesses:- Bones are easily destroyed by D-Rank+ spells
- Bones trigger regardless of who/whatever steps on it, causing Aether and allies to be capable of being trapped as well.
- Unable to trap more than one thing.
- Trap lasts until stepped on
- C-Rank:
- Bone God’s ribcage:
- C-Rank Spell Name: Bone God’s Ribcage
Rank: C
Duration: 1 post
Cooldown: 3 posts
Type: Bone/Defence
Description: Aether swipes his hand horizontally from one side to the other, forming a wall of ribs in front of him to absorb incoming spells before either shattering or returning to the ground
Strengths:- Bones are capable of absorbing up to 2.5 C-Rank spell damage before shattering
Weaknesses:- Bones are unable to protect from attacks that come from above
- Bones are unable to protect from attacks coming from under Aether’s feet
- Bones are capable of absorbing up to 2.5 C-Rank spell damage before shattering
- B-Rank:
- Bone God’s Hallow Knight:
- B-Rank Spell Name: Bone God’s Hallow Knight
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Type: Grand Summon/Bone
Description: Aether throws a quickly made rib towards the ground, digging into the ground before rapidly expanding into a cocoon of black bone, which then compacts itself down to form a thin yet durable “Skin” above a black bone skeleton, giving it the look of a giant rotting corpse. This Hallow Knight is a huge creature equipped with an armor made of black metal with red bloodlines engraved on it. The armor has sharp thorns everywhere and looks like an incarnation of violence. Two demonic horns emerge from the helmet, with the face being visible underneath. Whilst its armor and fabric may seem like metal and cloth its actually highly condensed bone, this is also true of its sword and tower shield. The sword is nearly one hundred and thirty centimeters long which it carries in its right hand, its shield covers roughly 3/4ths of the knight’s body and is held in its left hand. The knight itself stands 3 meters tall with all its armor equipped.- visual:
- Best in close combat
- Due to it being made of bone it ignores the dangers of elements (eg: fire, frost, electricity)
Weaknesses:- Not that effective at long range combat
- Disadvantaged against more nimble opponents
- Ends up taking more deadly risks as it is unable to feel pain
- Active:
- One Hit Wonder: When the Hallow Knight has 10% health or lower and the remainder of its health is depleted in one strike, it will resurrect the next post as though it was just summoned. If this ability is used it doubles the number of posts required to cooldown before summoning again
- Passive:
- Wall of Bone: Much like Aether's bones, the bone knight has extremely durable and dense bones, allowing it to reduce the damage it recieves from straight up close combat. This is further increased by its shield being the thickest part of the knight. (-10% damage to incoming magically buffed physical attacks and melee damage. -40% damage to incoming magically buffed physical attacks and melee damage upon hitting the shield)
- A-Rank:
- A-Rank Spell Name: Bone God’s Exoskeleton
Rank: A
Duration: 4 posts
Cooldown: 8 posts
Type: Bone/Buff
Description: Aether forms an armor of pure black bone around him, keeping the joints of the armor as flexible as he can whilst letting the remaining bone become extremely durable. Reducing all incoming A-Rank or lower spell damage damage by 30hp until the end of duration
Strengths:- Reduces all damage by 30hp
Weaknesses:- Slows caster movement down by 15%
- Penetrating spells aren't effected
- Reduces all damage by 30hp
- S-Rank:
- S-Rank Spell Name: Bone God’s Mictlantecuhtli
Rank: S
Duration: 3 post charge, 5 posts active
Cooldown: 10 posts
Type: Bone/Charged/Buff
Description: Aether crosses both arms across his chest and begins to charge up magic energy, causing a black aura similar to when God Force is active to appear around him. Whilst this is happening bones will begin to emerge from the ground and cocoon Aether, leaving him rooted to his position as he continues to store power. Once the cocoon of black bone encloses and surrounds him the charge time will be complete, causing the bone to quickly shatter before attaching itself to him in multiple places causing his appearance to change extremely. His forearms and hands become encased in bone as it pierces his skin to attach itself to his skeletal structure, appearing similarly to bone gauntlets. The same process happens to his lower leg and feet, similarly looking like greave and leg armor made of bone. Bone then snakes its way from these points from the outer side of his body towards his chest, making themselves form a breastplate of bone with a glowing purple markings. Finally the bone works up towards his head, encasing it in a “Second skull” with demonic horns sprouting out from it similar in design to the Hallow Knight’s helmet with bone simulating adornments of feathers, its eye sockets glowing an ominous purple. Upon entering this new form Aether’s speed and strength become extremely enhanced for a short time, allowing him to do near impossible feats, however access to the remainder of his magic is locked out for the duration, leaving him unable to cast spells but still capable of using the passive abilities
Strengths:- +200% to speed, and strength for the duration
- For each post extra charged, adds an extra 50% buff
Weaknesses:- Leaves Aether unable to cast spells for the duration
- Takes at least 2 posts to charge before able to be cast. If cast 2 posts in the effects will be minimized to a +100% boost
- Aether is rooted in place and unable to physically move whilst the spell is being charged, leaving him open to attack
- Boost caps at quadruple
- Aether is unable to cast any spells whilst charging, leaving him extremely vulnerable
- +200% to speed, and strength for the duration
Last edited by Crimzon on 5th December 2015, 11:22 pm; edited 8 times in total