Magic
Primary Magic: Lightning Dragon Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dragon slayer magic is famously known for it's ferocity and it's sheer power. Most notably however is it's alleged power to slay dragons! Whether these be mere tales or not, there is no doubt that the magic of the magic of the lightning dragon slayer is not something to take lightly. Combined with a strong physical body the user uses himself as a medium to conduct electricity with magic. The user of this style is also able to form lightning around their limbs or even in a field around themselves. Much to the elements nature, lightning slayer magic is often offensive and deals with powerful strikes whether from up close or at a range. This style of magic focuses on three major aspects: Speed, Power, and Accuracy.
Although Tatsu himself is a goofball, once he enters the battle field he becomes much more calculated. Thanks to the dragon Serge as a mentor, Tatsu has been shaped to become a being of sheer concentration and focus when using his slayer magic. Due to it's violent nature he prefers to use his bare fists when combating an opponent who cannot use magic, however his Fairy Tail side often comes out, leading him to go all out against any other wizard.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions: N/A
Primary Magic: Lightning Dragon Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Dragon slayer magic is famously known for it's ferocity and it's sheer power. Most notably however is it's alleged power to slay dragons! Whether these be mere tales or not, there is no doubt that the magic of the magic of the lightning dragon slayer is not something to take lightly. Combined with a strong physical body the user uses himself as a medium to conduct electricity with magic. The user of this style is also able to form lightning around their limbs or even in a field around themselves. Much to the elements nature, lightning slayer magic is often offensive and deals with powerful strikes whether from up close or at a range. This style of magic focuses on three major aspects: Speed, Power, and Accuracy.
Although Tatsu himself is a goofball, once he enters the battle field he becomes much more calculated. Thanks to the dragon Serge as a mentor, Tatsu has been shaped to become a being of sheer concentration and focus when using his slayer magic. Due to it's violent nature he prefers to use his bare fists when combating an opponent who cannot use magic, however his Fairy Tail side often comes out, leading him to go all out against any other wizard.
Strengths:
- Aspect of Thunder: Due to it's high levels in both energy and magic, spells of this style or often quite powerful and are capable of breaking through most defenses if not being able to find a way around them.
- Aspect of Lightning: Again, due to it's element, spells of this style often have short cast times and travel rather quickly if shot in projectiles. Other spells may even be used to augment the Casters physical speed and perhaps strength. (depending on the spell)
- Elemental Advantage: Lightning magic works especially well against water type magic. Electricity could even be channeled through metal, which may make a foe's armor be their own undoing!
- Shock and Awe: Lightning does not always do upfront in damage. Lightning can damage the nervous system which may cause the body to lock up or convulse, meaning a strong wizard could use this to their advantage and dish out spells that may stun an opponent
- Power Surge(+): At the cost of Extra Magic (energy source) some spells of this style may do a bit of extra damage so long as they land cleanly.
Weaknesses:
- Miss fire: Lightning in itself is raw power, because this style requires unfaltering focus, a careless wizard may accidentally injure an ally in the process of getting a job done. Accuracy is key!
- Even dragons have limits!: Although some spells of this style may augment the speed and power of the wizard, it is not uncommon for the caster to feel fatigued or even unconscious. Forcing one's body past its limits can be quite dangerous and leave you in a bad position if used ineffectively!
- Elemental Disadvantage: Unfortunately, Lightning is not the perfect offense , it too as its own unfavorable match ups. Earth wizards may have shields that dampen the power of an upcoming lightning spell, or a clever wizard may use Metal to misguide lightning.
- Power Surge (-): Because this style has such a high capacity for power, spells of this magic may sometimes cost more magic(Energy source) to use than other types of magic. Irresponsible use of this magic puts the caster at risk of running out of magic fairly quickly.
- Glass Canon: As stated before, this style of magic is mainly offensive and occasionally utility. Although this may be good in most match ups, this leaves the user with very little options for defense. Therefore if they manage to find someone who can out power or speed them, they are toast!
- That all you got?: Other than spells that can paralyze opponents, this style of magic is very straight forward and has little options as far as "crowd control". This can make it difficult to surprise an opponent who is decently analytical or an opponent who has knowledge of your spells.
- I don't feel so good...: As mighty and ferocious as dragon slayers are, they fall victim to extreme illness when riding on vehicles and other modes of transportation. They often feel lethargic and become unable to move for long periods of time. Whether it be car, boat plane, train or small wagon every Dragon Slayer becomes a vomit spewing mess. Tatsu is no exception!
Lineage:
- Monkey King's Descent:
- Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies. (Created in the magic app as a normal spell would)
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
Unique Abilities:
- Aspect of Lightning: Passive +5% Speed (Scales with rank. +5% each rank)
- Emerald Storm: All Tatsu's Spells are given an Emerald coloring. This does nothing but it sure does look snazzy!
- The Dragon who Hatched in the Storm: When in severe weather conditions (Namely a Storm) Tatsu regenerates Health and magic with an addition of 5%
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D Slayer Spells:
Name: Static Scales
Rank: D
Type: Aggressive Defense (Lightning)
Duration: 1 post
Cooldown: 3 post
Description: With the magic taught to him by the dragon Serge, Tatsu is able to focus his magic into an aura around his body. With concentration the aura becomes densely compacted with energy until lightning is formed. With this veil of lightning anyone who is contact with Tatsu will suffer D ranked damage. This spell is effective because it forms rather quickly and requires no channeling time. It should be noted that if Tatsu were to use this in a body of water he will also suffer D + 1/2 D rank ranked damage. If the victim is also in the body of water they will suffer D rank damage- Works both as an offensive and Defensive spell
- Can be used at a range if a conductor is a medium
- Bonus damage if in water
Weaknesses:- For this spell to be effective the victim must be in contact with Tatsu. (Unless a conductor is used as a medium)
- When in water Tatsu also takes damage from this spell
- Ineffective if trapped by an Earth type snare (damage reduced to 0%)
- Rather predictable after one use
- Tatsu receives more damage if he's in the water
Name: Current Dash
Rank: D
Type: Utility
Duration: 1 post
Cooldown: 2 posts
Description: Tatsu focuses his energy and moves at an insane speed around his opponent or a general area. The top speed he can reach is hard to measure since he can only go in a short distance but it is estimated he can travel 30mph in a single burst. By taking the form of a lightning bolt, Tatsu can re-position himself and move in any direction, however because this requires an insane amount of focus he is only able to maintain this form for a short time, or rather a short distance. This technique only works in bursts, meaning it can only be used to cover about 10 feet of ground before he reforms. While he is in this form he cannot use magic.
Strengths:- Fast transportation
- The sudden dash may take enemies by surprise
- Allows to move in any direction with ease, could even be used to weave through people or attacks
Weaknesses:- Due to the rapid speed of the lightning bolt Tatsu is at risk when he returns to his original form. As he exits his dash phase he is left vulnerable to anyone who can track his movements
- While this is an effective escape, it can only cover a short range until Tatsu is forced into his original form.
- While Tatsu is in this form he is left defenseless and must rely on an ally or sheer spead to cover him while he travels. Although he is in bolt form he can still take damage from projectiles that happen to hit him
- Repeated use causes fatigue If used 4 times in a thread users speed and power is reduced by 25%
Name: Lightning Fang
Rank: D
Type: Offense
Duration: Instant
Cooldown: 2 posts
Description: With the fierce power of lightning slayer magic, Tatsu channels electricity into one of his limbs, whether it be a fist , kick or even a head butt! The strike deals great damage and the force behind the magic may send an opponent back. From a direct hit the knock back can send a victim flying up to 10 ft in the initiated direction. However this is only if the attack lands! If a blow is dodged the magic will dissipate with the force behind the punch/kick/etc. Due to the sheer force of the spell, choosing to block while unarmed will result in taking full D rank damage
Strengths:- A powerful offensive spell that works well for breaking through enemies defenses if unarmed.
- Breaks through Water Type- Defenses (Resulting in Full D rank damage)
- Good when in a hand to hand fight
Weaknesses:- A powerful attack indeed, however Tatsu only has one shot to land it before it goes on cool down!
- Because this spell only works with melee attacks Tatsu must be at a close range to fully utilize its power. Being at a distance is the best way to overcome this spell
- Cannot penetrate through Earth Type Defenses. (0 Damage is the result)
- Inefficient when against an Armed enemy
Name: Terror Volt
Rank: D
Type: Ranged Offensive spell
Duration: Instant
Cooldown: 4
Description: Lightning begins to course around Tatsu's fist as he gather magic power in a focused point. From there he launches a strong bolt of lightning forward at a target. The lightning is rather quick, traveling at 30mph however it can only travel in a straight path. The maximum range of this bolt is 20 feet. If the bolt lands a direct hit the victim suffers D rank damage as well as a 1 post stun.
Strengths:- A rather powerful spell indeed! This bolt travels quickly and often takes foes by surprise.
- This spell contains a strong amount of magical energy giving it a stunning application if it lands
- Breaks through Water Defenses (Full D rank damage)
Weaknesses:- Speed does not always work in your favor! If Tatsu is up against a fast enemy, he must depend on pin point accuracy to land this spell.
- One of this biggest flaws with this spell is it's inability to be controlled once fired. Since this is only a D rank slayer spell Tatsu lacks the ability to redirect the bolts course once fired. It can only be fired in a line, meaning if someone is quick enough they could simply side step the spell.
- Cannot break through Earth Barriers (0 Damage)
- Long Cooldown time
- Works both as an offensive and Defensive spell
- Lineage Spells:
Name: Air Burst
Rank: D
Type: Offensive/Utility
Duration: 1 post
Cooldown: 2 posts
Description: This is a rather basic spell. The spell is cast using one or both hands thrown outward to form a light blue magic circle. Within an instant a gust of air explodes at a short range with the same force as a canon being fired and damages enemies and knocks them backwards. On the down side, this spell is not quite powerful, only doing 1/2 D rank damage in exchange for a strong knock back of 10 feet or the potential to knock an enemy over.
Strengths:- This spell works well for deflecting projectiles such a shuriken, throwing knives or other small blades.
- If used while mid-air this spell could also knock the caster back 5 ft. This works well for dodging attacks in the air. Who wants to be a sitting duck?!
- Can also be used to block a Lightning Spell of same rank
Weaknesses:- A rather weak spell that does very little damage. ( 1/2 D rank damage)
- Although it does little damage the spell still costs the same amount of Magic as any other D ranked spell.
- Heavier or more powerful projectiles such as canons/boulders/bullets / etc will break through the spell with ease.
- Cannot be used to block Fire Spells of any type
- This spell works well for deflecting projectiles such a shuriken, throwing knives or other small blades.
List of Spell Fusions: N/A
Last edited by Tatsu on 30th November 2015, 9:05 pm; edited 3 times in total