Magic
Primary Magic: Lightning Magic
Secondary Magic: - - -
Caster or Holder: Caster
Description: Lightning Magic is a form of Elemental Magic that utilizes the element of lightning. In order to manifest Lightning Magic, the user is able to modify their eternano and magical energy into that of electrons, which they can alter the movement of, allowing them to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.
By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning from the sky to accompany their motions. In addition to these properties, the bright light from the lightning can be also used to momentarily blind enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.
Primary Magic: Lightning Magic
Secondary Magic: - - -
Caster or Holder: Caster
Description: Lightning Magic is a form of Elemental Magic that utilizes the element of lightning. In order to manifest Lightning Magic, the user is able to modify their eternano and magical energy into that of electrons, which they can alter the movement of, allowing them to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.
By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning from the sky to accompany their motions. In addition to these properties, the bright light from the lightning can be also used to momentarily blind enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.
- Strength & Weaknesses:
- Strengths:
- Deadly at any Distance - Lightning magic is effective at any range.
- A Speedy Fight - Achim is able to use this magic to enhance his speed.
Weaknesses:- Grounded - Earth magic and users have an elemental advantage to Achim.
- Defense - Defensive spells are not as effective as offensive ones.
- Deadly - Can be dangerous to both himself and others.
- Deadly at any Distance - Lightning magic is effective at any range.
- Lineage:
- Lineage: Lineage:
Power Of Apocalypse:
Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.
Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.
Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.
- Unique Abilities:
- Unique Abilities:
- "Be careful not to zap yourself!" - With this unique ability, Achim can redirect and repel lightning ad electricity from other wizards that are C-rank and lower back at them or away from himself every three posts. However, this is only restricted to electricity and lightning.
- "I don't need all this to be a threat!" - Because of the excess energy in the atmosphere around Achim, any melee attack deals standard user ranked damage.
- "Dare not provoke me, it will only end badly for ya!" - After every lightning spell cast, there is an excess amount of electrons that is in the atmosphere. These magical particles naturally gravitate and collect around Achim, increasing his damage and speed by 10% each time he uses a spell.
- "Can't catch me!" - Because of lightning's properties, Achim is given a 25% speed and offense boost.
- "Be careful not to zap yourself!" - With this unique ability, Achim can redirect and repel lightning ad electricity from other wizards that are C-rank and lower back at them or away from himself every three posts. However, this is only restricted to electricity and lightning.
- D-Rank :
- Zeus's Aura:
- Name: Zeus's Aura
Rank: D
Type: Defensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: A cloud of static envelopes the user, Achim now able to move 25% faster than he originally was. His body radiates with foreign energy, 2 D-rank attacks go through him before his aura fades.
Strengths:- The envelope is invisible, and cannot be seen by mages C-rank and lower.
Weaknesses:- This spell is mostly ineffective against overpowering mages.
- This spell's static does not usually effect earth wizards, feeling-wise. The defense i still there.
- The envelope is invisible, and cannot be seen by mages C-rank and lower.
- Dash:
- Name: Dash
Rank: D
Type: Supportive
Duration: Instant
Cooldown: 2 Posts
Description: At lightning speed, almost similar to teleportation, Achim is able to dash up to 20 meters in any direction.
Strengths:- Good to reduce or create distance between opponents.
Weaknesses:- Not offensive.
- Not defensive.
- Good to reduce or create distance between opponents.
- Electrifying Fist:
- Name: Electrifying Fist
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Posts
Description: Usually associated with a dash spell, Achim's arms or legs radiates with electrical energy as he dashes towards a target up to twenty meters away at lightning speeds (similar to teleportation) and strikes the target, dealing standard D-rank spell and melee damage.
Strengths:- A quick and reusable spell that deals standard damage.
Weaknesses:- Cannot be used at a ranged distance.
- Eligible to be consumed by lightning slayers.
- A quick and reusable spell that deals standard damage.
- Zeus's Wings:
- Name: Zeus's Wings
Rank: D
Type: Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: A visible layer of electricity envelopes Achim's entire body, allowing him to freely dash through the atmosphere with a 25% speed boost.
Strengths:- Fast, and makes him airborne.
Weaknesses:- No offensive capability.
- No healing capability.
- Fast, and makes him airborne.
- C-rank:
- Zeus's Bullet:
- Name: Zeus's Bullet
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 Posts
Description: A ball of electricity forms around Achim's hand, aiming, then firing at an opponent at incredible speed, dealing standard C-rank damage.
Strengths:- Fast, and difficult to dodge.
Weaknesses:- No defensive capability.
- No healing capability.
- Fast, and difficult to dodge.
- Thunder Slam:
- Name: Thunder Slam
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 Posts
Description: With his body radiating with energy, Achim's overwhelming energy shatters the earth within 25 meters, cracking the ground, and through those cracks come bursts of lightning and electricity, dealing standard C-rank spell and melee damage to anyone within that area.
Strengths:- Effects a large area.
Weaknesses:- Eligible for friendly-fire
- No healing capability.
- Effects a large area.
- Lightning Clouds:
- Name: Lightning Clouds
Rank: C
Type: Supportive
Duration: 4 Posts
Cooldown: 5 Posts
Description: With soft and easy breaths, storm clouds gather over the battlefield, and the excess energy in the air is amplified. Offense and speed are boosted by 25%.
Strengths:- Effects a large area.
Weaknesses:- Eligible for friendly-fire
- No healing capability.
- Effects a large area.