Magic
Primary Magic: Umbra Fulgur
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Umbra Fulgur is a forbidden dark type of elemental magic created long ago.
Umbra magic was created when a dark mage found a way to imbue a dark taint upon different types of elements and then used this method to imbue each member of his guild’s magic with a dark attribute. Over time the dark guild and it’s master were taken down and their magic lost with them. However, before he fell the dark mage taught the Umbra magic ability to his protégé and that young mage then passed it along to his and so on. In time the Umbra magic was written down in a tome and shuffled around the land of Fiore in secret.
Fulgur magic is an extreme lightning based magic that is forbidden because it creates an elemental spark of lightning inside the magic user taught this magic type. The spark itself does no harm to the wielder, but to survive it feeds off the magical power of it’s host, but in return it grants the host the most powerful version of lightning magic known to the magic world. However, the issue with this being that as the host grows older the spark starts to require more magic to survive, and the host’s body begins to need more magic power to survive as well, and the body doesn’t produce enough for both and the result is the host dies. This result tends to happen in the mid to late teen years of all the hosts. So the magic was declared forbidden by the powers that be and forgotten to time.
Umbra Fulgur is the result of combining the Umbra magic with the element of lightning again. However, this time it was combined with the Fulgur magic creating a whole new level of lightning magic never seen before. The Umbra magic fused with the elemental spark to create a living dark lightning spark inside of it’s host. The host being Wolfe, the first and only of his kind.
Umbra Fulgur is a magic intended to grant it’s host dark lightning magic that helps to increase the power of it’s user and allow them to bend lightning to their will, and create it from their very body. In the case of Wolfe due to the events of his father, Wolfe has ascended past the basic host of the spark and become an actually living elemental, making him the living embodiment of Umbra Fulgur. This means that Wolfe can use, create, absorb, and bend the very element of lightning to his whim. This also mean that he himself is made of lightning and therefor can shift between a human form created around his lightning spark, and a form that is basically just lightning itself.
Strengths:
*Increased Speed and Physical Power: Lightning magic manifest itself physically in an increase to both speed and strength.
*Versatility: Lightning's greatest asset is it's versatility both in and out of battle. This manifests itself in a number of different ways such as movement, status effects, and long list of melee and ranged attacks and effects.
*Metal & Water Both metal and water as elements are very weak to electricity and lightning, and in both cases this magic has a huge advantage on them both.
*Resistance and Absorbing: As an elemental the user of this magic has a huge resistance to other lightning magic, and his body absorbs all forms of lightning, and electricity to a degree to heal the user in both HP and MP.
Weaknesses:
*Earth: Earth grounds out electricity and therefor greatly hinders almost any form of lightning used by this magic.
*Holy: Since this magic has a Darkness/Unholy attribute, holy magic counters it greatly.
*Magnetism: Control over this type of magic and ability can cause unwanted effects for electricity and take a lot of the user’s control of the lightning from the user.
*Metal: This is a double edged sword as metal is a conductor, there for a metal user would be susceptible to lightning magic. However, they can control and redirect lightning magic so the user would be at their beck and whim.
*Limited Defense: Lightning magic lends itself to speed and strength, but lacks greatly on defense.
Primary Magic: Umbra Fulgur
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Umbra Fulgur is a forbidden dark type of elemental magic created long ago.
Umbra magic was created when a dark mage found a way to imbue a dark taint upon different types of elements and then used this method to imbue each member of his guild’s magic with a dark attribute. Over time the dark guild and it’s master were taken down and their magic lost with them. However, before he fell the dark mage taught the Umbra magic ability to his protégé and that young mage then passed it along to his and so on. In time the Umbra magic was written down in a tome and shuffled around the land of Fiore in secret.
Fulgur magic is an extreme lightning based magic that is forbidden because it creates an elemental spark of lightning inside the magic user taught this magic type. The spark itself does no harm to the wielder, but to survive it feeds off the magical power of it’s host, but in return it grants the host the most powerful version of lightning magic known to the magic world. However, the issue with this being that as the host grows older the spark starts to require more magic to survive, and the host’s body begins to need more magic power to survive as well, and the body doesn’t produce enough for both and the result is the host dies. This result tends to happen in the mid to late teen years of all the hosts. So the magic was declared forbidden by the powers that be and forgotten to time.
Umbra Fulgur is the result of combining the Umbra magic with the element of lightning again. However, this time it was combined with the Fulgur magic creating a whole new level of lightning magic never seen before. The Umbra magic fused with the elemental spark to create a living dark lightning spark inside of it’s host. The host being Wolfe, the first and only of his kind.
Umbra Fulgur is a magic intended to grant it’s host dark lightning magic that helps to increase the power of it’s user and allow them to bend lightning to their will, and create it from their very body. In the case of Wolfe due to the events of his father, Wolfe has ascended past the basic host of the spark and become an actually living elemental, making him the living embodiment of Umbra Fulgur. This means that Wolfe can use, create, absorb, and bend the very element of lightning to his whim. This also mean that he himself is made of lightning and therefor can shift between a human form created around his lightning spark, and a form that is basically just lightning itself.
Strengths:
*Increased Speed and Physical Power: Lightning magic manifest itself physically in an increase to both speed and strength.
*Versatility: Lightning's greatest asset is it's versatility both in and out of battle. This manifests itself in a number of different ways such as movement, status effects, and long list of melee and ranged attacks and effects.
*Metal & Water Both metal and water as elements are very weak to electricity and lightning, and in both cases this magic has a huge advantage on them both.
*Resistance and Absorbing: As an elemental the user of this magic has a huge resistance to other lightning magic, and his body absorbs all forms of lightning, and electricity to a degree to heal the user in both HP and MP.
Weaknesses:
*Earth: Earth grounds out electricity and therefor greatly hinders almost any form of lightning used by this magic.
*Holy: Since this magic has a Darkness/Unholy attribute, holy magic counters it greatly.
*Magnetism: Control over this type of magic and ability can cause unwanted effects for electricity and take a lot of the user’s control of the lightning from the user.
*Metal: This is a double edged sword as metal is a conductor, there for a metal user would be susceptible to lightning magic. However, they can control and redirect lightning magic so the user would be at their beck and whim.
*Limited Defense: Lightning magic lends itself to speed and strength, but lacks greatly on defense.
- Lineage:
Lineage:
Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This makes them less affected by healing however. All healing from any other source is reduced by 25%.
This blood is also an incredible source of poison and decaying powers.
Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
Usage: Immortal blood is passive. Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).
- Unique Abilities:
Unique Abilities:
Name: Gift of the Spark
Type: Passive
Duration: N/A
Cool-Down: N/A
Description: Wolfe is an elemental of the element of lightning, therefor he himself is actually made of lightning itself. Wolfe’s elemental body is capable of physical feats much greater than a normal human’s body.
Effects: Since Wolfe’s body is made of lightning itself, it means he can shift between lightning and human forms at will, including shifting chosen parts of his body between to two forms at will. This means Wolfe has no internal organs, veins, blood, bone, or muscle. Wolfe receives a physical buff to both his speed and strength because his body is made of the element of lightning, therefor he is stronger than a normal human.
*Strength: +50%
*Speed: +50%
Name: Spark of Life
Type: Passive
Duration: N/A
Cool-Down: N/A
Description: Wolfe’s elemental body if comprised of living lightning. Therefor any and all forms of lightning both natural and magical heal his body and grant him extra energy. Also, since his body is made of lightning, his body absorbs the static in the air that constantly helps to heal him over time. This also grants him a natural resistance to any form of lightning.
Effects: Wolfe’s elemental body grants him resistance to any form of external lightning, and it also heals him. He also is granted a passive heal due to his body collecting static in the air as he moves.
-Wolfe is granted a 70% resistance to all forms of lightning.
-When struck by lightning in any form, Wolfe regains 10% HP, and 5% MP (Max: Once Per Post)
-Wolfe is granted a passive regen
*HP: 10%
*MP: 5%
Name: Unseen Storm
Type: Passive
Duration: N/A, Instant
Cool-Down: N/A, 1 Posts
Description: As a lightning elemental, Wolfe’s primary attribute is speed and this manifest itself in an ability to move so fast he can teleport short distances as he moves around. He can also focus his energy to increase this speed into a burst of teleports that are so fast they leave after images of himself behind, which makes it harder for the enemy to know which one is the right one. This also allows him to shift through an attack aimed at him from time to time to dodge the attack and leave himself in a much better place to retaliate. Also when traveling long distances Wolfe can turn into an actual bolt of lightning to cover extremely long distances in moments with extreme ease.
Effects: Wolfe’s extreme speed manifest itself in a series of out of combat and in combat movement effects and abilities.
-Out of combat Wolfe can travel as a bolt of lightning allowing him to cover long distances in moments with ease. This is his primary form of transportation.
-In combat Wolfe moves with such extreme speed that he actually moves in burst of speed that result in short distance teleports. These “Phase Shifts” have a maximum distance of 5 meters and can be in any direction.
*Wolfe can move using an effect called “Phase Shifts” which can be explained as a collection of movements that are so fast he can travel long distances quickly, and move a lot in small area and leave after images of himself at the spots he has shifted from. This will confuse enemies and increase his chances of dodging attacks.
-Finally this ability grants Wolfe the ability to perform a true “Phase Shift” for a much longer distance to avoid one attack, but doing so will drain him for a bit and he has to take a bit to do it again.
*Wolfe can “Phase Shift” through an attack. This dodges the attack and teleports Wolfe within 1 meter of the “Target” (normally behind them), granting him and increased chance to hit with his next attack. This effect has a 1 post cool-down, meaning Wolfe can only use this every other turn.
Name: Shockwave
Type: Passive
Duration: N/A
Cool-Down: N/A
Description: Wolfe has learned to create shockwaves of energy with his attacks that result in his attacks doing more damage and increasing the area of his attacks so even if an opponent dodges an attack he might still feel the effect of the attack.
Effects: When fighting in combat, Wolfe can create small shockwaves with his physical attacks. This manifest into 2 effects:
*Wolfe’s physical attacks are granted a second unmodified melee damage bonus equal to his current rank.
*Because of the shockwave released upon each attack, the range of his physical attacks is increased by .5 meters (about 1.5 feet) around the limb used to make the attack. This allows him to hit a target that dodged as long as they barely dodged the attack, and still within the range.
Name: Calm before the Storm
Type: Activate
Duration: N/A
Cool-Down: N/A
Description: Wolfe’s control of lightning and his own lightning spells and abilities has granted him the ability to use them not only as a weapon for offense, but he can now pull nourishment from them as well.
Effects: Wolfe can expend his spells to grant himself healing effects instead of using them as attacks. These healing effects vary based on the rank of the spell expended with this ability.
StrengthsSpell Rank HP% MP% D Rank 3 2 C Rank 6 3 B Rank 9 4 A Rank 12 5 S/SS Rank 15 7 H Rank 18 10
*Can expend spell s to gain back HP and MP in a pinch
Weaknesses
*Can only be used once a post.
*Adds 1 additional post to the cool-down of the spell it uses to expend.
Name: Elemental Wrath
Type: Activate
Duration: 4 Posts
Cool-Down: 5 Posts
Description: Wolfe focuses all his energy on tapping into the power of the very spark inside of him that grants him life and pulls power from it to grant him a huge surge of power that increases his physical abilities and all of his lightning abilities and effects.
Effects: Wolfe taps into the spark inside of him to get a huge surge in power that stacks on top of any current buffs and abilities he currently has going. This also increases the effects of his lightning magic in the form of increased damage.
*Strength: +50%
*Speed: +50%
*Bonus Lightning Damage: +50%
Strengths:
* The buffs from this form stack on top of any and all buffs Wolfe has on him.
* This form has a decently long duration.
Weaknesses:
* This form comes with a limited number of uses. Wolfe can only activate this form 3 times in a thread.
* When this form is activated it is impossible to hide as Wolfe’s body begins to generate so much power, and lightning it arcs off of him and his eyes begin to glow a bright yellow.
* Upon the end of the 3rd use of this form in a thread Wolfe is reduced to only 10% HP and MP till he has had a chance to heal, and he can’t use any magic spells for the first 2 posts after the end of the 3rd activation.
*Upon the ending of this from, on the first round of the cool-down, Wolfe can’t cast any lightning spells, or activate any of his lightning effects.
*While in this form, any healing done to him from any outside source that is not natural lightning is reduced by 50%. This includes other magical lightning from other lightning users and their effects.