Primary Magic: Heavenly Body Magic
Secondary Magic: N/A
Caster or Holder: caster
Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects and other life-forms for battle, preferably in offense.
The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the stars' energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power at their opponents. Light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor.
The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly. However, it appears that the caster requires a special outfit to wear in order to manipulate the Magic for such a purpose.
Strengths:- Can greatly bolster the users physical capabilities
- Multi directional attacks
- Can limit enemies movement, limiting their defense
Weaknesses: - Weak to earth style magics
-
- Some spells require Meteor to activate them. The reason the spell "Meteor" has such a long duration is because in order for the user to use the spells that require Meteor, they will have to give up a post of the duration along with the magic power it requires to use one of these meteor spells. All D rank spells do NOT require Meteor. Spells labeled "Meteor/Type" mean that Meteor is required.
Abilities/Powers:
Floating Meditation - user has the ability to float when she is meditating.
Light of the stars - userl can also make homemade balls of light in darkness.
Astral Projection - user has the ability to put themself into the spiritual realm as their magic was taught to them by a follower of a Buddhist type religion.
D rank Spells:
Name: Heavenly Arrows
Rank: D
Type: Astral
Description: A skill needed when going against several enemies. The user puts both of their hands to the side and summons a magic seal sending out several arrows of heavenly magic towards their opponent. Each arrow deals half D rank damage, and in the unlikely event that all arrows hit a single target deal 3 D rank damage. Range of thirty feet, spread of ten feet.
Strengths: A strong area of effect attack with a good range, as well as a low cool down.
Weaknesses: - Reduced damage per strike, with a particular weakness to nimble opponents and solid walls, like stone.
Cool down is 1 turn.
Name: Heaven Palm
Rank: D
Type: Astral
Description: User grabs their arm with their other hand, and straightens their palm. A ball of Heavenly Magic appears in the palm, which is then shot at the target to push it like an invisible wall. Deals normal D rank damage, range of 50 feet.
Strengths: Solid direct attack, unaffected by gravity, double damage against dark type opponents
Weaknesses: Easily dodged, blocked by solid defense like a stone wall.
CD of 2 rounds
Name: Heavenly Blast
Rank: D
Type: Astral
Description: The user closes their fist, except for two fingers and swipes them backwards. A large sphere of light forms around the user and rapidly expands outward as a shell, striking all within range. D rank damage, range of 15 feet
Strengths: Excellent defensive spell, good for driving opponents away from the user
- Is not affected y flat barriers like walls, will go around them
Weaknesses: Will strike allies within range
Short range
CD of 2 rounds
Name: Orion's Blessing
Rank: D
Type: Astral/Support
Description: User transfers some magic to an ally to boost their strength and speed by half. Effect lasts for 5 turns. Target must be within clear line of sight
Strengths: Doubles targets base physical attributes.
No real range other than users vision
Weaknesses: Can easily be blocked by simple defenses
Can be intercepted by opponents
CD of 6 rounds
Name: Heaven's Flash
Rank: D
Type: Defensive/Astral
Description: User forms a ball of light energy with their hands and holds it up to their chest. They then send the light out to their opponent and it explodes right in front of the opponent blinding the opponent with immensely bright light. Target is blind for 2 rounds upon success, range of 30 feet
Strengths: On success the opponent is blinded for 2 posts with no ill effect upon the user
Binded opponent can not aim properly and is easier to dodge and attack
Weaknesses: Light can be rather easily blocked
No damage dealt
Name: Gravity Hole
Rank: D
Type: Astral/Gravity
Description: User moves their arm fiercely to the right causing a 10 ft magic circle to appear on the ground. A mage caught on the circle is immediately affected by triple gravity, greatly reducing movement for 1 round.
Strengths: Greatly reduces target mobility
Difficult to avoid
Weaknesses: Allies caught within the spell will also be affected
No damage dealt
3 round cd
Name: Comet
Rank: D
Type: Astral/Heavenly Light
Description: The user encases themselves within a sphere of heavenly light which greatly increases the users speed for 3 rounds, effectively tripling normal movement speed.
Strengths: Excellent for closing gap quickly
Increased ability to avoid damage
Weaknesses: Can not be used on others
No damage directly from the spell
Name: Wall of Heaven
Rank: D
Type: Defenseive/Astral/Heavenly Light
Description: User forms a wall of solid light in front of them, ten feet wide and tall. Can stop all weak weapon attacks, C and lower melee attacks, and two D rank magic attack. Lasts for 2 rounds
Strengths: Rapid deployment
Useful for defending whole groups
Weaknesses: No damage dealt
Only defends a single side, does not protect from cloud or gas like attacks.
Secondary Magic: N/A
Caster or Holder: caster
Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects and other life-forms for battle, preferably in offense.
The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the stars' energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power at their opponents. Light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor.
The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly. However, it appears that the caster requires a special outfit to wear in order to manipulate the Magic for such a purpose.
Strengths:- Can greatly bolster the users physical capabilities
- Multi directional attacks
- Can limit enemies movement, limiting their defense
Weaknesses: - Weak to earth style magics
-
- Some spells require Meteor to activate them. The reason the spell "Meteor" has such a long duration is because in order for the user to use the spells that require Meteor, they will have to give up a post of the duration along with the magic power it requires to use one of these meteor spells. All D rank spells do NOT require Meteor. Spells labeled "Meteor/Type" mean that Meteor is required.
Abilities/Powers:
Floating Meditation - user has the ability to float when she is meditating.
Light of the stars - userl can also make homemade balls of light in darkness.
Astral Projection - user has the ability to put themself into the spiritual realm as their magic was taught to them by a follower of a Buddhist type religion.
D rank Spells:
Name: Heavenly Arrows
Rank: D
Type: Astral
Description: A skill needed when going against several enemies. The user puts both of their hands to the side and summons a magic seal sending out several arrows of heavenly magic towards their opponent. Each arrow deals half D rank damage, and in the unlikely event that all arrows hit a single target deal 3 D rank damage. Range of thirty feet, spread of ten feet.
Strengths: A strong area of effect attack with a good range, as well as a low cool down.
Weaknesses: - Reduced damage per strike, with a particular weakness to nimble opponents and solid walls, like stone.
Cool down is 1 turn.
Name: Heaven Palm
Rank: D
Type: Astral
Description: User grabs their arm with their other hand, and straightens their palm. A ball of Heavenly Magic appears in the palm, which is then shot at the target to push it like an invisible wall. Deals normal D rank damage, range of 50 feet.
Strengths: Solid direct attack, unaffected by gravity, double damage against dark type opponents
Weaknesses: Easily dodged, blocked by solid defense like a stone wall.
CD of 2 rounds
Name: Heavenly Blast
Rank: D
Type: Astral
Description: The user closes their fist, except for two fingers and swipes them backwards. A large sphere of light forms around the user and rapidly expands outward as a shell, striking all within range. D rank damage, range of 15 feet
Strengths: Excellent defensive spell, good for driving opponents away from the user
- Is not affected y flat barriers like walls, will go around them
Weaknesses: Will strike allies within range
Short range
CD of 2 rounds
Name: Orion's Blessing
Rank: D
Type: Astral/Support
Description: User transfers some magic to an ally to boost their strength and speed by half. Effect lasts for 5 turns. Target must be within clear line of sight
Strengths: Doubles targets base physical attributes.
No real range other than users vision
Weaknesses: Can easily be blocked by simple defenses
Can be intercepted by opponents
CD of 6 rounds
Name: Heaven's Flash
Rank: D
Type: Defensive/Astral
Description: User forms a ball of light energy with their hands and holds it up to their chest. They then send the light out to their opponent and it explodes right in front of the opponent blinding the opponent with immensely bright light. Target is blind for 2 rounds upon success, range of 30 feet
Strengths: On success the opponent is blinded for 2 posts with no ill effect upon the user
Binded opponent can not aim properly and is easier to dodge and attack
Weaknesses: Light can be rather easily blocked
No damage dealt
Name: Gravity Hole
Rank: D
Type: Astral/Gravity
Description: User moves their arm fiercely to the right causing a 10 ft magic circle to appear on the ground. A mage caught on the circle is immediately affected by triple gravity, greatly reducing movement for 1 round.
Strengths: Greatly reduces target mobility
Difficult to avoid
Weaknesses: Allies caught within the spell will also be affected
No damage dealt
3 round cd
Name: Comet
Rank: D
Type: Astral/Heavenly Light
Description: The user encases themselves within a sphere of heavenly light which greatly increases the users speed for 3 rounds, effectively tripling normal movement speed.
Strengths: Excellent for closing gap quickly
Increased ability to avoid damage
Weaknesses: Can not be used on others
No damage directly from the spell
Name: Wall of Heaven
Rank: D
Type: Defenseive/Astral/Heavenly Light
Description: User forms a wall of solid light in front of them, ten feet wide and tall. Can stop all weak weapon attacks, C and lower melee attacks, and two D rank magic attack. Lasts for 2 rounds
Strengths: Rapid deployment
Useful for defending whole groups
Weaknesses: No damage dealt
Only defends a single side, does not protect from cloud or gas like attacks.