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    Guild Hall & Territories

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    Fairy Tail

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    Information Guild Hall & Territories

    Post by Fairy Tail 29th June 2016, 8:01 pm

    Territory


    MAGNOLIA TOWN
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    Population: ~485,000

    The city of Magnolia, a town that has seen and been through it all. Known as a party town throughout Fiore, where more festivals are held each year than most other towns combined; it is also a quaint peaceful place in the early morning hours. Despite this, it is said that the town is both blessed and cursed, for magical calamities just seem to happen at regular intervals for some reason---as if fate itself has decreed that this is an important location for chaotic rumbles. This has resulted in the town having been destroyed and rebuilt several times over, perhaps more than any other mage’s guild in history. It has somewhat refined the civilians here, and the people always expect some kind of magical disturbance or another from time to time. It's most known for its tourism and rich marketplaces, where people from all over Fiore come to trade and enjoy the lively hustle and bustle of the festival city. Magnolia sprawls with the Calm Sea behind it to the south.

    The huge building in the heart of town is the Kardia Cathedral, a religious shelter which is open to the public. It has been rebuilt with a few alterations after the events of Elysium's assault on Magnolia, now clad in thin lines of silver and steel. Towering over the city, it makes the town wondrous to look at even from afar, and its metallic ornaments cause glitters to travel across the air by reflections of the sun. The people here are a happy bunch, and usually always willing to look out for their neighbor. Magnolia also is home to the Granon Hospital, as well as its own train station connected to the railways from Oshibana. But a ‘must visit’ location is South Gate Park, a beautiful park for picnics and family recreation with playgrounds for children. It has a lake with ducks floating in it, and for fishing as well as a huge jogging path that goes around it. People often let their dogs run free to play here and play Frisbee, Football, Soccer, and even cookout as well.

    A huge river runs directly through Magnolia Town and divides the settlement into a handful of blocks. People often drop floating ornaments in it which can still be fished up today. Some couples also sit on boats and romantically float up and down the river at night, under the ambient shades of street lamps. Bridges also go over the river, providing walkers with ground to sightsee the various blocks of the town from foot.

    People often visit Magnolia to purchase magical goods from Fairy Tail as well. Whether it be a healing potion, a magical watch, a magical scroll to make you understand the language of dogs and cats, or a cocktail that makes you invisible-----Fairy Tail is always there to help out humans who can or can’t use magic. They will always have their doors open usually from 7AM to 11PM to the general public. But their guild members come and go 24 hours as they please. The town itself has all of the modern day shops you'd expect to find in a huge megacity. We’re talking casinos, swanky bars, rave houses, strip clubs and even questionable alleyways which can all be found in Magnolia. But with a city this big, something is always going down. But as one of the only cities in Fiore with a Wizard's Guild there to protect it, the people live their day to day lives without much worry. They have a great reconstruction program and infrastructure program as most big cities do. There are a couple elementary schools and libraries located throughout town as expected with a city of this size. Most people in the city are just normal humans, whom Fairy Tail have sworn an oath to protect from all harm.




    The Guild Hall
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    Fairy Tail’s Guild Hall has been through its fair share of reconstructions over the years, as a direct result of the chaotic tendencies that grab hold of the town once in a white moon. After Elysium’s assault, the Hall changed both exterior and interior from its previous, humble look that had been standing since the day they returned to the town after the ‘days of silence’ that had followed their branding as a dark guild. Regaining more and more trust from the citizens once more has led them to express themselves more, returning to the castle-like, extravagant fashion from days of old – a seed of nostalgia for most passers-by and veteran citizens of the town. The banners were back and flaying in the wind, and they could be playful with the sign above the large gate again.

    The guild hall can be found walking down Main Street, before turning right onto Dragonbane Avenue, named after the founder of the guild – Leonard Dragonbane. Here, the guild easily stands out with its magnificent oak doors, doors that were salvaged from the remains of the old guild hall and used in the new building as well. Printed in large letters across the front of the building in the color of a certain metal alloy (specifically that of copper, silver and gold) is the name of the guild, the mark of Fairy Tail shining proudly beneath it. Do not be tricked by the classic and ‘traditional’ look of its exterior, for the guild still harbors its benefits from modern inventions.

    The guild’s walls are protected by four Lacrimas, each dug at each of the four corners of the plot that the hall is located in. These used to be charged manually by the members of the guild, but they have received upgrades and can now draw Ethernano on their own, functioning like solar cells. They enchant the exterior of the hall with increased durability, and the defense can be boosted significantly by Fairy Tail members in the event of an attack. In heavy emergencies, a force field can also surround the entire plot instead.

    A pretty fountain is located on the left side upon approaching the main gate. Black sculptures of the guild’s symbol balance upon it, and its sprinkling water is attended to by birds and other urban wildlife. A banner also hangs from the third floor of the building, holding the Fairy Tail Symbol within a pool of color - mostly the classical orange, but also green or even black on occasion.

    The clock at the very top of the building can be described as unnecessary in this day and age, but it brings pleasant winds of nostalgia to veteran members and was kept anyway.

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    Upon entrance, one will see two counters on either side of the guild, one cluttered with brightly covered bottles of all shapes and sizes, while the other one is tidy and pristine, with a holder for pens, notepads, and holographic screens floating in front of a hovering creature’s face. The bar is a place where any member of the guild can stop for a drink and 'small-but-fancy' dishes. Teenagers in Magnolia hoping to get a glimpse of the amazing life mages seem to lead often get themselves part-time jobs there, mixing drinks and serving up food for busy Fairy Tail mages. This is a favorite place of rest and gathering for members of the guild, where they can sit at the tables and talk, drink, or pass time doing one of their hobbies. The bar is open to outsiders as well, though they have to pay a more expensive price than guild members.

    The Task Desk on the other side is where people can come to arrange appointments with members of the guild, as well as post job requests. Behind the desk is a large board, covered in requests and jobs of legal and neutral origin. It’s manned by some of the many auric familiars of the guild, appearing as an orb of blue light to any visitors as it buzzes about its screens and uses one of them to communicate. These familiars, or Sprites, can also be commanded by the Taskmaster.

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    If you continue forward, you will arrive at a wide lounge with a wide array of windows opening the view across the wide, green fields behind the Guild Hall – these windows allow for the golden New Years’ experience when watching the fireworks light up the sky. The lounge itself is designed as a place of relaxation and entertaining activities, built in dark bricks to really bring out the old-fashioned comfort, amplified by the glow of the fireplace in it. This place is proud to feature exquisite couches (where the Guildmaster can often be found sleeping on), frames on the walls with many of Leonard Dragonbane’s forged babies, billiard tables, and the Fairy Tail entertainment staple – the neon-exerting jukebox ready to play several vinyl records of Fiorian classics and some foreign platinum plaque singles.

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    On the second floor, the offices of the Aces and the Guildmaster of Fairy Tail can be found. These can be magically shuffled around, thanks to a spherical, white Lacrima in the middle of the room, to make space for any more future Aces, and each office can be customized to the mage’s liking. On the other side is Fairy Tail’s own archive storage, containing tomes and documents collected over the guild's life.

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    The Training Hall (or as Mura patriotically calls it, the ‘Dojo’) is located in the first floor. Its gate is accessible by charging mana into your Guild Mark. It consists of one, simple hall containing an arena built from an array of marble plates, and yellow taint glass ingrained to pillars holding up a wooden platform where one enters from. There’s a spatial reconfiguration system powered by a Lacrima (developed by Taskmaster & Treasurer Vandrad dearest), which renders the room’s actual volume irrelevant as it can change both that, its scenery and very atmosphere to suit a certain geographic region or dimension. These changes, however, do need considerable amounts of Ethernano to birth, and the Lacrima charging this must be refilled with a heavy pool of mana on a weekly basis – a certain someone does train a helluva lot in there.

    Similarly, the basement holds a storage area, where mages can store and borrow weapons and other items as well as archive belongings that no longer need accounting for. This is also where the portal to Tenrou Island exists, usable only to those who bear the Guild Mark on their body. The portal can be activated by hovering one's hand over a cubic, purple Lacrima, which opens the portal and allows travel to Tenrou Island.



    Last edited by Fairy Tail on 4th September 2021, 8:20 am; edited 7 times in total


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    Fairy Tail

    1 Year Anniversary- Player 
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    Posts : 53
    Guild : Fairy Tail
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    Information Re: Guild Hall & Territories

    Post by Fairy Tail 20th February 2018, 2:33 am


    FAIRY HILLS
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    Fairy Hills is an apartment-like customizable dormitory where only Fairy Tail mages are allowed to live. Naturally, a rent has to be paid to maintain the cleanliness and quality of the dormitory, but it’s really not that bad. Designed to match the guild hall, it actually overshadows the hall itself, rising a modest four stories above the street opposite of the guild hall. Like the guild hall, it’s constructed of red brick that can be changed to a powerful glass window-like material with a touch.

    While its entrance is not quite as grand as the guild hall, it can still be easily identified by the name, written in bold letters along with the guild symbol above the front doors. From the front, you can already see some of the balconies and windows of the dorms within, arranged in a very organized manner. Upon entrance, you are greeted with a receptionist desk on one side – run by the guild fairies, of course, and a simple lounge on the other side. Past the front entry area, the dormitory is equipped with a fitness room to your right and a spa and salon on the left. Fairy Hills was formerly designed as a place for the ladies to pamper themselves, and you can definitely tell with the high quality treatment you get there.

    Past those rooms, you come upon the first floor restrooms as well as elevators that can take you up to the fourth floor. Roof access is not possible by the elevator – there are drop-down stairs into the fourth floor hallway that allow you to do that. Beyond those are two first floor dormitories, ones that match all the rest throughout the building. Fairy Hills was made to only hold 26 dorm rooms, so typically most of the guild is able to fit inside if they wish to stay there.


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    Each room comes with a default arrangement, as seen in the diagram above, but it can be customized by any members if they so wish. At the reception, a fairy can be called to pull up a hologram of you room, and re-arrange the rooms, walls, and where everything is located in general. Though nothing new can be added, rooms and walls can be removed, allowing a mage to easily adapt a room to their preferences. If it cannot be done with the hologram system downstairs, a mage can use their magic or skills to add wanted features as well. However, if any damage is done to the rooms in this process of customization, the member will be readily banned from the dorms.




    Tenroujima
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    The mythical island of Tenroujima, one with origins so mysterious that even the current guild master doesn’t know anything about it. In fact, all that is definitely known about it is that somehow, it is special to Fairy Tail members. No one knows where exactly Tenroujima is, or if it’s even on Earthland. Members of the guild who have gotten there by sea have only ever found themselves there after a terrible storm, or sudden, impenetrable fog that comes over them. By the time they can see again, they are out in the middle of nowhere, compasses and other direction tools unable to work, with Tenroujima on the horizon. No one without the guild mark of Fairy Tail has ever been able to access the island – even if brought by a Fairy Tail mage (which is strictly forbidden, by the way), they will be unable to see or access it, and will have their memories wiped of such a location right afterwards.

    The only completely safe way to get to Tenroujima is through the portal in the basement of the Fairy Tail guild hall. Crafted long ago by some handy mage, it will always take you to a particular beach on the island without fail.

    The island itself is a mystery as well – a roughly circular mass of land with a ginormous tree sprouting from the center is what it consists of, but the geographic landscape upon it is always changing. Mages have attempted to map the place before, only to find that locations – entire bays, cliffs, and clearings will shift positions entirely. Some believe the island even changes in shape and size while you are on it, which would explain why the tree at the center never seems to be getting closer. The wildlife on the island is unpredictable as well, the jungles and oceans yielding creatures that have never before been recorded, animals and plants alike.

    Speaking of plants, the great tree at the center has long been a source of mystery as well. How it manages to survive in such an environment, at such unimaginable size, is beyond everyone. One can only assume it is due to some ancient magic, rumored to have been left behind long ago by fairies. However, the tree is notoriously difficult to get to – not impossible, but one will always encounter several obstacles on the way, and a very few will never be able to reach it.

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    Sykedalr Vylduno
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    Sykedalr Vylduno was a lab created by former guild member Kiku, who also served as Fairy Tail’s former bartender. While the entrance to his lab used to be behind the bar of the old guild hall, it has been redesigned to be accessible by the guild elevators. Those with the guild mark are able to slide it over the space at the bottom of the elevator button panel, revealing floor even lower than the basement.

    Sykedalr Vylduno is a multi-level laboratory, equipped with all kinds of strange equipment. Since Kiku’s disappearance, it is now made open to all members of the guild who wish to use it for training or experiments. It’s surprisingly large, consisting of three levels connected with rickety metal stairs and magically operated lifts. The space in the middle of it is open, so the different levels can be seen openly when you stand in the middle.

    What’s in the lab, almost no one understands – even Kiku himself has said that there are things down there he himself can’t comprehend. However, there are closed off sections as well, parts of the lab shut away from the rest of it - the keys disappeared along with Kiku himself, and sealed off with spells to prevent intrusion.

    One of these places is a deep chamber, filled with holders for large crystals. Within each crystal lies the completely preserved body of anyone he’s killed or defeated, leaving us to wonder what there was to Kiku that none of us really knew in the end.

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    Haven of Reflection
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    The Haven of Reflection is a system of treehouses and the area around it – the place on Tetsukazu where Fairy Tail had lived while in their exile. In other words, this is basically where the Fairy Tail guild hall was while they were marked down as a dark guild. However, as there is no need to live there any longer, it has become one of Fairy Tail’s other territories for mages to visit. It is also an extremely ideal spot to take a vacation, seeing as Tetsukazu is a planet that is filled to the brim with nature in its purest form – almost no human contact has tainted this place, and even the ramshackle guild hall that was built seems to fit right in.

    The former guild hall itself is a system of wooden tree houses and bridges arranged among about seven trees, each housing different homes for guild members, or parts of the guild hall. At the time, the guild’s population was next to nothing – there is no way the whole guild could fit there at its current size.

    Around the guild hall are areas that were marked out for training practices and just space for hanging out, equipped with wooden benches and tables not unlike those of the original Fairy Tail guild hall. A trapdoor in the center of the area led down into a small underground cavern, where Fairy Tail’s treasures and the Tenroujima portals were stored. Currently they have been moved to the Fairy Tail guild hall basement. On the edge of the area is an onsen, a hot spring filled with steaming, natural water from the nearby mountain. Separated into male and female sections, guild members used to take their baths here. Now, it’s yet another one of the unique luxuries of the Haven of Reflection.

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    This is also a secret hideout sort of spot for the guild, in case they ever need to hide something illegal or are exiled from Fiore again and have to go into hiding. As a result, members are forbidden from telling anyone outside the guild about it unless given permission by the guild master or an ace, though outsiders can still find their way in. The haven can be accessed through a small portal located near the Tenroujima one in the Fairy Tail basement, or you can reach Tetsukazu from the Wakusei Portals and get to the haven from there.




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