Protected by the many marshes that the Spooky Forests has to offer, the Savage Skull guildhall is one of the most difficult locations to reach. Not because it is just a fortress, but also because it lays behind the endless woodlands of the Spooky Forest. A treacherous forest that could take days to cross. What begins with relatively mild climate quickly turns into confusing maze as you venture deeper into these woods. And for those that don't know the secret paths through this forest they will lose all sense of direction when the light won't breach the top of the trees anymore.
But if you manage to venture through the dark and deepest part of the forest you will soon come to notice that it is just the beginning of your ordeal. Because behind the darkest part of the forest lays yet another unnatural landscape. A never ending marsh, that is still being covered by the large and eerie trees of the spooky forest. This is a treacherous area were some of the most deadly creatures known to men reside. However, in the middle of these wetlands there lays an hill with on top of it the grey and macabre hall of Savage Skull. A dark place that is marked by an ever rotting flora around it. It is also the mark of that you have reached the edge of the forest. With in it's distance the never ending fumes of the raging volcano.
Unlike the guild halls of the legal guilds, where you are being greeted by a warm and tavern like atmosphere. The Savage Skull guild hall will give an entirely opposite feeling. Upon entering you will see that there is no bar, or tables at which you can socialize with your guild mates. No when enter here you will be greeted by an grand yet empty hall. With only huge pillars at the side who's tops disappear into darkness, just right where you were supposed to see a ceiling.
At the end of the hall you will encounter three stairs. One that is going down into the guilds Catacombs, a place that symbols Savage Skull's version of Tenrou Island. And two stairs going along the side that each lead up to the same point. The upper floors, where the first two are used for the soldiers of the guild.
Like the heavy black armored knights that guard the doors, and the common foot soldiers. The remaining 8 floors are used for each of the seven mages and guild master. With each of them having their own floor.
But if you manage to venture through the dark and deepest part of the forest you will soon come to notice that it is just the beginning of your ordeal. Because behind the darkest part of the forest lays yet another unnatural landscape. A never ending marsh, that is still being covered by the large and eerie trees of the spooky forest. This is a treacherous area were some of the most deadly creatures known to men reside. However, in the middle of these wetlands there lays an hill with on top of it the grey and macabre hall of Savage Skull. A dark place that is marked by an ever rotting flora around it. It is also the mark of that you have reached the edge of the forest. With in it's distance the never ending fumes of the raging volcano.
Unlike the guild halls of the legal guilds, where you are being greeted by a warm and tavern like atmosphere. The Savage Skull guild hall will give an entirely opposite feeling. Upon entering you will see that there is no bar, or tables at which you can socialize with your guild mates. No when enter here you will be greeted by an grand yet empty hall. With only huge pillars at the side who's tops disappear into darkness, just right where you were supposed to see a ceiling.
At the end of the hall you will encounter three stairs. One that is going down into the guilds Catacombs, a place that symbols Savage Skull's version of Tenrou Island. And two stairs going along the side that each lead up to the same point. The upper floors, where the first two are used for the soldiers of the guild.
Like the heavy black armored knights that guard the doors, and the common foot soldiers. The remaining 8 floors are used for each of the seven mages and guild master. With each of them having their own floor.