Primary Magic: Electricity
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Arrah's magic is based on energy of electricity. She has the ability to manipulate it from within, but she can enhance it with outside sources. She uses this to create raw energy to conduct her electric power.
Strengths:
Weaknesses:
Abilities/Powers:
Name: Steal
Rank: D
Type: Electric
Description: Arrah will suck all electricity out of an object, leaving it powerless and unable to be used. Example: lights will flicker for a moment and then break. Other items may only just stay powerless rather than break.
Strengths:
Weaknesses:
Name: Energy Current
Rank: D
Type: Electric
Description: Arrah uses her electricity and sends it out in a wave-like motion toward the opponent. It is slow and easy to dodge and disperses after 30 feet.
Strengths:
Weaknesses:
Name: Electric Dance
Rank: D
Type: Electric
Description: Arrah currents the electricity through her body to be used as a defensive mechanism, as well as an offense. She can use it to protect herself against hand-to-hand combat, as well as electrify a sword that blows at her.
Strengths:
Weaknesses:
Name: Sword of Sparks
Rank: D
Type: Electric
Description: Arrah uses her sword as an attachment to herself and currents the electricity through the sword to make her swings much more critical.
Strengths:
Weaknesses:
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Arrah's magic is based on energy of electricity. She has the ability to manipulate it from within, but she can enhance it with outside sources. She uses this to create raw energy to conduct her electric power.
Strengths:
- It is raw energy that can cause serious or even fatal injuries. It will travel through anything that is metal or metalloid and can Arrah can render electric machines useless by taking its energy.
Weaknesses:
- The power is unstable and without the right amount of focus, it would cause her to become harmed by her own power.
- It does not work against rubber or non-conducting sources.
Abilities/Powers:
Name: Steal
Rank: D
Type: Electric
Description: Arrah will suck all electricity out of an object, leaving it powerless and unable to be used. Example: lights will flicker for a moment and then break. Other items may only just stay powerless rather than break.
Strengths:
- It enhances the power of her own electricity she creates.
Weaknesses:
- If steal is interrupted by an outside source such as an opponent making her lose focus, she can break the current and electrocute herself.
Name: Energy Current
Rank: D
Type: Electric
Description: Arrah uses her electricity and sends it out in a wave-like motion toward the opponent. It is slow and easy to dodge and disperses after 30 feet.
Strengths:
- The current will electrify anything in its path that is conductive.
- If it were to hit the opponent's sword, it would electrify the holder.
Weaknesses:
- The power of the electricity is fairly weak and nonfatal.
- It doesn't go long ranges easily.
Name: Electric Dance
Rank: D
Type: Electric
Description: Arrah currents the electricity through her body to be used as a defensive mechanism, as well as an offense. She can use it to protect herself against hand-to-hand combat, as well as electrify a sword that blows at her.
Strengths:
- The current will run through her body as long as she keeps focus.
- It can be performed quickly so that she can have it run through her body before she is hit, so that she can damage her opponent while being hit as well.
Weaknesses:
- The energy is weak and does not seriously injure.
- If Arrah is unable to keep focus, she could lose her way of keeping the energy stable and electrocute herself.
Name: Sword of Sparks
Rank: D
Type: Electric
Description: Arrah uses her sword as an attachment to herself and currents the electricity through the sword to make her swings much more critical.
Strengths:
- This allows Arrah to use her weapon in a much more critical way. If the user is hit, they are electrocuted.
Weaknesses:
- When sword fighting with someone, the chances of being electrocuted when the swords connect are high. This means that Arrah risks hurting herself if she uses this.
- Spoiler:
NOTE: These are not learned and I will buy them later. I just needed to keep them saved for later.
Name: Lightening Orb
Rank: C
Type: Electric
Description: Arrah's energy is compressed to a ball of lightening that she can chuck at her opponent. It is a bit faster than the Electric Current and is much easier to target.
Strengths: The lightening orb is fast and easy to target opponents with. Its energy is raw and compressed and spreads out when hitting its target, causing it to last longer, pain-wise.
Weaknesses: The lightening orb can backfire if it hits the target too fast. It is harder to control because of its pure energy.
Name: Lightening Direction
Rank: B
Type: Electric
Description: If Arrah were to be out in a storm, she could channel the energy of the storm to try and gather the energy from the storm clouds, taking the lightening at the tip of her fingers. This energy is much more powerful than energy from electric machinery.
Strengths: This is raw, real lightening that can be deadly if used correctly.
Weaknesses: This energy is raw and powerful. If the direction is not done correctly, it could seriously injure or kill Arrah. The energy is hard to control and cannot be controlled for long periods of time.
Last edited by Arrah Hollow on 19th January 2013, 10:27 am; edited 2 times in total