Primary Magic: Beast Hunter
Secondary Magic: N/A
Caster or Holder: Caster
Description: Beast Hunter Magic is, in essence, Requip magic. However, it differentiates itself from Requip is a couple of different ways, first of all, Beast Hunter Magic includes a special type of ritual, capable of turning dead Beasts into arms that can only be wielded by the ones that perform the ritual. Beasts are not just any animals, they are clumps of evil souls that have manifested into hideous beasts, and Beast Hunters take it upon themselves the slay these Beasts. When a Beast Hunter performs a ritual, they bind the souls that made up the Beast to their own soul, allowing them to give the souls physical form whenever they please. Beast Hunters can store all their weapons in a pocket dimension, similar to Requip mages, or at least that is how it seems. In reality, since a Beast Hunter's weapons are created though their own magic power, they are dispelled when the caster is not using them, instead of just being tucked away in another dimension, this is why Beast Hunter is a Caster-type magic. Beast Hunters are all part of a long-forgotten clan, and were once numerous, but somehow, most of them died, leaving few Beast Hunters remaining.
The more skilled the Beast Hunter, the more arms he or she will own, because a Beast Hunter's arms directly correlate, in most cases, to the number of Beasts a Beast Hunter has slain. Also, depending on the number of arms a Hunter owns, their transformation ritual will grow stronger, resulting in stronger arms. Unfortunately, this also means that a new Beast Hunter can slay a monstrous Beast and perform a ritual on it, and the weapon they gain will not be as powerful as the weapon a stronger Beast Hunter will gain from performing a ritual on a weaker beast. It is worthy to note, however, that weaker Beasts will often disappear after being slain, rendering the Beast Hunter incapable of performing the ritual on it.
Terrell is a relatively inexperienced Beast Hunter, having learned the secrets of the Magic from his father not too long ago. As is customary with new Beast Hunters, Terrell was given one of his father's weapons to begin his Beast hunting, and he has not yet defeated a Beast powerful enough to perform a ritual on. It is also worthy to note that each Beast Hunter has an 'affinity' for a type of weapon. This means that most rituals they perform will result in a type of weapon that the user has an affinity with, though this is not always the case, weapons for which they have an affinity will also be stronger in the hands of the Beast Hunter, even if they are not Beast Hunter weapons. Terrell's affinity is currently unknown.
Strengths:
- Versatility: Arguably the greatest strength of anyone who uses any type of magic even remotely similar to Requip, Beast Hunter is an extremely versatile type of magic, able to offer several different types of offensive, and in some cases even defensive weaponry.
- Unpredictability: A weapon coming from one Beast will always be drastically different than one from another Beast, therefore, Beast Hunters are very unpredictable, even what two Beast Hunters are dueling, one will never know what to expect.
- Spell Weapons: Due to the fact that a Beast Hunter's weapons are just souls given physical forms which are maintained only by the Hunter's own magic power, no one can wield a Beast Hunter's weapon other than that Hunter. This makes it very hard for the user's magic to be used against them.
Weaknesses:
- Restrictive: Though they are souls given physical forms as weapons, they are also just that, weapons. And thus, are extremely restrictive, with each weapon incapable of doing anything other than what it can do.
- AoE Attacks: While some weapons are capable of AoE Attacks, this is very rare, as a Beast Hunter's weapons generally only need to be used on one target: a Beast.
- Wielding: While the user can, strictly speaking, summon as many weapons as their magic power can sustain at one time, they can only wield one in each hand, greatly restricting the damage they can deal.
- Defense: While Defensive Weapons, such as shields and the like, may be formed through Beast Hunter Magic, it is worth noting that it is almost impossible for a Beast's soul clump to take the form of armor.
Lineage:
- Pride of a Mercenary:
- Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This makes them less affected by healing however. All healing from any other source is reduced by 25%.
This blood is also an incredible source of poison and decaying powers.
Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
Usage: Immortal blood is passive. Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).
Unique Abilities:
- Beast Ritual:
All Beast Hunters carry with them a special stick of chalk, used to perform a Beast Ritual. These can be performed on dead Beasts, forever binding the souls of the Beast and of the Hunter, effectively creating a new weapon for the Hunter.
Terrell has done this to obtain all of his weapons, and it has given him a special bond with each of his weapons.
Since Beast Hunters have special bonds with their weapons, their spells only cost 75% of the MP they cost for a normal Mage.
- Signature Weapon:
One of the user's weapons of their rank is their 'Signature Weapon'. The Signature Weapon is always summoned and sheathed at the user's side, and does not take up MP as long as it is sheathed. Once it is unsheathed, the Signature Weapon consumes 3% of the user's MP each post it is active, sheathing it will keep it from consuming any more MP in following posts. It can be sheathed and unsheathed at the user's discretion. This caps at S-Rank. Also, once a weapon is destroyed, even if it the Signature Weapon, it can't be used again for the rest of the thread.
Terrell's current Signature Weapon is Praeacutus.
- Soulbound:
Since Terrell has souls bound to his own soul, he can tap into the Magical Reserve of those souls if the need should arrive. However, the souls can sense when he needs help, and only offer it to him when he's in dire need.
This gives Terrell a 'Magical Reserve' of 25% MP that he gains access to when his own MP has fallen below 50%. The size of the Magical Reserve grows as Terrell grows in power, increasing by 5% MP each rank above D-Rank. This caps at S-Rank and Terrell only gains the extra MP once, even if Terrell's MP rises above 50% and falls below it again.
Note: In the following spells, whenever "D-Rank Damage" or similar is said, it generally connotes armed melee damage of the rank, unless specifically stated.
Last edited by Terrell Passmore on 2nd January 2017, 3:44 pm; edited 30 times in total