Battle Born Magic
Caster Type
History
Childhood was never been normal for Dubhlainn, any memories before the time of his selection as a specimen for an experiment group was all but a blur. He didn't know his birth parents leaving him to suspect the purpose of him being part of it. Battle Born Magic was primarily a kind of Lost Magic that embodies the concept of war, turning all its practitioners into potential war vessels that can fight more efficiently than any mage both physically and magically. There were several others who shared his fate; some actually had been used for other experiments, many had died and only a few survived to reach expectations. It was common to this era nowadays for various factions to come and create their own mages. Dubhlainn went through a multitude of trials, these may involve strength, agility, reaction and dexterity. These trials would increase in difficulty for every accomplishment he had till he finally reached a certain difficulty which he himself couldn't accomplish and is barely attainable for most humans or at least around his young age. Therefore in order to solve that problem, researchers made efforts to isolate him in a container, using various tools that could multiply the production of mana in one’s body which is a kind of artificial enhancement to the human body. The first stages of the process was to simply have his body produce more than what he could originally have, the later stages involved putting small sample of a selected Demi-human’s essence. This continued on in cycles till finally Dubhlainn was able to release himself from the hardest of restraints and went berserk. Only to have been successfully contained before the test chamber was torn apart. Results for increasing his strength his parameters was satisfactory and as a matter of fact. When trials began once more, he managed to complete such without any difficulty and embodied the Demi-human essence he fused with.
Concept
Battle Born magic manifests the aspects of the Knight as perceived by Dubhlainn himself. It’s basically focused on the concept of turning himself into a complete vessel of war, a battle born man or a destructive entity that surpasses all human conditions. Battle Born magic comes in various types and can be derived according to purpose; a type of Battle Born magic may give one capability to perform aerial combat, marine combat and terrestrial skirmishes. Various types of Battle Born Magic depend on the traits of the caster itself, some may be derived from their own capabilities and skills.
A trademark ability of his allows him to take over weapons and enhance them with his on magical signature, it’s possible to modify whatever he holds into a suitable weapon capable of dealing heavy damage to a target may it be man, mage or monster so it’s something similar to re-quip magic but pretty much the opposite of it and would highly be mistaken as such. Unlike most magics he can completely conceal most of his personal information and his identity, even if one were to already know his identity, the information would be erased at the time of activation. With or without the use of his own magic, Dubhlainn is a difficult force to contend with as he is in general a successful product of a super soldier project. It was then believed that the aggression Dubhlainn displayed after the results of experimentation is an aspect of it which he has yet to gain control of which manifests his own aggression and battle hunger. Parrying magic with the use of his magic or cutting through it with his own is actually something made possible.
Theology and Purpose
There were certain implications that Battle Born Magic may have been the same magic that most demi-humans may have such as Valkyries, Dullahans, Demons, Dragon Blood, Minotaurs, Merman and many others. It was observed that each of these demi-human races hold a certain kind of trait or instinct that allows them to defend against hostile beings, humans for instance. Many of the world’s great martial artists had their combat style derived from Demi-humans. Because of this it was actually possible for a human to have the same magics and traits as that of a Demi-human itself. If the possibility can be attained, they can create super soldiers to which as a matter of fact would replace the era of mages or at least weapons against mages themselves or the magical beasts that still exist in their world.
Childhood was never been normal for Dubhlainn, any memories before the time of his selection as a specimen for an experiment group was all but a blur. He didn't know his birth parents leaving him to suspect the purpose of him being part of it. Battle Born Magic was primarily a kind of Lost Magic that embodies the concept of war, turning all its practitioners into potential war vessels that can fight more efficiently than any mage both physically and magically. There were several others who shared his fate; some actually had been used for other experiments, many had died and only a few survived to reach expectations. It was common to this era nowadays for various factions to come and create their own mages. Dubhlainn went through a multitude of trials, these may involve strength, agility, reaction and dexterity. These trials would increase in difficulty for every accomplishment he had till he finally reached a certain difficulty which he himself couldn't accomplish and is barely attainable for most humans or at least around his young age. Therefore in order to solve that problem, researchers made efforts to isolate him in a container, using various tools that could multiply the production of mana in one’s body which is a kind of artificial enhancement to the human body. The first stages of the process was to simply have his body produce more than what he could originally have, the later stages involved putting small sample of a selected Demi-human’s essence. This continued on in cycles till finally Dubhlainn was able to release himself from the hardest of restraints and went berserk. Only to have been successfully contained before the test chamber was torn apart. Results for increasing his strength his parameters was satisfactory and as a matter of fact. When trials began once more, he managed to complete such without any difficulty and embodied the Demi-human essence he fused with.
Concept
Battle Born magic manifests the aspects of the Knight as perceived by Dubhlainn himself. It’s basically focused on the concept of turning himself into a complete vessel of war, a battle born man or a destructive entity that surpasses all human conditions. Battle Born magic comes in various types and can be derived according to purpose; a type of Battle Born magic may give one capability to perform aerial combat, marine combat and terrestrial skirmishes. Various types of Battle Born Magic depend on the traits of the caster itself, some may be derived from their own capabilities and skills.
A trademark ability of his allows him to take over weapons and enhance them with his on magical signature, it’s possible to modify whatever he holds into a suitable weapon capable of dealing heavy damage to a target may it be man, mage or monster so it’s something similar to re-quip magic but pretty much the opposite of it and would highly be mistaken as such. Unlike most magics he can completely conceal most of his personal information and his identity, even if one were to already know his identity, the information would be erased at the time of activation. With or without the use of his own magic, Dubhlainn is a difficult force to contend with as he is in general a successful product of a super soldier project. It was then believed that the aggression Dubhlainn displayed after the results of experimentation is an aspect of it which he has yet to gain control of which manifests his own aggression and battle hunger. Parrying magic with the use of his magic or cutting through it with his own is actually something made possible.
Theology and Purpose
There were certain implications that Battle Born Magic may have been the same magic that most demi-humans may have such as Valkyries, Dullahans, Demons, Dragon Blood, Minotaurs, Merman and many others. It was observed that each of these demi-human races hold a certain kind of trait or instinct that allows them to defend against hostile beings, humans for instance. Many of the world’s great martial artists had their combat style derived from Demi-humans. Because of this it was actually possible for a human to have the same magics and traits as that of a Demi-human itself. If the possibility can be attained, they can create super soldiers to which as a matter of fact would replace the era of mages or at least weapons against mages themselves or the magical beasts that still exist in their world.
Strengths
- This kind of Battle Born Magic where it was derived from is left unsaid as the only hinted details about it involves the use of weapons and enchanting with the caster’s magical energy turning it into a temporary magical bound weapon for Dubhlainn. This in turn allows him to either modify the weapon’s durability and awakens the potential of the said weapon itself as well as creating weapon attacks that may parry, block or cut through magic. Weapon attacks made by these enchanted weapons are both physical and magic.
- In rare cases it’s possible for Dubhlainn to control mechanical entities under his command such as the jet or a tank. It’s possible for him to take over a weapons defense system and greatly enhance it. This in turn makes him a valuable asset in a guild, either he can greatly enhance the defense of his own guild or take over such of another one.
- Weapons that are enchanted and under the influence of Dubhlainn’s magic will remain under his command till he discards them or throw them off as projectiles. While at that it will take 2 posts for the weapon to be free from Dubhlainn’s control and return to its original state. It’s actually possible for these projectiles to move accordingly to the caster while the influence persists. It’s also possible for him to detonate these weapons allowing them to explode and produce shrapnel, dealing both magical and physical damage, the higher the rank of the enhanced weapon the greater the damage.
- He holds certain ability allows him to gain spell resistance to a specific kind of magic and reduces damage of that particular magic’s spells. It is also possible for him to grant immunity and vaccinate harmful effects of such magic. The Armor that goes with his magic is a spell that manifests that ability and durability rank scales with the caster capping to SS rank. This ability applies to all weapons under his control.
- A mist is said to shroud him, causing his image to double or triple randomly, making him to appear as some kind of hallucination and is often mistaken as a phantom. It’s a spell made as a curse which is materialized in a form of black mist, completely disrupting clairvoyant abilities to identify any kind of information about him. No one can identify his true name, sex and personal status with the excluding information to his affiliations such as the said guild, weight, height which can be exposed. A set of armor is materialized along with the black mist, and scales according to the mage’s rank. This armor can change color however this is a rare occurrence. Even if he decides to take off the helmet, as long as the black mist persists, his face will absolutely have no expression on it because his physical appearance counts as personal information concealed. It’s possible for him to temporarily conceal his presence but not his appearance and take on a form of another person which is closely associated with personification magic.
Weaknesses
- A few of his spells involve completely enhancing and maximizing his physical capabilities and increase all his parameters greatly but it comes with a price which is giving up a portion of his mental capacity. This may completely deprive him of some cognitive functions such as speech, complicated thought processing, reasoning or memory. Dubhlainn refrains himself from using this specific kind of spell as it completely runs him blind and makes it hard for him to tell friend and foe. Aggression is a catalyst in order to initiate it and diminish a portion of his mental capability to successfully activate it. The bigger the price he pays, the more dangerous he will become. This is the main reason why Dubhlainn never wanted to use this magic and refrains from doing so. Bits of his appearance will change over the course of time; however the differences will be barely noticeable. Exhaustion is a common result of its use but a higher consequence of it can mentally damage him there isn’t any proper medication for it. Huge mana consumption also falls in this drawback.
- There’s a limit regards to his control over certain weapons to which he can only take over objects that can be even remotely conceptualized as a weapon by his own recognition and wishes to wield it. It can only apply for objects recognized as “this is a weapon”. He couldn't utilize an aircraft carrier, as its role as weapon transportation is higher than that as a weapon.
- Objects that are under the influence of his magic plays a major role in his damage output, Dubhlainn disarmed greatly increases his opponent’s chance of winning against him however this doesn’t mean he cannot fight unarmed, having to constantly disarm Dubhlainn guarantees a certain advantage even to those who loves using spell shots.
- Dubhlainn doesn't generally tire out as he can go on fighting three days straight with no breaks while he’s berserk; dealing damage to Dubhlainn is the only way to tire him out. Dealing multiple burst damage on him may completely wear him down to the point of exhaustion and excruciating pain. Harassing Dubhlainn from a distance is recommended and going toe to toe with him is to be advised with caution.
- The black mist not only disrupts clairvoyant abilities but also grants him immunity to spell effects, reducing it as much as possible. It’s possible to completely conceal his presence but not his appearance which makes him poor in ambush operations. A certain spell to which it can be used once per thread allows him to appear in the guise of another person and is durable till he casts another spell. This in turn disables his ability to take over objects and convert them into his weapons.
- When it comes to wielding magical weapons, it’s possible for him to use the magical weapon’s effect and can only limit himself to enhancing its durability instead and not attack damage; the same applies to magically bounded weapons such as taking a requip mage’s weapon. However upon letting go of these kinds of weapons, instead of having to wait 2 posts before they can revert back to their original form, they’d instantly be freed from the influence. In addition, as long as Honor with Arms is active while he's wielding his opponent's stolen weapon, they cannot be recalled back till they are discarded
- Weapons that he picks up with his ability are classified as "Weak tiered" weapons and must be weak tiered weapons (Which is a free mana cost). Taking over Strong Tiers and Legendary Tiers will require a mana cost. Holder Items does not count as a target for Honor with Arms ability
- There are weapons in the world known to have some kind of biological factor, a bond between weapon and its wielder. If the weapon is a soul or a living thing, Honor with Arms may not be able to fully control it and that the ability can be suppressed.
- Weapons that can disrupt Ethernano levels heavily counters Honor with Arms abilities.
Lineage
Knight of Black Ice
Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
Ability:Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
Usage: Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.
Unique Abilities
- Chivalric Ascension :
Concept
Chivalric Ascension heavily unlocks Dubhlainn’s true capabilities as a fighter, completely rewrites all previous spells under “Glorious Monochrome” and embodies the concept of the Knight, Sir Lancelot Du Lac, one of the great Knights of the Round Table. In this form, Dubhlainn is granted the concept of “to eliminate advantages” to which it was believed that Lancelot eliminated key targets that would have posed a threat to the knights and army of Cornwall. When King Arthur faced Mordred, Lancelot wasn't present because he was intercepted and rejected by Gawain.
Appearance
Chivalric Ascension eliminates any benefit Shadowed Glory has of complete concealment of information, to which instead of a black and hazy mist, comes a magical aura that can be visible to the naked eye. While the Shadowed Glory ability hides and conceals all information about Dubhlainn's magic and personal information, Chivalric Ascension reveals his magic and unleashes his true potential as a Battle Born Knight.
Usage
Chivalric Ascension cannot access any of the previous spells used by Shadowed Glory, and new set of spells would later be introduced instead. Any harmful effects casted on Dubhlainn by a spell or an ability equivalent to his rank are automatically dispelled by this aura but Dubhlainn loses 1% of his Mana for each harmful buff dispelled and loses 3% for those of the same rank.
Chivalric Ascension can switch Dubhlainn to Shadowed Glory anytime.
- Shadowed Glory:
Concept
Of the many exploits of Lancelot Du Lac, his winning fame and glory by concealing his own name and status, such as when he hid his name and disguised himself to enter a horse race for the sake of his friend's honor.
Appearance
The mist-like illusion also causes his image to double or triple randomly, making him appear to be some kind of hallucination and is often mistaken as a phantom and the most recent description of him was like that of a dullahan because nobody can see what his face really looked like. Even if he decides to take of the helmet, as long as the black mist remains, his face will absolutely have no expression on it because his physical appearance counts as personal information concealed.
Usage
One of the core abilities of his magic that shrouds the mage in some kind of curse which is materialized in a form of black mist, completely disrupting clairvoyant abilities to identify any kind of information about him. No one can identify his true name, sex and personal status with the excluding information to his affiliations such as the said guild, weight, height which can be exposed, because of hazy mist and the tendency for his image to double and triple randomly, its possible for one to even mistaken the striking distance between them and Dubhlainn himself.
- Adaptable Resistance:
- Concept
Dubhlainn’s actual origins are unknown at this point, even to him. However even before having been turned to a Super Soldier, he has the magical potential to reject magical influence and reduce damage to all kinds of magic whereas it was originally called “Magic Resistance”. Having his body subjected to experimentation and infusion with what they call Demi-human essences, his magical resistance is no longer universal rather gains resistance to only a specific kind of magic at a time.
Conditions
Upon being hit by a spell of a certain kind of magic, gains 20% resistance to that certain kind of magic only. If the mage is a Demi-human, he gains 15% resistance to their magic instead. Resistance to that certain type of magic persists till he’s been hit by another kind of magic. If the magic has an element, it gains resistance to the element itself.
Further explanations
In order to carry out Adaptable Resistance passive, the moment magic is struck, is the moment his own magic and body reads the signature of the target's magic, altering and shifting to resist it and because of it any target that matches the magic's signature will be detected regardless of stealth abilities and visual obstruction.
- An Innocent Monster:
- He was a product of a successful experiment which gave him enhanced physical capabilities thus increases strength, endurance and agility parameters by 15% of the normal average soldier or mage. This increases by another 15% per rank. Increase in parameters may grant him the ability to achieve feats that not even the regular human mage can.
D 15% bonus makes it possible for him to break hardwood and damage hard lamp posts. C 20% bonus makes it possible for him to break through a wall or pretty much destroy it. B 25% bonus makes it possible for him to hurl objects as heavy as a car. A 30% bonus makes it possible for him to survive a fatal blow. S 35% bonus Greatly enhances his reflexes and reduces reaction time SS 40% bonus Allows him to jump 15 feet off the ground H 45% bonus Something beyond human limitations.
- Surge of Power:
- As the Unique ability dictates, Dubhlainn gains a surge of power each time he cast spells from a series. The following effects will manifest:
Merciless King
While he’s under the effects of Black Fury spell series, Dubhlainn gains a rage bar, each time he attacks or is attacked, his rage bar increases by 5 rage points and gains 5 per post, these points are then later used and consumed by spells. If the Rage bar hits a hundred percent, he goes in a state of merciless fury, preventing him from turning to his Ascension form regardless. Because of how much rage and pressure he suffers, 5% of his current hitpoints are then consumed in order to activate. Merciless fury give Dubhlainn a huge bonus on all physical parameters raising them all by 40%, Merciless King ends when the rage bar is empty, 10 rage points per post is consumed and can be replenished by simply attacking opponents or being attacked by them.
When Merciless King Ends, he losses 10% of his strength, endurance and agility parameters and regains them in 5 posts.
The Grand Duelist
While under the effects of the Knight’s Valor spell series, Dubhlainn gains an honor’s bar, any damage he delivered while wearing Valor is added to the honor’s bar. When the honor bar reaches a hundred honor points, he gains bonus endurance and agility based on the last knight of valor spell activated and gains all the spell effects the knight ‘s valor series can give. Knight of honor’s bar decays at 10 honor points per post. The Knight’s Valor spell series or Shadowed Honor ability cannot be casted while at this state
When Grand Duelist ends, all bonus status on all his physical parameters are lost, they will then be regained upon the next 3 posts.
Last edited by Dubhlainn on 14th June 2016, 7:50 am; edited 7 times in total