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    Battle Born | Sensō no Yōki | 戦争の容器

    Dubhlainn
    Dubhlainn

    Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 540
    Guild : Savage Skull - The Escort
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,737.5

    Character Sheet
    First Skill: ??????
    Second Skill: The Esper
    Third Skill:

    Bump Battle Born | Sensō no Yōki | 戦争の容器

    Post by Dubhlainn 13th July 2015, 7:09 am

    Battle Born Magic

    Battle Born | Sensō no Yōki | 戦争の容器 Fatezero-dark-mercenary-desktop-background
    Caster Type




    History

    Childhood was never been normal for Dubhlainn, any memories before the time of his selection as a specimen for an experiment group was all but a blur. He didn’t know his birth parents leaving him to suspect the purpose of him being here. Battle Born Magic was primarily a kind of Lost Magic that embodies the concept of war, turning all its practitioners into potential war vessels that can fight more efficiently than any mage both physically and magically. There were several others who shared his fate; some actually had been used for other experiments, many had died and only a few survived to reach expectations. It was common to this era nowadays for various factions to come and create their own mages. Dubhlainn went through a multitude of trials, these may involve strength, agility, reaction and dexterity. These trials would increase in difficulty for every accomplishment he had till he finally reached a certain difficulty which he himself couldn’t accomplish and is barely attainable for most humans or at least around his young age. Therefore in order to solve that problem, researchers made effort to isolate him in a container, using various tools that could multiply the production of mana in one’s body which is a kind of artificial enhancement to the human body. The first stages of the process was to simply have his body produce more than what he could originally have, the later stages involved putting small sample of a selected Demi-human’s essence. This continued on in cycles till finally Dubhlainn was able to release himself from the hardest of restraints and went berserk. Only to have been successfully contained before the test chamber was torn apart. Results for increasing his strength his parameters was satisfactory and as a matter of fact. When trials began once more, he managed to complete such without any difficulty and embodied the Demi-human essence he fused with.




    Concept

    Battle Born magic manifests the aspects of the Knight as perceived by Dubhlainn himself. It’s basically focused on the concept of turning himself into a complete vessel of war, a battle born man or a destructive entity that surpasses all human conditions. Battle Born magic comes in various types and can be derived according to purpose; a type of Battle Born magic may give one capability to perform aerial combat, marine combat and terrestrial skirmishes. Various types of Battle Born Magic depend on the traits of the caster itself, some may be derived from their own capabilities and skills.

    For Dubhlainn’s Battle-Born magic, it comes with the concept of a knight such as the use of dexterity, the concealment of information or identity, the drive and aggression and combat efficiency together, the magic represents depictions of a proud knight that once stood in glory had fallen into madness.

    A trademark ability of his allows him to take over weapons and enhance them with his on magical signature, it’s possible to modify whatever he holds into a suitable weapon capable of dealing heavy damage to a target may it be man, mage or monster so it’s something similar to re-quip magic but pretty much the opposite of it and would highly be mistaken as such. Unlike most magics he can completely conceal most of his personal information and his identity, even if one were to already know his identity, the information would be erased at the time of activation, this implies that the essence given to him could be that of a Dullahan. With or without the use of his own magic, Dubhlainn is a difficult force to contend with as he is in general a successful product of a super soldier project. It was then believed that the aggression Dubhlainn displayed after the results of experimentation is an aspect of it which he has yet to gain control of which manifests his own aggression and battle hunger. Parrying magic with the use of his magic or cutting through it with his own is actually something made possible.





    Theology and Purpose

    There were certain implications that Battle Born Magic may have been the same magic that most demi-humans may have such as Valkyries, Dullahans, Demons, Dragon Blood, Minotaurs, Merman and many others. It was observed that each of these demi-human races hold a certain kind of trait or instinct that allows them to defend against hostile beings, humans for instance. Many of the world’s great martial artists had their combat style derived from Demi-humans. Because of this it was actually possible for a human to have the same magics and traits as that of a Demi-human itself. If the possibility can be attained, they can create super soldiers to which as a matter of fact would replace the era of mages or at least weapons against mages themselves or the magical beasts that still exist in their world.





    Strengths


    • This kind of Battle Born Magic where it was derived from is left unsaid as the only hinted details about it involves the use of weapons and enchanting with the caster’s magical energy turning it into a temporary magical bound weapon for Dubhlainn. This in turn allows him to either modify the weapon’s durability and awakens the potential of the said weapon itself as well as creating weapon attacks that may parry, block or cut through magic. Weapon attacks made by these enchanted weapons are both physical and magic.

    • In rare cases it’s possible for Dubhlainn to control mechanical entities under his command such as the jet or a tank. It’s possible for him to take over a weapons defense system and greatly enhance it. This in turn makes him a valuable asset in a guild, either he can greatly enhance the defense of his own guild or take over such of another one.  The worst case scenario for this ability is that he could take over Etherion if he were on it but limited to increasing its charge rate or send it crashing down to the earth like a huge meteor, completely bypassing security consoles and prompt commands.
    • Weapons that are enchanted and under the influence of Dubhlainn’s magic will remain under his command till he discards them or throw them off as projectiles. While at that it will take 2 posts for the weapon to be free from Dubhlainn’s control and return to its original state. It’s actually possible for these projectiles to move accordingly to the caster while the influence persists. It’s also possible for him to detonate these weapons allowing them to explode and produce shrapnel, dealing both magical and physical damage, the higher the rank of the enhanced weapon the greater the damage.
    • He holds certain ability allows him to gain spell resistance to a specific kind of magic and reduces damage of that particular magic’s spells. It is also possible for him to grant immunity and vaccinate harmful effects of such magic. The Armor that goes with his magic is a spell that manifests that ability and durability rank scales with the caster capping to SS rank. This ability applies to all weapons under his control.
    • A mist is said to shroud him, causing his image to double or triple randomly, making him to appear as some kind of hallucination and is often mistaken as a phantom. It’s a spell made as a curse which is materialized in a form of black mist, completely disrupting clairvoyant abilities to identify any kind of information about him. No one can identify his true name, sex and personal status with the excluding information to his affiliations such as the said guild, weight, height which can be exposed. A set of armor is materialized along with the black mist, and scales according to the mage’s rank. This armor can change color however this is a rare occurrence. Even if he decides to take off the helmet, as long as the black mist persists, his face will absolutely have no expression on it because his physical appearance counts as personal information concealed. It’s possible for him to temporarily conceal his presence but not his appearance and take on a form of another person which is closely associated with personification magic.


    Weaknesses

    • A few of his spells involve completely enhancing and maximizing his physical capabilities and increase all his parameters greatly but it comes with a price which is giving up a portion of his mental capacity. This may completely deprive him of some cognitive functions such as speech, complicated thought processing, reasoning or memory. Dubhlainn refrains himself from using this specific kind of spell as it completely runs him blind and makes it hard for him to tell friend and foe. Aggression is a catalyst in order to initiate it and diminish a portion of his mental capability to successfully activate it. The bigger the price he pays, the more dangerous he will become.  This is the main reason why Dubhlainn never wanted to use this magic and refrains from doing so. Bits of his appearance will change over the course of time; however the differences will be barely noticeable. Exhaustion is a common result of its use but a higher consequence of it can mentally damage him there isn’t any proper medication for it. Huge mana consumption also falls in this drawback.

    • There’s a limit regards to his control over certain weapons to which he can only take over objects that can be even remotely conceptualized as a weapon by his own recognition and wishes to wield it. It can only apply for objects recognized as “this is a weapon”.  He couldn't utilize an aircraft carrier, as its role as weapon transportation is higher than that as a weapon.  
    • Objects that are under the influence of his magic plays a major role in his damage output, Dubhlainn disarmed greatly increases his opponent’s chance of winning against him however this doesn’t mean he cannot fight unarmed, having to constantly disarm Dubhlainn guarantees a certain advantage even to those who loves using spell shots.
    • Dubhlainn doesn’t generally tire out as he can go on fighting three days straight with no breaks while he’s berserk; dealing damage to Dubhlainn is the only way to tire him out. Dealing multiple burst damage on him may completely wear him down to the point of exhaustion and excruciating pain. Harassing Dubhlainn from a distance is recommended and going toe to toe with him is to be advised with caution.
    • The black mist not only disrupts clairvoyant abilities but also grants him immunity to spell effects, reducing it as much as possible. It’s possible to completely conceal his presence but not his appearance which makes him poor in ambush operations. A certain spell to which it can be used once per thread allows him to appear in the guise of another person and is durable till he casts another spell. This in turn disables his ability to take over objects and convert them into his weapons.
    • When it comes to wielding magical weapons, it’s possible for him to use the magical weapon’s effect and can only limit himself to enhancing its durability instead and not attack damage; the same applies to magically bounded weapons such as taking a requip mage’s weapon. However upon letting go of these kinds of weapons, instead of having to wait 2 posts before they can revert back to their original form, they’d instantly be freed from the influence. In addition, as long as Honor with Arms is active while he's wielding his opponent's stolen weapon, they cannot be recalled back till they are discarded
    • Weapons that he picks up with his ability are classified as "Weak tiered" weapons and must be weak tiered weapons (Which is a free mana cost). Taking over Strong Tiers and Legendary Tiers will require a mana cost. Holder Items does not count as a target for Honor with Arms ability
    • There are weapons in the world known to have some kind of biological factor, a bond between weapon and its wielder. If the weapon is a soul or a living thing, Honor with Arms may not be able to fully control it and that the ability can be suppressed.
    • Weapons that can disrupt Ethernano levels heavily counters Honor with Arms abilities.




    Lineage
    Knight of Black Ice

    Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
    Ability:Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
    Usage: Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.




    Unique Abilities


    • Chivalric Ascension :

    • Glorious Monochrome:

    • Adaptable Resistance:


    • An Innocent Monster:






     Accel Zero [D rank Signature spell]:

    [*]
    Signature spell: Honor with Arms:

    D Rank Spells

    Black Fury (Squire):


    Orbital Pull:

    Glorious Monochrome:

    Recycled Arm:






    C Rank Spells

    Black Fury (Vanguard):

  • Arms Termination:

  • Command Arsenal Weapon (Strong):





    B Rank Spells

    Black Fury (Dreadknight):


  • Last edited by Dubhlainn on 25th May 2016, 8:08 am; edited 109 times in total
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Kihia 25th July 2015, 12:17 pm

    Hello Dubhlainn, I will be covering your magic with you today, all requested edits be in This color

    Your Magic: Round One:

    After your done bump the thread and I shall return


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 Kihisi10
    Battle Born | Sensō no Yōki | 戦争の容器 17496c10
    EXP:350/1200



    Themes:
    Dubhlainn
    Dubhlainn

    Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 540
    Guild : Savage Skull - The Escort
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,737.5

    Character Sheet
    First Skill: ??????
    Second Skill: The Esper
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Dubhlainn 25th July 2015, 11:30 pm

    Patch Notes: 0.0.1


    • Recommendations in strengths edited
    • Added one more weakness referring to the specific type of weapons that can be low tiered and high tiered.
    • Striked out the Arsenal Weapons skill which will be reserved at a later date.
    • Removed Contract and replaced it with Orbital Pull
    • Mist Forged Armor added upon request to have it as a separate spell
    • Raised the resistance and immunity value because of its inadequacy
    • Filled in all Strengths and Weakness Requirements
    • For the comments that were stated in Glorious Monochrome and Black Fury, they were put in the "Spell Possibilities because its a description of how their spells would be like". It is understood that abilities cannot have multiple effects but can have spells that share its concept, hence the reason why  both fields are now materialized as spells in the first place.
    • Taken in the added description in Honor with Arms, thank you for your feedback.
    • REMINDER: He cannot turn all objects into weapons. Keep in mind only objects he recognizes as weapons can go under Honor with Arms effect.


    Comments:
    Nice work on the grading, let's go for round 2.

    Patch Notes: 0.0.2
    • Added a History of how the magic was obtained
    • Completed the description and overall concept of Battle Born Magic
    • Added a plot twerk on its primary purpose and the implications of the magic's nature
    • Heavily defined both Strength and Weaknesses
    • Twerked Unique Abilities
    • Black Fury is no longer counted as a Unique Ability
    • Reframed the spells section and removed Spell Combinations till the next updates


    Comments:
    Quite the bargain, All settings changed


    _____________________________________________________________________________________

    | Character Application | History | Primary Magic | Secondary Magic | Affiliations | The Bunker | Miscellaneous |
    Battle Born | Sensō no Yōki | 戦争の容器 GsoFitg
    Guest, do you possess the mediocrity of a mage, or the resolve of what it is to be human?
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Kihia 4th August 2015, 5:59 pm

    Le Eval:


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 Kihisi10
    Battle Born | Sensō no Yōki | 戦争の容器 17496c10
    EXP:350/1200



    Themes:
    Dubhlainn
    Dubhlainn

    Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 540
    Guild : Savage Skull - The Escort
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,737.5

    Character Sheet
    First Skill: ??????
    Second Skill: The Esper
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Dubhlainn 13th August 2015, 9:39 am

    Patch Notes: 0.0.3

    • Added Adaptable Resistance Ability
    • Added The Innocent Monster Ability
    • Added to Weakness weapons grade involving Tiers up to legendary Tiers
    • Strong Tier weapons and Legendary Tier Weapons may require mana cost
    • Removed Orthodox and Unorthodox to avoid confusion
    • Mist Forged Armor is now a signature Spell
    • Recycled Arm is added, percentage suggested by Seijin
    • Added C rank Spells Section
    • Black Fury Vanguard Added
    • Arms Termination Added
    • Orbital Pull nerfed
    • Command Arsenal Spell Added for the part of taking over Strong Tiered weapons
    • Another Weakness added: If the weapon has its own soul then its possible for it to suppress Dubhlainn's Honor with Arms ability. (Credit to Jet)

    Comments:
    I just read the weapons section, took awhile but I finally managed to make everything work. I hope you're Ok with these changes.

    You should still see that defeating Dubhlainn would be a matter of "Outduking him" or dealing burst damage or even using weapons or abilities that cut off magical energy, all in all its a powerful magic to contend with and a 50-50 Win lose condition.


    _____________________________________________________________________________________

    | Character Application | History | Primary Magic | Secondary Magic | Affiliations | The Bunker | Miscellaneous |
    Battle Born | Sensō no Yōki | 戦争の容器 GsoFitg
    Guest, do you possess the mediocrity of a mage, or the resolve of what it is to be human?
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Skill: Ragnarok Phoenix
    Second Skill:
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Chelvaric 18th August 2015, 5:21 am

    adabtable resistance make it 15% to hit magic and 10% the other resist you had
    an innocent monster - 5 % increase each rank you can start at 15% increase at D


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Battle Born | Sensō no Yōki | 戦争の容器 Beigecat
    Dubhlainn
    Dubhlainn

    Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 540
    Guild : Savage Skull - The Escort
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,737.5

    Character Sheet
    First Skill: ??????
    Second Skill: The Esper
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Dubhlainn 18th August 2015, 5:32 am

    Patch Note 0.0.4


    • Reduced scale from 15% increase per rank to 5%, since Black Fury would make up for Dubhlainn's asset
    • Decreased Resistance to magic from 30% to 15%, 25% to 10%


    Comments:

    I'm fine with nerfing the Superhuman ability, but nerfing adaptable resistance is gonna hurt me a whole lot. You're gonna make me resort to making defensive spells from now on. T___T Any chance you'd at least lift this up a bit like 20% - 15% it only aims on "specific magic"? Anyways let's move onto spells. I just wanted Dubhlainn to have at least some defense since his spells embody Offensive support but not burst damage.



    _____________________________________________________________________________________

    | Character Application | History | Primary Magic | Secondary Magic | Affiliations | The Bunker | Miscellaneous |
    Battle Born | Sensō no Yōki | 戦争の容器 GsoFitg
    Guest, do you possess the mediocrity of a mage, or the resolve of what it is to be human?
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Skill: Ragnarok Phoenix
    Second Skill:
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Chelvaric 18th August 2015, 7:02 am

    20/15 is good to


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Battle Born | Sensō no Yōki | 戦争の容器 Beigecat
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Skill: Ragnarok Phoenix
    Second Skill:
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Chelvaric 18th August 2015, 7:13 am

    ORBITAL PULL: - speed

    All weapons affected by his magic can cut or parry other spells that are conjured by an opposing mage, up to C rank, may only reduce B rank spell's effectiveness by 5% at this point.

    what you mean by this you can just block all spells??

    i dont mind most of your spells but when you say 1 duration then the spell and any effects of the spell WILL disapear after one post


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Battle Born | Sensō no Yōki | 戦争の容器 Beigecat
    Dubhlainn
    Dubhlainn

    Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 540
    Guild : Savage Skull - The Escort
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,737.5

    Character Sheet
    First Skill: ??????
    Second Skill: The Esper
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Dubhlainn 18th August 2015, 8:07 am

    Allow me to make my contradictions:

    Duration ( For all Spells )

    Black Fury ( All Levels ) - The mechanics of using this spell completely adjusts and diminishes his mental capacity for more strength. The spell is designated to alter battle status only and not keep it constantly altered. Besides Keeping Black Fury constantly on is already the biggest trade off. Black Fury's weakness is stated on the list of Strengths and Weakness section above the Lineage section.

    Glorious monochrome - Turning it on or off, the spell is meant to put the trigger "ON" and the trigger "Off" Glorious monochrome allows him access to all spells relating to defense and adaptability. If Glorious monochrome has a duration Majority of Dubhlainn's spells will be shut off completely and would destroy his kit. Plus I added the history of his magic for a reason.
    Its only by this spell can "Honor with arms" be activated.

    Orbital Pull - It "commands" the weapon to go back. Perhaps you missed the "Honor with Arms" unique ability of mine. When weapons are discarded, it requires 2 posts for them to be free from his control, if Dubhlainn casts it on his discarded weapon, it will go back to him but if it doesn't reach him by 2 posts, it will drop to the ground free from his influence (Kit)

    Recycled Arm - You get the idea

    Arms Termination - Same conditions on Orbital Pull

    Command Arsenal Weapon (Strong) - Again keep in mind that Honor with Arms ability allows Dubhlainn to take over weapons he touches and "Recognizes as a weapon". Remember that his unique abilities are closely linked to his spells.

    Spell Alterations

    Orbital Pull - Added but my friend I'm no physics expert, I'm horrible at Physics.

    Black Fury Vanguard - Defendind against spell is difficult since Dubhlainn doesn't have any Burst Magical damage to begin with. So in case that his defenses failed him, a kit was designed to allow him to block spell damage using his weapons. In turn these weapons may take a percentage of damage from the spell and thus they can be "broken" I'll add this as a weakness factor if needed. This weakness factor also applies to honor with arms keep that in mind.

    Do note! Cutting and Blocking magic with weapons is one advantage - Having them broken from impact applies as weakness since weapons are primarily the source of his damage output. Without weapons it would be difficult. This kit however gives him a choice to respond to situations which he can barely get out off.  

    Chart:

    Glorious Monochrome On - Honor with Arms On - Orbital pull applied - Recycled Arm Applied - Arms Termination applied.

    Glorious Monochrome Expired - Honor with Arms On - Orbital pull applied - Recycled Arm Applied - Arms Termination applied. (Kit destruction for all active spells)


    Comments on the grading

    Err... I would have preferred that you compile your thoughts in one post, that would be nice.


    _____________________________________________________________________________________

    | Character Application | History | Primary Magic | Secondary Magic | Affiliations | The Bunker | Miscellaneous |
    Battle Born | Sensō no Yōki | 戦争の容器 GsoFitg
    Guest, do you possess the mediocrity of a mage, or the resolve of what it is to be human?
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 2632
    Guild : Baselisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Skill: Ragnarok Phoenix
    Second Skill:
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Chelvaric 21st August 2015, 10:41 am

    you gona have to give your weapons hp to follow the new requip rules


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Battle Born | Sensō no Yōki | 戦争の容器 Beigecat
    Dubhlainn
    Dubhlainn

    Player 
    Lineage : Knight of Black Ice
    Position : None
    Posts : 540
    Guild : Savage Skull - The Escort
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3,737.5

    Character Sheet
    First Skill: ??????
    Second Skill: The Esper
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Dubhlainn 21st August 2015, 10:11 pm

    Patch Notes: 0.0.5

    • Weapon Rules have been enforced to the profile
    • Added an overall weakness of Honor with Arms in the "Weakness section"
    • Explanation for Modifiers in Honor with Arms: Its been enchanted by his magic.
    • Mist Forged Armor rules applied, all specs in the mist forged armor has been modified
    • Black Fury now has a duration. (All Levels)


    Comments:
    The modifiers in the Honor with Arms ability is logical, the increase in weapon capability is set to a nominal level, made sure that modified weak weapons are stronger than regular strong tier weapons since its part of the perk.


    _____________________________________________________________________________________

    | Character Application | History | Primary Magic | Secondary Magic | Affiliations | The Bunker | Miscellaneous |
    Battle Born | Sensō no Yōki | 戦争の容器 GsoFitg
    Guest, do you possess the mediocrity of a mage, or the resolve of what it is to be human?
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 556
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 944

    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by Daddy 27th August 2015, 10:00 pm

    Dubhlainn wrote:
    Battle Born Magic

    Battle Born | Sensō no Yōki | 戦争の容器 Berserker_Fate_zero_wallpaper_anime_hd_1440x900
    Caster Type




    History

    Childhood was never been normal for Dubhlainn, any memories before the time of his selection as a specimen for an experiment group was all but a blur. He didn’t know his birth parents leaving him to suspect the purpose of him being here. Battle Born Magic was primarily a kind of Lost Magic that embodies the concept of war, turning all its practitioners into potential war vessels that can fight more efficiently than any mage both physically and magically. There were several others who shared his fate; some actually had been used for other experiments, many had died and only a few survived to reach expectations. It was common to this era nowadays for various factions to come and create their own mages. Dubhlainn went through a multitude of trials, these may involve strength, agility, reaction and dexterity. These trials would increase in difficulty for every accomplishment he had till he finally reached a certain difficulty which he himself couldn’t accomplish and is barely attainable for most humans or at least around his young age. Therefore in order to solve that problem, researchers made effort to isolate him in a container, using various tools that could multiply the production of mana in one’s body which is a kind of artificial enhancement to the human body. The first stages of the process was to simply have his body produce more than what he could originally have, the later stages involved putting small sample of a selected Demi-human’s essence. This continued on in cycles till finally Dubhlainn was able to release himself from the hardest of restraints and went berserk. Only to have been successfully contained before the test chamber was torn apart. Results for increasing his strength his parameters was satisfactory and as a matter of fact. When trials began once more, he managed to complete such without any difficulty and embodied the Demi-human essence he fused with.




    Concept

    Battle Born magic manifests the aspects of the Knight as perceived by Dubhlainn himself. It’s basically focused on the concept of turning himself into a complete vessel of war, a battle born man or a destructive entity that surpasses all human conditions. Battle Born magic comes in various types and can be derived according to purpose; a type of Battle Born magic may give one capability to perform aerial combat, marine combat and terrestrial skirmishes. Various types of Battle Born Magic depend on the traits of the caster itself, some may be derived from their own capabilities and skills.

    For Dubhlainn’s Battle-Born magic, it comes with the concept of a knight such as the use of dexterity, the concealment of information or identity, the drive and aggression and combat efficiency together, the magic represents depictions of a proud knight that once stood in glory had fallen into madness.

    A trademark ability of his allows him to take over weapons and enhance them with his on magical signature, it’s possible to modify whatever he holds into a suitable weapon capable of dealing heavy damage to a target may it be man, mage or monster so it’s something similar to re-quip magic but pretty much the opposite of it and would highly be mistaken as such. Unlike most magics he can completely conceal most of his personal information and his identity, even if one were to already know his identity, the information would be erased at the time of activation, this implies that the essence given to him could be that of a Dullahan. With or without the use of his own magic, Dubhlainn is a difficult force to contend with as he is in general a successful product of a super soldier project. It was then believed that the aggression Dubhlainn displayed after the results of experimentation is an aspect of it which he has yet to gain control of which manifests his own aggression and battle hunger. Parrying magic with the use of his magic or cutting through it with his own is actually something made possible.





    Theology and Purpose

    There were certain implications that Battle Born Magic may have been the same magic that most demi-humans may have such as Valkyries, Dullahans, Demons, Dragon Blood, Minotaurs, Merman and many others. It was observed that each of these demi-human races hold a certain kind of trait or instinct that allows them to defend against hostile beings, humans for instance. Many of the world’s great martial artists had their combat style derived from Demi-humans. Because of this it was actually possible for a human to have the same magics and traits as that of a Demi-human itself. If the possibility can be attained, they can create super soldiers to which as a matter of fact would replace the era of mages or at least weapons against mages themselves or the magical beasts that still exist in their world.





    Strengths


    • This kind of Battle Born Magic where it was derived from is left unsaid as the only hinted details about it involves the use of weapons and enchanting with the caster’s magical energy turning it into a temporary magical bound weapon for Dubhlainn. This in turn allows him to either modify the weapon’s durability and awakens the potential of the said weapon itself as well as creating weapon attacks that may parry, block or cut through magic. Weapon attacks made by these enchanted weapons are both physical and magic.

    • In rare cases it’s possible for Dubhlainn to control mechanical entities under his command such as the jet or a tank. It’s possible for him to take over a weapons defense system and greatly enhance it. This in turn makes him a valuable asset in a guild, either he can greatly enhance the defense of his own guild or take over such of another one.  The worst case scenario for this ability is that he could take over Etherion if he were on it but limited to increasing its charge rate or send it crashing down to the earth like a huge meteor, completely bypassing security consoles and prompt commands.
    • Weapons that are enchanted and under the influence of Dubhlainn’s magic will remain under his command till he discards them or throw them off as projectiles. While at that it will take 2 posts for the weapon to be free from Dubhlainn’s control and return to its original state. It’s actually possible for these projectiles to move accordingly to the caster while the influence persists. It’s also possible for him to detonate these weapons allowing them to explode and produce shrapnel, dealing both magical and physical damage, the higher the rank of the enhanced weapon the greater the damage.
    • He holds certain ability allows him to gain spell resistance to a specific kind of magic and reduces damage of that particular magic’s spells. It is also possible for him to grant immunity and vaccinate harmful effects of such magic. The Armor that goes with his magic is a spell that manifests that ability and durability rank scales with the caster capping to SS rank. This ability applies to all weapons under his control.
    • A mist is said to shroud him, causing his image to double or triple randomly, making him to appear as some kind of hallucination and is often mistaken as a phantom. It’s a spell made as a curse which is materialized in a form of black mist, completely disrupting clairvoyant abilities to identify any kind of information about him. No one can identify his true name, sex and personal status with the excluding information to his affiliations such as the said guild, weight, height which can be exposed. A set of armor is materialized along with the black mist, and scales according to the mage’s rank. This armor can change color however this is a rare occurrence. Even if he decides to take off the helmet, as long as the black mist persists, his face will absolutely have no expression on it because his physical appearance counts as personal information concealed. It’s possible for him to temporarily conceal his presence but not his appearance and take on a form of another person which is closely associated with personification magic.


    Weaknesses

    • A few of his spells involve completely enhancing and maximizing his physical capabilities and increase all his parameters greatly but it comes with a price which is giving up a portion of his mental capacity. This may completely deprive him of some cognitive functions such as speech, complicated thought processing, reasoning or memory. Dubhlainn refrains himself from using this specific kind of spell as it completely runs him blind and makes it hard for him to tell friend and foe. Aggression is a catalyst in order to initiate it and diminish a portion of his mental capability to successfully activate it. The bigger the price he pays, the more dangerous he will become.  This is the main reason why Dubhlainn never wanted to use this magic and refrains from doing so. Bits of his appearance will change over the course of time; however the differences will be barely noticeable. Exhaustion is a common result of its use but a higher consequence of it can mentally damage him there isn’t any proper medication for it. Huge mana consumption also falls in this drawback.

    • There’s a limit regards to his control over certain weapons to which he can only take over objects that can be even remotely conceptualized as a weapon by his own recognition and wishes to wield it. It can only apply for objects recognized as “this is a weapon”.  He couldn't utilize an aircraft carrier, as its role as weapon transportation is higher than that as a weapon.  
    • Objects that are under the influence of his magic plays a major role in his damage output, Dubhlainn disarmed greatly increases his opponent’s chance of winning against him however this doesn’t mean he cannot fight unarmed, having to constantly disarm Dubhlainn guarantees a certain advantage even to those who loves using spell shots.
    • Dubhlainn doesn’t generally tire out as he can go on fighting three days straight with no breaks while he’s berserk; dealing damage to Dubhlainn is the only way to tire him out. Dealing multiple burst damage on him may completely wear him down to the point of exhaustion and excruciating pain. Harassing Dubhlainn from a distance is recommended and going toe to toe with him is to be advised with caution.
    • The black mist not only disrupts clairvoyant abilities but also grants him immunity to spell effects, reducing it as much as possible. It’s possible to completely conceal his presence but not his appearance which makes him poor in ambush operations. A certain spell to which it can be used once per thread allows him to appear in the guise of another person and is durable till he casts another spell. This in turn disables his ability to take over objects and convert them into his weapons.
    • When it comes to wielding magical weapons, it’s possible for him to use the magical weapon’s effect and can only limit himself to enhancing its durability instead and not attack damage; the same applies to magically bounded weapons such as taking a requip mage’s weapon. However upon letting go of these kinds of weapons, instead of having to wait 2 posts before they can revert back to their original form, they’d instantly be freed from the influence. In addition, as long as Honor with Arms is active while he's wielding his opponent's stolen weapon, they cannot be recalled back till they are discarded
    • Weapons that he picks up with his ability are classified as "Weak tiered" weapons and must be weak tiered weapons (Which is a free mana cost). Taking over Strong Tiers and Legendary Tiers will require a mana cost. Holder Items does not count as a target for Honor with Arms ability
    • There are weapons in the world known to have some kind of biological factor, a bond between weapon and its wielder. If the weapon is a soul or a living thing, Honor with Arms may not be able to fully control it and that the ability can be suppressed.
    • Weapons that can disrupt Ethernano levels heavily counters Honor with Arms abilities.




    Lineage
    Knight of Black Ice

    Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
    Ability:Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
    Usage: Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.




    Unique Abilities


    • Honor with Arms:

    • Glorious Monochrome:

    • Adaptable Resistance:


    • An Innocent Monster:





    Signature Spell (Mist Forged Armor):

    D Rank Spells

    Black Fury (Squire):


    Orbital Pull:

    Glorious Monochrome:

    Recycled Arm:






    C Rank Spells

    Black Fury (Vanguard):

  • Arms Termination:

  • Command Arsenal Weapon (Strong):


  • It had been a few days (6) since Chel looked over it, and Dub had asked me to look over his magic.

    I've spent some time priorly reading his magic, and I saw no faults with it before, and I see none now.

    Approved.


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 JAgwtRZ
    avatar
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by King Elyx 16th May 2016, 11:55 am

    Dubhlainn wrote:
    Battle Born Magic

    Battle Born | Sensō no Yōki | 戦争の容器 Berserker_Fate_zero_wallpaper_anime_hd_1440x900
    Caster Type




    History

    Childhood was never been normal for Dubhlainn, any memories before the time of his selection as a specimen for an experiment group was all but a blur. He didn’t know his birth parents leaving him to suspect the purpose of him being here. Battle Born Magic was primarily a kind of Lost Magic that embodies the concept of war, turning all its practitioners into potential war vessels that can fight more efficiently than any mage both physically and magically. There were several others who shared his fate; some actually had been used for other experiments, many had died and only a few survived to reach expectations. It was common to this era nowadays for various factions to come and create their own mages. Dubhlainn went through a multitude of trials, these may involve strength, agility, reaction and dexterity. These trials would increase in difficulty for every accomplishment he had till he finally reached a certain difficulty which he himself couldn’t accomplish and is barely attainable for most humans or at least around his young age. Therefore in order to solve that problem, researchers made effort to isolate him in a container, using various tools that could multiply the production of mana in one’s body which is a kind of artificial enhancement to the human body. The first stages of the process was to simply have his body produce more than what he could originally have, the later stages involved putting small sample of a selected Demi-human’s essence. This continued on in cycles till finally Dubhlainn was able to release himself from the hardest of restraints and went berserk. Only to have been successfully contained before the test chamber was torn apart. Results for increasing his strength his parameters was satisfactory and as a matter of fact. When trials began once more, he managed to complete such without any difficulty and embodied the Demi-human essence he fused with.




    Concept

    Battle Born magic manifests the aspects of the Knight as perceived by Dubhlainn himself. It’s basically focused on the concept of turning himself into a complete vessel of war, a battle born man or a destructive entity that surpasses all human conditions. Battle Born magic comes in various types and can be derived according to purpose; a type of Battle Born magic may give one capability to perform aerial combat, marine combat and terrestrial skirmishes. Various types of Battle Born Magic depend on the traits of the caster itself, some may be derived from their own capabilities and skills.

    For Dubhlainn’s Battle-Born magic, it comes with the concept of a knight such as the use of dexterity, the concealment of information or identity, the drive and aggression and combat efficiency together, the magic represents depictions of a proud knight that once stood in glory had fallen into madness.

    A trademark ability of his allows him to take over weapons and enhance them with his on magical signature, it’s possible to modify whatever he holds into a suitable weapon capable of dealing heavy damage to a target may it be man, mage or monster so it’s something similar to re-quip magic but pretty much the opposite of it and would highly be mistaken as such. Unlike most magics he can completely conceal most of his personal information and his identity, even if one were to already know his identity, the information would be erased at the time of activation, this implies that the essence given to him could be that of a Dullahan. With or without the use of his own magic, Dubhlainn is a difficult force to contend with as he is in general a successful product of a super soldier project. It was then believed that the aggression Dubhlainn displayed after the results of experimentation is an aspect of it which he has yet to gain control of which manifests his own aggression and battle hunger. Parrying magic with the use of his magic or cutting through it with his own is actually something made possible.





    Theology and Purpose

    There were certain implications that Battle Born Magic may have been the same magic that most demi-humans may have such as Valkyries, Dullahans, Demons, Dragon Blood, Minotaurs, Merman and many others. It was observed that each of these demi-human races hold a certain kind of trait or instinct that allows them to defend against hostile beings, humans for instance. Many of the world’s great martial artists had their combat style derived from Demi-humans. Because of this it was actually possible for a human to have the same magics and traits as that of a Demi-human itself. If the possibility can be attained, they can create super soldiers to which as a matter of fact would replace the era of mages or at least weapons against mages themselves or the magical beasts that still exist in their world.





    Strengths


    • This kind of Battle Born Magic where it was derived from is left unsaid as the only hinted details about it involves the use of weapons and enchanting with the caster’s magical energy turning it into a temporary magical bound weapon for Dubhlainn. This in turn allows him to either modify the weapon’s durability and awakens the potential of the said weapon itself as well as creating weapon attacks that may parry, block or cut through magic. Weapon attacks made by these enchanted weapons are both physical and magic.

    • In rare cases it’s possible for Dubhlainn to control mechanical entities under his command such as the jet or a tank. It’s possible for him to take over a weapons defense system and greatly enhance it. This in turn makes him a valuable asset in a guild, either he can greatly enhance the defense of his own guild or take over such of another one.  The worst case scenario for this ability is that he could take over Etherion if he were on it but limited to increasing its charge rate or send it crashing down to the earth like a huge meteor, completely bypassing security consoles and prompt commands.
    • Weapons that are enchanted and under the influence of Dubhlainn’s magic will remain under his command till he discards them or throw them off as projectiles. While at that it will take 2 posts for the weapon to be free from Dubhlainn’s control and return to its original state. It’s actually possible for these projectiles to move accordingly to the caster while the influence persists. It’s also possible for him to detonate these weapons allowing them to explode and produce shrapnel, dealing both magical and physical damage, the higher the rank of the enhanced weapon the greater the damage.
    • He holds certain ability allows him to gain spell resistance to a specific kind of magic and reduces damage of that particular magic’s spells. It is also possible for him to grant immunity and vaccinate harmful effects of such magic. The Armor that goes with his magic is a spell that manifests that ability and durability rank scales with the caster capping to SS rank. This ability applies to all weapons under his control.
    • A mist is said to shroud him, causing his image to double or triple randomly, making him to appear as some kind of hallucination and is often mistaken as a phantom. It’s a spell made as a curse which is materialized in a form of black mist, completely disrupting clairvoyant abilities to identify any kind of information about him. No one can identify his true name, sex and personal status with the excluding information to his affiliations such as the said guild, weight, height which can be exposed. A set of armor is materialized along with the black mist, and scales according to the mage’s rank. This armor can change color however this is a rare occurrence. Even if he decides to take off the helmet, as long as the black mist persists, his face will absolutely have no expression on it because his physical appearance counts as personal information concealed. It’s possible for him to temporarily conceal his presence but not his appearance and take on a form of another person which is closely associated with personification magic.


    Weaknesses

    • A few of his spells involve completely enhancing and maximizing his physical capabilities and increase all his parameters greatly but it comes with a price which is giving up a portion of his mental capacity. This may completely deprive him of some cognitive functions such as speech, complicated thought processing, reasoning or memory. Dubhlainn refrains himself from using this specific kind of spell as it completely runs him blind and makes it hard for him to tell friend and foe. Aggression is a catalyst in order to initiate it and diminish a portion of his mental capability to successfully activate it. The bigger the price he pays, the more dangerous he will become.  This is the main reason why Dubhlainn never wanted to use this magic and refrains from doing so. Bits of his appearance will change over the course of time; however the differences will be barely noticeable. Exhaustion is a common result of its use but a higher consequence of it can mentally damage him there isn’t any proper medication for it. Huge mana consumption also falls in this drawback.

    • There’s a limit regards to his control over certain weapons to which he can only take over objects that can be even remotely conceptualized as a weapon by his own recognition and wishes to wield it. It can only apply for objects recognized as “this is a weapon”.  He couldn't utilize an aircraft carrier, as its role as weapon transportation is higher than that as a weapon.  
    • Objects that are under the influence of his magic plays a major role in his damage output, Dubhlainn disarmed greatly increases his opponent’s chance of winning against him however this doesn’t mean he cannot fight unarmed, having to constantly disarm Dubhlainn guarantees a certain advantage even to those who loves using spell shots.
    • Dubhlainn doesn’t generally tire out as he can go on fighting three days straight with no breaks while he’s berserk; dealing damage to Dubhlainn is the only way to tire him out. Dealing multiple burst damage on him may completely wear him down to the point of exhaustion and excruciating pain. Harassing Dubhlainn from a distance is recommended and going toe to toe with him is to be advised with caution.
    • The black mist not only disrupts clairvoyant abilities but also grants him immunity to spell effects, reducing it as much as possible. It’s possible to completely conceal his presence but not his appearance which makes him poor in ambush operations. A certain spell to which it can be used once per thread allows him to appear in the guise of another person and is durable till he casts another spell. This in turn disables his ability to take over objects and convert them into his weapons.
    • When it comes to wielding magical weapons, it’s possible for him to use the magical weapon’s effect and can only limit himself to enhancing its durability instead and not attack damage; the same applies to magically bounded weapons such as taking a requip mage’s weapon. However upon letting go of these kinds of weapons, instead of having to wait 2 posts before they can revert back to their original form, they’d instantly be freed from the influence. In addition, as long as Honor with Arms is active while he's wielding his opponent's stolen weapon, they cannot be recalled back till they are discarded
    • Weapons that he picks up with his ability are classified as "Weak tiered" weapons and must be weak tiered weapons (Which is a free mana cost). Taking over Strong Tiers and Legendary Tiers will require a mana cost. Holder Items does not count as a target for Honor with Arms ability
    • There are weapons in the world known to have some kind of biological factor, a bond between weapon and its wielder. If the weapon is a soul or a living thing, Honor with Arms may not be able to fully control it and that the ability can be suppressed.
    • Weapons that can disrupt Ethernano levels heavily counters Honor with Arms abilities.




    Lineage
    Knight of Black Ice

    Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
    Ability:Upon activation, the user can summon black ice from the skies that strike his enemies in a large area. The damage is equivalent to a constant D-Rank passive ability attacking. This ability however cannot be used on D-Rank mages. This is one of the rare lineages without a drawback or weakness.
    Usage: Can be used once per a thread, and allows the user to rain black ice from the skies causing mass destruction to the area. The raining of black ice lasts for 7 posts and on the 7th post will stun the target.




    Unique Abilities


    • Honor with Arms:

    • Glorious Monochrome:

    • Adaptable Resistance:


    • An Innocent Monster:





    Signature Spell (Mist Forged Armor):

    D Rank Spells

    Black Fury (Squire):


    Orbital Pull:

    Glorious Monochrome:

    Recycled Arm:






    C Rank Spells

    Black Fury (Vanguard):

  • Arms Termination:

  • Command Arsenal Weapon (Strong):


  • Unlocked at the request of the User
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Bump Re: Battle Born | Sensō no Yōki | 戦争の容器

    Post by desirée 16th December 2017, 5:13 pm

    Battle Born | Sensō no Yōki | 戦争の容器 XEibTrW


    _____________________________________________________________________________________

    Battle Born | Sensō no Yōki | 戦争の容器 IY2eFxu


      Current date/time is 5th November 2024, 12:58 am