Primary Magic: Lightsworn
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Lightsworn magic is a holy type magic which is paired very well with the use of a weapon as well as encouraged. Lightsworn magic is based around Seith the Holy Dragon and guardian of the Lightsworn, with this magic you are able to improve your physical traits and sword skillsd with holy magic as well as gain aspects of Seith to aid you in combat and eventually unlock the ultimate form of the Lightsworn's finest blade, Excalibur.
Strengths:
-Improves the user's physical traits.
-Allows the user to gain aspects of the Holy Dragon Seith.
-Improves swordsmanship beyond normal human limits.
-Gives a sword wielding Lightsworn user some ranged purpose.
Weaknesses:
-Very few defensive spells
-Taxing on the body to use
-Longer ranged attacks have higher cooldowns
-Has no effect against light magic.
Abilities/Powers:
N/A (I was told to just leave this blank because "my magic is odd" :P)
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Lightsworn magic is a holy type magic which is paired very well with the use of a weapon as well as encouraged. Lightsworn magic is based around Seith the Holy Dragon and guardian of the Lightsworn, with this magic you are able to improve your physical traits and sword skillsd with holy magic as well as gain aspects of Seith to aid you in combat and eventually unlock the ultimate form of the Lightsworn's finest blade, Excalibur.
Strengths:
-Improves the user's physical traits.
-Allows the user to gain aspects of the Holy Dragon Seith.
-Improves swordsmanship beyond normal human limits.
-Gives a sword wielding Lightsworn user some ranged purpose.
Weaknesses:
-Very few defensive spells
-Taxing on the body to use
-Longer ranged attacks have higher cooldowns
-Has no effect against light magic.
Abilities/Powers:
N/A (I was told to just leave this blank because "my magic is odd" :P)
- D rank:
- Name: Lightsworn Technique: Consecrate
Rank: D
Type: Holy
Description: Soro will hold a palm against the blade of his sword and a magical seal will form on his palm to touch the blade. Once the blade has been consecrated it's properties are boosted increasing it cutting power, durability and giving it the ability to rival other spells of the same rank or lower in order to effectively block with the sword. The blade its self will have a faint golden aura about it.
Strengths:
-The user's blade is enhanced beyond the point of being a normal sword.
Weaknesses:
-The consecration of the sword can only last for a total of 4 posts before it runs out and has to cooldown for 4 posts.
Name: Lightsworn Technique: Righteous Slash
Rank: D
Type: Holy
Description: While Soro's sword is consecrated he is able to use the technique known as Righteous slash, while the sword will already have a faint golden glow the glow will increase once this spell is cast. The glow will grow into something more of a thick looking golden fire surrounding the blade and once the blade is swung it will fire an arc of holy light in the direction of the swing. The arc will be twice as long as the blade and 4 inches thick, three Slashes can be fired off before Righteous slash's effect dims down to the gentle glow of consecration.
Strengths:
-The user is able to user their blade to generate ranged attacks which most sword styles lack.
Weaknesses:
-All three slashes must be used within 2 posts or the remaining slashes will be lost.
-Once the slashes are used up there is a 3 post cooldown before the spell can be cast again.
Name: Lightsworn Technique: Heavenly Mending
Rank: D
Type: Holy
Description: This spell is a common spell among all Lightsworn users because it is no rare occasion that something would happen to the sword. Because the swords used by Lightsworn magician's contain a holy deity which is the actual being of the sword using this spell can mend, fix,re-create and recall the sword back to its original state and/or owner. The user would place both hands extended in front of them palms facing up as if they were presenting a sword to someone and a magic seal will form over both palms and the sword will appear or mend in the area.
Strengths:
-This allows the user to be able to call their main weapon back to combat no matter what happens to it.
Weaknesses:
-Once the sword is broken the Lightsworn user must wait 2 posts before Heavenly mending can be cast.
-Once cast it cannot be re-cast for another 8 posts.
Name: Lightsworn Technique: Heaven Palm
Rank: D
Type: Holy
Description: Soroki will place his palm in the target direction and a magic seal will form on his palm and a ball of light will quickly form and grow to the size of a basketball and fire off in the direction the palm is facing. The ball of light will travel at 50 mph and will explode on contact with anything with a blast radius of 6 feet in diameter.
Strengths:
-This gives the user a ranged offensive spell that does not need to be used through the sword so as to have some diversified attack style.
Weaknesses:
-While this gives the user a diversified attack style the ranged attacks of Lightsworn magic have heavier cooldowns than most of the other spells.
-After being cast there is a 4 post cool down before another Heaven Palm can be cast.
Name: Seith Blade shadow
Rank: D
Type: Holy
Description: Soroki creates a magical limb and sword made of Holy light which will mimic the same action as Seith Blade but this will have a different spread pattern as Seith blade so if used with Seith blade it will increase coverage.
Seith Blade:- Spoiler:
- Soroki charges his sword hand and sword with a massive amount of holy magic allowing Soroki to stab, strike or slash at high speeds being able to preform 10 stab, strikes, slashes in a matter of seconds. This can be used to violently attack an opponent or to help block multiple attacks.
2 post cooldown
Strengths:
-Phsysically devastating to an opponent
-Surprising as it is hard to see coming
Weaknesses:
-Works like a shotgun, if the target it outside of the reach of Soroki's arm + his sword length then the attack wont reach making this attack very short ranged.
-Cannot be used if a target is within 2 inches of Soroki, he need room to attack.
Name: Heavenly Flash
Rank: D
Type: Holy
Description: Soroki can swing his blade vertically or horizontally to create a large wave of Holy light which will singe and sear an opponent caught in its path. Vertically, Soroki could bring his sword up in the air and slash downward which would create a Heavenly flash which extends 4 feet outward on either side of him and extends 5 feet in front of him. Horizantally the wave would extend 8 feet outward on either size of him and 4 feet forward. These waves are shot the instant that Soroki swings his blade so at close ranges this ability is extremely hard to dodge. When the waves are created the light from them are so intense an enemy that looks directly into it would be blinded for their next post.
1 post duration
2 post cooldown
Strengths:
-Powerful and effective at close ranges
-Hard to dodge at close range
Weaknesses:
-Has a maximum range of 5 feet in front of Soroki
-Does not have much piercing/cutting power so it won't break through magical defenses well.
Last edited by Soroki Namikaze on 20th January 2013, 2:45 pm; edited 3 times in total