Secondary Magic: N/A
Caster or Holder: Caster
Description: Sky Demon Slayer Magic is the most powerful type of Wind magic there is, but is no stronger or weaker then Sky God Slayer magic. When this magic was first originated, people say it was in the time when gods and Demons over threw the earth. Of course people revolted, but they didn't Stan a chance. That is until the original Demon and god slayers came around. Of course, now they are dead. (maybe). As he rules go, there can only be 10 demon slayers, and 10 god slayers, 1 pure form for each element, and 1 sinful form. Sky Demon slayer magic is unique, in the fact that it possess both attack, defense, and support spells. The User can heal their self, and restore their energy, simply by eating air, of cores other types of slayers must eat their own element to regain any benefits.
Strengths:
-The user Posses all 3 types of magic, defensive, attack, and support.
-The user can take in air, which is everywhere, and convert it into energy and magically power.
-the more pure the air the more powerful her attacks will be
Weaknesses:
-Is weak against earth and lightning type magic.
-Eve cannot eat air of her own creation.
-even though she is a demon slayer, the more toxic the air, the less energy she will get from it.
-The wind turns dark purple about a foot away from the mouth of the demon slayer, making it obvious that they are trying to eat or gather up energy.
Abilities/Powers:
D-rank Abilities
- Spoiler:
- Name: Sky Demons Scream
Rank: D
Type: Wind/lost magic
Description: The caster takes a few seconds to fuel up on as much wind as he or she can, then spews' them out onto towards their opponents. Not only does this end a huge force of wind to blow over their enemies, but a loud high pitched scream is heard, making the enemy disoriented for 1 post.
Strengths:
-Can hit flying enemy’s
-Can disorient the enemy
-can knock the enemy off of their feet.
-Can attack more than one enemy
Weaknesses:
-Its takes a few seconds to gather up the wind
-Wind turns purple when it gets with in a 1 foot radius of the user, making it easy to tell when the user is planning on using the attack.
-has recoil, making the user unstable and possibly causing him or her to fall.
Cool down: 3 posts
Name: Sky Demons hate
Rank: D
Type: Wind/lost magic
Description: The caster Creates anti-oxygen orbs, that is then tossed at the opponent. They are black but you can still see threw them. If the opponent is hit with this attack then it will go over their head, causing them to suffer in pain from loss of oxygen.
Strengths: Making the opponent unable to attack for 1 post
-suffocates the enemy
-they adjust to the size of the opponents head.
-when throws, fly’s up to a speed of 30 mph.
-opponents cannot attack for 1 post
Weaknesses:
-the orbs will only travel 5 meters away from the user (15 feet)
-the orbs disappear after they have reached 5 meters.
-its a giant black orb, its easy to spot.
-it can only fly strait.
Cool Down: 2 posts
Name: Sky Demons meal
Rank: D
Type: Wind/lost magic
Description: all the air within a 20 foot radius is fused with Sky Demon magic. All allies of the User are partially healed of their injuries and/or ailments.
Strengths:
-Heals the user
-heals allies
-does not heal the opponent.
Weaknesses:
-the higher rank the attack, the less the ally is effected by the heal.
-does not work on dead people.
-lasts 1 post (per ally)
Cool Down: 10 posts
Name: Sky Demons Fury
Rank: D
Type: Wind/lost magic
Description: Clear winds form claw like structures form around the users hands. The user then flicks these Slicers at the opponent. The Wind slicer s sharp enough to slice through bone. In comparison to a sword, this attack is strong.
Strengths:
-it is clear, yet you can still see the wind.
-goes up to 50 mph
-4 are launched (2 from each hand)
Weaknesses:
-The higher the air pressure, the less effective it will be.
-it will only go up to 20 feet away from the casting point.
-will curve depending on the direction the wind is blowing.
Cool Down: 4 posts
Name: Sky demons brethren
Rank: D
Type: Air/decoy
Description: By condensing the air in a certain location, she can make it appear as if there is a copy of her. She can create up to 3 copy's at a time. By dividing the light rays from the sun already inside the air, it causes the pigment of what looks like actual colors allowing the clones to appear as accurate copies of her. By manipulating the air the user also makes the clones smell like her. The clone's are capable of speech due to manipulating the air to make vibrations that sound like her.
Strengths:
-She does not have to speak the spell, meaning the opponent will not know it is a clone
-They easily distract and confuse the enemy.
-the user can use other spells while this spell is active.
Weaknesses:
-Clones disappear after one hit
-only last 3 posts
-can not attack although can look as though they are going too
-Can not be eaten by user
Cool down: 4 posts
Name: Winds Path
Rank: D
Type: Wind
Description: The user created little tornadoes, no more then 2 at a time and about 3 feet tall each, that randomly roam around the battle field. If the opponent is hit with one, they will suffer the damage of a sharp weak weapon. How ever, the longer they are on the field the more it damamge it does. They also grow in size. They can last no more then 4 posts, total. Your can summon at most 2 per post, no more then 3 at one time. After at least 1 of the tornadoes has been on the firled for 4 posts, all of the tournadoes go away.
1-2 post: weak weapon and 2 feet tall
3-4 posts: strong weapons and 3 feet tall
Strengths:
- 4 at once
- weak weapon damamge for first 2 post
- strong weapon for last 2
- each can attack more then once
Weaknesses:
- even if only one of them has been on the field for 4 posts, they all dissapear.
- only 2 can attack the opponent in 1 post
- they same tournado can not attack 2 posts in a row
- second time you use it they stay at weak weapon damamge
- 6 post cool down
Name: Sora's Blessing
Rank: D
Type: Wind
Description: Wind covers the User or the Users Allies Limbs. The air is condeced giving their physical strength a 25% increase. The condenced air adds to the weight of the Persona body part, making the impact of the hit greater then it ould with out the buff. Because of the condenced air, they will suffer from a 10% speed Decrease.
Strengths:
- Gives the User an attack boost
- physical strength by 25%
- Covers both arms and legs
Weaknesses:
-10% speed decrease
- only 25%
- lasts 3 turnes
- 3 turn cool down
- Spoiler:
Name: Sky Demons Rising
Rank: D
Type: Wind
Description: The user focuses on the air, moving out all hot air from the cold. The user then toses the orb of hot air towards the enemy. The ball is a foot in diameter. The ball not only burns the enemy, but it is almost as if it is a solid, the impact feels like you where hit with a strong weapon, but it burns and can cause you to have 2nd degree burns, even though the ball disappears after impact.
Strengths:
- compressed hot air
- can work in water.
- The enemy can get 2nd degree burns.
- can make up to 3 orbs before cool down
-can burn off cloths
Weaknesses:
- 1 orb at a time
- earth magic can block it
- can be easily blocked by shields and armour.
- 6 post cool down
Name: Sky Fall
Rank: C
Type: Wind compression
Description: The user focusus on the air, condesing cirtain areas to form 15 balls about the size of Eves fist appear randomly in the sky. The user snaps her Fingers, causing all 15 balls to fly down at the enemy at once. However, the balls destination can not be influenced by the user therefore making them attack in the general area of the opponent, with no guarantee that they will hit right on the target.
Strengths:
- the balls come from different directs
- the balls posses the strength of a strong blunt weapon
- not easily dodged
- can hit opponents in the sky
Weaknesses:
- needs complete focus from the User
- the balls are randomly pelted down
- can miss
- the user can not manipulate them with air
- 4 post cool down
Name: Sky demons barricade
Rank: C
Type: wind/attack/defense
Description: The user is cocooned in a fury of winds, covering her head to toe. These winds move at 100 mph, shredding any physical attack that comes into contact. Any attack that is not physical , such as fire, water, electricity, dark, etc, will be destroyed and have no effect on the barricade or user of either magic. How ever the mage is one higher then C-class, they can destroy the barricade, but will not harm the Person being protected by it, due to the force of the destroyed winds flinging the user aside, making sure they are not hit. Can destroy/break weak weapons and shred unarmed skin
Strengths:
-lasts 3 turns or when the user is done with it.
-blocks all C-rank attacks and partially B-rank
-if an attack is strong enough to break the barricade, the winds push the user back so that she does not get hit bu the attack, before they disappear.
Weaknesses:
-psychic abilities can get through.
-can not be eaten by the user.
-can be destroyed
cool down: 10 posts
Name: Sky Demons Trap
Rank: C
Type: Wind/gravity
Description: by condensing the air around and over the opponent, the opponent can not move due to weight. The heavier the opponent, the more damage done. However, if the enemy is a B-rank or higher, they shall only be slowed down, but they will still receive minor damage.
Strengths:
-The heavier the opponent, the more damage done.
-has potential to break a bone or two
-opponent can not move while under this spell
-C-rank or lower can not move for 2 turnes
Weaknesses:
-lasts 2 turns
-if the opponent weighs less then 80 pounds no damage is done to the enemy
-if the opponent weighs less then the user, they can escape after one turn.
cool down: 5 posts.
Last edited by Reapers Muse on 20th January 2013, 7:19 pm; edited 4 times in total