Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Sei no Mahō [Conqueror Magic]

    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 15th May 2016, 9:11 pm

    MAGIC

    Magic: 征魔法 - Conqueror Magic
    Magic Type: Ancient (solitary benefit: +50% strength)
    Description: Conqueror Magic is fundamentally a magic that allows the caster to directly influence their entire physical body, from limbs to organs. Unlike other physical-based Magic, this is designed to increase one thing explicitly to its maximum potential rather than boost multiple categories at once. With enough mastery of this Magic, one can boost individual things in swift succession without having to take breaks in between. It allows Hero to completely control the ethernano in his body, which in turn makes him capable of maximizing any physical actions he takes, whether in or out of battle. It can increase the caster's destructive power, or it can increases the caster's speed (in short bursts). It can forcefully speed up or slow down the heart, which would allow the caster to either activate adrenaline or slow bleeding. The name of the Magic is derived from how its wielder cannot be impeded. They tower above all others and lead only from the front. Practitioners of this magic are unstoppable and the Magic can only be passed down through rigorous training that can be potentially fatal.

    Lineage:

    Unique Abilities:

    1. 征の贈り物 [Gift of the Conqueror] --- Movement-based utility signature spells gain the ability to replenish 5% of max MP per use. These particular spells cannot be used to deal damage on their own. Signature spells used in this way have a 1-post cooldown in between uses.

    2. 英雄を返します [Return of a Hero] --- Upon surpassing his limits by constantly inducing adrenaline during battle, Hero has unlocked a unique trait: Heroism. This unique element provides him the ability to take damage without being knocked back, stunned, or otherwise immobilized. This also means that he will in addition take 25% less damage from all elements.

    3. 八幡の報復 [Retaliation of Yawata] --- Hero's mastery over manipulating the ethernano in his body has allowed him to induce hyperactivity, or a type of adrenaline, into his system which causes something similar to a chemical reaction that works like an explosion would. While this "reaction" is enabled, enemies whom hit him take damage as melee equivalent to one rank below his own which maxes at S-rank. This passive benefits from his total melee buffs.


    SPELLS

    S-rank Signature:

    S-rank Signature:

    D-rank Spells:

    C-rank Spells:

    B-rank Spells:

    A-rank Spells:

    S-rank Spells:

    H-rank Spells:


    Last edited by Hero Yamamoto on 10th December 2018, 12:26 am; edited 96 times in total
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Gisen Ceostra 16th May 2016, 7:08 pm

    As per your request my love, I'll be grading your app for you ^-^
    All comments for edits will be kept in this color.

    Hero Yamamoto wrote:
    MAGIC

    Primary Magic: 征魔法 - Conqueror Magic
    Secondary Magic: N/A currently
    Caster or Holder: Caster - Lost
    Description: Conqueror Magic is fundamentally a magic that allows the caster to directly influence their entire physical body, from limbs to organs. Unlike other physical-based Magic, this is designed to increase one thing explicitly to its maximum potential rather than boost multiple categories at once. With enough mastery of this Magic, one can boost individual things in swift succession without having to take breaks in between. It can increase the caster's destructive power, or it can increases the caster's speed (in short bursts). It can forcefully speed up or slow down the heart, which would allow the caster to either activate adrenaline or slow bleeding.

    Strengths:

    • High-level boost capabilities
    • Ability to manipulate the heart, other organs and the caster's external body with Magic at will
    • Offensive and Defensive magic compatible

    Weaknesses:

    • Can only manipulate or "boost" one thing at a time with Magic
    • Manipulating an organ can cause minor problems that pertain to that organ (ie. manipulating the heart could make the caster bleed more or tire him out faster)
    • This is a close-to-mid-combat Magic, so the Caster is incapable of performing any long-range Magic
    • The Magic loses potency when the caster is tired

    Lineage: Soldier of Chaos --- There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them. 5-post duration with an 8-post cooldown.

    Unique Abilities:

    1. The Juggernaut Lives --- Due to his childhood, Hero is extremely battle-hardened and street smart. His scars are proof of this fact, and this experience earns him a 30% increase to Endurance and Reflexes. I'm going to ask this be reduced to 20% for each, as you're only D rank right now. As you edit your magic to add in higher ranked spells and more Unique Abilities, you can always change this number to be slightly higher.
    2. Maximum Potential --- Any stat(s) that comes with the enhancement of a limb or organ can be amplified instantaneously, meaning no charging is necessary to pull off attacks. This can be moved to be a strength instead of an entire ability in itself. If you'd like, change it out for a strength and add another ability. If not, it's all up to you.
    3. Gift of the Conqueror --- The destructive power of his attacks is increased by 20% every time he takes damage and stacks up to 5 times. From the moment he takes his first hit, the stacks reset after 3 posts. This ability will have to be lowered to 10% increase up to 5 stacks. On the flip side, I will allow an increase to 5 posts before you reset.

    SPELLS

    Name Conqueror's Indomitable Dash
    Rank: D
    Type: Offensive; Non-elemental
    Description: Hero focuses ethernano into his legs, digs his feet into the surface he is standing on, and pushes off with enough force to crack whatever he leapt from. This is used to close the distance between his opponent and him. This can be used while in midair. This dash has a distance of 30 meters due to his mere size. Please lower the distance traveled to 15 meters
    Duration: Instant
    Cooldown: 1 post Please increase to 2 posts
    Strengths:

    • Can be used in midair
    • Closes in on a target (increases Hero's Speed by 50% for the short duration of the spell) This will need to be reduced to 25%

    Weaknesses:

    • Cannot change directions
    • Cannot begin an attack until his body has finished the dash
    Weaknesses always are supposed to be at least 1 more than strengths. Please add another weakness to this spell
    Name Mach Punches and Kicks
    Rank: D
    Type: Offensive; Non-elemental
    Description: Hero focuses ethernano into arm(s) or leg(s) and sends it at a target within range. One of these strikes is capable of blowing a hole clean through a brick wall. I'm not quite sure how this spell is supposed to work. I will need first to know what kind of range this spell has. I will also need to know how much actual damage you will deal with it. Punching a hole in a wall is nice, but other than that it doesn't show how much it'll deal to another person should you use on them. Keep in mind, depending on how you decide on range will change the type of damage you deal.
    Duration: Instant
    Cooldown: 1 post Same as previous spell
    Strengths:

    • Fast and difficult to block

    Weaknesses:

    • Single punch or kick
    Same as previous spell
    Name Battle Cry
    Rank: D
    Type: Support; Non-elemental
    Description: Hero focuses ethernano into his lungs and vocal chords and shouts loudly, causing a frontal cone in front of him (5 meters directly ahead and 2 meters wide at 5 meters). This spell effectively stuns opponents momentarily, giving him a chance to land a solid blow. This spell can be used in mid-combo. The cone has a 5 meter distance; the closer an opponent, the more effective the stun. Stunning effects like this will not work on any opponent with a higher rank than this spell. Also, you mentioned its range twice, please edit one of them out.
    Duration: Instant
    Cooldown: 2 posts Increase this to 3 posts please
    Strengths:

    • Causes a brief stun which is more effective the closer Hero is to an opponent

    Weaknesses:

    • Short range
    Same as previously mentioned in other spells.
    Name Conqueror's Grip
    Rank: D
    Type: Offensive; Non-elemental
    Description: Hero focuses ethernano into either of his hands (or both) and grabs his opponent. From that point, Hero can throw them, crush them, hit them, or slam them into a hard surface for extra damage depending on how the opponent is grabbed. Note that this is going to only deal D rank damage melee damage please
    Duration: Instant
    Cooldown: 1 post Increase to 2 posts please
    Strengths:

    • Grip is strong enough to keep someone of equal rank from breaking away

    Weaknesses:

    • Requires that an opponent be grappled so it is restricted completely to on-touch.
    Same as previously noted

    Please make the edits as follows and bump with a reply when you finish! ^-^


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 16th May 2016, 8:24 pm

    Edits have been made adequately, Sasha!


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Gisen Ceostra 16th May 2016, 9:38 pm

    You forgot to edit the speed boost in the dash spell from 50% to 30%. Other than that everything checks out. Just bump when that's edited ^.^


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 16th May 2016, 9:52 pm

    Dang it, I thought that was saved. Fixed. Sorry about that xD


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 854
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,682

    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Gisen Ceostra 16th May 2016, 11:15 pm

    No biggie. This app is now approved by the Battle Bunny! ^-^


    _____________________________________________________________________________________

    CharacterPrimarySecondaryTertiaryBankMain Theme
    avatar
    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Edward Von Aurence 23rd May 2016, 10:19 pm

    Hero Yamamoto wrote:
    MAGIC

    Primary Magic: 征魔法 - Conqueror Magic
    Secondary Magic: N/A currently
    Caster or Holder: Caster - Lost
    Description: Conqueror Magic is fundamentally a magic that allows the caster to directly influence their entire physical body, from limbs to organs. Unlike other physical-based Magic, this is designed to increase one thing explicitly to its maximum potential rather than boost multiple categories at once. With enough mastery of this Magic, one can boost individual things in swift succession without having to take breaks in between. It can increase the caster's destructive power, or it can increases the caster's speed (in short bursts). It can forcefully speed up or slow down the heart, which would allow the caster to either activate adrenaline or slow bleeding.

    Strengths:

    • Maximum Potential --- Any stat(s) that comes with the enhancement of a limb or organ can be amplified instantaneously, meaning no charging is necessary to pull off attacks
    • Ability to manipulate the heart, other organs and the caster's external body with Magic at will
    • Offensive and Defensive magic compatible

    Weaknesses:

    • Can only manipulate or "boost" one thing at a time with Magic
    • Manipulating an organ can cause minor problems that pertain to that organ (ie. manipulating the heart could make the caster bleed more or tire him out faster)
    • This is a close-to-mid-combat Magic, so the Caster is incapable of performing any long-range Magic
    • The Magic loses potency when the caster is tired

    Lineage: Soldier of Chaos --- There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them. 5-post duration with an 8-post cooldown.

    Unique Abilities:

    1. The Juggernaut Lives --- Due to his childhood, Hero is extremely battle-hardened and street smart. His scars are proof of this fact, and this experience earns him a 20% increase to Endurance and Reflexes.
    2. Demon of the Northern Winds --- Traveling barefoot and on foot most of his life has made Hero a human vehicle. He gains a permanent 30% increase to Speed.
    3. Gift of the Conqueror --- The destructive power of his attacks is increased by 10% every time he takes damage and stacks up to 5 times. From the moment he takes his first hit, the stacks reset after 5 posts.

    SPELLS

    Name Conqueror's Indomitable Dash
    Rank: D
    Type: Offensive; Non-elemental
    Description: Hero focuses ethernano into his legs, digs his feet into the surface he is standing on, and pushes off with enough force to crack whatever he leapt from. This is used to close the distance between his opponent and him. This can be used while in midair. This dash has a distance of 15 meters due to his mere size.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Can be used in midair
    • Closes in on a target (increases Hero's Speed by 30% for the short duration of the spell)

    Weaknesses:

    • Cannot change directions
    • Cannot begin an attack until his body has finished the dash
    • Lungs require a 1-post rest period before breathing can become stable

    Name Mach Punches and Kicks
    Rank: D
    Type: Offensive; Non-elemental
    Description: Hero focuses ethernano into arm(s) or leg(s) and sends it at a target within range. One of these strikes is capable of blowing a hole clean through a brick wall. There is a 1-meter-long shockwave that travels directly ahead of where the strike was aimed, and against someone of the same rank, a direct hit is capable of bruising bone with a bit of knockback due to the shockwave that accompanies it.
    Duration: Instant
    Cooldown: 2 post
    Strengths:

    • Fast and difficult to block

    Weaknesses:

    • Single punch or kick
    • Relatively easy to predict if one can determine when a limb is moving

    Name Battle Cry
    Rank: D
    Type: Support; Non-elemental
    Description: Hero focuses ethernano into his lungs and vocal chords and shouts loudly, causing a frontal cone in front of him (5 meters directly ahead and 2 meters wide at 5 meters). This spell effectively stuns opponents momentarily, giving him a chance to land a solid blow. This spell can be used in mid-combo. The closer an opponent, the more effective the stun.
    Duration: Instant
    Cooldown: 3 posts
    Strengths:

    • Causes a brief stun which is more effective the closer Hero is to an opponent

    Weaknesses:

    • Short range
    • Loses its stun capabilities against opponents with a higher rank than the spell

    Name Conqueror's Grip
    Rank: D
    Type: Offensive; Non-elemental
    Description: Hero focuses ethernano into either of his hands (or both) and grabs his opponent. From that point, Hero can throw them, crush them, hit them, or slam them into a hard surface for extra damage depending on how the opponent is grabbed. The spell itself inflicts D-rank melee damage, plus an additional amount due to the spell enhancing his physical capabilities.
    Duration: Instant
    Cooldown: 2 posts
    Strengths:

    • Grip is strong enough to keep someone of equal rank from breaking away

    Weaknesses:

    • Requires full contact with target; clothing will tear;
    • Opponent can easily fight back while grappled


    Unlocked on the user's request


    _____________________________________________________________________________________


    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 1st June 2016, 10:17 pm

    Just as an official statement, this will be graded by Mistress Venir.


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Mistress Venir 8th June 2016, 6:02 pm

    Oh my gosh I am so sorry for having kept you waiting for so long! I feel completely terrible! So I'll try to make this as quick and as painless as possible! All edits requested are made in this lovely color! If there's anything you have any questions about feel free to PM me and we'll work it out! ^o^

    Hero Yamamoto wrote:
    MAGIC

    Primary Magic: 征魔法 - Conqueror Magic
    Secondary Magic: N/A currently
    Caster or Holder: Caster - Lost
    Description: Conqueror Magic is fundamentally a magic that allows the caster to directly influence their entire physical body, from limbs to organs. Unlike other physical-based Magic, this is designed to increase one thing explicitly to its maximum potential rather than boost multiple categories at once. With enough mastery of this Magic, one can boost individual things in swift succession without having to take breaks in between. It allows Hero to completely control the ethernano in his body, which in turn makes him capable of maximizing any physical actions he takes, whether in or out of battle. It can increase the caster's destructive power, or it can increases the caster's speed (in short bursts). It can forcefully speed up or slow down the heart, which would allow the caster to either activate adrenaline or slow bleeding.

    Strengths:

    • Any stat(s) that comes with the enhancement of a limb or organ can be amplified instantaneously, meaning no charging is necessary to pull off attacks
    • Ability to manipulate the heart, other organs and the caster's external body with Magic at will
    • Offensive and Defensive magic compatible

    Weaknesses:

    • Can only manipulate or "boost" one thing at a time with Magic
    • Manipulating an organ can cause minor problems that pertain to that organ (ie. manipulating the heart could make the caster bleed more or tire him out faster)
    • This is a close-to-mid-combat Magic, so the Caster is incapable of performing any long-range Magic
    • The Magic loses potency when the caster is tired

    Lineage: Soldier of Chaos --- There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.

    Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them. 5-post duration with an 8-post cooldown.

    Unique Abilities:

    1. 巨大戦車運命 [Juggernaut's Destiny] --- Due to his childhood, Hero is extremely battle-hardened and street smart. His scars are proof of this fact, and this experience earns him a 25% increase to Endurance and Reflexes.
    2. の北風の悪魔 [Devil of the North Wind] --- Traveling barefoot and on foot most of his life has made Hero a human vehicle. He gains a permanent 35% increase to Speed.
    3. 征の贈り物 [Gift of the Conqueror] --- The destructive power (strength) of his attacks is increased by 15% every time he takes damage and stacks up to 5 times. From the moment he takes his first hit, the stacks reset after 5 posts.
    4. 英雄を返します [Return of a Hero] --- Upon surpassing his limits by constantly inducing adrenaline during battle, Hero has unlocked his own element: Heroism. This unique element provides him the ability to, when fighting for something or for someone or alongside an ally, take damage without being knocked back, stunned, or otherwise immobilized. This means that, while he will still take normal damage from attacks, he will be unfettered by them, no matter the lethality. Blocks user ranked stuns!

    SPELLS

    Growing Signature (C):

    D-rank Signature:

    D-rank Spells:

    C-rank Spells:


    _____________________________________________________________________________________


    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o3_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o4_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 8th June 2016, 7:44 pm

    I believe everything has been edited as you requested. If there is anything I didn't fix correctly, please let me know and I will correct them immediately. Also, don't be sorry. Most everyone is in finals week, so I totally understand.

    Bumping this up! ^_^


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Mistress Venir 10th June 2016, 4:19 pm

    Your signature spells duration is longer than the cooldown.


    _____________________________________________________________________________________


    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o3_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o4_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 10th June 2016, 4:25 pm

    In the rules it says that is allowed on signatures. What would you like the cooldown to be? Would increasing it to 4 be reasonable?


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Mistress Venir 10th June 2016, 4:31 pm

    Actually not quite the rules on signature spells with duration's are as follows:

    "A signature spell can be one with a duration but the cooldown will have to be equal to or greater than that duration."

    I apologize you can double check though under the rules I believe Signature Spells falls under "Character Perks" if I recall correctly.


    _____________________________________________________________________________________


    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o3_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o4_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 10th June 2016, 4:43 pm

    Edit made! ^_^


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Mistress Venir 10th June 2016, 9:46 pm

    Sei no Mahō [Conqueror Magic] HfOLxY4


    _____________________________________________________________________________________


    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o3_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o4_500

    Sei no Mahō [Conqueror Magic] Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    avatar
    Guest
    Guest

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Guest 20th June 2016, 10:28 pm

    Unlocked at user's request.
    Original:
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 28th July 2016, 5:53 pm

    Finished making edits and ready to be graded. Here is a link to my exam approval thread. It has a link to the IC exam in my last post. Elyx will be grading this once he gets some free time.

    https://www.fairytail-rp.com/t22279-kakaroooooooo-c-to-b-examination#258715


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    avatar
    Guest
    Guest

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Guest 10th August 2016, 10:33 am

    Hey there! Suggested corrections are written in this color. Please make edits and bump once you have finished. ^.^

    Spoiler:
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 10th August 2016, 3:40 pm

    Edits made and replaced "Ballpark Smash" with "Unbound Destruction".


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    avatar
    Guest
    Guest

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Guest 10th August 2016, 4:33 pm

    Spoiler:

    Approved~!
    avatar
    Guest
    Guest

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Guest 6th October 2016, 8:15 am

    Unlocked at user's request.
    Hero Yamamoto wrote:
    MAGIC

    Primary Magic: 征魔法 - Conqueror Magic
    Secondary Magic: N/A currently
    Caster or Holder: Caster - Lost
    Description: Conqueror Magic is fundamentally a magic that allows the caster to directly influence their entire physical body, from limbs to organs. Unlike other physical-based Magic, this is designed to increase one thing explicitly to its maximum potential rather than boost multiple categories at once. With enough mastery of this Magic, one can boost individual things in swift succession without having to take breaks in between. It allows Hero to completely control the ethernano in his body, which in turn makes him capable of maximizing any physical actions he takes, whether in or out of battle. It can increase the caster's destructive power, or it can increases the caster's speed (in short bursts). It can forcefully speed up or slow down the heart, which would allow the caster to either activate adrenaline or slow bleeding.

    Strengths:

    • Any stat(s) that comes with the enhancement of a limb or organ can be amplified instantaneously, meaning no charging is necessary to pull off attacks
    • Ability to manipulate the heart, other organs and the caster's external body with Magic at will
    • Offensive, Supplementary, and Charging magic compatible

    Weaknesses:

    • Can only actively manipulate or "boost" one thing at a time with Magic
    • Manipulating an organ can cause minor problems that pertain to that organ (ie. manipulating the heart could make the caster bleed more or tire him out faster)
    • This is a close-to-mid-combat Magic, so the Caster is incapable of performing any long-range Magic
    • The Magic loses potency when the caster is tired

    Lineage:

    Unique Abilities:

    1. 巨大戦車運命 [Juggernaut's Destiny] --- Due to his childhood, Hero is extremely battle-hardened and street smart. His scars are proof of this fact, and this experience earns him a 25% increase to Endurance.
    2. の北風の悪魔 [Devil of the North Wind] --- Traveling barefoot and on foot most of his life has made Hero a human vehicle. He gains a permanent 50% increase to all forms of Speed.
    3. 征の贈り物 [Gift of the Conqueror] --- The destructive power (strength) of his attacks is increased by 15% (for PvE; 10% for PvP) every time he takes damage and stacks up to 5 times. Starting from the post after he takes his first hit, the stacks reset after 5 posts.
    4. 英雄を返します [Return of a Hero] --- Upon surpassing his limits by constantly inducing adrenaline during battle, Hero has unlocked his own element: Heroism. This unique element provides him the ability to, when fighting for something or for someone or alongside an ally, take damage without being knocked back, stunned (up to user-ranked), or otherwise immobilized. This means that, while he will still take normal damage from attacks, he will be unfettered by them, no matter the lethality.
    5. 偉大な英雄の怒り [Anger of the Great Hero] --- Whenever Hero deals damage to an opponent, via physical damage, he gains a 15% (for PvE; 10% for PvP) damage buff that stacks up to 5 times. Starting from the post after he deals his first physical hit, the buff lasts for 5 posts and then resets.

    SPELLS

    Growing Signature (B):

    D-rank Signature:

    D-rank Spells:

    C-rank Spells:

    B-rank Spells:
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 7th October 2016, 4:08 pm

    Three A-rank spells added, updated growing signature spell, and added a 25% damage reduction to my "A Hero Returns" passive.

    Ready for grading!~


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    avatar
    Guest
    Guest

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Guest 8th October 2016, 7:54 am

    All right. When opening your magic and edits parts of it, this grants mods access to regrading things. Let's have a bit of fun! You can find my requests in this color.
    Hero Yamamoto wrote:
    MAGIC

    Primary Magic: 征魔法 - Conqueror Magic
    Secondary Magic: N/A currently
    Caster or Holder: Caster - Lost
    Description: Conqueror Magic is fundamentally a magic that allows the caster to directly influence their entire physical body, from limbs to organs. Unlike other physical-based Magic, this is designed to increase one thing explicitly to its maximum potential rather than boost multiple categories at once. With enough mastery of this Magic, one can boost individual things in swift succession without having to take breaks in between. It allows Hero to completely control the ethernano in his body, which in turn makes him capable of maximizing any physical actions he takes, whether in or out of battle. It can increase the caster's destructive power, or it can increases the caster's speed (in short bursts). It can forcefully speed up or slow down the heart, which would allow the caster to either activate adrenaline or slow bleeding. The name of the Magic is derived from how its wielder cannot be impeded. They tower above all others and lead only from the front. Practitioners of this magic are unstoppable and the Magic can only be passed down through rigorous training that can be potentially fatal.

    Strengths:

    • Any stat(s) that comes with the enhancement of a limb or organ can be amplified instantaneously, meaning no charging is necessary to pull off attacks
    • This magic can pierce through melee-based immunity I'm going to have to ask that you change this strength because if something is immune to something, the other cannot break through the immunity.
    • This magic cannot be locked or otherwise limited by any outside sources due to the fortitude required to maintain it I'm also going to have to ask that you change this strength as well because your magic cannot be entirely immune to everything that can limit. It's not fair to the other players and is considerably overpowered in the end.

    Weaknesses:

    • Cannot use weapons or armor with this Magic [limited to magic items]
    • Manipulating an organ can cause minor problems that pertain to that organ (ie. manipulating the heart could make the caster bleed more or tire him out faster)
    • This is a close-to-mid-combat Magic, so the Caster is incapable of performing any long-range Magic [Permanent]
    • The Magic loses potency when the caster is tired

    Lineage:

    Unique Abilities:

    1. 巨大戦車運命 [Juggernaut's Destiny] --- Due to his childhood, Hero is extremely battle-hardened and street smart. His scars are proof of this fact, and this experience earns him a 25% increase to Endurance.
    2. の北風の悪魔 [Devil of the North Wind] --- Traveling barefoot and on foot most of his life has made Hero a human vehicle. He gains a permanent 50% increase to all forms of Speed.
    3. 征の贈り物 [Gift of the Conqueror] --- The destructive power (strength) of his attacks is increased by 15% (for PvE; 10% for PvP) every time he takes damage and stacks up to 5 times. Starting from the post after he takes his first hit, the stacks reset after 5 posts.
    4. 英雄を返します [Return of a Hero] --- Upon surpassing his limits by constantly inducing adrenaline during battle, Hero has unlocked his own element: Heroism. This unique element provides him the ability to, when fighting for something or for someone or alongside an ally, take damage without being knocked back, stunned (up to user-ranked), or otherwise immobilized. This means that he will in addition take 25% less damage from all types.
    5. 偉大な英雄の怒り [Anger of the Great Hero] --- Whenever Hero deals damage to an opponent, via physical damage, he gains a 15% (for PvE; 10% for PvP) damage buff that stacks up to 5 times. Starting from the post after he deals his first physical hit, the buff lasts for 5 posts and then resets.

    SPELLS

    Growing Signature (A):

    D-rank Signature:

    D-rank Spells:

    C-rank Spells:

    B-rank Spells:

    A-rank Spells:
    Hero Yamamoto
    Hero Yamamoto

    One Punch Man


    One Punch Man

    Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- Hired Help- Unknown Powerhouse- Achiever- Expert Achiever- Sticking Around- Loyal to the Bone- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Hero of the Almighty
    Position : None
    Posts : 539
    Guild : Dies Irae
    Dungeon Tokens : 0
    Mentor : Elyx Reiaki [Previous]
    Experience : 66,000

    Character Sheet
    First Skill: The Conqueror
    Second Skill: The War God
    Third Skill:

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Hero Yamamoto 8th October 2016, 11:19 am

    Before making changes, I would like to address some things with you if you don't mind. ^_^

    1. So, for the strengths, you state that I cannot pierce through immunity to melee. Now, to counter this, since complete immunity to something is even remotely allowed, should it not also be possible for someone to be capable of piercing through it? For example, Elyx is immune to melee damage which in effect means that Hero can't even damage him whatsoever since he is all melee-based. How is that at all fair to me, to not be allowed to negate that type of immunity so that I could at least deal damage to him if I were able to land a hit? And to be more clear, my spells are melee-based which means he would technically be immune to them too. Would a strength like this be more applicable as a UA? If so I will do something like that and this all can be disregarded.

    2. For the second strength, I can use the same argument by stating that it is also unfair to other players that they cannot defend themselves from their Magic/spells locked by others. If you'd prefer, I can add that he can only prevent such locking/limiting from opponents lower than his rank. Otherwise it does not make sense that one side (which is also overpowered mind you) is allowed while the other is just powerless to defend against these types of things.

    3. For the first A-rank spell, what I actually meant by "armor" was for PvE, like when fighting machines, armored vehicles, NPC enemies with armor, etc. I can add that in as well as a PvP aspect if that would be acceptable. I will alter the strength accordingly with your answer on this. :)

    4. For the second spell, I will lower the width to 75 as that isn't much of a difference. As for the charging times, how do you want me to define this? Would you like me to use something like a required amount of words per increase?



    Anyway, thank you for reading all of this, Marcy. ILY dun hurtz meh ;-;

    P.S. I changed the D-rank signature back to once per post, though I don't entirely understand why dashing twice separately in a single post would require a duration/cooldown.

    Note: In doing some math I realized what I had for the third spell was completely broken. I'm going to rework it immediately.


    _____________________________________________________________________________________

    " 戦争が来ています。そしてそれが起こると...人生は死を切望するでしょう。"
    "War is coming. And when that happens... life will yearn for death."
    Job Slots: 3 of 6
    D - 8C - 1B - 1A - 4S - 210Y - 0100Y - 0
    The Great VaultTemplate † Main Theme †  Hero's Voice †
    Sei no Mahō [Conqueror Magic] RkPDiNE
    avatar
    Guest
    Guest

    Completed Re: Sei no Mahō [Conqueror Magic]

    Post by Guest 8th October 2016, 12:10 pm

    Hero Yamamoto wrote:Before making changes, I would like to address some things with you if you don't mind. ^_^

    1. So, for the strengths, you state that I cannot pierce through immunity to melee. Now, to counter this, since complete immunity to something is even remotely allowed, should it not also be possible for someone to be capable of piercing through it? For example, Elyx is immune to melee damage which in effect means that Hero can't even damage him whatsoever since he is all melee-based. How is that at all fair to me, to not be allowed to negate that type of immunity so that I could at least deal damage to him if I were able to land a hit? And to be more clear, my spells are melee-based which means he would technically be immune to them too. Would a strength like this be more applicable as a UA? If so I will do something like that and this all can be disregarded.

    2. For the second strength, I can use the same argument by stating that it is also unfair to other players that they cannot defend themselves from their Magic/spells locked by others. If you'd prefer, I can add that he can only prevent such locking/limiting from opponents lower than his rank. Otherwise it does not make sense that one side (which is also overpowered mind you) is allowed while the other is just powerless to defend against these types of things.

    3. For the first A-rank spell, what I actually meant by "armor" was for PvE, like when fighting machines, armored vehicles, NPC enemies with armor, etc. I can add that in as well as a PvP aspect if that would be acceptable. I will alter the strength accordingly with your answer on this. :)

    4. For the second spell, I will lower the width to 75 as that isn't much of a difference. As for the charging times, how do you want me to define this? Would you like me to use something like a required amount of words per increase?

    5. As for the last spell... you're informing me basically that for the rather intense drawbacks it has, I only get +10 melee damage? My MP is locked for the entire duration so I can't use any other spells AND my HP doesn't regenerate. Yet there are spells far worse than this buff that people have. I don't mean to sound mad. I'm truly not. I find it disheartening and pretty unfair that with those drawbacks I can only do 10 more melee damage. I'd like to, with all due respect to you and staff, fight this decision in a non-aggressive manner.

    I apologize again if I seem irritated. I am not at all and simply seek more clarity, aside from the last bullet which I would like to argue against. I mean, isn't it extremely common here to allow more powerful spells as long as there are sufficient drawbacks? If necessary, I can provide examples to several other peoples' spells who are far stronger than that. I mean heck, there are percent-based buffs that are way more potent than this with none of the kind of drawbacks I placed on this. What would make it acceptable? More drawbacks on top of having all spells (save for signatures) locked for the entire duration? Sure I can probably come up with more. Maybe add an MP cost per punch and another one that causes a black-out state for the remainder of the thread.

    Anyway, thank you for reading all of this, Marcy. ILY dun hurtz meh ;-;

    P.S. I changed the D-rank signature back to once per post, though I don't entirely understand why dashing twice separately in a single post would require a duration/cooldown.


    1. Well, if I were to let you be able to pierce through the melee immunity, what would be the point of Elyx's immunity? I'm not going to allow something simply because you want to be able to counter another person because you want to be able to beat them. There are going to be people who have things that you do not and if I were to allow such a thing, I'd have to allow others. Immunity is immunity; it is not my fault that you decided to make your character purely melee based. However, if you provide a hefty drawback (such as being unable to use immunities as well for example) and make it a UA, I can let you have it. Things like this are considered pieces of magic that require decent amounts of drawbacks to the person in order for them to be capable of doing it.
    2. Either way, I cannot allow for full immunity to your magic being limited; like I said, if I allow it for you, I have to allow it for others. Having zero drawbacks/limiters to your magic is not okay, it makes your magic extremely OP and unfair to others that they must have drawbacks. I'm fine with you being able to negate certain debuffs to your magic; however, this is something that cannot be fit into the strengths. Strengths are not places where you can slip in riders to your magic, and do not think that mods will simply let them slide because they "don't look."
    3. I would like that added in, yes, for I took "armor" as you stating that you could pierce through armors of played characters. If you add in a PvP aspect, I'd still like my edit request to apply.
    4. Words per post wouldn't really make sense because jobs' word counts are vastly different. I suggest doing post count instead, such as 1-2 post is 25%, 3-4 post charge is 50%, 5-6 post charge is 75% as an example.
    5. I'll discuss with staff more about this ability.

    P.S. Idk why you have a duration on that either.

      Current date/time is 21st November 2024, 7:10 pm