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    The Ravenous Hand

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    Guest
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    The Ravenous Hand Empty The Ravenous Hand

    Post by Guest 22nd February 2016, 8:19 am




    HEARTBREAKER
    MY KISS IS A LIFE TAKER

    TAG
    @tag
    OUTFIT
    Polyvore/Google
    WORDS
    000
    NOTES
    Blah

    P
    rimary Magic: The Ravenous Hand
    Secondary Magic: N/a
    Caster or Holder: Caster, Lost
    Description: Thousands of years ago, a priest of a forgotten kingdom devoted his life to serving his gods and his people. He prayed to the gods, sacrificed to them when things became bad in the little kingdom, and wished only for the best to his people. The gods, however, did not like this priest; they did not trust that he could take the path of light and serve them well. So, those gods turned on the priest, and ignored his reaching out to them when the kingdom was struck by a plague. Each day the priest would go to his alter and pray that the gods remove the illness that was slowly killing them off. As each day passed by in silence, more and more of the kingdom became ill, until it was only the king and himself who were healthy. Angered that his gods did not listen to his prayers, the priest went against what the gods had set for him.

    You see, this plague was made by the gods as a test for the priest, to see if the priest would take the path of light or dark. The priest failed their test they had set forth, and turned to the wrath of the demons the gods so despised. When the king became ill, himself, the priest feared the worst for his little kingdom and its future in the world. He called to them for help, and being the sprites of mischief, these demons listened to what the priest wanted. They gave him what he needed to save his people, but at the price of his own life once the deed was done. These demons made it so that the priest could control death... could get rid of the disease plaguing his homeland. This priest, as his people were dying, studied his new magic, until he was able to rid the kingdom of the illness that it had been given.

    The gods, they were angered by the choice the priest had made, and reversed the magic that he had been given. They cursed him to be immortal, and to take life from what was around him, in compensation for what he had done. From there, he was cast out of his priest position and from his kingdom, doomed to roam the earth and take life from the things around him. He could not touch things without them decaying, he could not love what needed to be loved without killing it. This was the curse that the gods placed on the priest, so that he may forever remember the evil deed he had done. With it, the descendants of this cursed priest would gain his magic, and deal with the same issues he had. However, this priest never loved anyone, locked himself away for eternity, and the magic he had been given died with him.

    Marceline learned of this magic, known as "The Ravenous Hand," from a book that her deceased mother used to own. The magic was a curious nature to her, and being the impressionable child that she was, she read and studied it. Soon, she developed the ability to kill off small plants and creatures with just a single touch to them. From there, she learned more and more about it, until the magic began to consume her mind and herself, wholly. She became corrupt with it, and lost control of this magic over time, until bits and pieces started to control her. With this magic, she can wield the energy of life and death, to decay and kill things... to steal the life of others... to be immortal. This magic pays a price though, and for her immortality, she is faced with taking life of those around her.
    Strengths:

    • Controls the aspects of life and death, so that the user may wield their energy to their advantage
    • Is a magic based solely on DoTs and AoEs to create massive damage to any target the user so wishes
    • Takes life from those around the user to give it back to the user in compensation for some spells' usage

    Weaknesses:

    • Grants the user immortality, at the price of taking life from the earth for their inability to die
    • Has a major weakness to mages who are able to heal and reverse the effects of the decaying ability of the magic
    • Some of the spells cost the user's health in order to cast rather than mana being used to cast the spell
    • This type of magic is ineffective against other death magic, or any mage who can control the aspect of death at will

    Lineage:
    Spirit Link:
    Unique Abilities:

    • Midas's Touch

      • Contrary to its name, this unique ability does not turn everything the user touches into gold, but rather, it erodes, corrodes, decomposes, et cetera. The user has to physically touch something in order for it to start decomposing or corroding away, depending on what it is. Because of this "curse," as it's more known to be, it limits what the user is able to touch without damaging it. Unfortunately, this unique ability is also constantly active and never ceasing, which makes daily life very hard for the user. On the upside, it has to be touched by the user's hands; therefore, they're able to touch anything, so long as it's not with their hands. Anything touched by the user will peel away into particles of death energy, until nothing, but the empty space, remains. As for people, it will decompose their skin rather painfully, dealing a spell's rank worth of damage to them over the course of three posts.


    • Punish

      • The user has a fifteen meter (plus ten meters for every rank thereafter) aura surrounding them that kills off/injures anything within its radius (flora and fauna respectively), and gives that taken life back to the user. With what life it has taken from the earth, the unique ability gives 10% of that back to the user in return. If the user's health is capped, it becomes something along the lines of being cosmetic, and very similar to Ankhseram's death aura. It will only kill off/injure anything within its radius, so if the person or creature is outside of the range, it's safe; anyone caught inside is dealt full spell rank's worth of damage once inside and after that, it becomes cosmetic. This unique ability, much like Midas's Touch, is active as well and the user isn't able to turn off the aura in any way. It is only like this as a show of suffering for the user; after all, immortality comes at a price and if it can't take the user's life, it takes lives around the user. Hence why this unique ability is called "Punish," as it can be seen as a form of punishment toward the user.


    • Turn to Ash

      • This unique ability gives the user capability to turn their body into ash and change their position with the wind. The user can only travel as far as their rank's range while in battle, so at D rank, the user can only travel fifteen meters tops. It can be used to evade spells, in which case, it can only be used once every three posts to escape a spell. As for generally speaking, the mage can travel to any distance, as long as it is on Earthland and not porting to another planet. So, this can't be used as a form of teleportation like some magic can be used as, it is bound to working only inside of a planet. Once inside of a planet, the person can travel anywhere they want, so long as they have been there before. If they haven't been to that place, they can't travel by ash, limiting them to only be able to travel to where they've been before.


    • Kiss of Death

      • Contradictory to its name, this spell does not involve the act of kissing, nor does it involve the act of dying. What this ability does is every time the user is able to make a strike on an opponent and it hits, it takes some of their life from them. Regardless of the spell cast by the user, 5% of the opponent's health is taken from them and restored back to the user. As long as the strike doesn't hit, the opponent doesn't have to worry about their life being sapped from them each time. In the case that a strike does hit, the taken life can be physically seen decaying into death energy particles that the user absorbs into themselves.




    D Rank:
    C Rank:
    Signatures:
    Raffle-Won Celestial Keys:


    ISHY of THQ & ADOXOGRAPHY


    Last edited by Marceline Anicetus on 30th May 2016, 2:31 pm; edited 40 times in total
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

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    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Aliannah 26th February 2016, 3:28 pm

    Approved


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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Ninetails Derpfox 12th March 2016, 10:56 am

    Unlocked at user's request:


    Please remember to post on the appropriate thread to have this re-approved.
    Kakuma Blackflower
    Kakuma Blackflower

    Wolf Spirit


    Wolf Spirit

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Spirit Goddess
    Position : None
    Posts : 1077
    Guild : Laughing Coffin?
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Kakuma Blackflower 24th March 2016, 7:20 pm

    Reanimate spell.


    Please make the "Bodyguards" damage type Physical. Having three minion that deal magic damage is a bit OP. Or you can divide the spell damage between the three. You may have ment that in the thread but its not listed as either so please clairfy that.


    Evil eye.


    Weakness

    • Has a long close range of attack, allowing for easy contact with the eyes of the user if not careful Whut?


    Rapture:



    Due to its usage it needs a cooldown or you need to reduce the amount of the buff.


    _____________________________________________________________________________________

    The Ravenous Hand KF68skC
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    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Guest 24th March 2016, 7:38 pm

    Edits made.
    Kakuma Blackflower
    Kakuma Blackflower

    Wolf Spirit


    Wolf Spirit

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Spirit Goddess
    Position : None
    Posts : 1077
    Guild : Laughing Coffin?
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Kakuma Blackflower 24th March 2016, 7:50 pm

    After looking at evil eye again you have it listed as a damage over time. after some math it looks like that can deal 2+ C ranks of damage. Please lower this to 1.7 ish.


    _____________________________________________________________________________________

    The Ravenous Hand KF68skC
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    Guest
    Guest

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Guest 24th March 2016, 7:55 pm

    Uhm... I don't know if I did it right, but I tried.
    Kakuma Blackflower
    Kakuma Blackflower

    Wolf Spirit


    Wolf Spirit

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Spirit Goddess
    Position : None
    Posts : 1077
    Guild : Laughing Coffin?
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Kakuma Blackflower 24th March 2016, 7:56 pm

    Yup Approved!


    _____________________________________________________________________________________

    The Ravenous Hand KF68skC
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 821
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
    Third Skill:

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Akryn 29th March 2016, 6:40 am

    Unlocked for editorialisms


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
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    Guest
    Guest

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Guest 29th March 2016, 6:42 am

    Simply quoting this for the next mod. ^^
    Original:
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
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    Character Sheet
    First Skill: Affinity of the Body
    Second Skill: Sticks & Stones
    Third Skill: Ex-quip: Bunny Brigade

    The Ravenous Hand Empty Re: The Ravenous Hand

    Post by Gisen Ceostra 1st April 2016, 6:39 pm

    Marceline Anicetus wrote:



    HEARTBREAKER
    MY KISS IS A LIFE TAKER

    TAG
    @tag
    OUTFIT
    Polyvore/Google
    WORDS
    000
    NOTES
    Blah

    P
    rimary Magic: The Ravenous Hand
    Secondary Magic: N/a
    Caster or Holder: Caster, Lost
    Description: Thousands of years ago, a priest of a forgotten kingdom devoted his life to serving his gods and his people. He prayed to the gods, sacrificed to them when things became bad in the little kingdom, and wished only for the best to his people. The gods, however, did not like this priest; they did not trust that he could take the path of light and serve them well. So, those gods turned on the priest, and ignored his reaching out to them when the kingdom was struck by a plague. Each day the priest would go to his alter and pray that the gods remove the illness that was slowly killing them off. As each day passed by in silence, more and more of the kingdom became ill, until it was only the king and himself who were healthy. Angered that his gods did not listen to his prayers, the priest went against what the gods had set for him.

    You see, this plague was made by the gods as a test for the priest, to see if the priest would take the path of light or dark. The priest failed their test they had set forth, and turned to the wrath of the demons the gods so despised. When the king became ill, himself, the priest feared the worst for his little kingdom and its future in the world. He called to them for help, and being the sprites of mischief, these demons listened to what the priest wanted. They gave him what he needed to save his people, but at the price of his own life once the deed was done. These demons made it so that the priest could control death... could get rid of the disease plaguing his homeland. This priest, as his people were dying, studied his new magic, until he was able to rid the kingdom of the illness that it had been given.

    The gods, they were angered by the choice the priest had made, and reversed the magic that he had been given. They cursed him to be immortal, and to take life from what was around him, in compensation for what he had done. From there, he was cast out of his priest position and from his kingdom, doomed to roam the earth and take life from the things around him. He could not touch things without them decaying, he could not love what needed to be loved without killing it. This was the curse that the gods placed on the priest, so that he may forever remember the evil deed he had done. With it, the descendants of this cursed priest would gain his magic, and deal with the same issues he had. However, this priest never loved anyone, locked himself away for eternity, and the magic he had been given died with him.

    Marceline learned of this magic, known as "The Ravenous Hand," from a book that her deceased mother used to own. The magic was a curious nature to her, and being the impressionable child that she was, she read and studied it. Soon, she developed the ability to kill off small plants and creatures with just a single touch to them. From there, she learned more and more about it, until the magic began to consume her mind and herself, wholly. She became corrupt with it, and lost control of this magic over time, until bits and pieces started to control her. With this magic, she can wield the energy of life and death, to decay and kill things... to steal the life of others... to be immortal. This magic pays a price though, and for her immortality, she is faced with taking life of those around her.
    Strengths:

    • Controls the aspects of life and death, so that the user may wield their energy to their advantage
    • Is a magic based solely on DoTs and AoEs to create massive damage to any target the user so wishes
    • Takes life from those around the user to give it back to the user in compensation for some spells' usage

    Weaknesses:

    • Grants the user immortality, at the price of taking life from the earth for their inability to die
    • Has a major weakness to mages who are able to heal and reverse the effects of the decaying ability of the magic
    • Some of the spells cost the user's health in order to cast rather than mana being used to cast the spell
    • This type of magic is ineffective against other death magic, or any mage who can control the aspect of death at will

    Lineage:
    Spirit Link:
    Unique Abilities:

    • Midas's Touch

      • Contrary to its name, this unique ability does not turn everything the user touches into gold, but rather, it erodes, corrodes, decomposes, et cetera. The user has to physically touch something in order for it to start decomposing or corroding away, depending on what it is. Because of this "curse," as it's more known to be, it limits what the user is able to touch without damaging it. Unfortunately, this unique ability is also constantly active and never ceasing, which makes daily life very hard for the user. On the upside, it has to be touched by the user's hands; therefore, they're able to touch anything, so long as it's not with their hands. Anything touched by the user will peel away into particles of death energy, until nothing, but the empty space, remains. As for people, it will decompose their skin rather painfully, dealing a spell's rank worth of damage to them over the course of three posts.


    • Punish

      • The user has a fifteen meter (plus ten meters for every rank thereafter) aura surrounding them that kills off/injures anything within its radius (flora and fauna respectively), and gives that taken life back to the user. With what life it has taken from the earth, the unique ability gives 10% of that back to the user in return. If the user's health is capped, it becomes something along the lines of being cosmetic, and very similar to Ankhseram's death aura. It will only kill off/injure anything within its radius, so if the person or creature is outside of the range, it's safe; anyone caught inside is dealt full spell rank's worth of damage once inside and after that, it becomes cosmetic. This unique ability, much like Midas's Touch, is active as well and the user isn't able to turn off the aura in any way. It is only like this as a show of suffering for the user; after all, immortality comes at a price and if it can't take the user's life, it takes lives around the user. Hence why this unique ability is called "Punish," as it can be seen as a form of punishment toward the user.


    • Turn to Ash

      • This unique ability gives the user capability to turn their body into ash and change their position with the wind. The user can only travel as far as their rank's range while in battle, so at D rank, the user can only travel fifteen meters tops. It can be used to evade spells, in which case, it can only be used once every three posts to escape a spell. As for generally speaking, the mage can travel to any distance, as long as it is on Earthland and not porting to another planet. So, this can't be used as a form of teleportation like some magic can be used as, it is bound to working only inside of a planet. Once inside of a planet, the person can travel anywhere they want, so long as they have been there before. If they haven't been to that place, they can't travel by ash, limiting them to only be able to travel to where they've been before.


    • Kiss of Death

      • Contradictory to its name, this spell does not involve the act of kissing, nor does it involve the act of dying. What this ability does is every time the user is able to make a strike on an opponent and it hits, it takes some of their life from them. Regardless of the spell cast by the user, 5% of the opponent's health is taken from them and restored back to the user. As long as the strike doesn't hit, the opponent doesn't have to worry about their life being sapped from them each time. In the case that a strike does hit, the taken life can be physically seen decaying into death energy particles that the user absorbs into themselves.




    D Rank:
    C Rank:
    Signatures:


    ISHY of THQ & ADOXOGRAPHY

    And this is approved!~ ^-^

    [Insert approval stamp here]


    _____________________________________________________________________________________

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