Magic
Primary Magic: Hell Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Hell Demon Slaying magic, a very special branch of demon slayer magic, involves the use of white shadows. Much like normal demon slaying magic, the user has enhanced senses and even some demon-like traits to hunt down the beasts of the darkness. These traits and skills help them in their slaying, and all forms of combat. These particular shadows are quite different than others, seeing that they are tinted white by the holiness of the magic. While this is Hell Demon Slaying, and it is a magic from the depths of Hell to slay the beasts of Hell, it employs the use of holy magic to increase the user's aptitude for slaying.
The white shadows of Hell slayer magic are extremely useful in the sense that they look nothing like normal shadows, yet the user can still blend in with them. The other upside to this being that the shadows are no longer weak to light, at least not any ordinary light. It would take a dark light to overpower this magic, but the use of such a magic is extremely rare. These white shadows can overwhelm the opponents, blinding them with white darkness. The white shadows are extremely hard to dodge, and very versatile in their manipulation. Being shadows, they can flatten to any surface or be used as both concealment or a trap. The user has almost endless options with this magic. When the user activates their magic, an almost white tint glosses over their eyes, regardless of original color. The entire world is their shadow to manipulate.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Primary Magic: Hell Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Hell Demon Slaying magic, a very special branch of demon slayer magic, involves the use of white shadows. Much like normal demon slaying magic, the user has enhanced senses and even some demon-like traits to hunt down the beasts of the darkness. These traits and skills help them in their slaying, and all forms of combat. These particular shadows are quite different than others, seeing that they are tinted white by the holiness of the magic. While this is Hell Demon Slaying, and it is a magic from the depths of Hell to slay the beasts of Hell, it employs the use of holy magic to increase the user's aptitude for slaying.
The white shadows of Hell slayer magic are extremely useful in the sense that they look nothing like normal shadows, yet the user can still blend in with them. The other upside to this being that the shadows are no longer weak to light, at least not any ordinary light. It would take a dark light to overpower this magic, but the use of such a magic is extremely rare. These white shadows can overwhelm the opponents, blinding them with white darkness. The white shadows are extremely hard to dodge, and very versatile in their manipulation. Being shadows, they can flatten to any surface or be used as both concealment or a trap. The user has almost endless options with this magic. When the user activates their magic, an almost white tint glosses over their eyes, regardless of original color. The entire world is their shadow to manipulate.
Strengths:
- The user gains an array of shadow related passives due to their link to the shadows.
- Deals 2x damage to demons and demonic beings
Weaknesses:
- It is harder to be stealthy with a white shadow than a darker one.
- The majority of attacks that come with the shadows are ranged, or stealth involved. They are very specific in some senses.
- The magic does not contain many, if any, damage over time spells.
- Lineage:
- Lineage: Aspect of Jupiter
Description: The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability: The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
- UA's:
- Shadow Affinity: Being so in touch with the shadows, the user gains an affinity with the darkness as well. This allows the user a sort of darkvision, up to fifty meters away. They can see through pure darkness, even if magically induced, as long as the spell is not a rank higher than them, or else the effects are halved.
- Abyss Travel: This ability allows the user to sink down and become a shadow, traveling around with a 25% speed boost. They can slide through cracks or even under doors, making it very useful for stealth missions.
- Umbrakinesis: Once every three posts, the user can manipulate a shadow no larger than ten meters in size, and send it towards an opponent as an attack, dealing the user's rank in spell damage. Can also be used to potentially block any one spell of the user's rank or lower.
- Shadow Creation: This allows the user to create his own white shadows at any time and use them to make just about any object imaginable. No matter what is created, it cannot deal more damage than user ranked armed damage.
(This increase as the user ranks up)- Shadow Affinity: Being so in touch with the shadows, the user gains an affinity with the darkness as well. This allows the user a sort of darkvision, up to fifty meters away. They can see through pure darkness, even if magically induced, as long as the spell is not a rank higher than them, or else the effects are halved.
Spells:
- Signature Spells:
- Name: Hell Demon's Rage
Rank: Scales to S
Type: Shadow
Duration: Instant
Cooldown: -
Description: The user instantly fires off a cylinder of white shadows from their mouth which destroys anything in its path. Deals user ranked spell damage to anybody that it hits.
Travels up to 30 meters at 15 m/s. The spell is about 5 meters in diameter.
Strengths:- Destroys most objects in the environment
Weaknesses:- Can be stopped relatively easily with a magic-based barrier (unless it is lower ranked)
- Can be dodged by a very quick mage.
Name: Hell Demon's Shadow Fist
Rank: Scales to A
Type: Shadow
Duration: Instant
Cooldown: -
Description: The user surrounds one of his fists with white shadows and leaps forward, punching his target with immense force, dealing user ranked spell damage and knocking the target back up to 20 meters away. (leaping forward is optional)
Strengths:- Deals user ranked spell damage
Weaknesses:- Not much versatility
- Does not rank up past A-rank
Name: Hell Demon's Illusion
Rank: D
Type: Shadow
Duration: 3 posts
Cooldown: 4 posts
Description: The user can instantly teleport anywhere up to 20 meters away and leave behind an illusion of themselves made of white shadows. This illusion looks and acts exactly like the user and even has weight and gives off the same magic presence. The real user hide his magic presence during the duration of this spell. The illusion can take 2 D-rank spells or 1 C-rank spell before dispelling.
Strengths:- Can be used to confuse opponents or to teleport instantly out of harms way
Weaknesses:- The illusion cannot cast any spells
- The user's magic presence will be revealed the moment that they cast a spell
- Destroys most objects in the environment
- D Ranks:
Name: Hell Demon's Phase
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 posts
Description: The user activates this spell to turn into a shadow completely and move through the air to any position within 10 meters of their original position and reform. The travel time of this is almost instantaneous. During the duration of this spell, the user cannot be hit by any attacks. Essentially a teleport.
Strengths:- Is an instantaneous teleport
Weaknesses:
Only has a range of 10 meters
Has a 2 post cooldown
Name: Hell Demon's Fading Shadow
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 Posts
Description: The user can activate this spell to cause the next D or C-ranked spell or physical attack to instantly phase through him by turning his body into a living shadow.
Strengths:- Can be used to avoid a potentially large amount of damage.
Weaknesses:- Cannot defend against attacks higher than C-rank
- Does not work against light magic.
Name: Hell Demon's Cloak
Rank: D
Type: Shadow
Duration: 2 posts
Cooldown: 3 posts
Description: The user gains a cloak made of pure shadows that they can use for purely defensive purposes. This cloak can cover parts of their body, or their entire body if need be. It goes down to just above the ground, with a hood to match. It is pure white, and can defend against two D ranked spells or one C ranked spell. It lasts until destroyed or it wears off. Also masks the user's magic presence to everyone except for those who are a higher rank than the user.
Strengths:- Changes size to fit the user.
Weaknesses:- Only lasts two posts.
- Very noticeable, bad for stealth. Unless in the light, or being one with the shadows.
Name: Hell Demon's Dash
Rank: D
Type: Shadow
Duration: Instant
Cooldown: 2 post
Description: The user gathers white shadows around their feet, and dashes forward with a 25% speed boost. This boost in speed allows them to deliver a more powerful physical attacks, increasing the damage of any weapon or melee attack in that same post to D-ranked spell damage.
Strengths:- Very quick burst, good for attacking or dodging.
Weaknesses:- Can only be used to dodge or attack, not both.
- The speed boost only lasts one post.
- Is an instantaneous teleport
- C-Ranks:
- Name: Hell Demon's Dome
Rank: C
Type: Shadow
Duration: 2 posts
Cooldown: 3 posts
Description: The user claps his hands together and causes a large amount of white shadows to gather in a circle around him. The shadows then come out of the ground and form a dome around the user, protecting them from 2 C-rank spells or 1 B-rank spell. The inside of the dome is also completely dark; But the darkness is natural shadows and not created by the user. This means that the darkness inside is edible for the user. The dome is 10 meters high and has a diameter of 10 meters.
Strengths:
Provides edible darkness for the user
Weaknesses:- Can be easily destroyed by a B-rank spell
- Does not have any defensive capabilities when attacked from the inside
Name: Hell Demon's Tendrils
Rank: C
Type: Shadow
Duration: 4 posts
Cooldown: 5 posts
Description: The user activates this spell and white shadows begin protruding from their lower back in the form of 4 tendrils. The tendrils are 5 meters long and very flexible. these tendrils deal 75% C-rank spell damage per hit. They can be used to block enemy spells if need be and can take 2 C-rank spells or 1 B-rank spell worth of damage before being dispelled. (This is only in PVP however. In PVE, the tendrils can take any 2 spells worth of damage before dispelling as long as they are under S-rank.)They can also be used for mobility to climb objects or just be able to get around a battlefield faster.
Strengths:- Can be used for offensive, defensive, and supplementary purposes
Weaknesses:- The tendrils cannot hit anything farther away from the user than 5 meters
- The tendrils can be restrained by certain types of spells
Name: Hell Demon's Rupture
Rank: C
Type: Shadow
Duration: 1 Post
Cooldown: 3 posts
Description: The user places his hands on any flat surface and channels his magic power into it. Less than a moment later, and the surface explodes out white shadows in a 10 meter by 10 meter area, dealing C-ranked spell damage to anyone or anything in the area.
Strengths:- Deals damage and destroys barriers
Weaknesses:- Takes a second to transfer magic power into the surface, and another for the object to rupture.
- Can damage, but not destroy B-ranked barriers or higher
Name: Hell Demon's Thrash
Rank: C
Type: Shadow
Duration: Instant
Cooldown: 2 post
Description: The user lifts their arms up, manipulating the shadow around their feet. This send a trail of spikes 3 meters tall/wide towards an opponent up to 20 meters away. These white shadow spikes will smack into or piece any enemy they hit, dealing C-rank spell damage. They are sent barreling forward in any direction of the user's choice. Speed: 10 m/s
Strengths:- Can hit multiple targets.
Weaknesses:- Fired in one direction.
- Very bulky spell, could hurt allies.
Name: Hell Demon's Spiral
Rank: C
Type: Shadow
Duration: Instant
Cooldown: 2 post
Description: White shadows spiral around the user's arm, and they thrust it forward, sending a spiral blade of shadows towards their opponent. This can reach up to twenty meters away, and is a meter wide. The shadows will slightly pierce their target, dealing C ranked damage. Speed: 15 m/s
Strengths:- Great ranged attack.
Weaknesses:- Only fired in one direction.
- Needs a physical motion to be used.
Name: Hell Demon's Shadow Orb
Rank: C
Type: Shadow
Duration: Instant
Cooldown: 3 posts
Description: The user can do one of two things with this spell. They can create a single large ball of white shadows in their palm, and launch it out to deal C-ranked spell damage and knockback a single target. Or, alternatively, they can create a barrage of about 20 small orbs of white shadows in their palm, and launch them out to deal 75% C-ranked damage to anyone who gets hit by the orbs. The large orb travels up to 30 meters at 20 m/s. The smaller orbs travel up to 40 meters at 40 m/s.
Strengths:- Has 2 different forms of casting
Weaknesses:- has a 3 Post cooldown
- barrage of smaller orbs can hit multiple targets, but will always deal the same amount of damage to each individual target, regardless of the amount of orbs that hit them.
- Can be easily destroyed by a B-rank spell
Last edited by Kyoden Numata on 11th March 2016, 11:09 am; edited 1 time in total