Venom Demon Slayer: The Queens Throne
Secondary Magic:
None as of now.
Caster or Holder:
Caster.
Description:
Over time Sayrn has gone through many learning curves and adapted to many different venoms. Yet due to the intervention of a greater power, one she sought and spent many months learning about she finally cured herself and in a promise gained the power of Venom Demon Slayer magic a sign of her almost absolute new body and rebirth as the Queen of Venom. And with this new title Sayrn embraced the body given to her by this being above herself knowing full well what the contract meant. With this knowledge in hand Sayrn forged her magic anew having to bring it from a different base than before. Yet that same legacy she left behind as the woman with the mutated body was not without merit. Each venom she absorbed each new virus she studied and even sometimes devoured had grown to be a part of her magic power itself something she had not even known herself. So with great power Sayrn cleaves great venoms upon the battlefield wiping armies off the face of the earth and in moments turning great forests to rotting husks. Yet even with this magic being so powerful in the fields of control and power it will always have the same weakness. For a poison knows not of an ally and should her own allies walk behind her or beside her they might just get burned too.
Strengths:
~ The poisons that Sayrn weaves can turn an entire fight to her favor from various negative effects to full frontal damage. ~
~ Venom just by its very nature becomes more lethal over time and this Demon Slaying venom is no exception. ~
~ Sayrn becomes a very dangerous threat while active in battle and while most of her spells are single target the AOE she provides can be crippling. ~
Weaknesses:
~ The spells while very useful and deadly ALL can affect allies meaning she is just as much a threat to her enemies as her allies. ~
~ Sayrn has natural weakness to metal based magic. ~
~ Is capable of causing her own magic to killing key allies which can cause a massive shift in power for her enemies if they use mental magic to trick her aim. ~
~ If her poisons are removed in any way it makes her less effective due to the more duration based usage of her magic. ~
Legacy of the Venom Queen (Lineage):
- Lineage:
- Legacy of the Venom Queen
Wielder: Sayrn Firrion.
Description: Over time the blood and mutations of Sayrns body have begun to grow. Each fight and each new battle caused her body to adapt and grow with time, Each spell cast on her increased her resistance. And at the end of it all Sayrn began to grow in the very power her own venom held. As a result Sayrn began to think herself the queen of venom and poison a title she learned to use after the many times she heard Ardere her lover and husband be called the Fire King. And while it is very cocky of Sayrn to call herself this title she has all the strength in the world to prove her title to be very well earned.
Ability:
Reckless Punishment: (Passive) The venom of Sayrn has advanced to the point where any forms of reduction to the duration of her Venoms effects be it damage or CC is negated and ignored. This will not ignore removal of her poison or CC but only effects or passives that reduce the duration.
Supreme Evolution: (Passive) Sayrns venom grows over time becoming more and more potent as time goes on creating a massive boost to their damage each rank with a minor base to it. (Has a base bonus of 20% damage boost to all her venom or poison spells while increasing by 5% per rank capping at S-Rank.)D: 25%
C: 30%
B: 35%
A: 40%
S: 45%
Queens Absolution: (Passive) The effects of her past history with all forms of venoms be they God Slayer or even regular venom to her current usage of Demon Slayer allow her to adapt her venom to the consumption capabilities of the Slayers and those who would resist her venom. This meaning that a Slayer that consumes her Venoms no matter what form only get half the benefit and take 50% MORE damage from spells they try and consume. And resistance to her venom is halved for anyone Equal to or below her own rank while only 25% for those above her rank.
Venom Charged: (Passive) Sayrn passively buffs her spells and weapons that do NOT deal poison damage and adds a small damage buff to them that converts HALF the damage that weapon or spell would deal to poison damage. (This damage receives the buffs her venom would normally get as well.)
EX, Weapon deals 10 damage 5 is Physical 5 is Poison.
Supremacy of the Queen: (Active) Sayrn is capable of once per thread turning a venom or poison spell back onto their user with a 50% reduction to the spells damage and CC duration. This may only happen once per thread and the spell does NOT receive any of Sayrns or the original casters passive bonuses or effects.
Unique Abilities:
Supreme Throne: Through the many different times she has dealt with and used Venom Sayrn gained a natural bond with it giving her a 30% bonus to her Venom and Poison damage.
Queens Declaration: Through many years of working around and with Venom and Poisons she is able to take 50% LESS damage from any of the spells or weapons that deal this being reduced to 25% resistance if they are one rank or above her.
Queens Judgement: With the gifts of her new magic and body Sayrn used her expertise in the fields of Venom to enhance her new body in ways no other could ever dream to use poison giving her a natural 50% bonus to her strength causing her physical strikes to deal that much more.
Queens Gaze: Sayrn with her long time aspect and control of Venoms and Poisons has grown the ability to sense those that are of equal or lower rank than her. This means that any enemy that casts or uses Venom or Poison she can sense them within a 50m radius of her.
Queens Arsenal:
- Signature Spells:
- Queens Decree:
Name: Queens Decree.
Rank: Users Rank.
Type: Venom, Supportive, Offensive, Holy.
Duration: 1 Post.
Cooldown: 4 Posts.
Description: Channeling her magic into the core of her body Sayrn causes a small portal to appear between her hands swirling with white venom. Any spell cast within the next post will be buffed, having its and any effects of the spells duration increased by one post but also raising the cooldown by the same amount. Doing this also buffs the damage of the spell based on the rank of the spell used.D: 15%
C: 20%
B: 25%
A: 30%
S: 35%
H: 45%
Strengths:
~ Can cause some of her damage over time spells to last longer and deal more damage.
~ Allows for her to plan crowd control better and lock down enemies for longer.
~ If planned right can cause a chain of poisons to become even more lethal.
Weaknesses:
~ This can if wasted make a very powerful spell be on cooldown for a long time.
~ If the spell this was used on is purged or removed from the enemy then the longer CD is still triggered.
~ This may only be used on spells with a duration longer than a post EVEN IF the spell has lingering effects.
~ This spell has a very short window of usage meaning that it is best to plan this before using otherwise it can be wasted.
- Venom Demons Bullet:
Name: Venom Demons Bullet.
Rank: D-Rank.
Type: Offensive, Venom, Holy.
Duration: Instant.
Cooldown: 2 Posts.
Description: Holding out her hand Sayrn cause the pressure in her magic to build and after a few moments fires a fast traveling 'bullet' of pure white venom towards her enemy. This bullet flies at 9m/s to a max range of 10m before it fizzles out and dissipates. When the bullet comes in contact with the first enemy hit it deals 100% D-Rank damage.
Strengths:
~ Is a quick burst of damage which her magic sometimes lacks.
~ Can be used to force an enemy to move as the impact from this spell can hurt.
Weaknesses:
~ Is highly telegraphed and can be avoided.
~ Only travels in a straight line making it an easy thing to dodge if seen coming.
~ The white coloring of the venom makes it very obvious to see.
- D-Rank Spells:
- Venom Demons Crushing Blow:
Name: Venom Demons Crushing Blow.
Rank: D-Rank.
Type: Offensive, Venom, Holy.
Duration: Instant.
Cooldown: 2 Posts.
Description: Sending her magic into the palms of her hands Sayrn churns the flows of venom within her magic and delivers a blow to an enemy within striking distance of her. The enemy hit by this is hit for 100% D-Rank damage and also is slowed by 25% for the duration of the post. When the palm strikes her target an explosions of white venom is sent out sizzling and burning clothing to dust and killing grass and other plants nearby the splash zone.
Strengths:
~ Cause her to be a dangerous opponent in close quarters combat.
~ The slow can allow for her to follow with more spells for more ease of chaining.
Weaknesses:
~ If the strike misses then the venom simply fizzles away wasting the MP.
~ Is only able to be used within striking range of an enemy meaning it is useless in long range combat.
~ Enemies that are two ranks or higher than the user are not slowed.
- Venom Demons Nova:
Name: Venom Demons Nova.
Rank: D-Rank.
Type: Offensive, Venom, Holy.
Duration: 1 Post - 3 Posts.
Cooldown: 4 Posts.
Description: Channeling her magic power to both her hands Sayrn creates a massive nova ranging at a 10m radius burst of glaring white venom around herself at 9m/sec. When she strikes an enemy with the wave of venom a second one is sent out right afterwards reaching half the distance (5m radius.) and traveling half as fast (4.5m/sec) and applies a 25% damage reduction for 3 posts. The first wave of venom deals 100% D-Rank damage while the second wave deals 50% D-Rank damage.
Strengths:
~ If used on heavy hitting enemies can cripple their damage.
~ Is a large AOE on the first blast and the second can help deal with mages that are in her face.
Weaknesses:
~ The second wave will only slow for 25% rather than have damage reduction for enemies one rank or higher than Sayrn.
~ This damage reduction can affect her allies.
~ If the first wave does not hit an enemy then the second wave will not come out.
- Venom Demons Grasp:
Name: Venom Demons Grasp.
Rank: D-Rank.
Type: Offensive, Venom, Holy.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: Sending a charge of magic into her right hand Sayrn coats her entire arm in white and glowing venom. This new coating creates a large claw which she swings causing the claw to grow to five times its size and swipe at all enemies within a 8m radius of her traveling at 9m/s. Should an enemy get struck by this claw they will begin to take damage every post by 50% D-Ranks damage per post for three posts. During this duration enemies have the damage they take increased by 10% with this effect being halved on enemies one rank above or higher than Sayrn.
Strengths:
~ Can strike a large amount of enemies in front of her.
~ Can cause some of her other spells to become more devastating just by the secondary effect of this spell.
Weaknesses:
~ If the claw misses then she is left open for attack for a small window of time.
~ The damage amp is lowered to 5% against enemies one rank or higher than Sayrn.
~ The claw is highly telegraphed and can be avoided always swinging from the right to the left.
- Venom Demons Infection:
Name: Venom Demons Infection.
Rank: D-Rank.
Type: Offensive, Venom, Holy.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: Channeling magic into her hands Sayrn creates a small line of venom which stops at the first enemy hit 15m ahead of her traveling at 9m/s. When it strikes the enemy rather than dealing upfront damage it infects them with a poison which deals 50% D-Rank damage every post for three posts. Upon the final post of damage if the enemy took more than 1 C-Rank spells worth of damage from SAYRN during the duration then they are paralyzed for the post.
Strengths:
~ If planned ahead with a chain of damage can cause a powerful stun on a strong enemy.
~ The damage alone from this spell is worth the use.
~ The stun can cause a massive shift in power as Sayrn can have her way with the enemy while they cannot move.
Weaknesses:
~ Enemies at least two ranks or higher than Sayrn are only slowed by 50% for the duration.
~ Requires a ton of damage on one enemy to trigger the effect.
~ If the beam misses it is put on a long CD.
~ If the poison is removed through a spell or ability then the Stun/Slow is nullified and will not happen.
- C-Rank Spells:
- Venom Demons Aura:
Name: Venom Demons Aura.
Rank: C-Rank.
Type: Offensive, Venom, Holy.
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Holding her hand in the air Sayrn crushes a ball comprised of Venom causing a reaction with the air which releases a venomous and corrosive gas in a 5m radius around Sayrn for two posts. While in the area enemies have their weapons and armor corroded for the spells damage over time only affecting those of Strong or lower quality. Enemies themselves within the aura of toxic white gas are damaged by 50% C-Rank damage per post and are affected by a 30% slow while in the area.
Strengths:
~ Can cause enemies that rely on simple weapons to be heavily punished.
~ Can keep enemies in range of her spells and physical strikes.
Weaknesses:
~ Enemies that are one rank or higher than Sayrn only take a 15% slow.
~ Is rather low range and enemies that can stay 5m away from her are safe from its affects.
~ Is almost pointless in a long range battle.
- Venom Demons Synapse:
Name: Venom Demons Synapse.
Rank: C-Rank.
Type: Offensive, Venom, Holy.
Duration: 2 Posts.
Cooldown: 5 Posts.
Description: Calming her breath Sayrn channels magic into the soles of her feet. In a moment a massive ring of Venom rises from around Sayrn and is sent out in a 15m Radius around Sayrn traveling at 10m/s with a small ringing sound as it flies. The ring upon hitting enemies AND allies infects them with a rare venom that connects their very souls together. While this spell deals no damage itself ANY damage allies or enemies take is echoed to ALL linked targets. During this duration a small white link of venom almost invisible to the naked eye links all affected targets and a small white Ouroboros Tattoo on the back of their necks.
Strengths:
~ This spell can cause mass disarray among enemies as they begin to take damage that never targeted them.
~ Can cause AOE damage to become much more dangerous to targets of this spell.
~ Makes it so that massive damage to stronger opponents can be echoed to weaker ones killing them.
Weaknesses:
~ Enemies that are one rank or higher than this spell take 50% damage from the echos.
~ Enemies that are one rank or higher have the duration of the link HALVED.
~ The ring that Sayrn sends out can be avoided.
~ AFFECTS ALLIES.
- Venom Demons Whip:
Name: Venom Demons Whip.
Rank: C-Rank.
Type: Offensive, Venom, Holy.
Duration: Instant.
Cooldown: 2 Posts.
Description: Forming her magic into her hands Sayrn forms two large whips of glaring white venom striking forwards and slicing into enemies 10m ahead of her with the whips cracking at 9m/s. When they hit a target they are struck for 100% C-Rank damage while also being slowed by 25% for the post they are struck.
Strengths:
~ Can be used to strike at enemies just outside her range of other spells to get them in it.
~ Can be used to try and keep enemies within range of her other spells.
Weaknesses:
~ Is a single line strike which is telegraphed just like cracking a whip.
~ The slow is lowered to 15% when the enemy is one rank or higher.
~ The cracking of the venom whips is very loud and can cause problems for stealth.