Name: Kalista
Rank: Ethreal (Click me!)
Species:Specter/undead human
Type:combat
Description:
However she is forever bound to the shadow isles, only there and when someone makes a pact with her can she ever be this powerful. But after meeting zecarayus, she is able to roam the world with him freely. But this also means her power is severely limited to his own, even her ability to sense betrayers are hindered to a bad feeling.
Personality:
Kalista has the nickname "Spear of vengeance" for a reason, she is very vengeful and readily kills traitors, and help those who have been betrayed. With this she has a strong sense of justice and honor, those who go against this are treated little to no worth in her eyes. This is one of the reasons why she agreed to go with zecarayus, as zecarayus does not like betrayal and tries to follow actions for justice. With this as long as zecarayus does not betray someone then she will come to his aid when called. She also has deep trust issues, as the creation of the shadow isles and herself were caused by one man's betrayal, someone she will hunt for until the end of time.
This means she can be very untrustworthy of anyone around her, the only one she can truly trust for now is zecarayus, and that's a lot for her to do. Kalista also can sometimes speak with "we" rather then "I" due to the amount of souls she carries with her, sometimes referring to multiple people rather then one when she talks. She if already not obvious is a fearless warrior with her spears, unafraid of anything she fights. If not focused on a goal or a kill then she can actually show care and kindness, but would still want to be brought out originally for combat.
Abilities:
Rank: Ethreal (Click me!)
Species:Specter/undead human
Type:combat
Description:
- Picture:
However she is forever bound to the shadow isles, only there and when someone makes a pact with her can she ever be this powerful. But after meeting zecarayus, she is able to roam the world with him freely. But this also means her power is severely limited to his own, even her ability to sense betrayers are hindered to a bad feeling.
Personality:
Kalista has the nickname "Spear of vengeance" for a reason, she is very vengeful and readily kills traitors, and help those who have been betrayed. With this she has a strong sense of justice and honor, those who go against this are treated little to no worth in her eyes. This is one of the reasons why she agreed to go with zecarayus, as zecarayus does not like betrayal and tries to follow actions for justice. With this as long as zecarayus does not betray someone then she will come to his aid when called. She also has deep trust issues, as the creation of the shadow isles and herself were caused by one man's betrayal, someone she will hunt for until the end of time.
This means she can be very untrustworthy of anyone around her, the only one she can truly trust for now is zecarayus, and that's a lot for her to do. Kalista also can sometimes speak with "we" rather then "I" due to the amount of souls she carries with her, sometimes referring to multiple people rather then one when she talks. She if already not obvious is a fearless warrior with her spears, unafraid of anything she fights. If not focused on a goal or a kill then she can actually show care and kindness, but would still want to be brought out originally for combat.
Abilities:
- Passives:
Spirit: She is considered a spirit from the shadow isles, if anything the opposite of a celestial spirit in terms of darkness. However because of this she is unaffected by effects that affect living creatures(suffocation, drowning, hunger, and so on), but takes extra damage from those who can(Demon slayers as an example).
This also means she cannot truly die, but is instead returned to the shadow isles, though she will not be able to return for the rest of the thread.
Avenger: Kalista can sense betrayers and beasts linked to betrayal effortlessly through any resistance(dragons and serpents as examples). However she would also kill them when she spots them, so zecarayus can choose to heavily dampen this sense, and in fact does most of the time, reducing it to a bad feeling.
Portal: Kalista can appear wherever zecarayus is at anytime, and can leave through the same method. However she cannot do this while in a combat situation, and the portal is always to or from the shadow isles.
Master of spears: Kalista's main form of attacking is through her spears, she will never run out of these spears and they will always penetrate any hide no matter how thick. However these spears will still deal reduced damage based on the armor and such, and those stuck with spears will actually feel no discomfort beyond the wound they caused, this means a target can be filled head to toe with her spears and yet feel no discomfort beyond the pain of impact.
- Martial pose:
Passive: Kalista is a master with throwing spears, being extremely fast and flexible. This is to the point where she can keep moving up to one meter each in any direction(no up or down though) while throwing her spears.
- Fate's call:
Name: Fates call
Duration:1
Cooldown: 3
Description: Kalista calls to the user, in which the user suddenly disappears and as their soul is put into kalista's body. During this the user cannot be hurt or affected by anything at all. After the post when this spell is cast it is used again to send the user to a new destination up to 15(+5 per rank) meters in any direction. Where ever the user lands enemies in a 5 meter radius are knocked up.
Strengths:
-User when affected by the spell is unaffected period
-User can be used to surprise enemies or be saved
Weaknesses:
-If kalista is defeated with this spell going on, then the user is instead dropped where kalista was defeated
-Opponents 2 ranks and higher are merely interrupted if in the middle of a attack or spell
-Spell does no damage on it's own
- Armory:
- Banshee's veil:
Name: Banshee's veil
Rank: weak
Type: armor+item
Description: A small trinket which is buried in kalista herself, it's small size though projects an invisible aura around the user.
Strengths:
-Cannot be disarmed
-Carries a powerful effect
-Very hard to tell the aura is around the user
Weaknesses:
-The armor protects the user like all armors, meaning it will break eventually
-When the armor is broken, the passive is disabled
-passive only affects the wearer
-B-rank spells are only reduced by half and so are their effects, higher ranks are not affected by the veil
Abilitiy: The user is covered in a thin veil, in which when a spell hits the user, it will negate the damage of that one spell and all it's effects. Once hit though, it will take four posts for the veil to recharge.