Magic
Magic Name: Pantheon's Paraphernalia
Magic Type:
Description: This magic revolves around utilizing the mythical weapon, Easa Kabus, as the base weapon. Utilizing requip spells, the user can add or swap out different 'heads' which affix themselves to the end of Easa Kabus. In this way, the weapon can be transformed from a staff into other polearms, such as scythes, spears, or war axes.
Unique Abilities:
Requip Spells
1 sig, 3 advanced, 9 normal
Holder Spells
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Rank: C
Duration: 5 posts
Description: The wielder is able to
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Magic Name: Pantheon's Paraphernalia
Magic Type:
- Holder: Primary Benefit: Associated Holder Weapon receives 2 additional equipment abilities that are equal to the character's rank (Up to S).
- Requip: Auxiliary Benefit: Character can have up to 2 Requip spells active at once.
Description: This magic revolves around utilizing the mythical weapon, Easa Kabus, as the base weapon. Utilizing requip spells, the user can add or swap out different 'heads' which affix themselves to the end of Easa Kabus. In this way, the weapon can be transformed from a staff into other polearms, such as scythes, spears, or war axes.
Unique Abilities:
- Strength: This magic boosts the user's strength.
- Shadow Travel: The user is able to travel through shadows and darkness as if they were portals from one place to another.
- N/A:
Requip Spells
1 sig, 3 advanced, 9 normal
- Rih's Windmill:
- Name: Rih's Windmill
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 6
Description: A four bladed windmill shuriken that has an axle through its middle. The axle is attached on both sides to two extension poles which are long enough so that when the shuriken spends, it does not hit the staff that the poles are attached to. The axle, extensions, and blade itself are a shiny silver color. The blades are approximately 3 feet long. The windmill is adorned atop Easa Kabus so that its spinning blades can be used to cut opponents at a distance that most won't be able to deal with.- Ability Name: Perpetual Winds
Rank: B
Duration: passive
Description: Rih's winds never cease causing the windmill's blades to always be spinning. This makes the weapon capable of cutting through many materials, if not on the first slice, maybe the second or third. This spell has the effect of increasing spell damage. - Name: Tornado
Rank: B
Duration: 6 posts
Description: By turning the windmill, the user is able to use the spinning blades as a focal point to launch a tornado at foes. This spell has the effect of increasing spell speed.
- Ability Name: Perpetual Winds
- Dub's Mallet:
- Name: Dub's Mallet
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 6 posts
Description: An oversized cylinder that affixes itself to the end of Easa Kabus. The mallet is made of wood, with metal on both ends and a couple strips around the cylinder. The mallet head is nearly 4 feet in length and the faces are nearly 2 feet wide.- Name:
Rank: B
Duration: 6 posts
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- Sum's Scythe:
- Name: Sum's Scythe
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 6 posts
Description: A large metallic scythe blade which attaches itself to Easa Kabus. The blade is nearly 18 inches in length and resembles the fang of a snake, taking on a whitish color.- Name: Deadly
Rank: B
Duration: passive
Description: Any wound inflicted by this scythe will also be poisoned. For the next few posts, the inflicted will notice their body not behaving accordingly and nausea settling in as well as extra damage and increased pain. - Name: Airborne
Rank: B
Duration: 6 posts
Description: This spell allows the scythe to expel poison in the form of a cloud. For those that inhale from the cloud, they will notice their body not behaving accordingly and nausea settling in as well as extra damage and increased pain for the next few posts.
- Name: Deadly
- Nafsia's Jewel:
- Name: Nafsia's Jewel
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Duration: 6 posts
Description: A blue jewel with metal around it. The jewel is nearly 7 inches long and the metal wraps around the jewel and attaches it to Easa Kabus.- Name: Telekinesis
Rank: B
Duration: 6 posts
Description: The user is able to move and control things with their mind as long as this spell is active. - Name: Astral Perversion
Rank: B
Duration: 1 post
Description: Upon activation, anyone within the range of this technique will find their conscious mind ejected from their physical body. They will be unable to control their body in this state for the next post, essentially immobilizing any that are caught by this technique.
- Name: Telekinesis
Holder Spells
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Rank: C
Duration: 5 posts
Description: The wielder is able to
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