Magic
Primary Magic: Poison
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Nemuru uses a poison based elemental magic. Her magic tends to be short-ranged. Her poisons cause nausea, crippling pain, and leave stinging burns wherever they contact an individual.
She is learning to use them as to support others and protect herself. If she’s in solo combat she uses short range poison attacks, alternating with physical attacks. She is trying to learn how to create a barrier to protect others out of her poisons, yet so far it only aids herself
Strengths:
-poisons enemies
-coats weapons
-single target
Weaknesses:
-Short range
-able to poison allies that touch her
-can only maintain one DoT at a time
-requires her to focus on one target.
Lineage: Truth
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Poison
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Nemuru uses a poison based elemental magic. Her magic tends to be short-ranged. Her poisons cause nausea, crippling pain, and leave stinging burns wherever they contact an individual.
She is learning to use them as to support others and protect herself. If she’s in solo combat she uses short range poison attacks, alternating with physical attacks. She is trying to learn how to create a barrier to protect others out of her poisons, yet so far it only aids herself
Strengths:
-poisons enemies
-coats weapons
-single target
Weaknesses:
-Short range
-able to poison allies that touch her
-can only maintain one DoT at a time
-requires her to focus on one target.
Lineage: Truth
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D rank:
- Name: Poison grip
Rank: D
Type: Poison, Offensive
Duration: 3
Cooldown: 4
Description:
Need to be touching target with her palm, can affect allies. Normal speed attack, range solo target. A green glow forms around her palm as it activates.
Strengths:
Damage over time 1/2 D per turn
Weaknesses:
needs to contact enemy
hurts allies in social situations
dissolves in water
Name: Poison Spray
Rank: D
Type: Poison, Offensive, Multihit
Duration: 1
Cooldown: 2
Description: Range 20 feet, magic circle appears on her palm and green bolts of poison magic fly towards an enemy. Normal speed.
Strengths:
multihit attack
Weaknesses:
short range
Inaccurate- at least one attack is guaranteed to miss
can’t target more than one enemy
dissolves in water
Name: Toxic Shell
Rank: D
Type: Poison,Defensive
Duration: 2 D or 1 C attacks, 3 turns if not depleted
Cooldown: 4
Description: A shimmering shield of translucent green poison magic that surrounds her body. AoE range 3’ in each direction.
Strengths:
protective zone
Weaknesses:
dissolves in water
must stand still
Name: Envenom
Rank: D
Type: Poison, Support
Duration: 3
Cooldown: 4
Description: Running her fingers along the blade of a weapon or over the contours of a shield, Nemuru drips green magical poison, enchanting it. Weapon glows a faint green. Must come into contact with the object.
Strengths:
weapon or object gains 1/2 D additional poison damage
Weaknesses:
can’t be used on claws, fangs, etc.
takes an entire turn to cast
must be cast outside of combat for a full turn
- C rank:
- Name: Viper’s Strike (upgraded Poison Grip)
Rank: C
Type: Poison Offensive
Duration: 5
Cooldown: 6
Description: Range zero (contact), normal speed, single target. A powerful green glow envelops her hand, centered on her palm as she strikes her enemy. DoT ½ C initial turn, ¼ C each following turn
Strengths:
extra half C on initial strike against primary metal/iron/smith users
Weaknesses:
needs to touch target
can’t be active while another version of poison grip is active
water-soluble (water can remove the toxin)
Name: Detox
Rank: C
Type: support, poison
Duration: 2
Cooldown: 4
Description: By holding her hands over an ally and concentrating Nemuru can lessen the effects of a toxin afflicting them. Can remove one poison/toxin effect of C-Rank or lower
Strengths:
-removes one minor mundane(non-magical) toxin(i.e.alcohol) in addition
Weaknesses:
-renders immobile during the cast or the spell breaks
-poisons above C-rank are unaffected
Name: Spines of the Lionfish
Rank: C
Type:[/b defensive, poison
Duration: 5 or until spines are broken.
Cooldown: 6
Description: Translucent, glowing spines of light and dark green poison magic burst from her skin. (range self only) When physical attacks strike her, assailant takes ¼ C damage.
Strengths:
1.5x damage against primary metal users
Weaknesses:
Water-soluble- this spell is removed by water magic
1/2 damage against water mages
2 C, 1 B or higher, or 4 D spells remove
Nemuru still takes full damage from physical attacks
- Signature Spells:
- Name: Wyvern Strike
Rank: scales with rank
Type: Signature Spell, poison
Duration: 0
Cooldown: 0
Description: a simple poison-based palm strike. A fluid looking orb of poison magic is thrust into her target with her palm. Deals her rank of damage, fast strike.
Strengths:
additional 1/2 rank damage against primary metal(iron, etc) mages
Weaknesses:
doesn’t work under water, in rain or wet environments such as swamps or rainforests
half damage against primary water users
Name: Claws of the Zhenniao
Rank: D
Type: signature spell, poison
Duration: 0
Cooldown: 0
Description: Forming her fingers into a claw-like shape, Glowing green venom begins to drip from her hands and forearms. Her unarmed strike deals a half D(unarmed) extra poison type damage
Strengths:
crippling pain causes targets in non-combat threads/jobs to flinch
Weaknesses:
dissolves in water or when hit by a water-based attack
if used more than three times in the same thread, causes equal damage to Nemuru as well.
- Unique Abilities:
- Unique Abilities:
Toxin immunity- Nemuru is immune to mundane poisons and venoms of her rank. (This extends to substances such as alcohol.)
Wyvern’s Swiftness- Nemuru is able to gain a 10% speed buff once per combat if she gain the upper ground. (literally).
Last edited by Nemuru on 24th October 2015, 6:47 pm; edited 2 times in total