Magic
Primary Magic: Sound Magic
Secondary Magic: TBD
Caster or Holder: Caster
Description: Sol started to learn from a young age that he had much better hearing then most people and he started to learn how to use the sounds he heard into a type of magic. As he learned more about sound and magic in general Sol started to experiment and learned how to channel the sound waves into wall and even solid blasts of sound. With this knowledge Sol experimented and learned to increase his hearing as well so he could even hear a coin dropping
In battle Sol will use this magic often as focused and destructive blasts of sound that cause powerful explosions and great bodily harm to the enemy, he can also use the sound to cause Illusions and influence the enemys hearing by causing them to go Deaf or Hallucinate . Sol can also create walls of Concentrated sound that can stop enemy attacks and even create special sounds to deter certain types of creatures and enemys.
Strengths:
Weaknesses:
Lineage: Maelstrom
Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
Ability: The user of this lineage is able to move any water spell up to A-Rank aside, effectively making it impossible to hit under normal circumstances. Also, the user of this lineage gains an ten percent weakness to earth magic.
Usage: User gains a ten percent weakness to earth magic, regardless of their magic. This ability can only be used once per thread.
Unique Abilities:
Primary Magic: Sound Magic
Secondary Magic: TBD
Caster or Holder: Caster
Description: Sol started to learn from a young age that he had much better hearing then most people and he started to learn how to use the sounds he heard into a type of magic. As he learned more about sound and magic in general Sol started to experiment and learned how to channel the sound waves into wall and even solid blasts of sound. With this knowledge Sol experimented and learned to increase his hearing as well so he could even hear a coin dropping
In battle Sol will use this magic often as focused and destructive blasts of sound that cause powerful explosions and great bodily harm to the enemy, he can also use the sound to cause Illusions and influence the enemys hearing by causing them to go Deaf or Hallucinate . Sol can also create walls of Concentrated sound that can stop enemy attacks and even create special sounds to deter certain types of creatures and enemys.
Strengths:
- Many Sources - since this magic utilizes sound waves and vibrations Sol can use anything from his voice to a simple snap of his fingers to even the opponents own voice against them.
- Attack from Anywhere - by utilizing sound waves in the area Sol can potentially attack an opponent from anywhere even behind depending on what is around him.
- Versatility - Sound magic is highly versatile as it can be used to cause Illusions, condensed sound can be used as a Wall or a offensive blast to even a deterrent to keep enemys away with high pitched noise.
Weaknesses:
- Deafness- if one cannot hear the sound being used it can limit the use of this magic as its mind effecting abilitys are nullified if one is deaf or has their ears plugged.
- Loud Sounds- since sound magic can boost ones hearing to near superhuman levels if the opponent can create a loud enough sound it can greatly harm the user or potentially knocked out, this isn’t the case for the users own spells though.
- Barriers - sound can travel thru most substances but ones made of energy such as Lightning Light or even shadow are hard for sound to break thru
- Limited Range - while this magic is very powerful the sound generated can only go so far before it fades and loses strength.
Lineage: Maelstrom
Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
Ability: The user of this lineage is able to move any water spell up to A-Rank aside, effectively making it impossible to hit under normal circumstances. Also, the user of this lineage gains an ten percent weakness to earth magic.
Usage: User gains a ten percent weakness to earth magic, regardless of their magic. This ability can only be used once per thread.
Unique Abilities:
- Lie Detector - by listening to someones blood pump and their pulse Sol can detect small changes in it and determine if someone is lying to him.this only works for those at equal rank or lower as higher rank mages can fool Sol.
- Hell Ears - after many years of training his ears with his Magic Sol has gained the ability to enhance his hearing range, Sol can hear up to 50 meters clearly as if he was right there.
- Echolocation - by making noise Sol can use his hearing to allow himself to see things around him even in complete darkness.Mages at a higher rank then Sol can still hide themselves in darkness even if he uses Echolocation
- D Rank Spells:
Name: Sound Bazooka
Rank: D
Type: Offensive
Duration:Instant
Cooldown: 1 Post
Description:Sol will inhale deeply and unleash a powerful scream that will cause a great amount of force around him breaking objects and even the ground around him, the scream has a radius of 10 meters all around Sol and moves at 7 Meters a second and can cause the Opponent if they are equal or less ranked then this spell to go Deaf during the attack
Strengths:- 360 Attack - this attack his all around Sol even behind him meaning it does not matter if he is facing you or not.
- Deafening- those that are within range and don’t cover their ears during the attack are rendered temporarily deaf for one post after the attack ends.
- Area Damage - this attack not only causes damage to the opponet but it will also tear up the landscape causing cracks and damage to the land around Sol
Weaknesses:- Limited Range- The scream has a range of 10 meters all around Sol but after that the sound can be heard but no damage will be caused.
- Muffeling- Those that cover there ears before the attack hits can avoid going deaf from the sheer loudness.
- Obvious Start up- Since Sol has to breath in before he can unleash the scream he is vulnerable and the attack can seen coming by those with a keen eye.
- Vocal Stress - while this attack is powerful it wears on Sols voice and using it to many times can cause him to go hoarse and evne lose his voice preventing him from using any spells that involve his voice.
Name: Sound Wall
Rank: D
Type: Defensive
Duration:Instant
Cooldown: 1 Post
Description: Sol will clap his hands before controlling the sound waves and making a solid wall of sound that will block an attack of equal rank in front of himself. The wall is 2X2 meters in diameter and can block 1 D rank spell before being broken
Strengths:- Quick formation- with just a clap of his hands Sol can create a wall of sound to block an attack.
- Entrapment - while this move is meant to block attacks it can be used in a pinch to keep the opponent from running by making the wall behind them but it requires more focus
- Transparent - The wall of sound that is created is solid yet transparent allowing Soll to see what the enemy is doing on the other side.
Weaknesses: )- Immobile - while the wall is pretty sturdy it is unable to be moved once it is in place.
- Aerial attack- while the Wall blocks anything in front of it Sol can still be attacked from above and from the sides and behind.
- Talltale Sign - Sol has to clap to create the sound needed to create the wall if the opponent knows the move and watchs for it they can attack him before he can finish the motion.
- Hand Damage - Sol cannot clap if his hands are broken or dislocated thus this spell is rendered useless.
Name: Sound Palm
Rank: D
Type: Offensive
Duration: 1 post
Cooldown:2 Post
Description: Sol will condense Sound waves into his hand and deliver a powerful palm strike that will deal damage and knock the opponent back 5 meters unlike most attacks this is one of the rare Sound attacks that requires physical contact.the higher the rank of the mage the less they will be knocked back with C rank mages being knocked back 2.5 meters B rank 1 meter and A rank and higher won't be moved at all
Strengths:- Knockback- This attack while simple deals damage and will knock the enemy away making it very good for getting some distance from the opponent.
- Instant Effect - once Sol has manage to touch the opponent the sound will instantly pushed the enemy backwards while damaging them there is no delay in attack time
- Direction of Choice - Sol does not have to send the opponent straight back with the strike as the palm strike can send them upwards or even to the sides, if Sol aims it right sending the enemy into another spells path.
Weaknesses:- Range- unlike other spells this attack requires physical contact and if no contact is made the spell is rendered useless
- Obvious windup- Sol has to get close for this attack to be effective meaning if the enemy suspects something landing the attack is much harder.
- Double Edged Sword- Being up close means that Sol can do damage with the sound imbued strike but it also makes him open to phyiscal strikes and weapons.
- Barriers - if anything stands between the palm strike and the target it makes the spell ineffective and will waste the soundwaves.
Name: Sound Armor
Rank: D
Type: Defensive
Duration:Untill broken
Cooldown:2 posts
Description: Sol will whistle for a moment and turn the sound generated into a cloak for sound to protect him from damage. The armor can withstand one D rank spell before being destroyed.
Strengths:- Mobility- This armor wraps around Sol and moves with him allowing him to keep attacking while being protected by it.
- Close Quarters Comfort- With the armor in place Sol can have a measure of comfort in attacking enemys at close range without worry of damage.
- Noise Canceling - while Sol has the armor active the armor makes a constant humming sound allowing him to drown out everything around him that could distract him.
Weaknesses:- Visibility- The armor when active can be seen around Sol as a form of static and can easily be seen even from far away.
- No Stealth- Because the Armor makes a slight humming sound it gives away the users postion making it ineffective for stealth missions.
- Can't Hear - While Sol can drown out outside noise with the humming of the armor it also makes him unable to hear allys when they need to talk to him unless they can pierce the armor.
- Close Quarters Danger - while the armor allows Sol to fight at close range with some measure of confidence and safety, once it is broken if Sol doesn't back off he is very vulnerable to physical strikes and weapons especially blades.
- 360 Attack - this attack his all around Sol even behind him meaning it does not matter if he is facing you or not.
Last edited by SolBadguy on 30th September 2015, 10:24 pm; edited 2 times in total