Magic
Primary Magic: Sound Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:The user of this magic has the ability to manipulate, record, produce, and sense sound by simply controlling the vibrations of particles, Furthermore, the sounds themselves have been seen causing magical effect on the target, such as deafness, confusion, illusions, sleepiness, or even mind control. Though knowing the right harmonic’s and tones are necessary as well so lots of training in it is required.
In battle Serenzo will use this magic often as focused and destructive blasts of sound that cause powerful effects and great bodily harm to the enemy, he can also use the sound to cause Hallucinations and influence the enemys hearing by causing them to even go deaf . Serrenzo can also create walls of concentrated sound that can stop enemy attacks and even create special sounds to deter certain types of creatures and enemies.
Strengths:
Sound is everywhere not hard to find a source
Attacks can come from anywhere there is sound
Sound is very versatile, being able to raise lower solidify sound waves and such let’s you do a lot of unique things with them
Weaknesses:
-Spells fail against people or creatures that can’t hear, or can block out the sounds completly
-If there is no sound in the area his spells are useless
-Sound has limited range before it becomes less powerful...or loses effect completely, vest at close range
-Sound is tricky to control, Offesive attacks can hurt allies if they are close enough to it.
Lineage:
Echolocation: Using sound waves if sound is made Serenzo can see even in pitch black levels of darkness, however sound must be present. It has a range of Echolocation should have a set range starting from 20m at D-rank and growing by 15m per rank to a max of 105m at H-rank, it works regardless of range when you are not in a combat situation, the range is only for when you're in combat. It allows you to use the vibrations of sound in order to see where objects and people are.
Lie detector: Serenzo can tell if someone is lying or faking something due to the rhythm of their heartbeat and blood flow. In combat it only works on people his rank or lower, outside of combat it will work regardless of rank. Must have OCC permision to use if against players.
Sound of Magic: Serenzo can attune his hearing with each one of his spells, Once 3 posts, Serenzo can dodge one attack by moving at the speed of sound and predicting it coming. Must be his rank or lower.
Hearing Aid: Serenzo can hear and focus in on conversations up to10meters at d rank 60 meters at H rank. However he will need to focus if it is through a solid wall like concrete or metal.
Sound control: Serenzo can silence people, areas or make them extremely loud however must be able to see the person or location to do this. to silence people they must be the useres rank or lower. can do it in a 25 meter area for two post then must wait three before doing it again.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Sound Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:The user of this magic has the ability to manipulate, record, produce, and sense sound by simply controlling the vibrations of particles, Furthermore, the sounds themselves have been seen causing magical effect on the target, such as deafness, confusion, illusions, sleepiness, or even mind control. Though knowing the right harmonic’s and tones are necessary as well so lots of training in it is required.
In battle Serenzo will use this magic often as focused and destructive blasts of sound that cause powerful effects and great bodily harm to the enemy, he can also use the sound to cause Hallucinations and influence the enemys hearing by causing them to even go deaf . Serrenzo can also create walls of concentrated sound that can stop enemy attacks and even create special sounds to deter certain types of creatures and enemies.
Strengths:
Sound is everywhere not hard to find a source
Attacks can come from anywhere there is sound
Sound is very versatile, being able to raise lower solidify sound waves and such let’s you do a lot of unique things with them
Weaknesses:
-Spells fail against people or creatures that can’t hear, or can block out the sounds completly
-If there is no sound in the area his spells are useless
-Sound has limited range before it becomes less powerful...or loses effect completely, vest at close range
-Sound is tricky to control, Offesive attacks can hurt allies if they are close enough to it.
Lineage:
- Time Keepers Curse:
- Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
Echolocation: Using sound waves if sound is made Serenzo can see even in pitch black levels of darkness, however sound must be present. It has a range of Echolocation should have a set range starting from 20m at D-rank and growing by 15m per rank to a max of 105m at H-rank, it works regardless of range when you are not in a combat situation, the range is only for when you're in combat. It allows you to use the vibrations of sound in order to see where objects and people are.
Lie detector: Serenzo can tell if someone is lying or faking something due to the rhythm of their heartbeat and blood flow. In combat it only works on people his rank or lower, outside of combat it will work regardless of rank. Must have OCC permision to use if against players.
Sound of Magic: Serenzo can attune his hearing with each one of his spells, Once 3 posts, Serenzo can dodge one attack by moving at the speed of sound and predicting it coming. Must be his rank or lower.
Hearing Aid: Serenzo can hear and focus in on conversations up to10meters at d rank 60 meters at H rank. However he will need to focus if it is through a solid wall like concrete or metal.
Sound control: Serenzo can silence people, areas or make them extremely loud however must be able to see the person or location to do this. to silence people they must be the useres rank or lower. can do it in a 25 meter area for two post then must wait three before doing it again.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spells:
- Name: Sirens Scream
Rank: B rank
Type: Offensive Signature
Duration: Instant
Cooldown: Once per post
Description: Serenzo inhales his breath and yells outward releasing a forward sound wave that is so loud a bustling city would hear it easily. Anyone in front of him when he is yelling is stopped in their tracks and suffer two B ranks of damage from the focused sound wave. It travels 35 meters at b rank and 20 meters more each additional rank.
Can cover a large area
Deafens enemies
Weaknesses:
Can hit/hurt allies
Can’t move while screaming
Soundwaves are visable
Name: Static Noise
Rank: D rank
Type: SupportiveSignature
Duration: 2 posts
Cooldown: 3 posts
Description: Serenzo gathers all the ambient sounds in the area from whatever source he can and centers them around an area. This creates a 20 meter field of noise, anyone not with the Lamia guild symbol. People affected by this spell move twenty five percent slower from all the distractions
Strengths:
Slows people down
Makes communication harder
Weaknesses:
Can affect non guild allies
No stealth
Does no damage
- D ranked spells:
- Name: Sound Snap
Rank: D rank
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: Serenzo Chooses a sound that is made. In that instance he makes that sound defining to his target by focusing the vibrations with there’s. The Target hears a deafening snap of sound causing a D rank of damage of damage however the sound must be close (10 meters or closer) to the target. Additionally it leaves a ringing in their ears so everything they hear is quieter than it usually is, anyone his level or lower are deafened for one post
Strengths:
Can reduce the hearing of enemies
Can be used from any sound
Weaknesses:
The range is limited must be close to the target
If they can muffle of cover there ears they are fine
No stealth capabilities
Name: Sound Shield
Rank: D rank
Type: Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: Serenzo uses the sounds in front of him and manipulates the the sound waves in front of him to create a Shield that protects him or whoever is behind it from two d ranks worth or damage. If the shield is shattered instantly the attacker takes a d rank of damage from the deafening focused sound burst of the shield breaking. It can be cast in a 20 meter radius and can only shield one person.
Strengths:
Can be cast in front of others as well
Can cause a D rank of damage
Weaknesses:
Makes a humming sound no stealth
Once casted can’t move it
Only protects on person
Name: Sonic Wave
Rank: D rank
Type: Offensive,Defensive
Duration: instant
Cooldown: 3 posts
Description: Serenzo adjusts and manipulates the sounds in front of him coneing out to 15ft max. He creates a forward soundwave in front of him going outward in front of him. It will stop his ranked projectiles and spells then send them back away from him and back at the user at half damage. However if the enemy is hit by the sound wave they are deafened for a one post if they are the users rank or lower. They are also pushed back five feet.
Strengths:
Can knock enemies and attacks away
Good Aoe attack
Weaknesses:
Can hit allies
No stealth
Must use sound in front of him
Name: Sound Armor
Rank: D rank
Type: Defesive
Duration: 2 posts
Cooldown:4 posts
Description: serenzo Adjusts the sound waves around him making a cloak of sound surrounding his body that can take up to three d ranks of damage before it is destroyed. This move can only be cast on him however can’t be used on allies.
Strengths:
Sturdy armor
Quick equip time
Weaknesses:
It’s loud as it constantly hums
It is visible around him
Doesn't block melee attacks
Name: Echo Attack
Rank: D rank
Type: Offesive/charge up
Duration:1 post
Cooldown: 5 posts
Description: Sernzo stores the Echos from his previous attacks (up to three stacks) then launchs his attack but erupting the sound waves around his target, this attack must have at least on echo stored to use. If one echo is stored it just does on d rank of damage to the enemy, If two echoes are stored, then the target takes one d ranks of damage and they are slowed by 25% for one post, If three echos are stored they take one d ranks of damage and they are stunned for one post and loses hearing of his rank or lower.
Strengths:
Can stun the opponent
Can do a lot at once
Weaknesses:
Requires a charge up for maximum effect
No stealth
Long cooldown
Name: Sound Blast
Rank: D rank
Type: Offensive/defensive
Duration: 1 post
Cooldown: 3 posts
Description: Serenzo make a sound in whatever direction his attack needs to go. releasing a blast of sound forward that does a d rank of damage to anyone in front of him, Additionally any object hing directly in front of him is blown back about 5ft, can also repel d rank projectiles. The sound blast travels 15 meters away. People hit lose a portion of their hearing.
Strengths:
Can be a defensive spell
Can hit multiple targets
Weaknesses:
No stealth abilities
Can hurt allies
Sound must come from him
Name: Speed of Sound
Rank: D rank
Type: Offensive
Duration: instant
Cooldown: 4
Description: Serenzo looks to his locations maximum he can move is fifteen meters with this move. He focuses the sound waves and vibrations around and then looks to his target, Then at the speed of 7.5 ms dash's past them, Anyone he passes while doing this takes one d rank of damage and are dazed from the sudden sonic blast as he passes them. However if he is bound this move can’t be used, along with this if he hits a solid object while doing this move he will take the damage as well
Strengths:
Extremely hard to dodge
Can hit multiple people
Weaknesses:
Can affect allies if he goes past them
No stealth
Can hurt him just as much
Name: Sound Trap
Rank: D rank
Type: Offensive/supportive
Duration: 1 post
Cooldown: 3 posts
Description: Serenzo Uses the vibrations to hold sound waves in one place As they bounce around under the vibration they gain energy. When someone applies force the the vibration they erupt in a burst of sound like a flash bang went off without the flash making such a piercing sound to the one who broke it they can't help but freeze up till it is done, there mind blanking out only able to hear the harmonics that are emitted to them. This spell will also deal one d rank of damage when triggered. It only stuns the users rank or lower other wise they move 25% slower
Strengths:
Stuns them for a post
Can have multiple out at once
Weaknesses:
Allies and he can trigger the traps
Are clearly visible
No stealthy since they hum
Name: Tuning Sound
Rank: D rank
Type: Defensive
Duration: Instant
Cooldown: 5 posts
Description: Serenzo is a master of sound magic which allows him to hear things beyond physical limitations, He can hear the magic in the air gather. When an opponent launches a spell her rank or lower can hear it coming before it would even happen allowing him to dodge out of the way or avoid it completely knowing it was coming.
Strengths:
Can dodge one spell
Reliable defense
Weaknesses:
Only works with spells
Deals no damage
Long cooldown
Name: Micro Sound Wave
Rank: D rank
Type: Offensive
Duration: 3 post
Cooldown: 6 posts
Description: Serenzo makes a sound then matches the sound to his target's harmonics making it act as a dog whistle, a sharps ound that they can only hear that damage them over time. Each turn they take a thirdd rank (6) worth of damage, Target must be within 15 meters additionally they dazed and disoriented. till the effects end making them easier to dodge and slowing them by 5 percent each post.However if the target can block out the initial noise or can’t hear the spell will have no effect
Strengths:
Does damage over time
Slows the opponent
Weaknesses:
Only works on targets that can hear
Long cooldown
One target only
- C ranked spells:
- Name: Sound Scatter
Rank: C rank
Type: Offensive
Duration: instant
Cooldown:3 posts
Description: Serenzo makes seven sounds in quick succession making micro sound bursts that fly at the enemy. Each burst can travel 35 meters or so and are fire on after the other each dealing 5 hp to the target. If two mirco bursts hit a spell or projectiles it knocks it of course away from the target. They can fired anywhere but it is all or nothing. If the target the user rank or lower and gets hit by more than two micro bursts they are deafened
Strengths:
Multiple projectiles
Can knock attacks
Weaknesses:
No stealth
Can hit allies
Low damage per shot
Name: Sound Pulse
Rank: C rank
Type: Offensive
Duration: Instant
Cooldown:4 posts
Description: Serenzo focuses the sound waves around him and gathered them. He then slams the ground in some fashion,doesn't have to be hard but when he does a sonic boom happens releasing sound waves all around him in a Aoe burst. It can go a max of 25 meters and deals a C rank of damage to anything it hits. Additionally anyone his rank or lower that is hit is thrown back 15 ft and losses there hearing for a post.
Strengths:
Good Aoe
Good knock back
Weaknesses:
Can hit allies
No stealth
Source must be from him
Name: Sound Wall
Rank: C rank
Type: Defensive
Duration:4 posts
Cooldown: 5 posts
Description: Serenzo Gathers sound waves and Vibrations in the area and contest them creating a wall of sound blocking all incoming attacks. It will block three c ranks of damage over all and goes 10 ftt in each direction and 20 ft high making it able to protect multiple people
Strengths:
Solid defensive spell
Can protect multiple people
Weaknesses:
No stealth since it hums
Can’t move while using it
Requires some sort or sound to use
Name: Sound Rebellion
Rank: c rank
Type: Supportive
Duration: 3
Cooldown: 7
Description: Serenzo spaps making a sound that triggers all the sound waves in the area to freak out al go crazy creating a static noise in a 25 meter zone. Anyone not an ally to him, there harmonics are thrown off. Anyone his rank or lowers slows down in all regards. The people affected not only move slower but so do their spells making them loses potency. The people effected lose 35 % movement speed, there spells are 20% slower when fired or activated making them not only fire slower but they also lose a c rank of damage. If they aren’t his rank or lowered all the following effects are halved.
Strengths:
Slows spells making them easier to dodge
Makes opponent slower
Weaknesses:
No stealth due to the static noise
Long cooldown
Has to have sound in area to use
Name: Sound’s of Harmony
Rank: C rank
Type: Offensive
Duration: instant
Cooldown: 3 posts
Description: Not all sounds are for destruction, some sounds revitalize and soothing the soul. Serenzo snaps his fingers releasing a calming harmonic in an area burst of about 25 meters. This spell makes anyone who hears it calm down there heart beat subside and stop and think, if the target is aggressive they instantly calm them self if even only for a brief time, along with this anyone who hears this spell gains a extra 50% c rank of spell power with their next spell or strength since they can now focus on their next attack. Calming only happens if they are his rank or lower.
Strengths:
Calms people and creatures in area
Gives a small spell boost
Weaknesses:
Can work on enemies
No stealth since it makes noise
Only boosts the next spell/strike
Name: Sound Grenade
Rank: C rank
Type: Offensive
Duration: 1 post
Cooldown: 4 posts
Description: Serenzo holds his hand out gathering sound waves in his palm as they form an orb in his hand. As it solidifies into a humming orb he grabs it throwing it towards his target. As it lands it explodes like a grenade would creating a loud sonic boom. It explodes in a 20 ft radius but deals 1 c rank of damage. Additionally this will knock back anyone hit by it 20 ft in the opposite direction. Along with getting knocked back if within five feet of the orb when it explodes they lose their hearing of a post.
Strengths:
Can make people deaf
Can hit multiple people
Weaknesses:
No stealth (it’s a grenade…)
Must be point blank to deafen
Can hurt allies
Name: Sound Breaker
Rank: C rank
Type: Defensive
Duration: instant
Cooldown: 6 posts
Description: Serenzo focuses on the soundwaves of the next incoming spell coming towards him. Then using the sound waves around him he nullifies the attack completely making the opposite harmonic to make it not work. This move only works on spells his rank or lower.
Strengths:
Solid defensive spell
Instant nullification
Weaknesses:
Long cooldown
Deals no damage
Must have sound in the area when nullifying
- B ranked spells:
- Name: Sounds of War
Rank: B rank
Type: Supportive
Duration: 2 posts
Cooldown: 5 posts
Description: Serenzo targets one opponent his rank or lower. Once he has his target he snaps making the opposite harmonics making a sharp painfully annoying sound in there head making them out right attack you. During this frenzy they can only use physical attacks no spells however each strike will gain a b rank extra of spell power at 15% boots in speed from the rage of sound, however it is a double edge sword. While in this form they will take an extra B rank of damage whenever they take a hit no matter the hit. During the second post of this spell due to the sound subsiding there spells come back to them being allowed to be used. With the damage boost.
Strengths:
Cuts spells for a post
Makes target stronger and faster
Weaknesses:
Target takes extra damage
Has to be able to hear the sound
Forced to attack them
Name: Sonic Boom
Rank: B rank
Type: Offensive
Duration: instant
Cooldown: 4 posts
Description: Serenzo makes a sound and sends out a devastating sound wave that can be heard from all around. It goes in a 35 ft cone in front of him and can stop things a 45 meters in the air. Anyone hit will suffer a B rank in damage. It will also stop his ranked projectiles and spells then send them back away from him and back at the user at half damage. However if the enemy is hit by the sound wave they are deafened for a one post if they are the users rank or lower. They are also pushed back 30 ft feet.
Strengths:
Can hit multiple foes
Can be offensive and defensive
Weaknesses:
No stealth
Can hit allies
Sound must be in the direction it is used in
Name: Sound Palm
Rank: B rank
Type: Offensive
Duration: instant
Cooldown: 4 posts
Description: Serenzo doesn’t like close combat doesn’t mean it isn’t use full. Serenzo puts his palm to the target or strikes them. Then once he's makes connection he uses there pulse to send a crushing sound wave threw them and knocking them away. The target takes one B rank of damage and is sent flying 15 meters away from him. This move must be used at point blank there is no range to this move. Must be his rank or lower to knock back.
Strengths:
knocks people away
Only requires a touch to use
Weaknesses:
No range to this move
Target must have a pulse to use (won’t work on animated enemies, machines etc.)
no stealth when it goes off
Name: Sonic Barrier
Rank: B rank
Type: Offensive
Duration: 3 posts
Cooldown: 5 posts
Description:Serenzo manipulates the sound waves around him to creates a 35 ft by 35 ft booming wall of deep sound. This wall can absorb up to 3 b ranks worth of damage and can’t be moved through creating a good barrier to ward people off, if a melee attack hits it the target loses their hearing de to the sound waves shooting towards them, must be the user’s rank or lower.
Strengths:
Solid defense
Can make people go deaf
Weaknesses:
Only deafens if melee hits it
Can’t move while wall is up
No stealth
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: