If what Night says is the case, I'll just stick by my original thought, leave what we have for PvE alone and make this new PvP system separate.
Thanks for the feedback again guys, seriously.
Thanks for the feedback again guys, seriously.
The Fire King
Almyra Bys wrote:I still have a problem of 5 hits of your rank all the time. It's fine for lower ranks, but once you get up into higher ranks it can get kind of bad. An H-rank spell for instance shouldn't only deal 20% damage to an H-rank, considering its massive cooldown and limited per thread use. Basically, spell damage should still scale up quickly, but HP should not. That's the main thing that was brought up with the original suggestion, I think. For D-rank, C-rank, and B-rank 5 is fine, but I think around A-rank, it should take fewer hits of your rank as magic seems to get much more powerful.
Devil's Advocate
Almyra Bys wrote:Oh no, health and defenses would still increase, but not nearly as quickly. Magical passives could still do so, but it'd be more like there is only so much the body can be changed by a magic not focused on changing the body. You could still have their HP increase, but spell power should increase more, due to the amount the higher rank spells are limited. When you can only have one or two S-rank spells, it should count for more than a D-rank counted for against a fellow D-rank. Honestly, power doubling with each rank is a bit much. Smaller rank scaling would make fights between a lower rank and higher ranked person more interesting.
Lich of hell
Almyra Bys wrote:I'm pretty sure that multi-hit spells are becoming less and less of a thing, and am not certain if they're actually allowed anymore.