Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Important Suggestion. (No Hostility)

    Ardere Kasai
    Ardere Kasai

    The Fire King


    The Fire King

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hephaestus
    Experience : 420,643

    Character Sheet
    First Skill: Flame God Slayer (3rd Gen)
    Second Skill: -
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by Ardere Kasai 9th August 2015, 9:21 pm

    If what Night says is the case, I'll just stick by my original thought, leave what we have for PvE alone and make this new PvP system separate.

    Thanks for the feedback again guys, seriously.


    _____________________________________________________________________________________

    Important Suggestion. (No Hostility) - Page 2 FYZkfE1
    God Force:

    Legacy Form:

    Almyra Bys
    Almyra Bys

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 678
    Guild : Guildless
    Cosmic Coins : 41
    Dungeon Tokens : 0
    Age : 31
    Mentor : None
    Experience : 1787.5

    Character Sheet
    First Skill: Chaos Theory
    Second Skill:
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by Almyra Bys 9th August 2015, 9:32 pm

    I still have a problem of 5 hits of your rank all the time. It's fine for lower ranks, but once you get up into higher ranks it can get kind of bad. An H-rank spell for instance shouldn't only deal 20% damage to an H-rank, considering its massive cooldown and limited per thread use. Basically, spell damage should still scale up quickly, but HP should not. That's the main thing that was brought up with the original suggestion, I think. For D-rank, C-rank, and B-rank 5 is fine, but I think around A-rank, it should take fewer hits of your rank as magic seems to get much more powerful.


    _____________________________________________________________________________________

    Character|Magic|Bank
    Important Suggestion. (No Hostility) - Page 2 3MA5V3N
    Theme
    Button count: 1035
    Other siggies:
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 1869
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by NightDrivenEn7 9th August 2015, 9:36 pm

    Almyra Bys wrote:I still have a problem of 5 hits of your rank all the time. It's fine for lower ranks, but once you get up into higher ranks it can get kind of bad. An H-rank spell for instance shouldn't only deal 20% damage to an H-rank, considering its massive cooldown and limited per thread use. Basically, spell damage should still scale up quickly, but HP should not. That's the main thing that was brought up with the original suggestion, I think. For D-rank, C-rank, and B-rank 5 is fine, but I think around A-rank, it should take fewer hits of your rank as magic seems to get much more powerful.

    By your logic though, that would mean that no one gains any passive defenses beyond B rank. Which means the highest level of power spike for balance is B, and it becomes unfair afterwords. To say that A ranks should take even more damage makes no sense because their defenses are naturally increasing as they become stronger. There is no real way to balance out the power of something to another rank and keeping it balanced and fair for the others.

    If the damage is increased on the later spells, it becomes that much more unfairly devastating.

    But if the health is not changed, then that means a B rank can defeat an H rank with just as much ease, and that the H rank would have to cast their strong spells first in order to defeat the B rank.

    In terms of Fighters; this becomes the strongest disadvantage and holds to support only Mages, not Fighters who use melee power over Magical power.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :
    Almyra Bys
    Almyra Bys

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 678
    Guild : Guildless
    Cosmic Coins : 41
    Dungeon Tokens : 0
    Age : 31
    Mentor : None
    Experience : 1787.5

    Character Sheet
    First Skill: Chaos Theory
    Second Skill:
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by Almyra Bys 9th August 2015, 9:41 pm

    Oh no, health and defenses would still increase, but not nearly as quickly. Magical passives could still do so, but it'd be more like there is only so much the body can be changed by a magic not focused on changing the body. You could still have their HP increase, but spell power should increase more, due to the amount the higher rank spells are limited. When you can only have one or two S-rank spells, it should count for more than a D-rank counted for against a fellow D-rank. Honestly, power doubling with each rank is a bit much. Smaller rank scaling would make fights between a lower rank and higher ranked person more interesting.


    _____________________________________________________________________________________

    Character|Magic|Bank
    Important Suggestion. (No Hostility) - Page 2 3MA5V3N
    Theme
    Button count: 1035
    Other siggies:
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by Cirven 9th August 2015, 9:45 pm

    I can see lowering H-rank HP but lowering the other ranks down wouldn't work well with how some members buy the max slots for their spells of higher rank some of which are duration spells which deal damage or have the potential of dealing damage equal to their rank each post they are active.

    H-rank spells are a lot more limited than other spells so lowering the HP for H wouldn't be too bad to do with that in mind. Another thing to remember is a lot of people have percent damage boosts which could help bring down anyone faster, especially at higher rank. I have heard some talk about having a full rank boost in damage or more by A.

    I'm thinking H-rank can be 1800 HP which is a little bit over 3 H-rank hits which with buffs most people have won't be too hard to get down.


    _____________________________________________________________________________________

    Important Suggestion. (No Hostility) - Page 2 LxcTBIi
    Character Info:
    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Shadows of Anarchy
    Position : None
    Posts : 1869
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by NightDrivenEn7 9th August 2015, 9:47 pm

    Almyra Bys wrote:Oh no, health and defenses would still increase, but not nearly as quickly. Magical passives could still do so, but it'd be more like there is only so much the body can be changed by a magic not focused on changing the body. You could still have their HP increase, but spell power should increase more, due to the amount the higher rank spells are limited. When you can only have one or two S-rank spells, it should count for more than a D-rank counted for against a fellow D-rank. Honestly, power doubling with each rank is a bit much. Smaller rank scaling would make fights between a lower rank and higher ranked person more interesting.

    It feels as though you are looking at this as though A, S, and H rank spells only hit once...when even a C or B rank spell can hit multiple times. It just seems like you are forgetting the dynamics that; though the damage does not SEEM to be much there, these are just the calculations. It does not mean its the set CAP for damage the spell can do. Its just saying this the rank's power equivalence. Not too mention, people make these more limited spells significantly dynamic. I remember an A rank spell that hit 7 times in total, 4 hits dealing half of an A rank, and the last three dealing full A rank due to the effects of the spell.

    So even though it looks like these spells are not being as Mean as they should be based on their natural raw power, an H rank mage can still be royally screwed over by an H rank spell simply due to the other person's dynamical choice in how they make their spell.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :
    Almyra Bys
    Almyra Bys

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 678
    Guild : Guildless
    Cosmic Coins : 41
    Dungeon Tokens : 0
    Age : 31
    Mentor : None
    Experience : 1787.5

    Character Sheet
    First Skill: Chaos Theory
    Second Skill:
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by Almyra Bys 9th August 2015, 10:50 pm

    I'm pretty sure that multi-hit spells are becoming less and less of a thing, and am not certain if they're actually allowed anymore.


    _____________________________________________________________________________________

    Character|Magic|Bank
    Important Suggestion. (No Hostility) - Page 2 3MA5V3N
    Theme
    Button count: 1035
    Other siggies:
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by Eris 10th August 2015, 1:56 am

    Almyra Bys wrote:I'm pretty sure that multi-hit spells are becoming less and less of a thing, and am not certain if they're actually allowed anymore.

    They aren't.
    Spells are forced into a Hard-limit where they cannot exceed their rank in damage.  Spells no matter the duration or effect are forced to remain under the next rank of damage.

    You could have a spell that slowly dealt damage over 20 posts,  but it wont do any more damage than x1.5,  so it's best to just have spells with a duration of 2 total.

    No spells can strike multiple times for repeating damage unless you try to be shady and vague.


    Spells are incredibly limited in comparison to simply wielding a weapon/fists to the point that I honestly cannot see a use for them aside from AoE,  Environmental changes,  movement abilities and so on.

    https://www.fairytail-rp.com/t16246-just-a-thought-spell-rank-multiplication#193858

    I would like to see some form of both these suggestions together.


    _____________________________________________________________________________________

    Important Suggestion. (No Hostility) - Page 2 NvVyM98

    Important Suggestion. (No Hostility) - Page 2 CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Important Suggestion. (No Hostility) - Page 2 Empty Re: Important Suggestion. (No Hostility)

    Post by Rosetta Crawford 12th August 2015, 4:57 am

    In terms of the HP system we have something in the works for this.

    However, if we implemented the spell rank idea you have suggested we'd need to major rework the HP system we had in mind I think


    _____________________________________________________________________________________

    Important Suggestion. (No Hostility) - Page 2 Zack2_by_gramcrackers-d8ker96

    Important Suggestion. (No Hostility) - Page 2 Zack_by_ravenart5-d8j23c0

    Important Suggestion. (No Hostility) - Page 2 Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)

      Current date/time is 16th November 2024, 12:48 am