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    Just a thought: Spell - Rank multiplication

    Eris
    Eris

    Lich of hell


    Lich of hell

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    Just a thought: Spell - Rank multiplication Empty Just a thought: Spell - Rank multiplication

    Post by Eris 7th August 2015, 11:34 pm

    What if every spell rank did a multiplier of player rank, keeping all spell ranks relevant at all levels.

    Just a thought.

    Spoiler:


    This is incredibly simple.


    D-ranks are D-ranks,  they are the default spells.  They do damage equal to the user rank.

    C-ranks step up the game.  They deal *2 user rank.

    D=*1
    C=*2
    B=*3
    A=*4
    S=*5
    H=*7

    By keeping spell damage scaled with user rank,  all spells remain relevant throughout all ranks.

    Meanwhile in doing so,  lower ranks are also doing more damage in general and can actually threaten higher rank players.  An A-ranks spells wont do much at all to an S-rank normally.  By using this multiple system, that A-rank can use *4 A damage to the S-rank with their A-rank spells,  becoming more of a threat.   The S-rank is likewise more of a threat,  but at least now the A-rank could deal reliable damage and a few A-ranks could overwhelm an S-rank.   
    Presently,  higher ranks have little concern over lower ranks.   
    Speaking as someone from the highest player rank,  I dislike that.   


    All in all,  this makes all spells relevant across the board and makes everyone less invulnerable.   With the present systems,  it is far too easy to become invincible with even a little HP regen and a little durability buffs I feel.  

    Meanwhile it'd give a reason for spells to have cooldowns and MP costs in comparison to the freedom of use a sword provides.

    If you want to be a master with a sword,  use a sword magic.  Use spell slots to gain the multipliers.  This means that not everyone who picks up a weapon is instantly a master at it and you need that investment of slots to get the most out of the weapon,  making it no more or less advantageous to other magic types.


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    Just a thought: Spell - Rank multiplication NvVyM98

    Just a thought: Spell - Rank multiplication CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
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    Ardere Kasai
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    The Fire King


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    Just a thought: Spell - Rank multiplication Empty Re: Just a thought: Spell - Rank multiplication

    Post by Ardere Kasai 10th August 2015, 12:59 am

    I know I made a suggestion, but I'd also like to give this one my support. I hope a staff member sees this, and takes it seriously.


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    Rosetta Crawford
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    Just a thought: Spell - Rank multiplication Empty Re: Just a thought: Spell - Rank multiplication

    Post by Rosetta Crawford 12th August 2015, 4:59 am

    So am I understanding this right:


    If implemented an A rank spell would now do (at a rough remembrance) 5x A rank damage if it was used by an A rank. If it was used by an S rank...it would do 5x S rank? Is that the general idea?

    Hmmm I suppose if we had that as a maximum that someone could work towards perhaps? THough....every job would need to be rewritten to encorporate this as an S rank with a C rank spell could tkae out most enemies.


    Also, whilst this would allow say an A rank to battle against an S rank...it would allow an S rank to even more easily demolish C and D ranks. It would be tricky.

    Though I do like the idea of making spells more relevant.

    With a proper HP system in place rather than the percent nonsense we have atm (or people seem to think we have) then D ranks would still be able to damage S ranks. Not much, but it would make D ranks viable in high rank battles as they become easy to use, free spells.


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    Just a thought: Spell - Rank multiplication Zack2_by_gramcrackers-d8ker96

    Just a thought: Spell - Rank multiplication Zack_by_ravenart5-d8j23c0

    Just a thought: Spell - Rank multiplication Zackrose_zpse9a22d85
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    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
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    Just a thought: Spell - Rank multiplication Empty Re: Just a thought: Spell - Rank multiplication

    Post by Eris 12th August 2015, 6:55 am

    Speed Demon Zack wrote:So am I understanding this right:


    If implemented an A rank spell would now do (at a rough remembrance) 5x A rank damage if it was used by an A rank. If it was used by an S rank...it would do 5x S rank? Is that the general idea?
    Yes.  

    With this,  all magic becomes based on the magical power within the mage themselves.   A B rank player simply gets more out of a D-rank spell than a D-rank mage,  because they have grown since then.  

    Just like a B-rank character would do more damage with a punch, kick, or stab.

    This allows D-rank spells to serve as a layer of "Basic attacks".  while higher ranking spells become increasingly more advanced,  rather than simply being the next tier they need to scratch other user-ranked monsters,  like D-rank spells were when they were D-rank.

    Making them multiples means that each new rank feels more special,  more skilled,  like there is much more growth.



    Also, whilst this would allow say an A rank to battle against an S rank...it would allow an S rank to even more easily demolish C and D ranks. It would be tricky.
    C-D ranks are absolutely no threat to a n S-rank as-is.

    If this suggestion is combined with a numerical HP System rather than percentages,  C-A ranks could be dealing hard damage such as 10 damage,  that is then multiplied for 70 and what not,  to the higher rank mage that adds up and means that the higher ranked player really needs to not take groups of lower ranked enemies lightly.


    Though I do like the idea of making spells more relevant.

    With a proper HP system in place rather than the percent nonsense we have atm (or people seem to think we have) then D ranks would still be able to damage S ranks. Not much, but it would make D ranks viable in high rank battles as they become easy to use, free spells.
    Yep.   It'd also mean a mass of low ranked characters could have a suicide battle against a high ranked enemy and have a chance at defeating it (Depending),  or at least putting on significant hurt I imagine.


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    Just a thought: Spell - Rank multiplication NvVyM98

    Just a thought: Spell - Rank multiplication CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n

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