by Ardere Kasai 9th August 2015, 7:23 pm
Before I begin this suggestion, I would like to point out my reasons. While I realize this site is primarily PvE run, there are many people here who would like to do plenty of PvP, but there is no good system for it. The current damage system is very poor for PvP. People don't want to do it just to fight or fuel their God complex, they want to do it for personal plot or a hobby. Good rp's should always have a mix of PvP and PvE. The current system of 10% damage from your own rank is ridiculous, it destroys the point of limiting the amount of higher ranked spells. An H rank spell should hurt the crap out of anyone, even an H rank. While it will not knock out an H rank, it should sure as hell knock out D-B. So my suggestion is this, to give each rank a health, and each spell it's own damage. Spell damages will never change, and health will not necessarily double each time. I am not saying change the current PvE rules either, those can stay the same as they are. This is basically a separate rule set for PvP all together. Cause the whole, X Monster can take 2 B rank hits is fine. People don't realize how hard it is to take a hit, cause most of the time you will dodge or block the hit. On every forum I have been on, fights can still last two pages before 3 hits will be dished out. So fighting length will not be majorly affected. While this is just a suggestion, I hope it is taken seriously. Thank you for your time in reading this.
Health per rank:
D-30
C-45
B-80 (There is a jump from C to B because it is the first one that requires an exam)
A-110
S(SS)-150
H-200
Damage per spell rank:
D-10
C-20
B-30
A-50
S-70
H-100
The numbers can be reworked, they are just a starting suggestion. To get an idea of what I mean. Also this make's percentages easier to work into health. Thanks again.